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Quick Reference Guide

Vehicle Identification  
Vehicles 1.png
Vehicles 2.png
Vehicles 3.png
Infantry Uniform Identification  
FactionID.png
FactionID Aus.png
FactionID CAF.png
FactionID MEA.png
FactionID USMC.png
FactionID PLA.png
Infantry Movement Statistics  
Basis Movement Speed Total Time Before Stamina Depletion Movement Multipliers Stamina Penalties
Soldier Health 100 Sprinting 5.71m/s…4.283m/s Sprinting 20s Stafe Speed Multiplier 0.59 Walking Regeneration -4/s
Soldier Stamina 100 Walking 3.23m/s…2.423m/s Walking +4 Stamina/s ADS Multiplier 0.6 Per Vault Animation -9
Default Stamina Regen 9/s Walking ADS 1.91m/s…1.433m/s Crouching +2 Stamina/s Lean Standing 0.7 Walking ADS Regeneration -5/s
Default Walking Speed 3.3m/s Crouching 1.8m/s…1.35m/s Crouch Sprint 16.66s Lean Crouching 0.465 Sprinting -14/s
"Tired" Threshold 50 Stamina Crouch Sprint 3.19m/s…2.393m/s Proning Stamina Neutral Walking Backwards 0.57 Crouch Walking -7/s
"Exhausted" Threshold 5 Stamina Proning 0.9m/s…0.675m/s Prone Sprint 6.66s Crouch Sprinting -15/s
Jump Velocity 3.1m/s Upward Prone Sprint 1.59m/s…1.193m/s Lean Walking Stamina Neutral Prone Movement -9/s
Lean Walking 2.26m/s…1.695m/s Lean Crouching 7s Prone Sprinting -24/s
Lean Walk ADS 1.36m/s…1.02m/s Standing Leaning -4.5/s
Lean Crouching 0.84m/s…0.63m/s Crouch Leanining -7/s
(high…lowest Stamina) On Lean Use -4
Standing Regen Multiplier 0.9
Crouching Regen Multiplier 1.2
Prone Regen Multiplier 1.3
Infantry Rifle Statistics  
Damage
Firerate Chest Head Inner Limb Calf Outer Limb MOA Gravity Damage Distance Falloff [m] Reload [s] Mag Size MuzzleV [m/s] 2 Round Kill Max Distance [m]
[/minute] Base Min Base x3.0 Base x0.625 Base x0.5 Base x0.42 ca 2,9 cm at 100 m (1 MOA) with 1 = 9.81 m/s2 = earth Beginning Ending Partial Empty Bipod Projectiles trajectory (with 9.81 m/s2) (Chest Shot) and bleed
Rifles 5.56 M16A4 62 35 186.0 38.8 31.0 26.0 3 2.8 345 500 4.8 5.3 30 880 430
M4A1 830 62 35 186.0 38.8 31.0 26.0 3 2.8 345 500 4.8 5.3 30 880 430
M27 62 35 186.0 38.8 31.0 26.0 3 2.8 345 500 4.8 5.5 3.68 30 915 430
EF88 830 62 35 3 2.8 345 500 4.7 5.3 30 970
L85A2 650 64 35 192.0 40.0 32.0 26.9 2 2.8 385 500 5.2 6.8 30 940
L86A2 64 35 192.0 40.0 32.0 26.9 1.2 2.8 402 500
Type-95 650 62 35 186.0 38.8 31.0 26.0 2 2.8 345 500 4.5 5.2 30 940
Type-95 Carb 800 62 35 186.0 38.8 31.0 26.0 2 2.8 345 500 4.5 4.5 30 790
AK74 650 60 35 180.0 37.5 30.0 25.0 4 2.8 311 450 4.7 6.1 30 880 383
AKS-74u 700 55 35 165.0 34.4 27.5 23.1 5 2.8 212 400 4.7 6.0 30 735 278
Rifles 7.62 SVD 600 94 35 282.0 58.8 47.0 39.5 1.2 2.75 447 800 4.5 5.3 10 830 728
Type-88 Gross 600 94 35 282.0 58.8 47.0 39.5 1.2 2.75 447 800 4.4 5.7 10 830 728
