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	<id>https://squad.gamelibra.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gamelibraadmin</id>
	<title>squad.gamelibra.com - User contributions [en]</title>
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	<updated>2026-04-06T19:51:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Main_Page&amp;diff=294</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Main_Page&amp;diff=294"/>
		<updated>2023-06-28T14:38:55Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: /* Templates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Category=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Settings, Kits, Mechanics, Senses &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Settings&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Settings-Advanced&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Kits&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Mechanics&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Senses&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Maps &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Maps&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Vehicles &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Vehicles&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Noises &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Noises&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Visuals=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable toptextcells&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Identification &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 1.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 2.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 3.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Infantry&#039;&#039;&#039; Uniform Identification &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[File:FactionID.png|1500px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FactionID Aus.png|300px|none]] || [[File:FactionID CAF.png|300px|none]] || [[File:FactionID MEA.png|300px|none]] || [[File:FactionID USMC.png|300px|none]] || [[File:FactionID PLA.png|300px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Capture Times&#039;&#039;&#039; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:Capture_Times.jpg|800px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Movement Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Basis !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Movement Speed !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Total Time Before Stamina Depletion !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Movement Multipliers !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Stamina Penalties&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Health || 100 || style=&amp;quot;width:20px&amp;quot; | || Sprinting || 5.71m/s…4.283m/s || style=&amp;quot;width:20px&amp;quot; |  || Sprinting || 20s || style=&amp;quot;width:20px&amp;quot; |  || Stafe Speed Multiplier || 0.59 || style=&amp;quot;width:20px&amp;quot; |  || Walking Regeneration || -4/s&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Stamina || 100 ||  || Walking || 3.23m/s…2.423m/s ||  || Walking ||  +4 Stamina/s ||  || ADS Multiplier || 0.6 ||  || Per Vault Animation || -9&lt;br /&gt;
|-&lt;br /&gt;
| Default Stamina Regen || 9/s ||  || Walking ADS || 1.91m/s…1.433m/s ||  || Crouching ||  +2 Stamina/s ||  || Lean Standing || 0.7 ||  || Walking ADS Regeneration || -5/s&lt;br /&gt;
|-&lt;br /&gt;
| Default Walking Speed || 3.3m/s ||  || Crouching || 1.8m/s…1.35m/s ||  || Crouch Sprint || 16.66s ||  || Lean Crouching || 0.465 ||  || Sprinting  || -14/s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Tired&amp;quot; Threshold || 50 Stamina ||  || Crouch Sprint || 3.19m/s…2.393m/s ||  || Proning || Stamina Neutral ||  || Walking Backwards || 0.57 ||  || Crouch Walking || -7/s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Exhausted&amp;quot; Threshold || 5 Stamina ||  || Proning || 0.9m/s…0.675m/s ||  || Prone Sprint || 6.66s ||  ||  ||  ||  || Crouch Sprinting || -15/s&lt;br /&gt;
|-&lt;br /&gt;
| Jump Velocity || 3.1m/s Upward ||  || Prone Sprint || 1.59m/s…1.193m/s ||  || Lean Walking || Stamina Neutral ||  ||  ||  ||  || Prone Movement || -9/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Walking || 2.26m/s…1.695m/s ||  || Lean Crouching || 7s ||  ||  ||  ||  || Prone Sprinting || -24/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Walk ADS || 1.36m/s…1.02m/s ||  ||  ||  ||  ||  ||  ||  || Standing Leaning || -4.5/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Crouching || 0.84m/s…0.63m/s ||  ||  ||  ||  ||  ||  ||  || Crouch Leanining || -7/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  &#039;&#039;(high…lowest Stamina)&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || On Lean Use || -4&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Standing Regen Multiplier || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Crouching Regen Multiplier || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Prone Regen Multiplier || 1.3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Rifle Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; |   ||  style=&amp;quot;background-color: Gainsboro;&amp;quot; |  ||  || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Damage !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; |   || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Firerate ||  || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Chest || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Head || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Inner Limb || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Calf || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Outer Limb ||  || olspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot; | MOA || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot; | Gravity ||  || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Damage Distance Falloff [m] ||  || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Reload [s] ||  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Mag Size || || style=&amp;quot;background-color: Gainsboro; width:150px;&amp;quot; | MuzzleV [m/s] || style=&amp;quot;background-color: Gainsboro; width:150px;&amp;quot; | 2 Round Kill Max Distance [m]&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | [/minute] || class=&amp;quot;unsortable&amp;quot; | || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Base || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Min || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x3.0 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.625 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.5 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.42 || class=&amp;quot;unsortable&amp;quot; |  ||  style=&amp;quot;background-color: Gainsboro;&amp;quot; | ca 2,9 cm at 100 m (1 MOA) || style=&amp;quot;background-color: Gainsboro;&amp;quot; | with 1 = 9.81 m/s2 = earth || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | Beginning || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | Ending || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Partial || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Empty || style=&amp;quot;background-color: Gainsboro;&amp;quot;  | Bipod || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; |  || class=&amp;quot;unsortable&amp;quot; | || style=&amp;quot;background-color: Gainsboro;&amp;quot;  | Projectiles trajectory (with 9.81 m/s2) || style=&amp;quot;background-color: Gainsboro;&amp;quot; | (Chest Shot) and bleed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Rifles 5.56 || M16A4 || style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.3 ||  ||  || 30 ||  || 880 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  M4A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 830 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.3 ||  ||  || 30 ||  || 880 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  M27 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.5 || 3.68 ||  || 30 ||  || 915 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  EF88 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 830 ||  || 62 || 35 ||  ||  ||  ||  ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.7 || 5.3 ||  ||  || 30 ||  || 970 || &lt;br /&gt;
|-&lt;br /&gt;
|  L85A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 2 || 2.8 ||  || 385 || 500 ||  || 5.2 || 6.8 ||  ||  || 30 ||  || 940 || &lt;br /&gt;
|-&lt;br /&gt;
|  L86A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 1.2 || 2.8 ||  || 402 || 500 ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Type-95 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 2 || 2.8 ||  || 345 || 500 ||  || 4.5 || 5.2 ||  ||  || 30 ||  || 940 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type-95 Carb ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 800 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 2 || 2.8 ||  || 345 || 500 ||  || 4.5 || 4.5 ||  ||  || 30 ||  || 790 || &lt;br /&gt;
|-&lt;br /&gt;
|  AK74 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 60 || 35 || 180.0 || 37.5 || 30.0 || 25.0 ||  || 4 || 2.8 ||  || 311 || 450 ||  || 4.7 || 6.1 ||  ||  || 30 ||  || 880 || 383&lt;br /&gt;
|-&lt;br /&gt;
|  AKS-74u ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 55 || 35 || 165.0 || 34.4 || 27.5 || 23.1 ||  || 5 || 2.8 ||  || 212 || 400 ||  || 4.7 || 6.0 ||  ||  || 30 ||  || 735 || 278&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Rifles 7.62 || SVD ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 94 || 35 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 1.2 || 2.75 ||  || 447 || 800 ||  || 4.5 || 5.3 ||  ||  || 10 ||  || 830 || 728&lt;br /&gt;
|-&lt;br /&gt;
| Type-88 Gross ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 94 || 35 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 1.2 || 2.75 ||  || 447 || 800 ||  || 4.4 || 5.7 ||  ||  || 10 ||  || 830 || 728&lt;br /&gt;
|-&lt;br /&gt;
| M110 / HK417 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 87 || 35 || 261.0 || 54.4 || 43.5 || 36.5 ||  || 1 || 2.75 ||  || 361 || 800 ||  || 5.0 || 5.6 ||  ||  || 20 ||  || 783 || 700&lt;br /&gt;
|-&lt;br /&gt;
|  G3A3/FN FAL ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 84 || 35 || 249.0 || 52.5 || 42.0 || 35.3 ||  || 1.5 || 2.75 ||  || 334 || 600 ||  || 5.0 || 7.1 ||  ||  || 20 ||  || 800 || 535&lt;br /&gt;
|-&lt;br /&gt;
| SKS ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 72 || 35 || 213.0 || 45.0 || 36.0 || 30.6 ||  || 3 || 2.75 ||  || 220 || 400 ||  || 6.1 || 3.9 ||  ||  || 10 ||  || 715 || 335&lt;br /&gt;
|-&lt;br /&gt;
| AKM ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 71 || 35 || 213.0 || 44.4 || 35.5 || 29.8 ||  || 4 || 2.75 ||  || 208 || 350 ||  || 4.7 || 6.1 ||  ||  || 30 ||  || 715 || 290&lt;br /&gt;
|-&lt;br /&gt;
| AMD65 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 69 || 35 || 207.0 || 43.1 || 34.5 || 29.0 ||  || 4 || 2.75 ||  || 195 || 300 ||  || 4.7 || 5.8 ||  ||  || 30 ||  || 715 || 262&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | LMGS 5.56 || M249_Militia ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 12 || 2.8 ||  || 381 || 550 ||  || 11.3 || 12.0 || 7.8 ||  || 200 ||  || 915 || 462&lt;br /&gt;
|-&lt;br /&gt;
| M249_US/AU ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 12 || 2.8 ||  || 334 || 500 ||  || 11.3 || 12.0 || 7.8 ||  || 100 ||  || 915 || 426&lt;br /&gt;
|-&lt;br /&gt;
| Type 95 LMG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 2 || 2.8 ||  || 385 || 500 ||  || 6.2 || 7.1 || 5.9 ||  || 75 ||  || 970 || &lt;br /&gt;
|-&lt;br /&gt;
| L110A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 12 || 2.8 ||  || 334 || 500 ||  || 6.2 || 7.1 || 5.9 ||  || 100 ||  || 915 || 426&lt;br /&gt;
|-&lt;br /&gt;
| RPK74  ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 6 || 2.8 ||  || 362 || 500 ||  || 4.7 || 6.1 || 3.83 ||  || 45 ||  || 960 || 438&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | LMGS 7.62 || Type-88 MG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3 || 2.75 ||  || 380 || 800 ||  || 8.3 || 11.0 || 9 ||  || 100 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| G3 MG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 84 || 35 || 249.0 || 52.5 || 42.0 || 35.3 ||  || 1.5 || 2.75 ||  || 334 || 600 ||  || 5.0 || 7.1 || 3.63 ||  || 50 ||  || 800 || 535&lt;br /&gt;
|-&lt;br /&gt;
| RPK DRUM ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 73 || 35 || 219.0 || 45.6 || 36.5 || 30.7 ||  || 7 || 2.75 ||  || 226 || 400 ||  || 6.1 || 8.0 || 4.6 ||  || 75 ||  || 745 || 345&lt;br /&gt;
|-&lt;br /&gt;
| RPD ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 750 ||  || 71 || 35 || 213.0 || 44.4 || 35.5 || 29.8 ||  || 5 || 2.75 ||  || 208 || 350 ||  || 10.7 || 12.4 || 9.03 ||  || 75 ||  || 715 || 290&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | HMGS 7.62 || PKM/PKP ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 97 || 35 || 291.0 || 60.3 || 48.5 || 40.7 ||  || 5.4 || 2.75 ||  || 474 || 800 ||  || 10.1 || 10.1 || 9.2 ||  || 100 ||  || 825 || 736&lt;br /&gt;
|-&lt;br /&gt;
| L7A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3 || 2.75 ||  || 380 || 800 ||  || 10.0 || 11.5 || 8.3 ||  || 75 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| M240B/Maximi ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3.12 || 2.75 ||  || 380 || 800 ||  || 10.0 || 11.5 || 8.3 ||  || 75 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| MG3 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 1100 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 5 || 2.75 ||  || 380 || 800 ||  || 9.5 || 10.7 || 7.1 ||  || 120 ||  || 820 || 701&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Bolt Rifle 7.62 || Mosin Nugget ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 35 ||  || 120 || 75 || 360.0 || 75.0 || 60.0 || 50.4 ||  || 2 || 2.75 ||  || 200 || 1800 ||  || 6-10.3 || 7.0 ||  ||  || 5 ||  || 865 || &lt;br /&gt;
|-&lt;br /&gt;
| Mosin Badbine ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 35 ||  || 94 || 75 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 2 || 2.75 ||  || 200 || 1800 ||  || 6-10.3 || 7.0 ||  ||  || 5 ||  || 865 || &lt;br /&gt;
|-&lt;br /&gt;
| C14 Guass Rifle ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 18 ||  || 165 || 85 || 495.0 || 103.1 || 82.5 || 69.3 ||  || 1 || 1 ||  || 800 || 1800 ||  || 5.7 || 6.9 || 5.4 ||  || 5 ||  || 823 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | 9MM Weapons || PPSH ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 1000 ||  || 48 || 20 || 141.0 || 30.0 || 24.0 || 20.2 ||  || 4 || 2 ||  || 32 || 125 ||  || 5.8 || 7.1 ||  ||  || 35/71 ||  || 488 || &lt;br /&gt;
|-&lt;br /&gt;
| Skorpion ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 48 || 20 || 141.0 || 30.0 || 24.0 || 20.2 ||  || 5 || 2 ||  || 32 || 125 ||  || 4.1 || 4.8 ||  ||  || 8 ||  || 320 || &lt;br /&gt;
|-&lt;br /&gt;
| TT-33 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.5 || 3.8 ||  ||  || 15 ||  || 450 || &lt;br /&gt;
|-&lt;br /&gt;
| M9A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 18 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Browning P35 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 5 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 13 ||  || 335 || &lt;br /&gt;
|-&lt;br /&gt;
| MP-443 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.5 || 3.8 ||  ||  || 17 ||  || 450 || &lt;br /&gt;
|-&lt;br /&gt;
| L131A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.7 ||  ||  || 17 ||  || 375 || &lt;br /&gt;
|-&lt;br /&gt;
| M-17 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.7 ||  ||  || 8 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Makarov ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.8 || 4.4 ||  ||  || 8 ||  || 315 || &lt;br /&gt;
|-&lt;br /&gt;
| Type 92 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 15 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Browning Hi Pow ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 43 || 8 || 129.0 || 26.9 || 21.5 || 18.1 ||  || 4 || 2 ||  || 25 || 50 ||  || 3.4 || 3.8 ||  ||  || 13 ||  || 350 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Explosives Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |  !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | Lethal Radius [m] !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; |  Damage-Sphere [m] !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Gravity !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Falloff Factor !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |V Gain [add m/s ] !! colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | MuzzleV [m/s]&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Infantry explosive damage&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro;&amp;quot; | ||style=&amp;quot;background-color: Gainsboro; width:40px;&amp;quot; | &amp;lt;small&amp;gt;Inner&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:40px;&amp;quot; | &amp;lt;small&amp;gt;Outer&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | &amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | &amp;lt;small&amp;gt;with 1 = 9.81 m/s2 earth&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Overhand&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Underhand&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Grenades || F1 Grenade || 130 || 8.5 || 6 || 16 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  RGD-5  || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  Type-86 || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|   M67/L109A1 || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  40mm M203 || 115 || 3.0 || 1 || 15 || 30 || 1 || 1 ||  || 76 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | Rockets || Type 08 HEAT || 130 || 3.0 || 2 || 7 || 10 || 1.3 || 1 || 62 || 110 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type 98 HE || 200 || 8.5 || 7 || 20 || 7 || 1 || 2 ||  || 220 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type 98 HAT || 200 || 8.0 || 2 || 8 || 7 || 1 || 0 ||  || 310 || &lt;br /&gt;
|-&lt;br /&gt;
|  M3 HEAT || 130 || 3.5 || 2 || 8 || 7 || 1 || 1 || 120 || 110 || &lt;br /&gt;
|-&lt;br /&gt;
|  M3 TANDEM || 200 || 4.0 || 2 || 10 || 7 || 1 || 2 || 150 || 80 || &lt;br /&gt;
|-&lt;br /&gt;
