User contributions for Gamelibraadmin
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25 February 2023
- 01:0701:07, 25 February 2023 diff hist 0 m Rally Timer Gamelibraadmin moved page Rally-Timer to Rally Timer without leaving a redirect current
- 01:0701:07, 25 February 2023 diff hist 0 m Playstyle Spectrum Gamelibraadmin moved page Playstyle-Spectrum to Playstyle Spectrum without leaving a redirect current
- 01:0701:07, 25 February 2023 diff hist 0 m Teamwork and Communication Gamelibraadmin moved page Teamwork&Communication to Teamwork and Communication without leaving a redirect current
- 01:0601:06, 25 February 2023 diff hist 0 m Squad Leader Gamelibraadmin moved page Role-SquadLeader to Squad Leader without leaving a redirect
- 01:0601:06, 25 February 2023 diff hist 0 m Rifleman Gamelibraadmin moved page Role-Rifleman to Rifleman without leaving a redirect current
- 01:0501:05, 25 February 2023 diff hist 0 m Medic Gamelibraadmin moved page Role-Medic to Medic without leaving a redirect
- 01:0501:05, 25 February 2023 diff hist 0 m Machine Gunner Gamelibraadmin moved page Role-MachineGunner to Machine Gunner without leaving a redirect
- 01:0501:05, 25 February 2023 diff hist 0 m Light Anti Tank Gamelibraadmin moved page Role-LightAntiTank to Light Anti Tank without leaving a redirect
- 01:0301:03, 25 February 2023 diff hist 0 m Grenadier Gamelibraadmin moved page Role-Grenadier to Grenadier without leaving a redirect
- 00:5300:53, 25 February 2023 diff hist −32 Tempo and Momentum No edit summary
- 00:4900:49, 25 February 2023 diff hist +20 N Category:Senses Created page with "Category:content" current
- 00:4800:48, 25 February 2023 diff hist +20 N Category:Mechanics Created page with "Category:content" current
24 February 2023
- 19:0719:07, 24 February 2023 diff hist +21 Tempo and Momentum No edit summary
- 19:0519:05, 24 February 2023 diff hist +895 N Types of Environment Created page with "Environment Different environments call for different types of positioning - I have special things to mention about urban and forest maps, I plan to rework this section down the road. == Urban (Al Basrah, Fallujah, Logar, Mutaha, Narva, Sumari) == As a rule of thumb on urban maps, you want to play from the buildings and move from building to building. Running down open roads and sidewalks should be avoided. I am not saying to sit in buildings and n..." current
- 19:0119:01, 24 February 2023 diff hist +2,897 N Place of Death Created page with "Death Place == Where and How to Die == In a game like Squad, a fundamental part of infantry play is the ability to get revived. With that being said, you should constantly be positioning yourself in a position where you can easily be picked up by a medic during the firefight if you go down. This should constantly be going through your mind while playing. Examples of this are standing in a building and shooting through a wind..." current
- 18:5718:57, 24 February 2023 diff hist +2,186 N Rally Timer Created page with "Rally Timer == Rally Timer and Being in Sync == There is a definite way to be on top of the rally wave. As an infantry player, you always want to minimise the amount of time you are waiting to respawn on the rally (for the aforementioned reasons). This can be done by dying 30-35s before the wave - meaning you will only wait 30-35 seconds to spawn on the rally. If you die at a bad moment, you could have to wait for up to 90 seconds to spawn on rally..."
- 18:5018:50, 24 February 2023 diff hist +4,839 N Teamwork and Communication Created page with "Teamwork Communication Squad is a game of teamwork and communication. To achieve this, you as an infantry player must effectively communicate information to your squad mates and your squad leader. To explain the concepts below, I will use a simple example of a head on firefight versus a few enemy infantry. The first thing you should do if not done already is report the initial contact in squad chat; this is done by calling it..."