M110 / HK417 600 87 35 261.0 54.4 43.5 36.5 1 2.75 361 800 5.0 5.6 20 783 700
G3A3/FN FAL 600 84 35 249.0 52.5 42.0 35.3 1.5 2.75 334 600 5.0 7.1 20 800 535
SKS 600 72 35 213.0 45.0 36.0 30.6 3 2.75 220 400 6.1 3.9 10 715 335
AKM 600 71 35 213.0 44.4 35.5 29.8 4 2.75 208 350 4.7 6.1 30 715 290
AMD65 600 69 35 207.0 43.1 34.5 29.0 4 2.75 195 300 4.7 5.8 30 715 262
LMGS 5.56 M249_Militia 850 64 35 192.0 40.0 32.0 26.9 12 2.8 381 550 11.3 12.0 7.8 200 915 462
M249_US/AU 850 62 35 186.0 38.8 31.0 26.0 12 2.8 334 500 11.3 12.0 7.8 100 915 426
Type 95 LMG 650 64 35 192.0 40.0 32.0 26.9 2 2.8 385 500 6.2 7.1 5.9 75 970
L110A2 850 62 35 186.0 38.8 31.0 26.0 12 2.8 334 500 6.2 7.1 5.9 100 915 426
RPK74 650 62 35 186.0 38.8 31.0 26.0 6 2.8 362 500 4.7 6.1 3.83 45 960 438
LMGS 7.62 Type-88 MG 650 86 35 258.0 53.8 43.0 36.1 3 2.75 380 800 8.3 11.0 9 100 853 701
G3 MG 600 84 35 249.0 52.5 42.0 35.3 1.5 2.75 334 600 5.0 7.1 3.63 50 800 535
RPK DRUM 650 73 35 219.0 45.6 36.5 30.7 7 2.75 226 400 6.1 8.0 4.6 75 745 345
RPD 750 71 35 213.0 44.4 35.5 29.8 5 2.75 208 350 10.7 12.4 9.03 75 715 290
HMGS 7.62 PKM/PKP 650 97 35 291.0 60.3 48.5 40.7 5.4 2.75 474 800 10.1 10.1 9.2 100 825 736
L7A2 700 86 35 258.0 53.8 43.0 36.1 3 2.75 380 800 10.0 11.5 8.3 75 853 701
M240B/Maximi 700 86 35 258.0 53.8 43.0 36.1 3.12 2.75 380 800 10.0 11.5 8.3 75 853 701
MG3 1100 86 35 258.0 53.8 43.0 36.1 5 2.75 380 800 9.5 10.7 7.1 120 820 701
Bolt Rifle 7.62 Mosin Nugget 35 120 75 360.0 75.0 60.0 50.4 2 2.75 200 1800 6-10.3 7.0 5 865
Mosin Badbine 35 94 75 282.0 58.8 47.0 39.5 2 2.75 200 1800 6-10.3 7.0 5 865
C14 Guass Rifle 18 165 85 495.0 103.1 82.5 69.3 1 1 800 1800 5.7 6.9 5.4 5 823
9MM Weapons PPSH 1000 48 20 141.0 30.0 24.0 20.2 4 2 32 125 5.8 7.1 35/71 488
Skorpion 850 48 20 141.0 30.0 24.0 20.2 5 2 32 125 4.1 4.8 8 320
TT-33 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.5 3.8 15 450
M9A1 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.4 3.8 18 381
Browning P35 650 41 16 123.0 25.6 20.5 17.2 5 2 25 75 3.4 3.8 13 335
MP-443 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.5 3.8 17 450
L131A1 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.4 3.7 17 375
M-17 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.4 3.7 8 381
Makarov 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.8 4.4 8 315
Type 92 650 41 16 123.0 25.6 20.5 17.2 4 2 25 75 3.4 3.8 15 381
Browning Hi Pow 650 43 8 129.0 26.9 21.5 18.1 4 2 25 50 3.4 3.8 13 350
Infantry Explosives Statistics  
Damage Lethal Radius [m] Damage-Sphere [m] MOA Gravity Falloff Factor V Gain [add m/s ] MuzzleV [m/s]
Infantry explosive damage Inner Outer ca 2.9 cm at 100 m (1 MOA) with 1 = 9.81 m/s2 earth Overhand Underhand
Grenades F1 Grenade 130 8.5 6 16 1 1 22 11