|  GUSTAF HE || 175 || 9.0 || 4 || 16 || 10 || 1 || 1 ||  || 240 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG 7 FRAG || 250 || 10.5 || 2 || 16 || 20/15 || 1 || 1 || 120 || 117 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-7 HEAT || 130 || 3.5 || 2 || 8 || 20/15 || 1 || 1 || 120 || 117 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-7 TAND || 200 || 4.0 || 2 || 10 || 20/15 || 1 || 2 || 36 || 43 || &lt;br /&gt;
|-&lt;br /&gt;
|  LAW/RPG-26 || 115 || 2.4 || 1.5 || 7.5 || 15 || 1 || 1 ||  || 144 || &lt;br /&gt;
|-&lt;br /&gt;
|  AT4  || 115 || 2.4 || 1.5 || 7.5 || 10 || 1 || 1 ||  || 290 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-28 || 200 || 5.0 || 2 || 10 || 20 || 1 || 1.5 ||  || 250 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-29 || 200 || 5.0 || 2 || 8 || 10 || 1 || 1 ||  || 280 || &lt;br /&gt;
|-&lt;br /&gt;
|  NLAW || 200 || 5.0 || 2 || 8 || 1 || 0 || 1 ||  || 40 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Explosives || IED || 900 || 20.0 || 5 || 20 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Anti-Tank Mine || 800 || 10.0 || 5 || 10 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Timed Explosives || 500 || 5.0 || 2.5 || 5 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  MORTAR || 350 || 6.5 || 0 || 40 ||  || 110m/s || 50 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  EHVY MORTAR || 125 || 10.0 || 1 || 45 ||  || 110m/s || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  155mm Arty || 125 || 16.0 || 1 || 75 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  HECK CANNON || 125 || 10.0 || 1 || 50 || 100 || 95m/s || 1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Damage Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  ||  || colspan=&amp;quot;54&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| WEAPON USED&lt;br /&gt;
|-&lt;br /&gt;
!  || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Max Health || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5.56 Bullet || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 7.62 Bullet || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| .50 Calibre || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 14.5mm || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 23mm ZU23 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BTR  AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BRIT AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BRIT 40 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BFV AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| M1A2/T72 AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| M203 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| S-5 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| FRAG || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| HEAT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| SPG-9 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| TANDEM || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Wire Guided Missiles || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Reflex || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BTR/BFV/WAR HE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| CTAS 40 HE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| TANK HEAT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| T72 Frag || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| IED || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| MINE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| C4/TNT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| MORTAR || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| HECK CANNON&lt;br /&gt;
|-&lt;br /&gt;
!  || hit/shot || hits needed || hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed&lt;br /&gt;
|-&lt;br /&gt;
| Armor Techy || 1000 || 3 || 334 || 3.5-4.8 || 286 || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 || 87.5 || 12 || 125 || 8 ||  ||  || 480 || 3 || 900 || 2 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 18 || 68.75 || 15 || 950 || 2 || 1000 || 1 || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| BMP-1/2 || 1250 ||  ||  ||  ||  || 15.2-16.3 || 83 || 17 || 74 || 19 || 66 || 30 || 42 || 60 || 21 || 49 || 26 || 40 || 32 || 800 || 2 ||  ||  || 75 || 17 ||  ||  || 288 || 5 || 540 || 3 || 875 || 2 || 1125 || 2 || 900 || 2 ||  ||  ||  ||  || 630 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 3 || 250 || 5 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| BRADLEY IFV || 2000 ||  ||  ||  ||  ||  ||  || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 84.3 || 24 ||  ||  || 324 || 7 || 608 || 4 || 1400 || 2 || 1800 || 2 || 1062 || 2 ||  ||  ||  ||  || 641 || 4 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BRDM-2 || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 90 || 9 ||  ||  || 345 || 3 || 648 || 2 || 700 || 2 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 2 ||  ||  || 900 || 1 || 800 || 1 || 500 || 2 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BTR-80/ 82A || 1000 ||  ||  ||  ||  || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 ||  ||  || 72.5 || 14 ||  ||  || 278 || 4 || 522 || 2 || 700 || 2 || 900 || 2 || 870 || 2 ||  ||  ||  ||  || 551 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Class Action HumV || 650 ||  ||  ||  ||  || 15.2-16.3 || 43 || 17 || 39 || 19 || 35 || 30 || 22 || 60 || 11 || 49 || 14 || 40 || 17 || 800 || 1 || 22 || 30 || 90 || 8 ||  ||  || 345 || 2 || 648 || 2 || 700 || 1 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 1 ||  ||  || 720 || 1 || 640 || 2 || 400 || 2 || 200 || 4 || 360 || 2&lt;br /&gt;
|-&lt;br /&gt;
| FV432 || 2000 ||  ||  ||  ||  || 15.2-16.3 || 132 || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 62.5 || 32 ||  ||  || 240 || 9 || 450 || 5 || 1400 || 2 || 1800 || 2 || 750 || 3 ||  ||  ||  ||  || 475 || 5 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|-&lt;br /&gt;
| FV432 - Ammo Rack all IFVs ||  ||  ||  ||  ||  || 1.2 ||  || 12 || 0 || 24 || 0 || 150 || 0 || 600 || 0 || 431 || 0 || 300 || 0 || 4700 || 0 ||  ||  || 160 || 0 ||  ||  || 1300 || 0 || 2640 || 0 || 2000 || 0 || 2640 || 0 || 4560 || 0 ||  ||  ||  ||  || 2800 || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LAV 6 || 1750 ||  ||  ||  ||  || 15.2-16.3 || 116 || 17 || 103 || 19 || 93 || 30 || 59 || 60 || 30 || 49 || 36 || 40 || 44 || 800 || 3 ||  ||  || 103.75 || 17 ||  ||  || 398.4 || 5 || 747 || 3 || 1141 || 2 || 1467 || 2 || 1245 || 2 ||  ||  ||  ||  || 788.5 || 3 ||  ||  || 900 || 2 || 800 || 3 || 500 || 4 || 250 || 7 || 450 || 4&lt;br /&gt;
|-&lt;br /&gt;
| LIL&#039; WARRIOR || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 ||  ||  || 84.3 || 9 ||  ||  || 324 || 3 || 608 || 2 || 676.2 || 2 || 869.4 || 1 || 1062 || 1 ||  ||  ||  ||  || 641 || 2 ||  ||  || 900 || 1 || 800 || 1 || 500 || 2 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| LUV-A1 Steak Sauce || 500 || 3 || 167 || 3.5-4.8 || 143 || 15.2-16.3 || 33 || 17 || 30 || 19 || 27 || 30 || 17 || 60 || 9 || 49 || 11 || 40 || 13 || 800 || 1 || 87.5 || 6 || 125 || 4 || 250 || 2 || 480 || 2 || 900 || 1 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 9 || 68.75 || 8 || 950 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| MATV/ TIGR/ TAPV || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 90 || 9 ||  ||  || 345 || 3 || 648 || 2 || 700 || 2 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 2 ||  ||  || 720 || 2 || 640 || 2 || 400 || 2 || 200 || 4 || 360 || 3&lt;br /&gt;
|-&lt;br /&gt;
| MBT || 3000 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 30 || 100 || 60 || 50 || 49 || 62 || 40 || 75 || 800 || 4 ||  ||  || 96.8 || 31 ||  ||  || 372 || 9 || 698 || 5 || 1400 || 3 || 1800 || 2 || 1162 || 3 ||  ||  ||  ||  || 736 || 5 ||  ||  || 900 || 4 || 800 || 4 || 500 || 6 || 250 || 12 || 450 || 7&lt;br /&gt;
|-&lt;br /&gt;
| MBT - Ammo Rack || 2000 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 15 || 134 || 60 || 34 || 43.125 || 47 || 30 || 67 || 1170 || 2 ||  ||  || 40 || 50 ||  ||  || 608 || 4 || 1280 || 2 || 2040 || 1 || 2720 || 1 || 2240 || 1 ||  ||  ||  ||  || 1360 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minsk Bike || 300 || 6.6 || 46 || 7.8-10.7 || 39 || 15.2-16.3 || 20 || 17 || 18 || 19 || 16 || 30 || 10 || 60 || 5 || 49 || 7 || 40 || 8 || 800 || 1 || 175 || 2 || 250 || 2 || 250 || 2 || 960 || 1 || 1800 || 1 || 1400 || 1 || 1800 || 1 || 1000 || 1 || 56.25 || 6 || 68.75 || 5 || 2100 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 500 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| MTLB || 1000 ||  ||  ||  ||  || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 ||  ||  || 72.5 || 14 ||  ||  || 278 || 4 || 522 || 2 || 700 || 2 || 900 || 2 || 870 || 2 ||  ||  ||  ||  || 551 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR || 750 || 1.3 || 577 || 1.4-1.9 || 536 || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 21 || 36 || 87.5 || 9 || 250 || 3 || 366 || 3 || 630 || 2 || 1400 || 1 || 1800 || 1 || 1050 || 1 || 50 || 15 || 50 || 15 || 665 || 2 || 100 || 8 || 900 || 1 || 800 || 1 || 2000 || 1 || 425 || 2 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| STRYKER/ LAV III || 1250 ||  ||  ||  ||  || 15.2-16.3 || 83 || 17 || 74 || 19 || 66 || 30 || 42 || 60 || 21 || 49 || 26 || 40 || 32 || 800 || 2 ||  ||  || 75 || 17 ||  ||  || 288 || 5 || 540 || 3 || 875 || 2 || 1125 || 2 || 900 || 2 ||  ||  ||  ||  || 630 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 3 || 250 || 5 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Technical || 500 || 3 || 167 || 3.5-4.8 || 143 || 15.2-16.3 || 33 || 17 || 30 || 19 || 27 || 30 || 17 || 60 || 9 || 49 || 11 || 40 || 13 || 800 || 1 || 87.5 || 6 || 125 || 4 || 250 || 2 || 480 || 2 || 900 || 1 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 9 || 68.75 || 8 || 950 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo || 1000 || 3.2 || 313 || 3.5-4.85 || 286 || 23.5 || 43 || 25.5 || 40 || 64.5 || 16 || 45 || 23 || 90 || 12 || 73.2 || 14 || 60 || 17 || 1200 || 1 || 48 || 21 || 200 || 5 ||  ||  || 768 || 2 || 1440 || 1 || 840 || 2 || 1080 || 1 || 1440 || 1 || 62.5 || 16 || 87.5 || 12 || 1520 || 1 || 250 || 4 || 1350 || 1 || 1200 || 1 || 2000 || 1 || 375 || 3 || 675 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo - Main Engine || 1200 || 17 || 71 || 21-32 || 58 || 73.2 || 17 || 84 || 15 || 96 || 13 || 162 || 8 || 342 || 4 || 274.8 || 5 || 222 || 6 || 4800 || 1 || 30 || 40 || 880 || 2 ||  ||  || 1800 || 1 || 3600 || 1 || 4000 || 1 || 5000 || 1 || 6000 || 1 || 70 || 18 || 70 || 18 || 3600 || 1 || 170 || 8 || 1800 || 1 || 1600 || 1 || 1000 || 2 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo - Tail Rotor || 400 || 6.2 || 65 || 7.1-9.4 || 57 || 61 || 7 || 108 || 4 || 108 || 4 || 120 || 4 || 240 || 2 || 196 || 3 || 160 || 3 || 3200 || 1 || 350 || 2 || 730 || 1 ||  ||  || 1920 || 1 || 3600 || 1 || 2800 || 1 || 3600 || 1 || 6000 || 1 || 225 || 2 || 275 || 2 || 4200 || 1 || 500 || 1 || 900 || 1 || 800 || 1 || 500 || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Utility Trucks || 750 || 3 || 250 || 3.5-4.8 || 215 || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 92.5 || 9 || 250 || 3 || 355 || 3 || 666 || 2 || 700 || 2 || 900 || 1 || 1100 || 1 || 56.25 || 14 || 68.75 || 11 || 703 || 2 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WARRIOR IFV || 2000 ||  ||  ||  ||  || 15.2-16.3 || 132 || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 84.3 || 24 ||  ||  || 324 || 7 || 608 || 4 || 1400 || 2 || 1800 || 2 || 1062 || 2 ||  ||  ||  ||  || 641 || 4 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Weapon used assuming direct hits within maximum damage range&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Armor Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; |Max Health || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Capacity || rowspan=&amp;quot;3&amp;quot; |Seats || colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Damage Types || style=&amp;quot;text-align:left;&amp;quot;| Vehicle Armor&lt;br /&gt;
|-&lt;br /&gt;
!  Ammo || Construction || colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Direct Hit (first)&amp;lt;br /&amp;gt;Indirect Splash Hit (second) || style=&amp;quot;text-align:left;&amp;quot;| Area = Armor [mm]  (Damage Absorbed)&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || Small Arms || Kinetic || Frag || Basis || Heavy AT || Explosives || Thermite || Ammo Box || &lt;br /&gt;
|-&lt;br /&gt;
| Standard Tire * || Health: 300 ||  ||  ||  || 0.075&amp;lt;br /&amp;gt;1 || 0.4&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Small Vehicle Tire * || Health: 300 ||  ||  ||  || 0.75&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Standard Engine * || Health: 600 ||  ||  ||  || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Helichopter Engine * || Health: 1200 ||  ||  ||  || 0.5&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 2&amp;lt;br /&amp;gt;- || 3&amp;lt;br /&amp;gt;- || 2&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1mm (1000)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Rotor * || Health: 400 ||  ||  ||  || 0.1&amp;lt;br /&amp;gt;1 || 0.4-0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Doorgun ** ||  ||  ||  ||  || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || 10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Standard Track * || Health: 600 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1.25&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| RWS Turret (.50, 7.62) * || Health: 300 ||  ||  ||  || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 10/7mm (100/70)&lt;br /&gt;
|-&lt;br /&gt;
| MBT Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| MBT Barrels ** ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  30mm (120)&lt;br /&gt;
|-&lt;br /&gt;
| Boat || Health: 250 || 300 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || THE BOAT=5mm (50)&amp;lt;br /&amp;gt;RUBBER EDGE=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Boat Logistics || Health: 250 || 700 || 700 || 8 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || THE BOAT=5mm (50)&amp;lt;br /&amp;gt;RUBBER EDGE=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Motorbike || Health: 300 || 150 ||  || 2 || 0.11&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;0.1 || 1&amp;lt;br /&amp;gt;0.1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Technical Basic || Health: 500  || 300 ||  || 9 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;DSHK SHIELD**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Technical Logistic || Health: 500  || 700 || 700 || 5 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;DSHK SHIELD**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Technical Armmoured || Health: 1000 || 300 ||  || 5 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || NA&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ARMOURED SECTIONS**=9mm (90)&amp;lt;br /&amp;gt;REGULAR BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| LUV-W  || Health: 500  || 300 || 600 || 4 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || NA&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || REGULAR BODY=5mm (50)&amp;lt;br /&amp;gt;GLASS=0mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| LUV-A1 Steak Sauce || Health: 500&amp;lt;br /&amp;gt;Tire Health: 100 || 700 || 700 || 2 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Humvee || Health: 650  || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=15mm (110)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;TURRET ARMOR=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large Transport ||  || 300 ||  || 16-18 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.37&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;LOGI SUPPLY CRATES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large Logistics || Health: 750 || 1500 || 1500 || 10 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.37&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;LOGI SUPPLY CRATES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large - Tire || Tire Health: 300 ||  ||  ||  || 0.6&amp;lt;br /&amp;gt;- || 0.75&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| TAPV || Health: 750 || 300 ||  || 4 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=20mm (150)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;SPARE TIRE**=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| MATV / LPPV / PMV / CSK || Health: 750 || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=15mm (110)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;CSK BODY=7mm (70)&amp;lt;br /&amp;gt;LPPV OPEN-TOP GUNS=10mm (100)&amp;lt;br /&amp;gt;LPPV HATCHES**=15mm (110)&amp;lt;br /&amp;gt;M-ATV OPEN-TOP STRUCTURE**=10mm (100)&amp;lt;br /&amp;gt;PMV FRONT HATCH**=15mm (110)&amp;lt;br /&amp;gt;PMV OPEN-TOP GUNS**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| TIGR || Health: 750 || 300 ||  || 8.9 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=7mm (70)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&lt;br /&gt;
|-&lt;br /&gt;
| BRDM - 2 || Health: 750&amp;lt;br /&amp;gt;Turret Health: 300 || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || Roof and Frontal Thick=9mm (90)&amp;lt;br /&amp;gt;Rest of the Body=5mm (50)&amp;lt;br /&amp;gt;TURRET / SPANNY=9mm/5mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR Logistics (MEA JEEP) || Health: 750 || 700 || 700 || 4 || 0.02&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;1 || 0.35&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR Transport (MEA JEEP) || Health: 750 || 300 ||  || 5 || 0.02&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;1 || 0.35&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| MTLB || Health: 1000 || 600 ||  || 12-18 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.29&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TOP HULL/ REAR=10mm (100)&amp;lt;br /&amp;gt;UPPER HULL/FRONT/SIDES=9mm (90)&amp;lt;br /&amp;gt;LOWER HULL/FRONT/SIDES/BOTTOM=7mm (70)&amp;lt;br /&amp;gt;TURRET=9mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| T-LAV || Health: 1000 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ROOF/RIGHT FRONT/REAR MIDDLE=10mm (100)&amp;lt;br /&amp;gt;BODY=15mm (110)&amp;lt;br /&amp;gt;TURRET=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| FV107 Warrior Junior || Health: 750&amp;lt;br /&amp;gt;Turret Health: 450 || 600 ||  || 3 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 0.483&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET=15mm (110)&amp;lt;br /&amp;gt;FLAT FRONTAL=35mm (200)&amp;lt;br /&amp;gt;SIDE ARMOR=20mm (150)&amp;lt;br /&amp;gt;REAR AND ROOF/ FRONT=15mm (110)&lt;br /&gt;
