FOB Creation Markers

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FOB creation markers are extremely strong for locating enemy FOBs/HABs via inference. Only squad leaders can place them and it is of utmost importance to be aware of this concept. FOB creation markers give you two vital pieces of information: the build radius and the exclusion radius.

With this, you can accomplish three big things:

  • Infer the location of an enemy radio attached to a FOB/HAB/Rep
  • Estimate the location of a second enemy radio
  • Predict where the enemy will go to place the next FOB

To do these things, you need to first get accurate markers on elements attached to the fob such as fortifications, repcrates, ammocrates, HABs, logistics vehicles if you hear them resupply (they can only resupply within the fob radius). The further these objects are from the estimated radio location, the better they will contribute to your finding of the enemy radio. Once you have found one or more emplacements, you will place the fob creation markers. The build radiuses of the fob creation markers will intersect to create a zone where the radio could be located. From this point, using common sense, you can figure out the likely location of the enemy radio. In the video below I found an enemy HAB on Hemp Farm POI, an enemy HASCO wall on the mine marker, and I heard an enemy logistics vehicle dumping his ammunition on the road. I place my yellow markers and get my potential radio zone (blue zone at the end of the video). If my enemy is not terrible, I know they will place it inside of a building so it does not get mortar; the radio can only be in one possible building (circled in blue at the end of the video).


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