RGD-5 115 6.5 5 15 1 1 22 11
Type-86 115 6.5 5 15 1 1 22 11
M67/L109A1 115 6.5 5 15 1 1 22 11
40mm M203 115 3.0 1 15 30 1 1 76
Rockets Type 08 HEAT 130 3.0 2 7 10 1.3 1 62 110
Type 98 HE 200 8.5 7 20 7 1 2 220
Type 98 HAT 200 8.0 2 8 7 1 0 310
M3 HEAT 130 3.5 2 8 7 1 1 120 110
M3 TANDEM 200 4.0 2 10 7 1 2 150 80
GUSTAF HE 175 9.0 4 16 10 1 1 240
RPG 7 FRAG 250 10.5 2 16 20/15 1 1 120 117
RPG-7 HEAT 130 3.5 2 8 20/15 1 1 120 117
RPG-7 TAND 200 4.0 2 10 20/15 1 2 36 43
LAW/RPG-26 115 2.4 1.5 7.5 15 1 1 144
AT4 115 2.4 1.5 7.5 10 1 1 290
RPG-28 200 5.0 2 10 20 1 1.5 250
RPG-29 200 5.0 2 8 10 1 1 280
NLAW 200 5.0 2 8 1 0 1 40
Explosives IED 900 20.0 5 20 1
Anti-Tank Mine 800 10.0 5 10 1
Timed Explosives 500 5.0 2.5 5 1
MORTAR 350 6.5 0 40 110m/s 50
EHVY MORTAR 125 10.0 1 45 110m/s 1
155mm Arty 125 16.0 1 75 1
HECK CANNON 125 10.0 1 50 100 95m/s 1
Deployable Damage Statistics  
Cost Max Health Damage Types Weapon used
Direct Hit Indirect Splash Hit .50 Calibre 14.5mm 23mm ZU23 BTR AP BRIT AP BFV AP M1A2/T72 AP M203 HEAT SPG-9 TANDEM AT3 / TOW / KORNET Reflex BTR HE BRIT HE BFV HE TANK HEAT T72 Frag MORT IED MINE C4/TNT
Heat Expl Frag HAT Kinetic Heat Expl Frag HAT Kinetic hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed hit/shot hits needed
Deployable FOB Radio free 300 0.05 0.5 0.1 0.1 0.01 1 1 1 1 1 1.52 198 2.2 137 1.5 200 3 100 6 50 4 75 80 4 8.75 35 54.5 6 95 4 160 2 195.3 2 157.65 2 22.5 14 22.5 14 22.5 14 105 3 50 6 160 2 450 1 400 1 250 2
Spawns HAB US/RU/Rest 500 500 0.01 0.1 0.01 0.008 0.005 1 1 1 1 1 0.8 625 1.1 455 1.35 371 1.5 334 3 167 2 250 40 13 1.75 286 10.9 46 19 27 12.8 40 15.62 33 31.53 16 2.25 223 2.25 223 2.25 223 21 24 5 100 28.5 18 90 6 80 7 50 10
HAB MIL 100 400 0.01 0.1 0.01 0.008 0.005 1 1 1 1 1 0.8 500 1.1 364 1.35 297 1.5 267 3 134 2 200 40 10 1.75 229 10.9 37 19 22 12.8 32 15.62 26 31.53 13 2.25 178 2.25 178 2.25 178 21 20 5 80 28.5 15 90 5 80 5 50 8
HAB INS 100 300 0.01 0.1 0.01 0.008 0.005 1 1 1 1 1 0.8 375 1.1 273 1.35 223 1.5 200 3 100 2 150 40 8 1.75 172 10.9 28 19 16 12.8 24 15.62 20 31.53 10 2.25 134 2.25 134 2.25 134 21 15 5 60 28.5 11 90 4 80 4 50 6
Fortifications Indirect Fire Shelter 600 450 0.001 0.001 0 0.001 0.005 1 1 0 1 0 0.8 563 1.1 410 1.35 334 1.5 300 3 150 2 225 40 12 0.175 2’572 1.09 413 1.9 237 1.6 282 1.953 231 3.15 143 0 0 0 2.1 215 0 0.25 1’800 0.9 500 0.8 563 0.5 900
Hesco Block 100 200 0.01 0.25 0.01 0.05 0.005 1 1 1 1 1 0.8 250 1.1 182 1.35 149 1.5 134 3 67 2 100 40 5 1.75 115 10.9 19 19 11 80 3 97.65 3 31.53 7 2.25 89 2.25 89 2.25 89 21 10 5 40 66 4 225 1 200 1 125 2
Hesco Wall 300 450 0.01 0.25 0.01 0.05 0.005 1 1 1 1 1 0.8 563 1.1 410 1.35 334 1.5 300 3 150 2 225 40 12 1.75 258 10.9 42 19 24 80 6 97.65 5 31.53 15 2.25 200 2.25 200 2.25 200 21 22 5 90 66 7 225 2 200 3 125 4