|-&lt;br /&gt;
| FV432 || Health: 2000 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL AND SIDE=35mm (200)&amp;lt;br /&amp;gt;TOP AND REAR =20mm (150)&amp;lt;br /&amp;gt;OPEN-TOP TURRET**=10mm/7mm (100/70)&lt;br /&gt;
|-&lt;br /&gt;
| BTR-80/82A || Health: 1000&amp;lt;br /&amp;gt;14.5 Turret Health: 300&amp;lt;br /&amp;gt;30mm Turret Health: 600 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.29&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || UPPER SKRRT=10mm (100)&amp;lt;br /&amp;gt;LOWER SKRRT=9mm (90)&amp;lt;br /&amp;gt;TOP AND REAR=7mm (70)&amp;lt;br /&amp;gt;WHEELS=9mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=7mm (70)&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 APC / IFV (ZSL) || Health: 1250 || 600 ||  || 9 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ROOF/UNDER=15mm (110)&amp;lt;br /&amp;gt;BODY=20mm (150)&amp;lt;br /&amp;gt;LICENSE P/ FRONT TUR=35mm (200)&amp;lt;br /&amp;gt;SIDE TURRET=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| Stryker / LAV III || Health: 1250 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONT/REAR=15mm (110)&amp;lt;br /&amp;gt;SIDE SKRRT/TOP=20mm (150)&amp;lt;br /&amp;gt;LICENSE PLATE=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| Coyote || Health: 1250 || 300 ||  || 4 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONT TURRET=35mm (200)&amp;lt;br /&amp;gt;SIDE TURRET / BODY FRONT=20mm (150)&amp;lt;br /&amp;gt;ROOF TUR/ SIDE BODY/TURRET RING=15mm (110)&amp;lt;br /&amp;gt;BODY ROOF/REAR=10mm (100)&amp;lt;br /&amp;gt;TURRET GLASS=7mm (70)&amp;lt;br /&amp;gt;SPARE TIRES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Aslav || Health: 1250 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL LOWER=30mm (200)&amp;lt;br /&amp;gt;FRONT/TOP TURRET, SIDE BODY=20mm (150)&amp;lt;br /&amp;gt;BODY ROOF/REAR, SIDE TURRET=15mm (110)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| LAV 6 || Health: 1750 || 600 ||  || 13 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.415&amp;lt;br /&amp;gt;- || 0.875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || LICENSE PLATE=40mm (250)&amp;lt;br /&amp;gt;BODY FRONT/ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT=35mm (200)&amp;lt;br /&amp;gt;THE REST=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-1 || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 300 || 600 ||  || 15 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL UPPER=10mm (100)&amp;lt;br /&amp;gt;SIDE SKRRT =20mm (150)&amp;lt;br /&amp;gt;ROOF=7mm (70)&amp;lt;br /&amp;gt;LIP + REAR=15mm (110)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-2 || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 600&amp;lt;br /&amp;gt;Commander Seat Health: 100 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL LOWER=20mm (150)&amp;lt;br /&amp;gt;TURRET BREECH/CHEEKS/SIDE/REAR/TOP=35/30/20/15/5 (200/200/150/110/50)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&amp;lt;br /&amp;gt;BMP-2 ATGM=10mm (100)&amp;lt;br /&amp;gt;BMP-2 CUPOLA *=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-2 - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| BMP-3 China  || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 300 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || LOWER FRONT PLATE=40mm (250)&amp;lt;br /&amp;gt;SIDE BODY/ TURRET BODY=30mm (200)&amp;lt;br /&amp;gt;ROOF REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT PLATE=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-3 China - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| AAVPA71 Transport || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 600 || 600 || 19 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || TURRET FRONT, BODY LOW FRONTAL=35mm (200)&amp;lt;br /&amp;gt;BODY SIDE/FRONT=30mm (200)&amp;lt;br /&amp;gt;ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;ADDON SIDES**=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| AAVPA71 Logistics || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 1500 || 1500 || 19 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || TURRET FRONT, BODY LOW FRONTAL=35mm (200)&amp;lt;br /&amp;gt;BODY SIDE/FRONT=30mm (200)&amp;lt;br /&amp;gt;ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;ADDON SIDES**=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| IFV WARRIOR || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 600 ||  || 12 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET SIDE/REAR=35mm (200)&amp;lt;br /&amp;gt;REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT/TOP=40mm (250)&amp;lt;br /&amp;gt;BODY=35mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| IFV WARRIOR - Ammo Rack CTAS || Ammo Rack Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || UA variant SPACED ARMOUR (FRONT+SIDES) **=20mm (300)&amp;lt;br /&amp;gt;CHAD 40mm Turret=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| IFV - BRADLEY || Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health: 200 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET + BODY SIDE=40mm (250)&amp;lt;br /&amp;gt;BODY FRONT=35mm (200)&amp;lt;br /&amp;gt;BODY TOP/REAR=30mm (200)&amp;lt;br /&amp;gt;COM. OPTICS*=35mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| IFV BRADLEY - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| MBT M1A2 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=600mm (400)&amp;lt;br /&amp;gt;TURRET BREACH=300mm (300)&amp;lt;br /&amp;gt;TURRET TOP=90mm (150)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET REAR=100mm (200)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;HULL FRONT =500mm (300)&amp;lt;br /&amp;gt;HULL TOP=90mm (150)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;SIDE SKRRT FR=100mm (300)&amp;lt;br /&amp;gt;SIDE SKRRT RE=10mm (40)&amp;lt;br /&amp;gt;OPEN-TOP GUN**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| MBT T-72B || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS+Cupola): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT =700mm (600)&amp;lt;br /&amp;gt;TURRET FRONT ROOF=200mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=250mm (400)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET REAR ROOF=50mm (600)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;RWS CUPOLA*=200mm (400)&amp;lt;br /&amp;gt;HULL FRONT UP=200mm (400)&amp;lt;br /&amp;gt;HULL FRONT LOW=80mm (400)&amp;lt;br /&amp;gt;HULL SIDE=50mm (400)&amp;lt;br /&amp;gt;SIDE ADD ON=80mm (200)&amp;lt;br /&amp;gt;HULL REAR=80mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| MBT Type 99 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT =600mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET ROOF=90mm (150)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;TURRET RING=80mm (400)&amp;lt;br /&amp;gt;TURRET BARREL**=30mm (120)&amp;lt;br /&amp;gt;HULL FRONT UP=600mm (400)&amp;lt;br /&amp;gt;HULL TOP=90mm (150)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;SIDE ADD ON=80mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;REAR FUEL TANK**=10mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT CHALLENGER || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=600mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET TOP=200mm (400)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;HULL FRONT BIT=80mm (400)&amp;lt;br /&amp;gt;HULL FRONT UP=300mm (300)&amp;lt;br /&amp;gt;HULL FRONT LOW=200mm (400)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;SIDESKIRT=100mm (300)&amp;lt;br /&amp;gt;REAR FUEL TANK**=0mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT LEOPARD || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 3000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=500mm (300)&amp;lt;br /&amp;gt;TURRET SIDE=250mm (400)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET TOP=80mm (200)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;TURRET BARREL**=100mm (300)&amp;lt;br /&amp;gt;OPEN-TOP GUN**=10mm (100)&amp;lt;br /&amp;gt;TURRET CAGE**=10mm (40)&amp;lt;br /&amp;gt;FRONT PLATE=300mm (300)&amp;lt;br /&amp;gt;UPPER FRONT=100mm (200)&amp;lt;br /&amp;gt;UPPER SIDE=100mm (200)&amp;lt;br /&amp;gt;BEHIND TRACKS=50mm (400)&amp;lt;br /&amp;gt;ROOF AND REAR=50mm (150)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;SIDESKIRT FRONT**=100mm (300)&amp;lt;br /&amp;gt;SIDESKIRT REAR**=10mm (40)&amp;lt;br /&amp;gt;BODY CAGE**=10mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT T-62 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;MEA Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET_FRONT=250mm (400)&amp;lt;br /&amp;gt;TURRET_SIDE=200mm (400)&amp;lt;br /&amp;gt;TURRET_ROOF_REAR=50mm (400)&amp;lt;br /&amp;gt;TURRET_ROOF_FRONT=100mm (400)&amp;lt;br /&amp;gt;TURRET_CHEEK=250mm (400)&amp;lt;br /&amp;gt;TURRET_BREACH=200mm (400)&amp;lt;br /&amp;gt;INS/MIL OPEN-TOP DshK **=10mm (100)&amp;lt;br /&amp;gt;HULL_UPPER=100mm (400)&amp;lt;br /&amp;gt;HULL_LOWER=100mm (400)&amp;lt;br /&amp;gt;HULL_SIDE=80mm (200)&amp;lt;br /&amp;gt;REAR=50mm (400)&amp;lt;br /&amp;gt;SIDESKIRTS**=80mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter UH-60 Grouse || Health: 1000 || 500 || 500 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Under Cockpit=10mm (100)&amp;lt;br /&amp;gt;Under Passenger=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter MI-8 HIP || Health: 1000 || 900 || 600 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Armoured Nose/ Under=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter SA330 || Health: 1000 || 600 || 600 || 12 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter MRH-90 || Health: 1000 || 900 || 600 || 16 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter HUEY || Health: 1000&amp;lt;br /&amp;gt;CO-Pilot Seat Health: 200 || 300 / 200 if CAF || 600 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Under Cockpit=10mm (100)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&amp;lt;br /&amp;gt;Camera*=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Z-18 || Health: 1000 || 900 || 600 || 27 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly/ Lower Cockpit=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*   damage transferred to a HP pool that is not turret and/or hull. For example commander seat leading to a busted optic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**   damage is not transferred anywhere. Essentially acting as a sort of external armour.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Anti-Vehicle&#039;&#039;&#039; Weapon Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot;|  || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Type || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Direct Hit || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Splash Indirect Hit || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage-Sphere [m] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Falloff Factor || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Armor Penetration [mm] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Rate of Fire || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Initial Velocity of projectile [m/s] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Gravity || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Lethal Radius INF [m] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Min damage Infantry&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;||colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Weapon|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;Inner&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;Outer&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;if applicable (RPM)&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt; || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=26 |Rocket based || M72A7 LAW/RPG-26 || BASIC_HEAT || 960 || 100 || 1.5 || 7.5 || 1 || 320/440 ||  || 144 ||  || 15 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M3 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 6.5 || 110 || gains 150m/s over 0.8s || 7 || 1 || 2.9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 7.5 || 117 || gains 150m/s over 0.8s || 20 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 7.5 || 117 || Gains 180m/s over 1.5 s || 15 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 HEAT || BASIC_HEAT || 960 || 200 || 2 || 20 || 1 || 400 ||  || 220 ||  || 7 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 6.5 || 110 || gains 120m/s over 0.8s || 7 || 1 || 2.9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SMAW HEAT || BASIC_HEAT || 960 || 200 || 2 || 8 || 1 || 400 || 8.5 || 220 ||  || 7 || 1 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 HEAT || BASIC_HEAT || 1800 || 100 || 2 || 8 || 1 || 400 || 8.5 || 200 ||  || 10 || 1.2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-28 || HAT || 1400 || 200 || 2 || 10 || 1.5 || 1200 || 7.5 || 250 ||  || 20 || 1.5 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-29 || HAT || 1400 || 200 || 2 || 8 || 1 || 900 || 7.5 || 280 ||  || 10 || 1 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2A28 (BMP-1 Cannon) || BASIC_HEAT || 1800 || 100 || 2 || 8 || 1 || 400 || 8 || 435 ||  || 3 || 1.2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4  || BASIC_HEAT || 960 || 115 || 1.5 || 7.5 || 1 || 420 || 10 || 290 ||  || 10 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4 TAND (BRIT) || HAT || 1248 || 115 || 1.5 || 7.5 || 1 || 600 || 10 || 290 ||  || 10 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 TANDEM      || HAT || 1400 || 200 || 2 || 8 || 2 || 900 || 7.5 || 63 || gains 70m/s over 0.8s || 20 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 TANDEM      || HAT || 1400 || 200 || 2 || 8 || 2 || 900 || 7.5 || 63 ||  || 15 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M3 TANDEM || HAT || 1400 || 200 || 2 || 10 || 2 || 900 || 6.5 || 80 ||  || 7 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF TANDEM || HAT || 1400 || 200 || 2 || 8 || 0 || 900 || 6.5 || 80 || gains 150m/s over 0.7s || 7 || 1 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| NLAW || HAT || 1400 || 153 || 2 || 8 || 1 || 900 || 12.5 || 40 || starts dropping at 650m || 1 || 0 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| TOW / Bradley* || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 5 / 9* || 200 || gains 20m/s over 0.1s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| KONKURS || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 8 || 30 || gains 280m/s over 0.9s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| KORNET || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 7 || 150 ||  || 1 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HJ-8 || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 14 || 150 || gains 160m/s over 0.5s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AT-3 (BMP1) || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 5 || 90 ||      40m/s over 0.3s || 1 || 0.3 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HJ-7  || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 8.8 || 90 ||      40m/s over 0.3s || 1 || 0.3 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| REFLECKS  || BASIC_HEAT || 3000 || 153 || 2 || 8 || 1 || 500 || 7.5 || 300 || gains 10m/s over 0.04s || 1 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 ATGM || BASIC_HEAT || 3000 || 153 || 2 || 8 || 1 || 500 || 12 ||  ||  || 1.6 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=30 |Projectile explosive  || 40mm AGL || BASIC_HEAT || 60 || 115 || 1 || 15 || 1 || 12 || 350 || 230 ||  || 35 || 1 || 3.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M203/SL-40 || BASIC_HEAT || 60 || 115 || 1 || 15 || 1 || 10 || 15 || 76 ||  || 30 || 1 || 3.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 FRAG || FRAG || 10 || 250 || 2 || 16 || 1 || 9 || 7.5 || 117 ||  || 20 || 1 || 10.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 || FRAG || 10 || 250 || 2 || 16 || 1 || 9 || 7.5 || 117 ||  || 15 || 1 || 10.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF HE || FRAG ||  || 175 || 4 || 16 || 1 || 9 || 6.5 || 240 ||  || 10 || 1 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Rocket || BASIC_HEAT || 250 || 115 || 5 || 18 || 1 || 130 || 240 || 739 || -100m/s over 2s || 12 || 2 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S5 Rocket UB-32 || BASIC_HEAT || 250 || 115 || 5 || 18 || 1 || 130 || 480 || 300 || -100m/s over 2s || 300 || 2 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Frag || FRAGMENTATION || 100 || 200 || 2 || 16 || 1 || 5 || 8.5 || 315 ||  || 3 || 1.2 || 9.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2A28 Frag || FRAGMENTATION || 100 || 200 || 2 || 16 || 1 || 5 || 7.5 || 290 ||  || 3 || 1.2 || 9.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333/550 || 900 ||  || 4 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 9 || 333 || 970 ||  || 1.69 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333 || 950 ||  || 4 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ZBD04A ZPT99 HEFrag || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333 || 970 ||  || 1.69 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RARDEN HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 90 || 110 ||  || 1.5 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| CTAS 40mm HE || FRAGMENTATION || 100 || 175 || 1 || 2.5 || 2 || 8 || 400 || 1200 ||  || 1.5 || 2 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bushmaster 252 HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 200 || 1000 ||  || 1.5 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 100mm Type 04 Cannon || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 12 || 355 ||  || 1.6 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M1A2 HEAT Round || BASIC_HEAT || 1900 || 200 || 7 || 20 || 2 || 400 || 9 || 1100 ||  || 1.5 || 2 || 10.5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| T72B3 Frag Round || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 7.5 || 1100 ||  || 1.5 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ZBD04A TB02-100 100mm HEF || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 7.5 || 350 ||  || 1.6 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| T72B3 HEAT Round || BASIC_HEAT || 1900 || 200 || 3.5 || 16 || 2 || 500 || 7.5 || 1100 ||  || 1.5 || 2 || 6.5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| T-62 HEAT Round || BASIC_HEAT || 1900 || 200 || 3.5 || 16 || 2 || 450 || 6.5 || 1100 ||  || 1.5 || 2 || 9 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Challenger HESH || BASIC_HEAT || 1900 || 200 || 7 || 20 || 2 || 400 || 7.5 || 670 ||  || 1.5 || 2 || 11 || 50&lt;br /&gt;