- 18:4818:48, 24 February 2023 diff hist +2,818 N Friendly Spawn Created page with "Spawn Game Sense == Friendly Spawn Game Sense == Spawns are extremely important in Squad, therefore it is important to know how to play with them. When mentioning spawns, I am talking about HABs and rally points. These are top priorities to properly attack/defend and move around the map; failure to play properly with your spawns will result in resetting from main or being stuck on the spawn screen. If main is being camped and you have no spawns, yo..."
- 18:4718:47, 24 February 2023 diff hist +13 N File:Rallyspawn 01.png No edit summary current
- 18:4218:42, 24 February 2023 diff hist +4,269 N Tempo and Momentum Created page with "Tempo & Momentum Tempo is a term I learned back when I played Hearthstone and it has stuck in my head since then. In simple terms, it describes which way the momentum of the round is going, and the control the player/squad/team has over the round. When you enter a round of Squad, you are constantly and subconsciously using tempo albeit some players better than others. Your goal as a game-aware infantry player is to always keep the tempo on the side..."
- 18:3618:36, 24 February 2023 diff hist +3,083 N Playstyle Spectrum Created page with "Playstyle Spectrum none Above, we attempted to explain how players can contribute to the common goal of the squad. It is important to not mix up those jobs with squad playstyles. Playstyle is the inherent way someone likes to play. People tend to mislabel playstyle as “rats” vs “chads” or “dumb sprinters” vs “pussy proners”. From the experience playing with a lot of different people and playstyles,..."
- 18:3318:33, 24 February 2023 diff hist +21 N File:Playstyle-Spectrum 01.png No edit summary current
- 18:3118:31, 24 February 2023 diff hist −6 Squad Composition No edit summary
- 18:3118:31, 24 February 2023 diff hist +1,804 N Squad Composition Created page with "Squad Composition You must be wondering why the medic section above is so long and detailed… that is because other than the squad leader, medics are the most important kit of the squad for main infantry. The skill of your medics and the ability of friendlies to die in good spots make or break the squad. Quite simply and obviously, the medic is there to revive and heal people. However, you can definitely spot the differences when you are playing w..."
- 18:2218:22, 24 February 2023 diff hist +7,665 N Squad Leader Created page with "Squad Leader Squad leaders are super important for winning the game. Not only do they place crucial spawn points (rallies & FOBs),but they also have communications with the other squads; extra information that can aid them in calculating the squad’s next move. Squad leading could be a huge guide of its own so I tried to regroup some of the most important fundamentals that have the biggest impact on the game. Make sure everyone is playing for the same..."
- 18:1818:18, 24 February 2023 diff hist +14 N File:Squadleader 02.png No edit summary current
- 18:1318:13, 24 February 2023 diff hist +14 N File:Squadleader 01.png No edit summary current
- 18:1118:11, 24 February 2023 diff hist +680 N Machine Gunner Created page with "Machine Gunner / Scope AR The main role of the MG is to overwatch the squad and hold longer lanes. A good MG will be patient in order to consistently maintain his ground. A good MG will have to know how and where to bipod quickly in order to not overexpose for too long. By reading the map, the MG will rotate and find lanes to cut enemies off / protect their squad. Usually need good game sense to play this role properly in order to choose what lanes t..."
- 18:0918:09, 24 February 2023 diff hist +451 N Grenadier Created page with "Grenadier (GL) The main role of the grenadier is to shoot explosives at infantry. This is especially useful when there are clusters of infantry or the infantry is hiding in buildings / behind cover. The smoke grenades can be used in numerous useful ways such as blocking chokepoints, revives, screening vehicles, screening machine gunners, screening towers. The grenadier smoke seems to be way stronger than handheld smoke grenades."