Hesco Watchtower 600 800 0.01 0.25 0.01 0.01 0.005 1 1 1 1 1 0.8 1’000 1.1 728 1.35 593 1.5 534 3 267 2 400 40 20 1.75 458 10.9 74 19 43 16 50 19.53 41 31.53 26 2.25 356 2.25 356 2.25 356 21 39 5 160 66 13 225 4 200 4 125 7
Oil Barrels 150 300 0.03 0.25 0.03 0.05 0.005 1 1 1 1 1 0.8 375 1.1 273 1.35 223 1.5 200 3 100 2 150 40 8 5.25 58 32.7 10 57 6 70 5 58.59 6 94.59 4 6.8 45 6.8 45 6.8 45 63 5 15 20 73 5 225 2 200 2 125 3
Tire Fire 100 300 0.03 0.25 0.03 0.05 0.005 1 1 1 1 1 0.8 375 1.1 273 1.35 223 1.5 200 3 100 2 150 40 8 5.25 58 32.7 10 57 6 80 4 58.59 6 94.59 4 6.8 45 6.8 45 6.8 45 63 5 15 20 73 5 225 2 200 2 125 3
Militia Watchtower 300 400 0.01 0.25 0.01 0.05 0.005 1 1 1 1 1 0.8 500 1.1 364 1.35 297 1.5 267 3 134 2 200 40 10 1.75 229 10.9 37 19 22 80 5 19.53 21 31.53 13 2.25 178 2.25 178 2.25 178 21 20 15 27 66 7 225 2 200 2 125 4
Log Wall 150 250 0.03 0.25 0.03 0.05 0.005 1 1 1 1 1 0.8 313 1.1 228 1.35 186 1.5 167 3 84 2 125 40 7 5.25 48 32.7 8 57 5 80 4 58.59 5 94.59 3 6.8 37 6.8 37 6.8 37 63 4 15 17 73 4 225 2 200 2 125 2
Repair Station/ INS 500/300 500 0.1 0.5 0.2 0.2 0.05 1 1 1 1 1 8 63 11 46 13.5 38 15 34 30 17 20 25 400 2 17.5 29 109 5 190 3 320 2 390.6 2 315.3 2 45 12 45 12 45 12 210 3 100 5 195 3 450 2 400 2 250 2
Sandbag Wall 40 225 0.1 0.05 0.05 0.2 0.05 1 1 1 1 1 0.8 282 11 21 1.35 167 1.5 150 3 75 2 113 40 6 17.5 13 109 3 190 2 320 1 390.6 1 315.3 1 11.25 20 11.25 20 11.25 20 210 2 25 9 30 8 45 5 40 6 25 9
Sandbag C Wall 40 250 0.1 0.05 0.05 0.2 0.05 1 1 1 1 1 0.8 313 11 23 1.35 186 1.5 167 3 84 2 125 40 7 17.5 15 109 3 190 2 320 1 390.6 1 315.3 1 11.25 23 11.25 23 11.25 23 210 2 25 10 30 9 45 6 40 7 25 10
Militia Bunker/Sandbag 150 800 0.1 0.5 0.2 0.2 0.05 1 1 1 1 1 8 100 11 73 13.5 60 15 54 30 27 20 40 400 2 17.5 46 109 8 190 5 320 3 390.6 3 315.3 3 45 18 45 18 45 18 210 4 100 8 195 5 450 2 400 2 250 4
Ammo Crate 100 150 1 1 1 1.75 0.01 0.5 1 0.05 0.5 1 1.52 99 2.2 69 1.9 79 3 50 6 25 4 38 80 2 175 1 1090 1 1900 1 2800 1 3417.75 1 3153 1 225 1 225 1 225 1 2100 1 500 1 600 1 900 1 800 1 500 1
Razor Wire 20 100 0.01 0.1 0.01 0.05 0.005 1 1 1 1 1 0.76 132 1.1 91 0.95 106 1.5 67 3 34 2 50 40 3 1.75 58 10.9 10 19 6 80 2 97.65 2 31.53 4 2.25 45 2.25 45 2.25 45 21 5 5 20 28.5 4 90 2 80 2 50 2
Ladder 25 50 0.65 1 0.4 0.2 0.65 1 0.4 0.2 30.4 2 44 2 38 2 60 1 120 1 80 1 1600 1 113.75 1 708.5 1 1235 1 2049.45 1 90 1 90 1 90 1 1365 1 200 1 390 1 900 1 800 1 500 1
Emplacements 50 Calibre Bunker 350 600 0.01 0.25 0.01 0.05 0.005 1 1 1 1 1 0.76 790 1.1 546 0.95 632 1.5 400 3 200 2 300 40 15 1.75 343 10.9 56 19 32 140 5 97.65 7 31.53 20 2.25 267 2.25 267 2.25 267 21 29 5 120 66 10 225 3 200 3 125 5