|-&lt;br /&gt;
| MORTAR ROUND (Anti Vehicle Portion) || EXPLOSIVE || 10 || 250 || 1 || 6 || 3.5 || 0 || 22 || 110 ||  || 50 || 1 || 6.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| EHVY MORTAR ROUND (Commander Mortar) || EXPLOSIVE || 10 || 300 || 3 || 15 || 3.5 || 0 ||  || 110 ||  ||  || 1 || 9.8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Heck Cannon || EXPLOSIVE || 100 || 450 || 3 || 10 || 3.5 || 0 || 4 || 95 ||  || 100 || 1 || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Shell (Coalition Commander) || EXPLOSIVE || 100 || 450 || 3 || 20 || 3.5 || 0 ||  ||  ||  ||  || 1 || 16 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Improvised Ehvy Device || EXPLOSIVE ||  || 900 || 5 || 20 || 1 ||  ||  ||  ||  ||  ||  || 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Timed Explosives || EXPLOSIVE ||  || 500 || 2.5 || 5 || 1 ||  ||  ||  ||  ||  ||  || 2 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || EXPLOSIVE ||  || 800 || 5 || 10 || 1 ||  ||  ||  ||  ||  ||  || 5 || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot;|  || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Type || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Direct Hit ||  colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Lost Over Distance || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Armor Penetration [mm] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:120px;&amp;quot; |Falloff || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Rate of Fire || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Initial Velocity of projectile [m/s] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA ||colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Gravity || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage/s Kinetic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro;&amp;quot; |Weapon || style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;if applicable (RPM)&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;with 1 = 9.81 m/s2 earth&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=19 |Projectile based || GAU-17 7.62mm || KINETIC || 87 until 380m || 35 at 800m || 16 ||  || 1666 || 853 || 45 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| M2 .50 Cal || KINETIC || 153 until 800m || 70 at 1.85km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 500 || 890 || 1.5 || 1.5 || 127.5&lt;br /&gt;
|-&lt;br /&gt;
| GAU-21 .50Cal || KINETIC || 153 until 800m || 70 at 1.85km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 1000 || 890 || 25 ||  || 255&lt;br /&gt;
|-&lt;br /&gt;
| DsHK .50 Cal || KINETIC || 160 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 600 || 850 || 1.5 || 1.5 || 160&lt;br /&gt;
|-&lt;br /&gt;
| NSV/KORD .50 Cal || KINETIC || 162 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 705 || 860 || 1.5 || 1.5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| Type 89 .50 Cal || KINETIC || 162 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 705 || 850 || 1.5 || 1.5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| KPVT 14.5mm || KINETIC || 220 until 1km || 35 at 2km || 42 || 37mm at 200m&amp;lt;br /&amp;gt;32mm at 500m&amp;lt;br /&amp;gt;19mm at 1km&amp;lt;br /&amp;gt;15mm at 2km || 600 || 1004 || 2.3 || 2 || 220&lt;br /&gt;
|-&lt;br /&gt;
| 23mm ZU-23 || KINETIC || 190 until 100m || 80 (Splash) || 35 || 35mm at 200m&amp;lt;br /&amp;gt;27mm at 500m&amp;lt;br /&amp;gt;19mm at 1km&amp;lt;br /&amp;gt;15mm at 2km || 1000 || 980 || 6 || 2 || 250&lt;br /&gt;
|-&lt;br /&gt;
| BTR/BMP2 30mm AP || KINETIC || 300 until 200m || 120 at 2km || 70 || 65mm at 120m&amp;lt;br /&amp;gt;60mm at 200m&amp;lt;br /&amp;gt;46mm at 500m&amp;lt;br /&amp;gt;32.5mm at 911m&amp;lt;br /&amp;gt;24mm at 1.5km&amp;lt;br /&amp;gt;19mm at 2km&amp;lt;br /&amp;gt;15mm at 3km || 333/550 || 1004 || 4 || 2 || 166/275&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 30mm AP || KINETIC || 300 until 200m || 120 at 2km || 70 || 65mm at 120m&amp;lt;br /&amp;gt;60mm at 200m&amp;lt;br /&amp;gt;46mm at 500m&amp;lt;br /&amp;gt;32.5mm at 911m&amp;lt;br /&amp;gt;24mm at 1.5km&amp;lt;br /&amp;gt;19mm at 2km&amp;lt;br /&amp;gt;15mm at 3km|| 333 || 970 || 1.35 || 2 || 166&lt;br /&gt;
|-&lt;br /&gt;
| BTR/BMP 30mm AP++ || KINETIC || 300 until 200m || 120 at 2km || 95 || 90mm at 100m&amp;lt;br /&amp;gt;78mm at 250m&amp;lt;br /&amp;gt;66mm at 500m&amp;lt;br /&amp;gt;55mm at 924m&amp;lt;br /&amp;gt;45mm at 1.5km&amp;lt;br /&amp;gt;38mm at 2km&amp;lt;br /&amp;gt;30mm at 3km|| 333/550 || 1004 || 3 || 2 || 166/275&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 30mm AP+++ || KINETIC || 300 until 200m || 120 at 2km || 105 || 70mm at 1km&amp;lt;br /&amp;gt;40mm at 4km || 333 || 1360 || 2.5 || 2 || 166&lt;br /&gt;
|-&lt;br /&gt;
| RARDEN AP || KINETIC || 600 until 300m || 200 at 3km || 105 || 70mm at 1km&amp;lt;br /&amp;gt;40mm at 4km || 90 || 1300 || 1.5 || 2 || 90&lt;br /&gt;
|-&lt;br /&gt;
| CTAS40 AP || KINETIC || 488 until 200m || 150 at 3km || 180 || 125mm at 1.5km&amp;lt;br /&amp;gt;40mm at 4km || 400 || 1500 || 1.5 || 2 || 325&lt;br /&gt;
|-&lt;br /&gt;
| Bushmaster 252 AP || KINETIC || 400 until 200m || 150 at 3km || 95 || 65mm at 1km&amp;lt;br /&amp;gt;33mm at 3km || 200 || 1385 || 1.5 || 2 || 133&lt;br /&gt;
|-&lt;br /&gt;
| M1A2 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 9 || 1200 || 1.5 || 2.5 || 123&lt;br /&gt;
|-&lt;br /&gt;
| T72B3/ TYPE 99 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 7.5 || 1300 || 1.5 || 2.5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| T-62 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 550 || 400mm at 3km || 6.5 || 1300 || 1.5 || 2.5 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Challenger AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 7.5 || 1500 || 1.5 || 2.5 || 100&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Deployable&#039;&#039;&#039; Damage Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ||  || rowspan=&amp;quot;3&amp;quot; | Cost || rowspan=&amp;quot;3&amp;quot; | Max Health || colspan=&amp;quot;10&amp;quot; | Damage Types ||  colspan=&amp;quot;44&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Weapon used&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || colspan=&amp;quot;5&amp;quot; | Direct Hit || colspan=&amp;quot;5&amp;quot; | Indirect Splash Hit ||  colspan=&amp;quot;2&amp;quot; | .50 Calibre || colspan=&amp;quot;2&amp;quot; | 14.5mm || colspan=&amp;quot;2&amp;quot; | 23mm ZU23 || colspan=&amp;quot;2&amp;quot; | BTR  AP ||  colspan=&amp;quot;2&amp;quot; | BRIT AP || colspan=&amp;quot;2&amp;quot; | BFV AP || colspan=&amp;quot;2&amp;quot; | M1A2/T72 AP || colspan=&amp;quot;2&amp;quot; | M203 || colspan=&amp;quot;2&amp;quot; | HEAT || colspan=&amp;quot;2&amp;quot; | SPG-9 || colspan=&amp;quot;2&amp;quot; | TANDEM || colspan=&amp;quot;2&amp;quot; | AT3 / TOW / KORNET || colspan=&amp;quot;2&amp;quot; | Reflex || colspan=&amp;quot;2&amp;quot; | BTR HE || colspan=&amp;quot;2&amp;quot; | BRIT HE || colspan=&amp;quot;2&amp;quot; | BFV HE || colspan=&amp;quot;2&amp;quot; | TANK HEAT || colspan=&amp;quot;2&amp;quot; | T72 Frag || colspan=&amp;quot;2&amp;quot; | MORT || colspan=&amp;quot;2&amp;quot; | IED || colspan=&amp;quot;2&amp;quot; | MINE || colspan=&amp;quot;2&amp;quot; | C4/TNT &lt;br /&gt;
|-&lt;br /&gt;
!  ||  ||  Heat || Expl || Frag || HAT || Kinetic || Heat || Expl || Frag || HAT || Kinetic || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed&lt;br /&gt;
|-&lt;br /&gt;
| Deployable || FOB Radio || free || 300 || 0.05 || 0.5 || 0.1 || 0.1 || 0.01 || 1 || 1 || 1 || 1 || 1 || 1.52 || 198  || 2.2 || 137  || 1.5 || 200  || 3 || 100  || 6 || 50  || 4 || 75  || 80 || 4  || 8.75 || 35  || 54.5 || 6  || 95 || 4  || 160 || 2  || 195.3 || 2  || 157.65 || 2  || 22.5 || 14  || 22.5 || 14  || 22.5 || 14  || 105 || 3  || 50 || 6  || 160 || 2  || 450 || 1  || 400 || 1  || 250 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spawns || HAB US/RU/Rest || 500 || 500 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 625  || 1.1 || 455  || 1.35 || 371  || 1.5 || 334  || 3 || 167  || 2 || 250  || 40 || 13  || 1.75 || 286  || 10.9 || 46  || 19 || 27  || 12.8 || 40  || 15.62 || 33  || 31.53 || 16  || 2.25 || 223  || 2.25 || 223  || 2.25 || 223  || 21 || 24  || 5 || 100  || 28.5 || 18  || 90 || 6  || 80 || 7  || 50 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|  HAB MIL || 100 || 400 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 500  || 1.1 || 364  || 1.35 || 297  || 1.5 || 267  || 3 || 134  || 2 || 200  || 40 || 10  || 1.75 || 229  || 10.9 || 37  || 19 || 22  || 12.8 || 32  || 15.62 || 26  || 31.53 || 13  || 2.25 || 178  || 2.25 || 178  || 2.25 || 178  || 21 || 20  || 5 || 80  || 28.5 || 15  || 90 || 5  || 80 || 5  || 50 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|  HAB INS || 100 || 300 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 1.75 || 172  || 10.9 || 28  || 19 || 16  || 12.8 || 24  || 15.62 || 20  || 31.53 || 10  || 2.25 || 134  || 2.25 || 134  || 2.25 || 134  || 21 || 15  || 5 || 60  || 28.5 || 11  || 90 || 4  || 80 || 4  || 50 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; | Fortifications || Indirect Fire Shelter  || 600 || 450 || 0.001 || 0.001 || 0 || 0.001 || 0.005 || 1 || 1 || 0 || 1 || 0 || 0.8 || 563  || 1.1 || 410  || 1.35 || 334  || 1.5 || 300  || 3 || 150  || 2 || 225  || 40 || 12  || 0.175 || 2’572  || 1.09 || 413  || 1.9 || 237  || 1.6 || 282  || 1.953 || 231  || 3.15 || 143  || 0 ||  || 0 ||  || 0 ||  || 2.1 || 215  || 0 ||  || 0.25 || 1’800  || 0.9 || 500  || 0.8 || 563  || 0.5 || 900 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Block  || 100 || 200 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 250  || 1.1 || 182  || 1.35 || 149  || 1.5 || 134  || 3 || 67  || 2 || 100  || 40 || 5  || 1.75 || 115  || 10.9 || 19  || 19 || 11  || 80 || 3  || 97.65 || 3  || 31.53 || 7  || 2.25 || 89  || 2.25 || 89  || 2.25 || 89  || 21 || 10  || 5 || 40  || 66 || 4  || 225 || 1  || 200 || 1  || 125 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Wall  || 300 || 450 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 563  || 1.1 || 410  || 1.35 || 334  || 1.5 || 300  || 3 || 150  || 2 || 225  || 40 || 12  || 1.75 || 258  || 10.9 || 42  || 19 || 24  || 80 || 6  || 97.65 || 5  || 31.53 || 15  || 2.25 || 200  || 2.25 || 200  || 2.25 || 200  || 21 || 22  || 5 || 90  || 66 || 7  || 225 || 2  || 200 || 3  || 125 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Watchtower || 600 || 800 || 0.01 || 0.25 || 0.01 || 0.01 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 1’000  || 1.1 || 728  || 1.35 || 593  || 1.5 || 534  || 3 || 267  || 2 || 400  || 40 || 20  || 1.75 || 458  || 10.9 || 74  || 19 || 43  || 16 || 50  || 19.53 || 41  || 31.53 || 26  || 2.25 || 356  || 2.25 || 356  || 2.25 || 356  || 21 || 39  || 5 || 160  || 66 || 13  || 225 || 4  || 200 || 4  || 125 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Oil Barrels || 150 || 300 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 5.25 || 58  || 32.7 || 10  || 57 || 6  || 70 || 5  || 58.59 || 6  || 94.59 || 4  || 6.8 || 45  || 6.8 || 45  || 6.8 || 45  || 63 || 5  || 15 || 20  || 73 || 5  || 225 || 2  || 200 || 2  || 125 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Tire Fire || 100 || 300 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 5.25 || 58  || 32.7 || 10  || 57 || 6  || 80 || 4  || 58.59 || 6  || 94.59 || 4  || 6.8 || 45  || 6.8 || 45  || 6.8 || 45  || 63 || 5  || 15 || 20  || 73 || 5  || 225 || 2  || 200 || 2  || 125 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Militia Watchtower || 300 || 400 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 500  || 1.1 || 364  || 1.35 || 297  || 1.5 || 267  || 3 || 134  || 2 || 200  || 40 || 10  || 1.75 || 229  || 10.9 || 37  || 19 || 22  || 80 || 5  || 19.53 || 21  || 31.53 || 13  || 2.25 || 178  || 2.25 || 178  || 2.25 || 178  || 21 || 20  || 15 || 27  || 66 || 7  || 225 || 2  || 200 || 2  || 125 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Log Wall || 150 || 250 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 313  || 1.1 || 228  || 1.35 || 186  || 1.5 || 167  || 3 || 84  || 2 || 125  || 40 || 7  || 5.25 || 48  || 32.7 || 8  || 57 || 5  || 80 || 4  || 58.59 || 5  || 94.59 || 3  || 6.8 || 37  || 6.8 || 37  || 6.8 || 37  || 63 || 4  || 15 || 17  || 73 || 4  || 225 || 2  || 200 || 2  || 125 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Repair Station/ INS || 500/300 || 500 || 0.1 || 0.5 || 0.2 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 8 || 63  || 11 || 46  || 13.5 || 38  || 15 || 34  || 30 || 17  || 20 || 25  || 400 || 2  || 17.5 || 29  || 109 || 5  || 190 || 3  || 320 || 2  || 390.6 || 2  || 315.3 || 2  || 45 || 12  || 45 || 12  || 45 || 12  || 210 || 3  || 100 || 5  || 195 || 3  || 450 || 2  || 400 || 2  || 250 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Sandbag Wall || 40 || 225 || 0.1 || 0.05 || 0.05 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 0.8 || 282  || 11 || 21  || 1.35 || 167  || 1.5 || 150  || 3 || 75  || 2 || 113  || 40 || 6  || 17.5 || 13  || 109 || 3  || 190 || 2  || 320 || 1  || 390.6 || 1  || 315.3 || 1  || 11.25 || 20  || 11.25 || 20  || 11.25 || 20  || 210 || 2  || 25 || 9  || 30 || 8  || 45 || 5  || 40 || 6  || 25 || 9 &lt;br /&gt;
|-&lt;br /&gt;
| Sandbag C Wall || 40 || 250 || 0.1 || 0.05 || 0.05 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 0.8 || 313  || 11 || 23  || 1.35 || 186  || 1.5 || 167  || 3 || 84  || 2 || 125  || 40 || 7  || 17.5 || 15  || 109 || 3  || 190 || 2  || 320 || 1  || 390.6 || 1  || 315.3 || 1  || 11.25 || 23  || 11.25 || 23  || 11.25 || 23  || 210 || 2  || 25 || 10  || 30 || 9  || 45 || 6  || 40 || 7  || 25 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Militia Bunker/Sandbag || 150 || 800 || 0.1 || 0.5 || 0.2 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 8 || 100  || 11 || 73  || 13.5 || 60  || 15 || 54  || 30 || 27  || 20 || 40  || 400 || 2  || 17.5 || 46  || 109 || 8  || 190 || 5  || 320 || 3  || 390.6 || 3  || 315.3 || 3  || 45 || 18  || 45 || 18  || 45 || 18  || 210 || 4  || 100 || 8  || 195 || 5  || 450 || 2  || 400 || 2  || 250 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Crate || 100 || 150 || 1 || 1 || 1 || 1.75 || 0.01 || 0.5 || 1 || 0.05 || 0.5 || 1 || 1.52 || 99  || 2.2 || 69  || 1.9 || 79  || 3 || 50  || 6 || 25  || 4 || 38  || 80 || 2  || 175 || 1  || 1090 || 1  || 1900 || 1  || 2800 || 1  || 3417.75 || 1  || 3153 || 1  || 225 || 1  || 225 || 1  || 225 || 1  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Razor Wire  || 20 || 100 || 0.01 || 0.1 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.76 || 132  || 1.1 || 91  || 0.95 || 106  || 1.5 || 67  || 3 || 34  || 2 || 50  || 40 || 3  || 1.75 || 58  || 10.9 || 10  || 19 || 6  || 80 || 2  || 97.65 || 2  || 31.53 || 4  || 2.25 || 45  || 2.25 || 45  || 2.25 || 45  || 21 || 5  || 5 || 20  || 28.5 || 4  || 90 || 2  || 80 || 2  || 50 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Ladder || 25 || 50 || 0.65 || 1 || 0.4 ||  || 0.2 || 0.65 || 1 || 0.4 ||  || 0.2 || 30.4 || 2  || 44 || 2  || 38 || 2  || 60 || 1  || 120 || 1  || 80 || 1  || 1600 || 1  || 113.75 || 1  || 708.5 || 1  || 1235 || 1  ||  ||  ||  ||  || 2049.45 || 1  || 90 || 1  || 90 || 1  || 90 || 1  || 1365 || 1  || 200 || 1  || 390 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Emplacements  || 50 Calibre Bunker  || 350 || 600 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.76 || 790  || 1.1 || 546  || 0.95 || 632  || 1.5 || 400  || 3 || 200  || 2 || 300  || 40 || 15  || 1.75 || 343  || 10.9 || 56  || 19 || 32  || 140 || 5  || 97.65 || 7  || 31.53 || 20  || 2.25 || 267  || 2.25 || 267  || 2.25 || 267  || 21 || 29  || 5 || 120  || 66 || 10  || 225 || 3  || 200 || 3  || 125 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 50 Calibre Tripod || 200 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| DSHK Tripod || 200 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Meme Cannon (Zu-23) || 250 || 750 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 50  || 22 || 35  || 19 || 40  || 30 || 25  || 60 || 13  || 40 || 19  || 800 || 1  || 175 || 5  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 4  || 225 || 4  || 225 || 4  || 2100 || 1  || 500 || 2  || 600 || 2  || 900 || 1  || 800 || 1  || 500 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Tripod || 300 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Mortar Tube || 250 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Kornet Launcher || 600 || 500 || 1 || 1 || 1 || 1 || 0.1 || 0.5 || 1 || 0.5 || 0.5 ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  || 1800 || 1  || 1800 || 1  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| TOW Launcher || 600 || 500 || 1 || 1 || 1 || 1 || 0.1 || 0.5 || 1 || 0.5 || 0.5 ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  || 1800 || 1  || 1800 || 1  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;FOB Radio&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;small&amp;gt;&amp;lt;=25% for staged means &amp;lt;=250 (of 300) health&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Normal Soldier&#039;&#039;&#039; (with entrenching tool)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 65s digging OR 70x shovel animations&lt;br /&gt;
* Staging Radio: 18x shovel animations [derivation: 70 x 1/4 = 17.5]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Sapper/ Combat Engineer&#039;&#039;&#039;(1.5x with entrenching tool)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 33s digging OR 70x shovel animations&lt;br /&gt;
* Staging Radio: 9x shovel animations [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
* using with C4/TNT: 10s / 6x shovel animations and C4/TNT [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
