Combat Engineer

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The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad's mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer is also equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Their anti-vehicular capabilities can be instrumental to the team's success.

Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.

As a combat engineer, it is also important to know the maps and how they are structured/ designed. For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.

With combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.

Another important activity is finding and taking out radios in the backline when there is no enemy contact. If there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.