50 Calibre Tripod 200 500 1 1 1 0.1 0.5 1 0.5 15.2 33 22 23 19 27 30 17 60 9 40 13 800 1 175 3 1090 1 1900 1 3153 1 225 3 225 3 225 3 2100 1 500 1 600 1 900 1 800 1 500 1
DSHK Tripod 200 500 1 1 1 0.1 0.5 1 0.5 15.2 33 22 23 19 27 30 17 60 9 40 13 800 1 175 3 1090 1 1900 1 3153 1 225 3 225 3 225 3 2100 1 500 1 600 1 900 1 800 1 500 1
Meme Cannon (Zu-23) 250 750 1 1 1 0.1 0.5 1 0.5 15.2 50 22 35 19 40 30 25 60 13 40 19 800 1 175 5 1090 1 1900 1 3153 1 225 4 225 4 225 4 2100 1 500 2 600 2 900 1 800 1 500 2
SPG-9 Tripod 300 500 1 1 1 0.1 0.5 1 0.5 15.2 33 22 23 19 27 30 17 60 9 40 13 800 1 175 3 1090 1 1900 1 3153 1 225 3 225 3 225 3 2100 1 500 1 600 1 900 1 800 1 500 1
Mortar Tube 250 500 1 1 1 0.1 0.5 1 0.5 15.2 33 22 23 19 27 30 17 60 9 40 13 800 1 175 3 1090 1 1900 1 3153 1 225 3 225 3 225 3 2100 1 500 1 600 1 900 1 800 1 500 1
Kornet Launcher 600 500 1 1 1 1 0.1 0.5 1 0.5 0.5 15.2 33 22 23 19 27 30 17 60 9 40 13 800 1 175 3 1090 1 1900 1 1800 1 1800 1 3153 1 225 3 225 3 225 3 2100 1 500 1 600 1 900 1 800 1 500 1
TOW Launcher 600 500 1 1 1 1 0.1 0.5 1 0.5 0.5 15.2 33 22 23 19 27 30 17 60 9 40 13 800 1 175 3 1090 1 1900 1 1800 1 1800 1 3153 1 225 3 225 3 225 3 2100 1 500 1 600 1 900 1 800 1 500 1

FOB Radio's

  • <=25% for staged means <=250 (of 300) health

Normal Soldier (with entrenching tool)

  • 65s digging OR 70x shovel animations
  • Staging Radio: 18x shovel animations [derivation: 70 x 1/4 = 17.5]

Sapper/ Combat Engineer(1.5x with entrenching tool)

  • 33s digging OR 35x shovel animations
  • Staging Radio: 9x shovel animations [derivation: 35 x 1/4 = 8.7]
  • using with C4/TNT: 10s / 6x shovel animations and C4/TNT [derivation: 35/(300/50) = 5.83]
  • or 1 IED without digging

Anti-Vehicle Weapon Statistics  
Damage Type Direct Hit Splash Indirect Hit Damage-Sphere [m] Falloff Factor Armor Penetration [mm] Rate of Fire Initial Velocity of projectile [m/s] MOA Gravity Lethal Radius INF [m] Min damage Infantry
Weapon Inner Outer if applicable (RPM) ca 2.9 cm at 100 m (1 MOA)
Rocket based M72A7 LAW/RPG-26 BASIC_HEAT 960 100 1.5 7.5 1 320/440 144 15 1 2.4 0
M3 HEAT BASIC_HEAT 960 130 2 8 1 400 6.5 110 gains 150m/s over 0.8s 7 1 2.9 0
RPG-7 HEAT BASIC_HEAT 960 130 2 8 1 400 7.5 117 gains 150m/s over 0.8s 20 1 3.5 0
RPG-7V2 HEAT BASIC_HEAT 960 130 2 8 1 400 7.5 117 Gains 180m/s over 1.5 s 15 1 3.5 0
Type 08 HEAT BASIC_HEAT 960 200 2 20 1 400 220 7 1 3.5 0
GUSTAF HEAT BASIC_HEAT 960 130 2 8 1 400 6.5 110 gains 120m/s over 0.8s 7 1 2.9 0
SMAW HEAT BASIC_HEAT 960 200 2 8 1 400 8.5 220 7 1 5.1 0
SPG-9 HEAT BASIC_HEAT 1800 100 2 8 1 400 8.5 200 10 1.2 2 0
RPG-28 HAT 1400 200 2 10 1.5 1200 7.5 250 20 1.5 5.1 0
RPG-29 HAT 1400 200 2 8 1 900 7.5 280 10 1 5.1 0
2A28 (BMP-1 Cannon) BASIC_HEAT 1800 100 2 8 1 400 8 435 3 1.2 2 0