* or 1 IED without digging&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Environment&#039;&#039;&#039; Penetration Statistics &amp;amp;nbsp;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;When a projectile penetrates it will lose the damage stated in &amp;quot;Damage Absorbed&amp;quot;.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Environment&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Brick || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Carpet || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Deployable || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Cushion || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Afghan Mud Wall || 20 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Cloth/Fabric || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Flesh || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Glass || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Metal || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Metal Target || 1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Default Metal || 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thin Metal || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Plaster || 5 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Plastic || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock/HescoWall || 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sandbag || 12 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tile || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Tire || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Water Container || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wood || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Log || 10 || 120&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Armor 3mm || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Armor 5mm || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Armor 7mm || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Armor 7mm Glass || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Armor 9mm || 9 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Armor 10mm || 10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Armor 15mm || 15 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Armor 20mm || 20 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Armor 30mm || 30 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Armor 35mm || 35 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Armor 40mm || 40 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Specific Vehicles ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FV510 Add_On || 20 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Technical Hull || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Trucks || 2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Front || 500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Side || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Rear || 50 || 150&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_SideSkirt_Front || 100 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_SideSkirt_Rear || 10 || 40&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Top || 90 || 150&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Ammo || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Breech || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Front || 600 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Side || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Ring || 80 || 300&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Lower || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Upper || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Rear || 50 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Side || 80 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Front || 250 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Rear || 50 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Breach || 200 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Roof_Front || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Roof_Rear || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Cheek || 240 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Side || 160 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Front_Lower || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Front_Upper || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Rear || 50 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Side || 80 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Side_Addon || 80 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Tracls || 30 || 100&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Front || 700 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Rear || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Roof_Front || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Roof_Rear || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Side || 250 || 400&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Components&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Ammo_Rack || 6 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Engine || 3 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Engine_Large || 20 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Tracks || 30 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Helo_Engine || 3 || 1000&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;| || style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot;|Max Penetration [mm]|| style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot;|Distance After Penetration [m]&lt;br /&gt;
|-&lt;br /&gt;
| Pistol || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.56 Rifle || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7.62 Rifle || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7.62 Bolt Rifle || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| .50 Calibre || 28 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 23mm API || 35 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 14.5mm || 42 || 20&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm AP || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm AP+ || 95 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bradley AP || 95 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Warrior AP || 105 || 30&lt;br /&gt;
|-&lt;br /&gt;
| CTAS40 AP || 180 || 30&lt;br /&gt;
|-&lt;br /&gt;
| T62 AP Round || 550 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Other Tank AP || 800 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Explosive ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Frag || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm HE || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Bradley HE || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Warrior HE || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| M203 HEDP || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| T72/62 Frag || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| M1A2 HEAT || 400 || 2&lt;br /&gt;
|-&lt;br /&gt;
| T72 HEAT || 500 || 2&lt;br /&gt;
|-&lt;br /&gt;
| T62 HEAT || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rockets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| M72 LAW || 320 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| M3 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4 || 420 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Reflecks || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Konkurs || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| AT-3 || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TANDEM/ TOWS || 900 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| RPG-28 || 1200 || 1.5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Commander&#039;&#039;&#039; Ability Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
! || Factions Available || Cooldown Timer || Enroute Duration || Active Duration || &amp;quot;Weapon&amp;quot; Used || Health if Applicable&lt;br /&gt;
|-&lt;br /&gt;
| UAV || USA/GB/CAN || 10 minutes || 30 seconds || 5 minutes || None || 1000&lt;br /&gt;
|-&lt;br /&gt;
| UAV PCHELA || RU || 10 minutes || 30 seconds || 5 minutes || None || 500&lt;br /&gt;
|-&lt;br /&gt;
| Handheld Drone || INS/MIL || 10 minutes || 10 seconds || 10 minutes || None || 300&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe A10 || USA/GB/CAN || 15 minutes || 15 seconds || 32 seconds || 30mm CAS || 1000&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe SU 25 Rocket || RU || 15 minutes || 15 seconds || 32 seconds || S8 Rocket || 1000&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe SU 25 Bomb || RU || 15 minutes || 15 seconds || 32 seconds || 500lb Bomb || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Mortar || INS/MIL || 20 minutes || 30 seconds || 60 seconds || &amp;quot;Heavy&amp;quot; Mortar || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Barrage || USA/GB/CAN/RU || 30 minutes || 60 seconds || 60 seconds || 155mm Shell || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Creep || USA/GB/CAN/RU || 30 minutes || 60 seconds || 60 seconds || 155mm Shell || N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
! || Damage || Rounds Fired || Splash DMG || Damage Type || Min Radius || Max Radius || Min Damage || Expl Falloff || Armor Penn&lt;br /&gt;
|-&lt;br /&gt;
| 30mm CAS Strafe || 2500 || 50 || 1800 || HAT || 3m || 10m || 30 || 2 || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| S-8 Rocket Stafe || 2500 || 25 || 1800 || HAT || 3m || 12m || 30 || 2 || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| 500lb Bomb Strafe INF || 100 || Who knows || 450 || FRAG || 8m || 45m || 15 || 7 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 500lb Secondary Explosion || 100 ||  || 2000 || EXPLOSIVE || 5m || 18m || 30 || 3.5 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Heavy&amp;quot; Mortar INF || 10 || 80 || 125 || FRAG || 1m || 45m || 15 || 1 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Heavy&amp;quot; Mortar Secondary || 10 || 80 || 300 || EXPLOSIVE || 2m || 15m || 30 || 3.5 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Shell || 100 || 80-84 || 125 || FRAG || 1m || 75m || 1 || 1 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Secondary || 100 || 80-84 || 450 || EXPLOSIVE || 3m || 20m || 30 || 3.5 || 0mm&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Artillery Barrage Timings&#039;&#039;&#039;&lt;br /&gt;
! || Shells Per Barrage || Number of Barrages || Barrage Interval || Radius/ Path Distance&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Radius || 10 || 8 || 8-12 Seconds || 100m-&amp;gt;300m&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Creep || 12 || 7 || 4-8 Seconds || 200m path&lt;br /&gt;
|-&lt;br /&gt;
| Mortar Barrage || 10 || 8 || 8-9 Seconds || 150m&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable toptextcells&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Official Squad Wiki&#039;&#039;&#039; || https://squad.gamepedia.com/Squad_Wiki&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Server Administration&#039;&#039;&#039; || https://squad.fandom.com/wiki/Server_Administration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taktics Planner&#039;&#039;&#039; || https://wottactic.com/squad2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Mortar Calculator&#039;&#039;&#039; || https://squadmortar.xyz/       (https://squadmc.ende.pro)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Lanes&#039;&#039;&#039; || https://squadlanes.com&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map Overview&#039;&#039;&#039; || https://squadmaps.com/&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Templates=&lt;br /&gt;
[[File:SquadPlayerStats.xlsx|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Main_Page&amp;diff=293</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Main_Page&amp;diff=293"/>
		<updated>2023-06-28T14:37:38Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Category=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Settings, Kits, Mechanics, Senses &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Settings&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Settings-Advanced&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Kits&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Mechanics&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Senses&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Maps &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Maps&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Vehicles &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Vehicles&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Noises &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Noises&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Visuals=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable toptextcells&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Identification &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 1.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 2.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 3.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Infantry&#039;&#039;&#039; Uniform Identification &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[File:FactionID.png|1500px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FactionID Aus.png|300px|none]] || [[File:FactionID CAF.png|300px|none]] || [[File:FactionID MEA.png|300px|none]] || [[File:FactionID USMC.png|300px|none]] || [[File:FactionID PLA.png|300px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Capture Times&#039;&#039;&#039; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:Capture_Times.jpg|800px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Movement Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Basis !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Movement Speed !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Total Time Before Stamina Depletion !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Movement Multipliers !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Stamina Penalties&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Health || 100 || style=&amp;quot;width:20px&amp;quot; | || Sprinting || 5.71m/s…4.283m/s || style=&amp;quot;width:20px&amp;quot; |  || Sprinting || 20s || style=&amp;quot;width:20px&amp;quot; |  || Stafe Speed Multiplier || 0.59 || style=&amp;quot;width:20px&amp;quot; |  || Walking Regeneration || -4/s&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Stamina || 100 ||  || Walking || 3.23m/s…2.423m/s ||  || Walking ||  +4 Stamina/s ||  || ADS Multiplier || 0.6 ||  || Per Vault Animation || -9&lt;br /&gt;
|-&lt;br /&gt;
| Default Stamina Regen || 9/s ||  || Walking ADS || 1.91m/s…1.433m/s ||  || Crouching ||  +2 Stamina/s ||  || Lean Standing || 0.7 ||  || Walking ADS Regeneration || -5/s&lt;br /&gt;
|-&lt;br /&gt;
| Default Walking Speed || 3.3m/s ||  || Crouching || 1.8m/s…1.35m/s ||  || Crouch Sprint || 16.66s ||  || Lean Crouching || 0.465 ||  || Sprinting  || -14/s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Tired&amp;quot; Threshold || 50 Stamina ||  || Crouch Sprint || 3.19m/s…2.393m/s ||  || Proning || Stamina Neutral ||  || Walking Backwards || 0.57 ||  || Crouch Walking || -7/s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Exhausted&amp;quot; Threshold || 5 Stamina ||  || Proning || 0.9m/s…0.675m/s ||  || Prone Sprint || 6.66s ||  ||  ||  ||  || Crouch Sprinting || -15/s&lt;br /&gt;
|-&lt;br /&gt;
| Jump Velocity || 3.1m/s Upward ||  || Prone Sprint || 1.59m/s…1.193m/s ||  || Lean Walking || Stamina Neutral ||  ||  ||  ||  || Prone Movement || -9/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Walking || 2.26m/s…1.695m/s ||  || Lean Crouching || 7s ||  ||  ||  ||  || Prone Sprinting || -24/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Walk ADS || 1.36m/s…1.02m/s ||  ||  ||  ||  ||  ||  ||  || Standing Leaning || -4.5/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Crouching || 0.84m/s…0.63m/s ||  ||  ||  ||  ||  ||  ||  || Crouch Leanining || -7/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  &#039;&#039;(high…lowest Stamina)&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || On Lean Use || -4&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Standing Regen Multiplier || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Crouching Regen Multiplier || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Prone Regen Multiplier || 1.3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Rifle Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; |   ||  style=&amp;quot;background-color: Gainsboro;&amp;quot; |  ||  || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Damage !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; |   || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Firerate ||  || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Chest || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Head || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Inner Limb || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Calf || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Outer Limb ||  || olspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot; | MOA || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot; | Gravity ||  || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Damage Distance Falloff [m] ||  || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Reload [s] ||  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Mag Size || || style=&amp;quot;background-color: Gainsboro; width:150px;&amp;quot; | MuzzleV [m/s] || style=&amp;quot;background-color: Gainsboro; width:150px;&amp;quot; | 2 Round Kill Max Distance [m]&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | [/minute] || class=&amp;quot;unsortable&amp;quot; | || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Base || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Min || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x3.0 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.625 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.5 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.42 || class=&amp;quot;unsortable&amp;quot; |  ||  style=&amp;quot;background-color: Gainsboro;&amp;quot; | ca 2,9 cm at 100 m (1 MOA) || style=&amp;quot;background-color: Gainsboro;&amp;quot; | with 1 = 9.81 m/s2 = earth || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | Beginning || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | Ending || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Partial || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Empty || style=&amp;quot;background-color: Gainsboro;&amp;quot;  | Bipod || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; |  || class=&amp;quot;unsortable&amp;quot; | || style=&amp;quot;background-color: Gainsboro;&amp;quot;  | Projectiles trajectory (with 9.81 m/s2) || style=&amp;quot;background-color: Gainsboro;&amp;quot; | (Chest Shot) and bleed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Rifles 5.56 || M16A4 || style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.3 ||  ||  || 30 ||  || 880 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  M4A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 830 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.3 ||  ||  || 30 ||  || 880 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  M27 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.5 || 3.68 ||  || 30 ||  || 915 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  EF88 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 830 ||  || 62 || 35 ||  ||  ||  ||  ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.7 || 5.3 ||  ||  || 30 ||  || 970 || &lt;br /&gt;
