HAB Takes

From squad.gamelibra.com
Jump to navigation Jump to search

A very bad habit many players have when attacking an enemy HAB is just to rush inside of it to get the tasty kills awaiting inside. The proper way to take a HAB is to first block the enemies from spawning and wait for reinforcements. To block a HAB, you need two players within ~19 metres (scales with more players up to 8 players for 80m). This means you can hide in the grass, a bush, or even a building next to the HAB before trying to push it. While blocking the HAB with two players, the enemies will be forced to push out to you (to unblock the HAB). The more time the enemies wait and cower, the more of your allies will come to help you with the HAB take. To help with gauging the 20 metre block radius of the HAB, you can ask your Squad Leader to put a green range marker on the HAB; this will give you an idea of where to stand in order to be in the block range. Once the HAB is blocked, you can either disable it if the radio is not within the block radius or destroy the radio while simultaneously blocking the HAB.

To summarise, first block the enemies from spawning (by standing within 20m) while waiting for reinforcements. Once the reinforcements arrive, push it. In the process, you will also discover the angle their backup rally is placed in, in case they do have one.

If you get onto a HAB solo and have no friendlies in the vicinity, camping it can be a viable option to induce panic in your enemies and have them react to you. When camping a HAB, you want to be on the west side of it as the enemies spawn facing east (they will have to 180 you to stop the camp).

A FOB is worth 20 tickets and cripples your enemy’s ability to quickly spawn / easily have ammo.