Ticket Thirsting
Beyond map control, tempo and gaining ground, you need to be thinking about tickets. At the end of the day, you win a round of AAS by tickets (seems obvious doesn’t it?). Every ticket matters, the confirmed kills you get contribute to the final score. Push this mindset further by remembering the importance of flags, fobs, and vehicles for increasing the ticket delta/difference. A flag flip garners you a ticket delta of 70 tickets (+60/-10). A radio kill gets you a ticket delta of 20 tickets. A logistics truck/technical that gets left lying around gets you a delta of 5 tickets.
You can benefit from taking abandoned logistics vehicles / other vehicles hostage so that they don’t respawn, but as the game goes on, you should definitely aim to kill the vehicles for the tickets. You would be surprised to see how many vehicles are abandoned in the enemy backline, those 5 tickets add up extremely quickly. You could say a 20 kill game in top comp is a solid shooting performance… What about 4 logi vehicle kills? A single fob kill? Not as impressive I know but it gets you the same ticket delta.
So now you may be thinking, how the heck do I kill these logis when I see them? I am only a rifleman. Step 1: Mark the abandoned vehicle on the map Step 2: Call mortars on it
No mortars? Call an AT or use a small vic to kill it. None of those? Shoot some rounds into it with your rifle until it blows up (only do this one near the end of the game when the desperation kicks in).