Combat Engineer

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The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad's mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.

Spots

Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.

Bugged Placement

As a combat engineer, it is also important to know the maps and how they are structured/ designed. For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.

Mine brigde bugged.jpg

The mines will now only explode when a vehicle drives directly over the mine with its wheels/tracks

With combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.

Another important activity is finding and taking out radios in the backline when there is no enemy contact. If there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.