M136 AT4 BASIC_HEAT 960 115 1.5 7.5 1 420 10 290 10 1 2.4 0
M136 AT4 TAND (BRIT) HAT 1248 115 1.5 7.5 1 600 10 290 10 1 2.4 0
RPG-7 TANDEM HAT 1400 200 2 8 2 900 7.5 63 gains 70m/s over 0.8s 20 1 4.1 0
RPG-7V2 TANDEM HAT 1400 200 2 8 2 900 7.5 63 15 1 4.1 0
M3 TANDEM HAT 1400 200 2 10 2 900 6.5 80 7 1 4.1 0
GUSTAF TANDEM HAT 1400 200 2 8 0 900 6.5 80 gains 150m/s over 0.7s 7 1 8 0
NLAW HAT 1400 153 2 8 1 900 12.5 40 starts dropping at 650m 1 0 4.2 0
TOW / Bradley* HAT 1800 153 2 8 1 900 5 / 9* 200 gains 20m/s over 0.1s 1 0.2 4.2 0
KONKURS HAT 1800 153 2 8 1 500 8 30 gains 280m/s over 0.9s 1 0.2 4.2 0
KORNET HAT 1800 153 2 8 1 900 7 150 1 0.5 4.2 0
HJ-8 HAT 1800 153 2 8 1 900 14 150 gains 160m/s over 0.5s 1 0.2 4.2 0
AT-3 (BMP1) HAT 1800 153 2 8 1 500 5 90 40m/s over 0.3s 1 0.3 4.2 0
HJ-7 HAT 1800 153 2 8 1 500 8.8 90 40m/s over 0.3s 1 0.3 4.2 0
REFLECKS BASIC_HEAT 3000 153 2 8 1 500 7.5 300 gains 10m/s over 0.04s 1 0.5 4.2 0
Type 04 ATGM BASIC_HEAT 3000 153 2 8 1 500 12 1.6 0.5 4.2 0
Projectile explosive 40mm AGL BASIC_HEAT 60 115 1 15 1 12 350 230 35 1 3.2 0
M203/SL-40 BASIC_HEAT 60 115 1 15 1 10 15 76 30 1 3.2 0
RPG-7 FRAG FRAG 10 250 2 16 1 9 7.5 117 20 1 10.5 0
RPG-7V2 FRAG 10 250 2 16 1 9 7.5 117 15 1 10.5 0
GUSTAF HE FRAG 175 4 16 1 9 6.5 240 10 1 9 0
Hydra Rocket BASIC_HEAT 250 115 5 18 1 130 240 739 -100m/s over 2s 12 2 7 0
S5 Rocket UB-32 BASIC_HEAT 250 115 5 18 1 130 480 300 -100m/s over 2s 300 2 7 0
SPG-9 Frag FRAGMENTATION 100 200 2 16 1 5 8.5 315 3 1.2 9.2 0
2A28 Frag FRAGMENTATION 100 200 2 16 1 5 7.5 290 3 1.2 9.2 0
BTR 30mm HE FRAGMENTATION 100 125 1 7.5 2 8 333/550 900 4 2 1.5 0
Type 04 30mm HE FRAGMENTATION 100 125 1 7.5 2 9 333 970 1.69 2 1.5 0
Type 08 30mm HE FRAGMENTATION 100 125 1 7.5 2 8 333 950 4 2 1.5 0
ZBD04A ZPT99 HEFrag FRAGMENTATION 100 125 1 7.5 2 8 333 970 1.69
RARDEN HE FRAGMENTATION 100 125 1 7.5 2 8 90 110 1.5 2 1.5 0
CTAS 40mm HE FRAGMENTATION 100 175 1 2.5 2 8 400 1200 1.5 2 4 0
Bushmaster 252 HE FRAGMENTATION 100 125 1 7.5 2 8 200 1000 1.5 2 1.5 0
100mm Type 04 Cannon FRAGMENTATION 200 300 4 35 5 10 12 355 1.6 2 10 10
M1A2 HEAT Round BASIC_HEAT 1900 200 7 20 2 400 9 1100 1.5 2 10.5 50
T72B3 Frag Round FRAGMENTATION 200 300 4 35 5 10 7.5 1100 1.5 2 10 10
ZBD04A TB02-100 100mm HEF FRAGMENTATION 200 300 4 35 5 10 7.5 350 1.6 2 10 10
T72B3 HEAT Round BASIC_HEAT 1900 200 3.5 16 2 500 7.5 1100 1.5 2 6.5 35
T-62 HEAT Round BASIC_HEAT 1900 200 3.5 16 2 450 6.5 1100 1.5 2 9 35
Challenger HESH BASIC_HEAT 1900 200 7 20 2 400 7.5 670 1.5 2 11 50
MORTAR ROUND (Anti Vehicle Portion) EXPLOSIVE 10 250 1 6 3.5 0 22 110 50 1 6.5 0
EHVY MORTAR ROUND (Commander Mortar) EXPLOSIVE 10 300 3 15 3.5 0 110 1 9.8 1
Heck Cannon EXPLOSIVE 100 450 3 10 3.5 0 4 95 100 1 10 30