- 18:0818:08, 24 February 2023 diff hist +950 N Light Anti Tank Created page with "Light anti-tank The main role of the LAT is to disable vehicles. There are some guides out there on where to hit vehicles in order to engine them or track them with one shot. When paired with a friendly vehicle, rifleman or ammo crate where the LAT can rearm easily, killing an enemy vehicle is achievable. When the vehicle is disabled, it is important to call it out to the team so that a friendly vehicle, a HAT/other LAT, commander ability or mortar can..."
- 18:0618:06, 24 February 2023 diff hist +1,376 N Rifleman Created page with "Rifleman The main role of the rifleman is ammunition. The ammo bag the rifleman carries has many uses such as: * Providing ammunition to your squad leader (especially for a rally point). A good squad leader will constantly be rotating their rally point in order to keep it alive therefore you have to take initiative to re-arm them ASAP after they place the rally point * Providing ammunition to a medic requiring bandages * Providing ammunition to an LAT /..."
- 18:0518:05, 24 February 2023 diff hist +11 N File:Rifleman 01.png No edit summary current
- 18:0018:00, 24 February 2023 diff hist +6 Medic No edit summary
- 17:5117:51, 24 February 2023 diff hist 0 Filters No edit summary current
- 17:4017:40, 24 February 2023 diff hist +20 N Category:Settings-Advanced Created page with "Category:content" current
- 17:3917:39, 24 February 2023 diff hist +20 N Category:Kits Created page with "Category:content" current
- 17:3817:38, 24 February 2023 diff hist +2,868 N Medic Created page with "Category:Kits The main role of the medic is to revive and provide stamina to teammates. As a medic, you should be the last one in your squad to die. Medics should be sticking behind the squad and playing for trades. This means when their squad mate dies from close by, they should try to kill the enemy that killed the squad mate to get the revive. If your teammates are good, they will die in good spots. You can revive them without even having to peek or throw smokes..."
- 17:3517:35, 24 February 2023 diff hist +9 N File:Revive 01.png No edit summary current
- 17:2617:26, 24 February 2023 diff hist +166 Filters No edit summary
- 17:2617:26, 24 February 2023 diff hist +19 N File:Digital vibrance 01.png No edit summary current
- 17:2317:23, 24 February 2023 diff hist +2,754 N Filters Created page with "Category:Settings-Advanced ==NVIDIA Filters== The NVIDIA Freestyle filters are blocked since 2021 and cant be used without downgrading. Standard app is GeForceExperience. ====Digital Vibrance==== The only correction I make to the colors above my monitor color settings is using the NVIDIA control panel digital vibrance to make colors pop more. (NVIDIA CONTROL PANEL > ADJUST DESKTOP COLOR SETTINGS > DIGITAL VIBRANCE) ====Bypassing NVIDIA Game-Filter==== ''this bypas..."
- 17:2017:20, 24 February 2023 diff hist +14 N File:Filter vehicle.png No edit summary current
- 17:1617:16, 24 February 2023 diff hist +15 N File:Filter infantry.png No edit summary current
- 17:0217:02, 24 February 2023 diff hist +23 N File:Curated ReShade Filters.zip No edit summary current
- 16:2016:20, 24 February 2023 diff hist +1,636 N Player Icons Created page with "Category:Settings Again, personal preference but we heavily advise against using the “Toggle viewing roles as player icons” to keep your squad mates as arrows on the map. If you want to know their kit, you can hover over their names; usually it is not urgent to know their kit (exception can be a crewman in a vehicle) or as AT the rifleman. The main benefit of keeping your squad mates as arrows on the map is that you can see which direction they are looking. This..."
- 16:1916:19, 24 February 2023 diff hist +15 N File:Player-icons 02.png No edit summary current
- 16:1816:18, 24 February 2023 diff hist +15 N File:Player-icons 01.png No edit summary current
- 15:3115:31, 24 February 2023 diff hist −58 Main Page No edit summary Tag: Manual revert
- 14:1114:11, 24 February 2023 diff hist +58 Main Page No edit summary Tag: Reverted
- 13:2413:24, 24 February 2023 diff hist −48 Main Page No edit summary