|-&lt;br /&gt;
|  L85A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 2 || 2.8 ||  || 385 || 500 ||  || 5.2 || 6.8 ||  ||  || 30 ||  || 940 || &lt;br /&gt;
|-&lt;br /&gt;
|  L86A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 1.2 || 2.8 ||  || 402 || 500 ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Type-95 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 2 || 2.8 ||  || 345 || 500 ||  || 4.5 || 5.2 ||  ||  || 30 ||  || 940 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type-95 Carb ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 800 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 2 || 2.8 ||  || 345 || 500 ||  || 4.5 || 4.5 ||  ||  || 30 ||  || 790 || &lt;br /&gt;
|-&lt;br /&gt;
|  AK74 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 60 || 35 || 180.0 || 37.5 || 30.0 || 25.0 ||  || 4 || 2.8 ||  || 311 || 450 ||  || 4.7 || 6.1 ||  ||  || 30 ||  || 880 || 383&lt;br /&gt;
|-&lt;br /&gt;
|  AKS-74u ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 55 || 35 || 165.0 || 34.4 || 27.5 || 23.1 ||  || 5 || 2.8 ||  || 212 || 400 ||  || 4.7 || 6.0 ||  ||  || 30 ||  || 735 || 278&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Rifles 7.62 || SVD ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 94 || 35 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 1.2 || 2.75 ||  || 447 || 800 ||  || 4.5 || 5.3 ||  ||  || 10 ||  || 830 || 728&lt;br /&gt;
|-&lt;br /&gt;
| Type-88 Gross ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 94 || 35 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 1.2 || 2.75 ||  || 447 || 800 ||  || 4.4 || 5.7 ||  ||  || 10 ||  || 830 || 728&lt;br /&gt;
|-&lt;br /&gt;
| M110 / HK417 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 87 || 35 || 261.0 || 54.4 || 43.5 || 36.5 ||  || 1 || 2.75 ||  || 361 || 800 ||  || 5.0 || 5.6 ||  ||  || 20 ||  || 783 || 700&lt;br /&gt;
|-&lt;br /&gt;
|  G3A3/FN FAL ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 84 || 35 || 249.0 || 52.5 || 42.0 || 35.3 ||  || 1.5 || 2.75 ||  || 334 || 600 ||  || 5.0 || 7.1 ||  ||  || 20 ||  || 800 || 535&lt;br /&gt;
|-&lt;br /&gt;
| SKS ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 72 || 35 || 213.0 || 45.0 || 36.0 || 30.6 ||  || 3 || 2.75 ||  || 220 || 400 ||  || 6.1 || 3.9 ||  ||  || 10 ||  || 715 || 335&lt;br /&gt;
|-&lt;br /&gt;
| AKM ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 71 || 35 || 213.0 || 44.4 || 35.5 || 29.8 ||  || 4 || 2.75 ||  || 208 || 350 ||  || 4.7 || 6.1 ||  ||  || 30 ||  || 715 || 290&lt;br /&gt;
|-&lt;br /&gt;
| AMD65 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 69 || 35 || 207.0 || 43.1 || 34.5 || 29.0 ||  || 4 || 2.75 ||  || 195 || 300 ||  || 4.7 || 5.8 ||  ||  || 30 ||  || 715 || 262&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | LMGS 5.56 || M249_Militia ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 12 || 2.8 ||  || 381 || 550 ||  || 11.3 || 12.0 || 7.8 ||  || 200 ||  || 915 || 462&lt;br /&gt;
|-&lt;br /&gt;
| M249_US/AU ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 12 || 2.8 ||  || 334 || 500 ||  || 11.3 || 12.0 || 7.8 ||  || 100 ||  || 915 || 426&lt;br /&gt;
|-&lt;br /&gt;
| Type 95 LMG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 2 || 2.8 ||  || 385 || 500 ||  || 6.2 || 7.1 || 5.9 ||  || 75 ||  || 970 || &lt;br /&gt;
|-&lt;br /&gt;
| L110A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 12 || 2.8 ||  || 334 || 500 ||  || 6.2 || 7.1 || 5.9 ||  || 100 ||  || 915 || 426&lt;br /&gt;
|-&lt;br /&gt;
| RPK74  ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 6 || 2.8 ||  || 362 || 500 ||  || 4.7 || 6.1 || 3.83 ||  || 45 ||  || 960 || 438&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | LMGS 7.62 || Type-88 MG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3 || 2.75 ||  || 380 || 800 ||  || 8.3 || 11.0 || 9 ||  || 100 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| G3 MG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 84 || 35 || 249.0 || 52.5 || 42.0 || 35.3 ||  || 1.5 || 2.75 ||  || 334 || 600 ||  || 5.0 || 7.1 || 3.63 ||  || 50 ||  || 800 || 535&lt;br /&gt;
|-&lt;br /&gt;
| RPK DRUM ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 73 || 35 || 219.0 || 45.6 || 36.5 || 30.7 ||  || 7 || 2.75 ||  || 226 || 400 ||  || 6.1 || 8.0 || 4.6 ||  || 75 ||  || 745 || 345&lt;br /&gt;
|-&lt;br /&gt;
| RPD ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 750 ||  || 71 || 35 || 213.0 || 44.4 || 35.5 || 29.8 ||  || 5 || 2.75 ||  || 208 || 350 ||  || 10.7 || 12.4 || 9.03 ||  || 75 ||  || 715 || 290&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | HMGS 7.62 || PKM/PKP ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 97 || 35 || 291.0 || 60.3 || 48.5 || 40.7 ||  || 5.4 || 2.75 ||  || 474 || 800 ||  || 10.1 || 10.1 || 9.2 ||  || 100 ||  || 825 || 736&lt;br /&gt;
|-&lt;br /&gt;
| L7A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3 || 2.75 ||  || 380 || 800 ||  || 10.0 || 11.5 || 8.3 ||  || 75 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| M240B/Maximi ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3.12 || 2.75 ||  || 380 || 800 ||  || 10.0 || 11.5 || 8.3 ||  || 75 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| MG3 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 1100 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 5 || 2.75 ||  || 380 || 800 ||  || 9.5 || 10.7 || 7.1 ||  || 120 ||  || 820 || 701&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Bolt Rifle 7.62 || Mosin Nugget ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 35 ||  || 120 || 75 || 360.0 || 75.0 || 60.0 || 50.4 ||  || 2 || 2.75 ||  || 200 || 1800 ||  || 6-10.3 || 7.0 ||  ||  || 5 ||  || 865 || &lt;br /&gt;
|-&lt;br /&gt;
| Mosin Badbine ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 35 ||  || 94 || 75 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 2 || 2.75 ||  || 200 || 1800 ||  || 6-10.3 || 7.0 ||  ||  || 5 ||  || 865 || &lt;br /&gt;
|-&lt;br /&gt;
| C14 Guass Rifle ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 18 ||  || 165 || 85 || 495.0 || 103.1 || 82.5 || 69.3 ||  || 1 || 1 ||  || 800 || 1800 ||  || 5.7 || 6.9 || 5.4 ||  || 5 ||  || 823 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | 9MM Weapons || PPSH ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 1000 ||  || 48 || 20 || 141.0 || 30.0 || 24.0 || 20.2 ||  || 4 || 2 ||  || 32 || 125 ||  || 5.8 || 7.1 ||  ||  || 35/71 ||  || 488 || &lt;br /&gt;
|-&lt;br /&gt;
| Skorpion ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 48 || 20 || 141.0 || 30.0 || 24.0 || 20.2 ||  || 5 || 2 ||  || 32 || 125 ||  || 4.1 || 4.8 ||  ||  || 8 ||  || 320 || &lt;br /&gt;
|-&lt;br /&gt;
| TT-33 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.5 || 3.8 ||  ||  || 15 ||  || 450 || &lt;br /&gt;
|-&lt;br /&gt;
| M9A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 18 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Browning P35 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 5 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 13 ||  || 335 || &lt;br /&gt;
|-&lt;br /&gt;
| MP-443 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.5 || 3.8 ||  ||  || 17 ||  || 450 || &lt;br /&gt;
|-&lt;br /&gt;
| L131A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.7 ||  ||  || 17 ||  || 375 || &lt;br /&gt;
|-&lt;br /&gt;
| M-17 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.7 ||  ||  || 8 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Makarov ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.8 || 4.4 ||  ||  || 8 ||  || 315 || &lt;br /&gt;
|-&lt;br /&gt;
| Type 92 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 15 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Browning Hi Pow ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 43 || 8 || 129.0 || 26.9 || 21.5 || 18.1 ||  || 4 || 2 ||  || 25 || 50 ||  || 3.4 || 3.8 ||  ||  || 13 ||  || 350 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Explosives Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |  !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | Lethal Radius [m] !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; |  Damage-Sphere [m] !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Gravity !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Falloff Factor !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |V Gain [add m/s ] !! colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | MuzzleV [m/s]&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Infantry explosive damage&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro;&amp;quot; | ||style=&amp;quot;background-color: Gainsboro; width:40px;&amp;quot; | &amp;lt;small&amp;gt;Inner&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:40px;&amp;quot; | &amp;lt;small&amp;gt;Outer&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | &amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | &amp;lt;small&amp;gt;with 1 = 9.81 m/s2 earth&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Overhand&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Underhand&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Grenades || F1 Grenade || 130 || 8.5 || 6 || 16 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  RGD-5  || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  Type-86 || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|   M67/L109A1 || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  40mm M203 || 115 || 3.0 || 1 || 15 || 30 || 1 || 1 ||  || 76 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | Rockets || Type 08 HEAT || 130 || 3.0 || 2 || 7 || 10 || 1.3 || 1 || 62 || 110 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type 98 HE || 200 || 8.5 || 7 || 20 || 7 || 1 || 2 ||  || 220 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type 98 HAT || 200 || 8.0 || 2 || 8 || 7 || 1 || 0 ||  || 310 || &lt;br /&gt;
|-&lt;br /&gt;
|  M3 HEAT || 130 || 3.5 || 2 || 8 || 7 || 1 || 1 || 120 || 110 || &lt;br /&gt;
|-&lt;br /&gt;
|  M3 TANDEM || 200 || 4.0 || 2 || 10 || 7 || 1 || 2 || 150 || 80 || &lt;br /&gt;
|-&lt;br /&gt;
|  GUSTAF HE || 175 || 9.0 || 4 || 16 || 10 || 1 || 1 ||  || 240 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG 7 FRAG || 250 || 10.5 || 2 || 16 || 20/15 || 1 || 1 || 120 || 117 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-7 HEAT || 130 || 3.5 || 2 || 8 || 20/15 || 1 || 1 || 120 || 117 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-7 TAND || 200 || 4.0 || 2 || 10 || 20/15 || 1 || 2 || 36 || 43 || &lt;br /&gt;
|-&lt;br /&gt;
|  LAW/RPG-26 || 115 || 2.4 || 1.5 || 7.5 || 15 || 1 || 1 ||  || 144 || &lt;br /&gt;
|-&lt;br /&gt;
|  AT4  || 115 || 2.4 || 1.5 || 7.5 || 10 || 1 || 1 ||  || 290 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-28 || 200 || 5.0 || 2 || 10 || 20 || 1 || 1.5 ||  || 250 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-29 || 200 || 5.0 || 2 || 8 || 10 || 1 || 1 ||  || 280 || &lt;br /&gt;
|-&lt;br /&gt;
|  NLAW || 200 || 5.0 || 2 || 8 || 1 || 0 || 1 ||  || 40 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Explosives || IED || 900 || 20.0 || 5 || 20 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Anti-Tank Mine || 800 || 10.0 || 5 || 10 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Timed Explosives || 500 || 5.0 || 2.5 || 5 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  MORTAR || 350 || 6.5 || 0 || 40 ||  || 110m/s || 50 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  EHVY MORTAR || 125 || 10.0 || 1 || 45 ||  || 110m/s || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  155mm Arty || 125 || 16.0 || 1 || 75 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  HECK CANNON || 125 || 10.0 || 1 || 50 || 100 || 95m/s || 1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Damage Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  ||  || colspan=&amp;quot;54&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| WEAPON USED&lt;br /&gt;
|-&lt;br /&gt;
!  || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Max Health || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5.56 Bullet || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 7.62 Bullet || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| .50 Calibre || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 14.5mm || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 23mm ZU23 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BTR  AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BRIT AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BRIT 40 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BFV AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| M1A2/T72 AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| M203 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| S-5 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| FRAG || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| HEAT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| SPG-9 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| TANDEM || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Wire Guided Missiles || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Reflex || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BTR/BFV/WAR HE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| CTAS 40 HE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| TANK HEAT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| T72 Frag || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| IED || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| MINE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| C4/TNT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| MORTAR || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| HECK CANNON&lt;br /&gt;
|-&lt;br /&gt;
!  || hit/shot || hits needed || hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed&lt;br /&gt;
|-&lt;br /&gt;
| Armor Techy || 1000 || 3 || 334 || 3.5-4.8 || 286 || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 || 87.5 || 12 || 125 || 8 ||  ||  || 480 || 3 || 900 || 2 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 18 || 68.75 || 15 || 950 || 2 || 1000 || 1 || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| BMP-1/2 || 1250 ||  ||  ||  ||  || 15.2-16.3 || 83 || 17 || 74 || 19 || 66 || 30 || 42 || 60 || 21 || 49 || 26 || 40 || 32 || 800 || 2 ||  ||  || 75 || 17 ||  ||  || 288 || 5 || 540 || 3 || 875 || 2 || 1125 || 2 || 900 || 2 ||  ||  ||  ||  || 630 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 3 || 250 || 5 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| BRADLEY IFV || 2000 ||  ||  ||  ||  ||  ||  || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 84.3 || 24 ||  ||  || 324 || 7 || 608 || 4 || 1400 || 2 || 1800 || 2 || 1062 || 2 ||  ||  ||  ||  || 641 || 4 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BRDM-2 || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 90 || 9 ||  ||  || 345 || 3 || 648 || 2 || 700 || 2 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 2 ||  ||  || 900 || 1 || 800 || 1 || 500 || 2 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BTR-80/ 82A || 1000 ||  ||  ||  ||  || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 ||  ||  || 72.5 || 14 ||  ||  || 278 || 4 || 522 || 2 || 700 || 2 || 900 || 2 || 870 || 2 ||  ||  ||  ||  || 551 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Class Action HumV || 650 ||  ||  ||  ||  || 15.2-16.3 || 43 || 17 || 39 || 19 || 35 || 30 || 22 || 60 || 11 || 49 || 14 || 40 || 17 || 800 || 1 || 22 || 30 || 90 || 8 ||  ||  || 345 || 2 || 648 || 2 || 700 || 1 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 1 ||  ||  || 720 || 1 || 640 || 2 || 400 || 2 || 200 || 4 || 360 || 2&lt;br /&gt;
|-&lt;br /&gt;
| FV432 || 2000 ||  ||  ||  ||  || 15.2-16.3 || 132 || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 62.5 || 32 ||  ||  || 240 || 9 || 450 || 5 || 1400 || 2 || 1800 || 2 || 750 || 3 ||  ||  ||  ||  || 475 || 5 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|-&lt;br /&gt;
| FV432 - Ammo Rack all IFVs ||  ||  ||  ||  ||  || 1.2 ||  || 12 || 0 || 24 || 0 || 150 || 0 || 600 || 0 || 431 || 0 || 300 || 0 || 4700 || 0 ||  ||  || 160 || 0 ||  ||  || 1300 || 0 || 2640 || 0 || 2000 || 0 || 2640 || 0 || 4560 || 0 ||  ||  ||  ||  || 2800 || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LAV 6 || 1750 ||  ||  ||  ||  || 15.2-16.3 || 116 || 17 || 103 || 19 || 93 || 30 || 59 || 60 || 30 || 49 || 36 || 40 || 44 || 800 || 3 ||  ||  || 103.75 || 17 ||  ||  || 398.4 || 5 || 747 || 3 || 1141 || 2 || 1467 || 2 || 1245 || 2 ||  ||  ||  ||  || 788.5 || 3 ||  ||  || 900 || 2 || 800 || 3 || 500 || 4 || 250 || 7 || 450 || 4&lt;br /&gt;
|-&lt;br /&gt;
| LIL&#039; WARRIOR || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 ||  ||  || 84.3 || 9 ||  ||  || 324 || 3 || 608 || 2 || 676.2 || 2 || 869.4 || 1 || 1062 || 1 ||  ||  ||  ||  || 641 || 2 ||  ||  || 900 || 1 || 800 || 1 || 500 || 2 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| LUV-A1 Steak Sauce || 500 || 3 || 167 || 3.5-4.8 || 143 || 15.2-16.3 || 33 || 17 || 30 || 19 || 27 || 30 || 17 || 60 || 9 || 49 || 11 || 40 || 13 || 800 || 1 || 87.5 || 6 || 125 || 4 || 250 || 2 || 480 || 2 || 900 || 1 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 9 || 68.75 || 8 || 950 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| MATV/ TIGR/ TAPV || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 90 || 9 ||  ||  || 345 || 3 || 648 || 2 || 700 || 2 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 2 ||  ||  || 720 || 2 || 640 || 2 || 400 || 2 || 200 || 4 || 360 || 3&lt;br /&gt;