155mm Artillery Shell (Coalition Commander) EXPLOSIVE 100 450 3 20 3.5 0 1 16 1
Improvised Ehvy Device EXPLOSIVE 900 5 20 1 5 300
Timed Explosives EXPLOSIVE 500 2.5 5 1 2 200
Anti-Tank Mine EXPLOSIVE 800 5 10 1 5 250


Damage Type Direct Hit Damage Lost Over Distance Armor Penetration [mm] Falloff Rate of Fire Initial Velocity of projectile [m/s] MOA Gravity Damage/s Kinetic Weapons
Weapon if applicable (RPM) ca 2.9 cm at 100 m (1 MOA) with 1 = 9.81 m/s2 earth
Projectile based GAU-17 7.62mm KINETIC 87 until 380m 35 at 800m 16 1666 853 45
M2 .50 Cal KINETIC 153 until 800m 70 at 1.85km 28 23mm at 150m
16mm at 400m
6mm at 1.2km
4mm at 2km
500 890 1.5 1.5 127.5
GAU-21 .50Cal KINETIC 153 until 800m 70 at 1.85km 28 23mm at 150m
16mm at 400m
6mm at 1.2km
4mm at 2km
1000 890 25 255
DsHK .50 Cal KINETIC 160 until 800m 70 at 1.8km 28 23mm at 150m
16mm at 400m
6mm at 1.2km
4mm at 2km
600 850 1.5 1.5 160
NSV/KORD .50 Cal KINETIC 162 until 800m 70 at 1.8km 28 23mm at 150m
16mm at 400m
6mm at 1.2km
4mm at 2km
705 860 1.5 1.5 189
Type 89 .50 Cal KINETIC 162 until 800m 70 at 1.8km 28 23mm at 150m
16mm at 400m
6mm at 1.2km
4mm at 2km
705 850 1.5 1.5 189
KPVT 14.5mm KINETIC 220 until 1km 35 at 2km 42 37mm at 200m
32mm at 500m
19mm at 1km
15mm at 2km
600 1004 2.3 2 220
23mm ZU-23 KINETIC 190 until 100m 80 (Splash) 35 35mm at 200m
27mm at 500m
19mm at 1km
15mm at 2km
1000 980 6 2 250
BTR/BMP2 30mm AP KINETIC 300 until 200m 120 at 2km 70 65mm at 120m
60mm at 200m
46mm at 500m
32.5mm at 911m
24mm at 1.5km
19mm at 2km
15mm at 3km
333/550 1004 4 2 166/275
Type 04 30mm AP KINETIC 300 until 200m 120 at 2km 70 65mm at 120m
60mm at 200m
46mm at 500m
32.5mm at 911m
24mm at 1.5km
19mm at 2km
15mm at 3km
333 970 1.35 2 166
BTR/BMP 30mm AP++ KINETIC 300 until 200m 120 at 2km 95 90mm at 100m
78mm at 250m
66mm at 500m
55mm at 924m
45mm at 1.5km
38mm at 2km
30mm at 3km
333/550 1004 3 2 166/275
Type 08 30mm AP+++ KINETIC 300 until 200m 120 at 2km 105 70mm at 1km
40mm at 4km
333 1360 2.5 2 166
RARDEN AP KINETIC 600 until 300m 200 at 3km 105 70mm at 1km
40mm at 4km
90 1300 1.5 2 90
CTAS40 AP KINETIC 488 until 200m 150 at 3km 180 125mm at 1.5km
40mm at 4km
400 1500 1.5 2 325
Bushmaster 252 AP KINETIC 400 until 200m 150 at 3km 95 65mm at 1km
33mm at 3km
200 1385 1.5 2 133
M1A2 AP Round KINETIC 8000 until 100m 1000 at 4km 800 500mm at 3km 9 1200 1.5 2.5 123
T72B3/ TYPE 99 AP Round KINETIC 8000 until 100m 1000 at 4km 800 500mm at 3km 7.5 1300 1.5 2.5 100
T-62 AP Round KINETIC 8000 until 100m 1000 at 4km 550 400mm at 3km 6.5 1300 1.5 2.5 89
Challenger AP Round KINETIC 8000 until 100m 1000 at 4km 800 500mm at 3km 7.5 1500 1.5 2.5 100
Environment Penetration Statistics  

When a projectile penetrates it will lose the damage stated in "Damage Absorbed".

Environment
Physical Material Armor [mm] Damage Absorbed
Brick 10 120
Carpet 0 5
Ceramic 0 100
Concrete 10 120
Concrete Deployable 100 75
Cushion 0 5
Afghan Mud Wall 20 200
Cloth/Fabric 0 5
Flesh 0 30
Glass 0 20
Hollow Metal 1 30
Metal Target 1 100
Default Metal 5 20
Thin Metal 1 20
Plaster 5 70
Plastic 0 5
Rubber 1 20
Rock/HescoWall 100 0
Sandbag 12 120
Tile 0 10
Rubber Tire 0 20
Water Container 0 30
Wood 3 30
Log 10 120
Vehicle
Physical Material Armor [mm] Damage Absorbed
Armor 3mm 3 30
Armor 5mm 5 50
Armor 7mm 7 70
Armor 7mm Glass 7 70
Armor 9mm 9 90
Armor 10mm 10 100
Armor 15mm 15 110
Armor 20mm 20 150
Armor 30mm 30 200
Armor 35mm 35 200
Armor 40mm 40 250
Specific Vehicles
FV510 Add_On 20 300
Technical Hull 1 20
Large Trucks 2 30
M1A2_Hull_Front 500 300
M1A2_Hull_Side 100 200
M1A2_Hull_Rear 50 150
M1A2_SideSkirt_Front 100 300
M1A2_SideSkirt_Rear 10 40
M1A2_Top 90 150
M1A2_Turret_Ammo 100 200
M1A2_Turret_Breech 300 300
M1A2_Turret_Front 600 400
M1A2_Turret_Side 300 300
M1A2_Turret_Ring 80 300
T62_Hull_Lower 100 400
T62_Hull_Upper 100 400
T62_Hull_Rear 50 200
T62_Hull_Side 80 400
T62_Turret_Front 250 600
T62_Turret_Rear 50 400
T62_Turret_Breach 200 600
T62_Turret_Roof_Front 100 400
T62_Turret_Roof_Rear 50 600
T62_Turret_Cheek 240 600
T62_Turret_Side 160 400
T72_Hull_Front_Lower 200 400
T72_Hull_Front_Upper 200 400
T72_Hull_Rear 50 200
T72_Hull_Side 80 200
T72_Hull_Side_Addon 80 200
T72_Tracls 30 100
T72_Turret_Front 700 600
T72_Turret_Rear 100 400
T72_Turret_Roof_Front 200 400
T72_Turret_Roof_Rear 50 600
T72_Turret_Side 250 400
Components
Physical Material Armor [mm] Damage Absorbed
Vehicle_Ammo_Rack 6 1000
Vehicle_Engine 3 1000
Vehicle_Engine_Large 20 1000
Vehicle_Tracks 30 200
Helo_Engine 3 1000
Weapon
Max Penetration [mm] Distance After Penetration [m]
Pistol 1
5.56 Rifle 5 10
7.62 Rifle 7 10
7.62 Bolt Rifle 9 10
.50 Calibre 28 20
23mm API 35 20
14.5mm 42 20
BTR 30mm AP 70 30
BTR 30mm AP+ 95 30
Bradley AP 95 30
Warrior AP 105 30
CTAS40 AP 180 30
T62 AP Round 550 50
Other Tank AP 800 50
Explosive
SPG-9 Frag 5
BTR 30mm HE 10
Bradley HE 6
Warrior HE 7
M203 HEDP 10 1
T72/62 Frag 10
M1A2 HEAT 400 2
T72 HEAT 500 2
T62 HEAT 450 2
Rockets
M72 LAW 320 1.5
M3 HEAT 400 1.5
RPG-7 HEAT 400 1.5
SPG-9 HEAT 400 1.5
M136 AT4 420 1.5
Reflecks 500 1.5
Konkurs 500 1.5
AT-3 500 1.5
TANDEM/ TOWS 900 1.5
RPG-28 1200 1.5

Links

Official Squad Wiki https://squad.gamepedia.com/Squad_Wiki
Server Administration https://squad.fandom.com/wiki/Server_Administration
Taktics Planner https://wottactic.com/squad2
Squad Mortar Calculator https://squadmortar.xyz/ (https://squadmc.ende.pro)
Squad Lanes https://squadlanes.com
Map Overview https://squadmaps.com/