|-&lt;br /&gt;
| MBT || 3000 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 30 || 100 || 60 || 50 || 49 || 62 || 40 || 75 || 800 || 4 ||  ||  || 96.8 || 31 ||  ||  || 372 || 9 || 698 || 5 || 1400 || 3 || 1800 || 2 || 1162 || 3 ||  ||  ||  ||  || 736 || 5 ||  ||  || 900 || 4 || 800 || 4 || 500 || 6 || 250 || 12 || 450 || 7&lt;br /&gt;
|-&lt;br /&gt;
| MBT - Ammo Rack || 2000 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 15 || 134 || 60 || 34 || 43.125 || 47 || 30 || 67 || 1170 || 2 ||  ||  || 40 || 50 ||  ||  || 608 || 4 || 1280 || 2 || 2040 || 1 || 2720 || 1 || 2240 || 1 ||  ||  ||  ||  || 1360 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minsk Bike || 300 || 6.6 || 46 || 7.8-10.7 || 39 || 15.2-16.3 || 20 || 17 || 18 || 19 || 16 || 30 || 10 || 60 || 5 || 49 || 7 || 40 || 8 || 800 || 1 || 175 || 2 || 250 || 2 || 250 || 2 || 960 || 1 || 1800 || 1 || 1400 || 1 || 1800 || 1 || 1000 || 1 || 56.25 || 6 || 68.75 || 5 || 2100 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 500 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| MTLB || 1000 ||  ||  ||  ||  || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 ||  ||  || 72.5 || 14 ||  ||  || 278 || 4 || 522 || 2 || 700 || 2 || 900 || 2 || 870 || 2 ||  ||  ||  ||  || 551 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR || 750 || 1.3 || 577 || 1.4-1.9 || 536 || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 21 || 36 || 87.5 || 9 || 250 || 3 || 366 || 3 || 630 || 2 || 1400 || 1 || 1800 || 1 || 1050 || 1 || 50 || 15 || 50 || 15 || 665 || 2 || 100 || 8 || 900 || 1 || 800 || 1 || 2000 || 1 || 425 || 2 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| STRYKER/ LAV III || 1250 ||  ||  ||  ||  || 15.2-16.3 || 83 || 17 || 74 || 19 || 66 || 30 || 42 || 60 || 21 || 49 || 26 || 40 || 32 || 800 || 2 ||  ||  || 75 || 17 ||  ||  || 288 || 5 || 540 || 3 || 875 || 2 || 1125 || 2 || 900 || 2 ||  ||  ||  ||  || 630 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 3 || 250 || 5 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Technical || 500 || 3 || 167 || 3.5-4.8 || 143 || 15.2-16.3 || 33 || 17 || 30 || 19 || 27 || 30 || 17 || 60 || 9 || 49 || 11 || 40 || 13 || 800 || 1 || 87.5 || 6 || 125 || 4 || 250 || 2 || 480 || 2 || 900 || 1 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 9 || 68.75 || 8 || 950 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo || 1000 || 3.2 || 313 || 3.5-4.85 || 286 || 23.5 || 43 || 25.5 || 40 || 64.5 || 16 || 45 || 23 || 90 || 12 || 73.2 || 14 || 60 || 17 || 1200 || 1 || 48 || 21 || 200 || 5 ||  ||  || 768 || 2 || 1440 || 1 || 840 || 2 || 1080 || 1 || 1440 || 1 || 62.5 || 16 || 87.5 || 12 || 1520 || 1 || 250 || 4 || 1350 || 1 || 1200 || 1 || 2000 || 1 || 375 || 3 || 675 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo - Main Engine || 1200 || 17 || 71 || 21-32 || 58 || 73.2 || 17 || 84 || 15 || 96 || 13 || 162 || 8 || 342 || 4 || 274.8 || 5 || 222 || 6 || 4800 || 1 || 30 || 40 || 880 || 2 ||  ||  || 1800 || 1 || 3600 || 1 || 4000 || 1 || 5000 || 1 || 6000 || 1 || 70 || 18 || 70 || 18 || 3600 || 1 || 170 || 8 || 1800 || 1 || 1600 || 1 || 1000 || 2 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo - Tail Rotor || 400 || 6.2 || 65 || 7.1-9.4 || 57 || 61 || 7 || 108 || 4 || 108 || 4 || 120 || 4 || 240 || 2 || 196 || 3 || 160 || 3 || 3200 || 1 || 350 || 2 || 730 || 1 ||  ||  || 1920 || 1 || 3600 || 1 || 2800 || 1 || 3600 || 1 || 6000 || 1 || 225 || 2 || 275 || 2 || 4200 || 1 || 500 || 1 || 900 || 1 || 800 || 1 || 500 || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Utility Trucks || 750 || 3 || 250 || 3.5-4.8 || 215 || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 92.5 || 9 || 250 || 3 || 355 || 3 || 666 || 2 || 700 || 2 || 900 || 1 || 1100 || 1 || 56.25 || 14 || 68.75 || 11 || 703 || 2 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WARRIOR IFV || 2000 ||  ||  ||  ||  || 15.2-16.3 || 132 || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 84.3 || 24 ||  ||  || 324 || 7 || 608 || 4 || 1400 || 2 || 1800 || 2 || 1062 || 2 ||  ||  ||  ||  || 641 || 4 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Weapon used assuming direct hits within maximum damage range&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Armor Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; |Max Health || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Capacity || rowspan=&amp;quot;3&amp;quot; |Seats || colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Damage Types || style=&amp;quot;text-align:left;&amp;quot;| Vehicle Armor&lt;br /&gt;
|-&lt;br /&gt;
!  Ammo || Construction || colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Direct Hit (first)&amp;lt;br /&amp;gt;Indirect Splash Hit (second) || style=&amp;quot;text-align:left;&amp;quot;| Area = Armor [mm]  (Damage Absorbed)&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || Small Arms || Kinetic || Frag || Basis || Heavy AT || Explosives || Thermite || Ammo Box || &lt;br /&gt;
|-&lt;br /&gt;
| Standard Tire * || Health: 300 ||  ||  ||  || 0.075&amp;lt;br /&amp;gt;1 || 0.4&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Small Vehicle Tire * || Health: 300 ||  ||  ||  || 0.75&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Standard Engine * || Health: 600 ||  ||  ||  || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Helichopter Engine * || Health: 1200 ||  ||  ||  || 0.5&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 2&amp;lt;br /&amp;gt;- || 3&amp;lt;br /&amp;gt;- || 2&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1mm (1000)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Rotor * || Health: 400 ||  ||  ||  || 0.1&amp;lt;br /&amp;gt;1 || 0.4-0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Doorgun ** ||  ||  ||  ||  || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || 10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Standard Track * || Health: 600 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1.25&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| RWS Turret (.50, 7.62) * || Health: 300 ||  ||  ||  || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 10/7mm (100/70)&lt;br /&gt;
|-&lt;br /&gt;
| MBT Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| MBT Barrels ** ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  30mm (120)&lt;br /&gt;
|-&lt;br /&gt;
| Boat || Health: 250 || 300 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || THE BOAT=5mm (50)&amp;lt;br /&amp;gt;RUBBER EDGE=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Boat Logistics || Health: 250 || 700 || 700 || 8 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || THE BOAT=5mm (50)&amp;lt;br /&amp;gt;RUBBER EDGE=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Motorbike || Health: 300 || 150 ||  || 2 || 0.11&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;0.1 || 1&amp;lt;br /&amp;gt;0.1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Technical Basic || Health: 500  || 300 ||  || 9 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;DSHK SHIELD**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Technical Logistic || Health: 500  || 700 || 700 || 5 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;DSHK SHIELD**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Technical Armmoured || Health: 1000 || 300 ||  || 5 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || NA&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ARMOURED SECTIONS**=9mm (90)&amp;lt;br /&amp;gt;REGULAR BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| LUV-W  || Health: 500  || 300 || 600 || 4 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || NA&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || REGULAR BODY=5mm (50)&amp;lt;br /&amp;gt;GLASS=0mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| LUV-A1 Steak Sauce || Health: 500&amp;lt;br /&amp;gt;Tire Health: 100 || 700 || 700 || 2 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Humvee || Health: 650  || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=15mm (110)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;TURRET ARMOR=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large Transport ||  || 300 ||  || 16-18 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.37&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;LOGI SUPPLY CRATES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large Logistics || Health: 750 || 1500 || 1500 || 10 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.37&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;LOGI SUPPLY CRATES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large - Tire || Tire Health: 300 ||  ||  ||  || 0.6&amp;lt;br /&amp;gt;- || 0.75&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| TAPV || Health: 750 || 300 ||  || 4 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=20mm (150)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;SPARE TIRE**=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| MATV / LPPV / PMV / CSK || Health: 750 || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=15mm (110)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;CSK BODY=7mm (70)&amp;lt;br /&amp;gt;LPPV OPEN-TOP GUNS=10mm (100)&amp;lt;br /&amp;gt;LPPV HATCHES**=15mm (110)&amp;lt;br /&amp;gt;M-ATV OPEN-TOP STRUCTURE**=10mm (100)&amp;lt;br /&amp;gt;PMV FRONT HATCH**=15mm (110)&amp;lt;br /&amp;gt;PMV OPEN-TOP GUNS**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| TIGR || Health: 750 || 300 ||  || 8.9 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=7mm (70)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&lt;br /&gt;
|-&lt;br /&gt;
| BRDM - 2 || Health: 750&amp;lt;br /&amp;gt;Turret Health: 300 || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || Roof and Frontal Thick=9mm (90)&amp;lt;br /&amp;gt;Rest of the Body=5mm (50)&amp;lt;br /&amp;gt;TURRET / SPANNY=9mm/5mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR Logistics (MEA JEEP) || Health: 750 || 700 || 700 || 4 || 0.02&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;1 || 0.35&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR Transport (MEA JEEP) || Health: 750 || 300 ||  || 5 || 0.02&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;1 || 0.35&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| MTLB || Health: 1000 || 600 ||  || 12-18 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.29&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TOP HULL/ REAR=10mm (100)&amp;lt;br /&amp;gt;UPPER HULL/FRONT/SIDES=9mm (90)&amp;lt;br /&amp;gt;LOWER HULL/FRONT/SIDES/BOTTOM=7mm (70)&amp;lt;br /&amp;gt;TURRET=9mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| T-LAV || Health: 1000 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ROOF/RIGHT FRONT/REAR MIDDLE=10mm (100)&amp;lt;br /&amp;gt;BODY=15mm (110)&amp;lt;br /&amp;gt;TURRET=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| FV107 Warrior Junior || Health: 750&amp;lt;br /&amp;gt;Turret Health: 450 || 600 ||  || 3 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 0.483&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET=15mm (110)&amp;lt;br /&amp;gt;FLAT FRONTAL=35mm (200)&amp;lt;br /&amp;gt;SIDE ARMOR=20mm (150)&amp;lt;br /&amp;gt;REAR AND ROOF/ FRONT=15mm (110)&lt;br /&gt;
|-&lt;br /&gt;
| FV432 || Health: 2000 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL AND SIDE=35mm (200)&amp;lt;br /&amp;gt;TOP AND REAR =20mm (150)&amp;lt;br /&amp;gt;OPEN-TOP TURRET**=10mm/7mm (100/70)&lt;br /&gt;
|-&lt;br /&gt;
| BTR-80/82A || Health: 1000&amp;lt;br /&amp;gt;14.5 Turret Health: 300&amp;lt;br /&amp;gt;30mm Turret Health: 600 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.29&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || UPPER SKRRT=10mm (100)&amp;lt;br /&amp;gt;LOWER SKRRT=9mm (90)&amp;lt;br /&amp;gt;TOP AND REAR=7mm (70)&amp;lt;br /&amp;gt;WHEELS=9mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=7mm (70)&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 APC / IFV (ZSL) || Health: 1250 || 600 ||  || 9 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ROOF/UNDER=15mm (110)&amp;lt;br /&amp;gt;BODY=20mm (150)&amp;lt;br /&amp;gt;LICENSE P/ FRONT TUR=35mm (200)&amp;lt;br /&amp;gt;SIDE TURRET=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| Stryker / LAV III || Health: 1250 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONT/REAR=15mm (110)&amp;lt;br /&amp;gt;SIDE SKRRT/TOP=20mm (150)&amp;lt;br /&amp;gt;LICENSE PLATE=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| Coyote || Health: 1250 || 300 ||  || 4 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONT TURRET=35mm (200)&amp;lt;br /&amp;gt;SIDE TURRET / BODY FRONT=20mm (150)&amp;lt;br /&amp;gt;ROOF TUR/ SIDE BODY/TURRET RING=15mm (110)&amp;lt;br /&amp;gt;BODY ROOF/REAR=10mm (100)&amp;lt;br /&amp;gt;TURRET GLASS=7mm (70)&amp;lt;br /&amp;gt;SPARE TIRES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Aslav || Health: 1250 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL LOWER=30mm (200)&amp;lt;br /&amp;gt;FRONT/TOP TURRET, SIDE BODY=20mm (150)&amp;lt;br /&amp;gt;BODY ROOF/REAR, SIDE TURRET=15mm (110)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| LAV 6 || Health: 1750 || 600 ||  || 13 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.415&amp;lt;br /&amp;gt;- || 0.875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || LICENSE PLATE=40mm (250)&amp;lt;br /&amp;gt;BODY FRONT/ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT=35mm (200)&amp;lt;br /&amp;gt;THE REST=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-1 || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 300 || 600 ||  || 15 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL UPPER=10mm (100)&amp;lt;br /&amp;gt;SIDE SKRRT =20mm (150)&amp;lt;br /&amp;gt;ROOF=7mm (70)&amp;lt;br /&amp;gt;LIP + REAR=15mm (110)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-2 || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 600&amp;lt;br /&amp;gt;Commander Seat Health: 100 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL LOWER=20mm (150)&amp;lt;br /&amp;gt;TURRET BREECH/CHEEKS/SIDE/REAR/TOP=35/30/20/15/5 (200/200/150/110/50)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&amp;lt;br /&amp;gt;BMP-2 ATGM=10mm (100)&amp;lt;br /&amp;gt;BMP-2 CUPOLA *=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-2 - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| BMP-3 China  || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 300 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || LOWER FRONT PLATE=40mm (250)&amp;lt;br /&amp;gt;SIDE BODY/ TURRET BODY=30mm (200)&amp;lt;br /&amp;gt;ROOF REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT PLATE=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-3 China - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| AAVPA71 Transport || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 600 || 600 || 19 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || TURRET FRONT, BODY LOW FRONTAL=35mm (200)&amp;lt;br /&amp;gt;BODY SIDE/FRONT=30mm (200)&amp;lt;br /&amp;gt;ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;ADDON SIDES**=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| AAVPA71 Logistics || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 1500 || 1500 || 19 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || TURRET FRONT, BODY LOW FRONTAL=35mm (200)&amp;lt;br /&amp;gt;BODY SIDE/FRONT=30mm (200)&amp;lt;br /&amp;gt;ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;ADDON SIDES**=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| IFV WARRIOR || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 600 ||  || 12 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET SIDE/REAR=35mm (200)&amp;lt;br /&amp;gt;REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT/TOP=40mm (250)&amp;lt;br /&amp;gt;BODY=35mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| IFV WARRIOR - Ammo Rack CTAS || Ammo Rack Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || UA variant SPACED ARMOUR (FRONT+SIDES) **=20mm (300)&amp;lt;br /&amp;gt;CHAD 40mm Turret=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| IFV - BRADLEY || Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health: 200 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET + BODY SIDE=40mm (250)&amp;lt;br /&amp;gt;BODY FRONT=35mm (200)&amp;lt;br /&amp;gt;BODY TOP/REAR=30mm (200)&amp;lt;br /&amp;gt;COM. OPTICS*=35mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| IFV BRADLEY - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| MBT M1A2 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=600mm (400)&amp;lt;br /&amp;gt;TURRET BREACH=300mm (300)&amp;lt;br /&amp;gt;TURRET TOP=90mm (150)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET REAR=100mm (200)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;HULL FRONT =500mm (300)&amp;lt;br /&amp;gt;HULL TOP=90mm (150)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;SIDE SKRRT FR=100mm (300)&amp;lt;br /&amp;gt;SIDE SKRRT RE=10mm (40)&amp;lt;br /&amp;gt;OPEN-TOP GUN**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| MBT T-72B || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS+Cupola): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT =700mm (600)&amp;lt;br /&amp;gt;TURRET FRONT ROOF=200mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=250mm (400)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET REAR ROOF=50mm (600)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;RWS CUPOLA*=200mm (400)&amp;lt;br /&amp;gt;HULL FRONT UP=200mm (400)&amp;lt;br /&amp;gt;HULL FRONT LOW=80mm (400)&amp;lt;br /&amp;gt;HULL SIDE=50mm (400)&amp;lt;br /&amp;gt;SIDE ADD ON=80mm (200)&amp;lt;br /&amp;gt;HULL REAR=80mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| MBT Type 99 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT =600mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET ROOF=90mm (150)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;TURRET RING=80mm (400)&amp;lt;br /&amp;gt;TURRET BARREL**=30mm (120)&amp;lt;br /&amp;gt;HULL FRONT UP=600mm (400)&amp;lt;br /&amp;gt;HULL TOP=90mm (150)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;SIDE ADD ON=80mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;REAR FUEL TANK**=10mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT CHALLENGER || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=600mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET TOP=200mm (400)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;HULL FRONT BIT=80mm (400)&amp;lt;br /&amp;gt;HULL FRONT UP=300mm (300)&amp;lt;br /&amp;gt;HULL FRONT LOW=200mm (400)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;SIDESKIRT=100mm (300)&amp;lt;br /&amp;gt;REAR FUEL TANK**=0mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT LEOPARD || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 3000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=500mm (300)&amp;lt;br /&amp;gt;TURRET SIDE=250mm (400)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET TOP=80mm (200)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;TURRET BARREL**=100mm (300)&amp;lt;br /&amp;gt;OPEN-TOP GUN**=10mm (100)&amp;lt;br /&amp;gt;TURRET CAGE**=10mm (40)&amp;lt;br /&amp;gt;FRONT PLATE=300mm (300)&amp;lt;br /&amp;gt;UPPER FRONT=100mm (200)&amp;lt;br /&amp;gt;UPPER SIDE=100mm (200)&amp;lt;br /&amp;gt;BEHIND TRACKS=50mm (400)&amp;lt;br /&amp;gt;ROOF AND REAR=50mm (150)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;SIDESKIRT FRONT**=100mm (300)&amp;lt;br /&amp;gt;SIDESKIRT REAR**=10mm (40)&amp;lt;br /&amp;gt;BODY CAGE**=10mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT T-62 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;MEA Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET_FRONT=250mm (400)&amp;lt;br /&amp;gt;TURRET_SIDE=200mm (400)&amp;lt;br /&amp;gt;TURRET_ROOF_REAR=50mm (400)&amp;lt;br /&amp;gt;TURRET_ROOF_FRONT=100mm (400)&amp;lt;br /&amp;gt;TURRET_CHEEK=250mm (400)&amp;lt;br /&amp;gt;TURRET_BREACH=200mm (400)&amp;lt;br /&amp;gt;INS/MIL OPEN-TOP DshK **=10mm (100)&amp;lt;br /&amp;gt;HULL_UPPER=100mm (400)&amp;lt;br /&amp;gt;HULL_LOWER=100mm (400)&amp;lt;br /&amp;gt;HULL_SIDE=80mm (200)&amp;lt;br /&amp;gt;REAR=50mm (400)&amp;lt;br /&amp;gt;SIDESKIRTS**=80mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter UH-60 Grouse || Health: 1000 || 500 || 500 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Under Cockpit=10mm (100)&amp;lt;br /&amp;gt;Under Passenger=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter MI-8 HIP || Health: 1000 || 900 || 600 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Armoured Nose/ Under=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter SA330 || Health: 1000 || 600 || 600 || 12 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter MRH-90 || Health: 1000 || 900 || 600 || 16 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter HUEY || Health: 1000&amp;lt;br /&amp;gt;CO-Pilot Seat Health: 200 || 300 / 200 if CAF || 600 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Under Cockpit=10mm (100)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&amp;lt;br /&amp;gt;Camera*=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Z-18 || Health: 1000 || 900 || 600 || 27 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly/ Lower Cockpit=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*   damage transferred to a HP pool that is not turret and/or hull. For example commander seat leading to a busted optic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**   damage is not transferred anywhere. Essentially acting as a sort of external armour.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Anti-Vehicle&#039;&#039;&#039; Weapon Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot;|  || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Type || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Direct Hit || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Splash Indirect Hit || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage-Sphere [m] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Falloff Factor || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Armor Penetration [mm] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Rate of Fire || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Initial Velocity of projectile [m/s] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Gravity || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Lethal Radius INF [m] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Min damage Infantry&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;||colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Weapon|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;Inner&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;Outer&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;if applicable (RPM)&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt; || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=26 |Rocket based || M72A7 LAW/RPG-26 || BASIC_HEAT || 960 || 100 || 1.5 || 7.5 || 1 || 320/440 ||  || 144 ||  || 15 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M3 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 6.5 || 110 || gains 150m/s over 0.8s || 7 || 1 || 2.9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 7.5 || 117 || gains 150m/s over 0.8s || 20 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 7.5 || 117 || Gains 180m/s over 1.5 s || 15 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 HEAT || BASIC_HEAT || 960 || 200 || 2 || 20 || 1 || 400 ||  || 220 ||  || 7 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 6.5 || 110 || gains 120m/s over 0.8s || 7 || 1 || 2.9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SMAW HEAT || BASIC_HEAT || 960 || 200 || 2 || 8 || 1 || 400 || 8.5 || 220 ||  || 7 || 1 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 HEAT || BASIC_HEAT || 1800 || 100 || 2 || 8 || 1 || 400 || 8.5 || 200 ||  || 10 || 1.2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-28 || HAT || 1400 || 200 || 2 || 10 || 1.5 || 1200 || 7.5 || 250 ||  || 20 || 1.5 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-29 || HAT || 1400 || 200 || 2 || 8 || 1 || 900 || 7.5 || 280 ||  || 10 || 1 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2A28 (BMP-1 Cannon) || BASIC_HEAT || 1800 || 100 || 2 || 8 || 1 || 400 || 8 || 435 ||  || 3 || 1.2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4  || BASIC_HEAT || 960 || 115 || 1.5 || 7.5 || 1 || 420 || 10 || 290 ||  || 10 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4 TAND (BRIT) || HAT || 1248 || 115 || 1.5 || 7.5 || 1 || 600 || 10 || 290 ||  || 10 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 TANDEM      || HAT || 1400 || 200 || 2 || 8 || 2 || 900 || 7.5 || 63 || gains 70m/s over 0.8s || 20 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 TANDEM      || HAT || 1400 || 200 || 2 || 8 || 2 || 900 || 7.5 || 63 ||  || 15 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M3 TANDEM || HAT || 1400 || 200 || 2 || 10 || 2 || 900 || 6.5 || 80 ||  || 7 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF TANDEM || HAT || 1400 || 200 || 2 || 8 || 0 || 900 || 6.5 || 80 || gains 150m/s over 0.7s || 7 || 1 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| NLAW || HAT || 1400 || 153 || 2 || 8 || 1 || 900 || 12.5 || 40 || starts dropping at 650m || 1 || 0 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| TOW / Bradley* || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 5 / 9* || 200 || gains 20m/s over 0.1s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| KONKURS || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 8 || 30 || gains 280m/s over 0.9s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| KORNET || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 7 || 150 ||  || 1 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HJ-8 || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 14 || 150 || gains 160m/s over 0.5s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AT-3 (BMP1) || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 5 || 90 ||      40m/s over 0.3s || 1 || 0.3 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HJ-7  || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 8.8 || 90 ||      40m/s over 0.3s || 1 || 0.3 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| REFLECKS  || BASIC_HEAT || 3000 || 153 || 2 || 8 || 1 || 500 || 7.5 || 300 || gains 10m/s over 0.04s || 1 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 ATGM || BASIC_HEAT || 3000 || 153 || 2 || 8 || 1 || 500 || 12 ||  ||  || 1.6 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=30 |Projectile explosive  || 40mm AGL || BASIC_HEAT || 60 || 115 || 1 || 15 || 1 || 12 || 350 || 230 ||  || 35 || 1 || 3.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M203/SL-40 || BASIC_HEAT || 60 || 115 || 1 || 15 || 1 || 10 || 15 || 76 ||  || 30 || 1 || 3.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 FRAG || FRAG || 10 || 250 || 2 || 16 || 1 || 9 || 7.5 || 117 ||  || 20 || 1 || 10.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 || FRAG || 10 || 250 || 2 || 16 || 1 || 9 || 7.5 || 117 ||  || 15 || 1 || 10.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF HE || FRAG ||  || 175 || 4 || 16 || 1 || 9 || 6.5 || 240 ||  || 10 || 1 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Rocket || BASIC_HEAT || 250 || 115 || 5 || 18 || 1 || 130 || 240 || 739 || -100m/s over 2s || 12 || 2 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S5 Rocket UB-32 || BASIC_HEAT || 250 || 115 || 5 || 18 || 1 || 130 || 480 || 300 || -100m/s over 2s || 300 || 2 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Frag || FRAGMENTATION || 100 || 200 || 2 || 16 || 1 || 5 || 8.5 || 315 ||  || 3 || 1.2 || 9.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2A28 Frag || FRAGMENTATION || 100 || 200 || 2 || 16 || 1 || 5 || 7.5 || 290 ||  || 3 || 1.2 || 9.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333/550 || 900 ||  || 4 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 9 || 333 || 970 ||  || 1.69 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333 || 950 ||  || 4 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ZBD04A ZPT99 HEFrag || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333 || 970 ||  || 1.69 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RARDEN HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 90 || 110 ||  || 1.5 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| CTAS 40mm HE || FRAGMENTATION || 100 || 175 || 1 || 2.5 || 2 || 8 || 400 || 1200 ||  || 1.5 || 2 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bushmaster 252 HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 200 || 1000 ||  || 1.5 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 100mm Type 04 Cannon || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 12 || 355 ||  || 1.6 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M1A2 HEAT Round || BASIC_HEAT || 1900 || 200 || 7 || 20 || 2 || 400 || 9 || 1100 ||  || 1.5 || 2 || 10.5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| T72B3 Frag Round || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 7.5 || 1100 ||  || 1.5 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ZBD04A TB02-100 100mm HEF || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 7.5 || 350 ||  || 1.6 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| T72B3 HEAT Round || BASIC_HEAT || 1900 || 200 || 3.5 || 16 || 2 || 500 || 7.5 || 1100 ||  || 1.5 || 2 || 6.5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| T-62 HEAT Round || BASIC_HEAT || 1900 || 200 || 3.5 || 16 || 2 || 450 || 6.5 || 1100 ||  || 1.5 || 2 || 9 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Challenger HESH || BASIC_HEAT || 1900 || 200 || 7 || 20 || 2 || 400 || 7.5 || 670 ||  || 1.5 || 2 || 11 || 50&lt;br /&gt;
|-&lt;br /&gt;
| MORTAR ROUND (Anti Vehicle Portion) || EXPLOSIVE || 10 || 250 || 1 || 6 || 3.5 || 0 || 22 || 110 ||  || 50 || 1 || 6.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| EHVY MORTAR ROUND (Commander Mortar) || EXPLOSIVE || 10 || 300 || 3 || 15 || 3.5 || 0 ||  || 110 ||  ||  || 1 || 9.8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Heck Cannon || EXPLOSIVE || 100 || 450 || 3 || 10 || 3.5 || 0 || 4 || 95 ||  || 100 || 1 || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Shell (Coalition Commander) || EXPLOSIVE || 100 || 450 || 3 || 20 || 3.5 || 0 ||  ||  ||  ||  || 1 || 16 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Improvised Ehvy Device || EXPLOSIVE ||  || 900 || 5 || 20 || 1 ||  ||  ||  ||  ||  ||  || 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Timed Explosives || EXPLOSIVE ||  || 500 || 2.5 || 5 || 1 ||  ||  ||  ||  ||  ||  || 2 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || EXPLOSIVE ||  || 800 || 5 || 10 || 1 ||  ||  ||  ||  ||  ||  || 5 || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot;|  || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Type || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Direct Hit ||  colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Lost Over Distance || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Armor Penetration [mm] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:120px;&amp;quot; |Falloff || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Rate of Fire || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Initial Velocity of projectile [m/s] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA ||colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Gravity || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage/s Kinetic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro;&amp;quot; |Weapon || style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;if applicable (RPM)&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;with 1 = 9.81 m/s2 earth&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=19 |Projectile based || GAU-17 7.62mm || KINETIC || 87 until 380m || 35 at 800m || 16 ||  || 1666 || 853 || 45 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| M2 .50 Cal || KINETIC || 153 until 800m || 70 at 1.85km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 500 || 890 || 1.5 || 1.5 || 127.5&lt;br /&gt;
|-&lt;br /&gt;
| GAU-21 .50Cal || KINETIC || 153 until 800m || 70 at 1.85km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 1000 || 890 || 25 ||  || 255&lt;br /&gt;
|-&lt;br /&gt;
| DsHK .50 Cal || KINETIC || 160 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 600 || 850 || 1.5 || 1.5 || 160&lt;br /&gt;
|-&lt;br /&gt;
| NSV/KORD .50 Cal || KINETIC || 162 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 705 || 860 || 1.5 || 1.5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| Type 89 .50 Cal || KINETIC || 162 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 705 || 850 || 1.5 || 1.5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| KPVT 14.5mm || KINETIC || 220 until 1km || 35 at 2km || 42 || 37mm at 200m&amp;lt;br /&amp;gt;32mm at 500m&amp;lt;br /&amp;gt;19mm at 1km&amp;lt;br /&amp;gt;15mm at 2km || 600 || 1004 || 2.3 || 2 || 220&lt;br /&gt;
|-&lt;br /&gt;
| 23mm ZU-23 || KINETIC || 190 until 100m || 80 (Splash) || 35 || 35mm at 200m&amp;lt;br /&amp;gt;27mm at 500m&amp;lt;br /&amp;gt;19mm at 1km&amp;lt;br /&amp;gt;15mm at 2km || 1000 || 980 || 6 || 2 || 250&lt;br /&gt;
|-&lt;br /&gt;
| BTR/BMP2 30mm AP || KINETIC || 300 until 200m || 120 at 2km || 70 || 65mm at 120m&amp;lt;br /&amp;gt;60mm at 200m&amp;lt;br /&amp;gt;46mm at 500m&amp;lt;br /&amp;gt;32.5mm at 911m&amp;lt;br /&amp;gt;24mm at 1.5km&amp;lt;br /&amp;gt;19mm at 2km&amp;lt;br /&amp;gt;15mm at 3km || 333/550 || 1004 || 4 || 2 || 166/275&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 30mm AP || KINETIC || 300 until 200m || 120 at 2km || 70 || 65mm at 120m&amp;lt;br /&amp;gt;60mm at 200m&amp;lt;br /&amp;gt;46mm at 500m&amp;lt;br /&amp;gt;32.5mm at 911m&amp;lt;br /&amp;gt;24mm at 1.5km&amp;lt;br /&amp;gt;19mm at 2km&amp;lt;br /&amp;gt;15mm at 3km|| 333 || 970 || 1.35 || 2 || 166&lt;br /&gt;
|-&lt;br /&gt;
| BTR/BMP 30mm AP++ || KINETIC || 300 until 200m || 120 at 2km || 95 || 90mm at 100m&amp;lt;br /&amp;gt;78mm at 250m&amp;lt;br /&amp;gt;66mm at 500m&amp;lt;br /&amp;gt;55mm at 924m&amp;lt;br /&amp;gt;45mm at 1.5km&amp;lt;br /&amp;gt;38mm at 2km&amp;lt;br /&amp;gt;30mm at 3km|| 333/550 || 1004 || 3 || 2 || 166/275&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 30mm AP+++ || KINETIC || 300 until 200m || 120 at 2km || 105 || 70mm at 1km&amp;lt;br /&amp;gt;40mm at 4km || 333 || 1360 || 2.5 || 2 || 166&lt;br /&gt;
|-&lt;br /&gt;
| RARDEN AP || KINETIC || 600 until 300m || 200 at 3km || 105 || 70mm at 1km&amp;lt;br /&amp;gt;40mm at 4km || 90 || 1300 || 1.5 || 2 || 90&lt;br /&gt;
|-&lt;br /&gt;
| CTAS40 AP || KINETIC || 488 until 200m || 150 at 3km || 180 || 125mm at 1.5km&amp;lt;br /&amp;gt;40mm at 4km || 400 || 1500 || 1.5 || 2 || 325&lt;br /&gt;
|-&lt;br /&gt;
| Bushmaster 252 AP || KINETIC || 400 until 200m || 150 at 3km || 95 || 65mm at 1km&amp;lt;br /&amp;gt;33mm at 3km || 200 || 1385 || 1.5 || 2 || 133&lt;br /&gt;
|-&lt;br /&gt;
| M1A2 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 9 || 1200 || 1.5 || 2.5 || 123&lt;br /&gt;
|-&lt;br /&gt;
| T72B3/ TYPE 99 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 7.5 || 1300 || 1.5 || 2.5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| T-62 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 550 || 400mm at 3km || 6.5 || 1300 || 1.5 || 2.5 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Challenger AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 7.5 || 1500 || 1.5 || 2.5 || 100&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Deployable&#039;&#039;&#039; Damage Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ||  || rowspan=&amp;quot;3&amp;quot; | Cost || rowspan=&amp;quot;3&amp;quot; | Max Health || colspan=&amp;quot;10&amp;quot; | Damage Types ||  colspan=&amp;quot;44&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Weapon used&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || colspan=&amp;quot;5&amp;quot; | Direct Hit || colspan=&amp;quot;5&amp;quot; | Indirect Splash Hit ||  colspan=&amp;quot;2&amp;quot; | .50 Calibre || colspan=&amp;quot;2&amp;quot; | 14.5mm || colspan=&amp;quot;2&amp;quot; | 23mm ZU23 || colspan=&amp;quot;2&amp;quot; | BTR  AP ||  colspan=&amp;quot;2&amp;quot; | BRIT AP || colspan=&amp;quot;2&amp;quot; | BFV AP || colspan=&amp;quot;2&amp;quot; | M1A2/T72 AP || colspan=&amp;quot;2&amp;quot; | M203 || colspan=&amp;quot;2&amp;quot; | HEAT || colspan=&amp;quot;2&amp;quot; | SPG-9 || colspan=&amp;quot;2&amp;quot; | TANDEM || colspan=&amp;quot;2&amp;quot; | AT3 / TOW / KORNET || colspan=&amp;quot;2&amp;quot; | Reflex || colspan=&amp;quot;2&amp;quot; | BTR HE || colspan=&amp;quot;2&amp;quot; | BRIT HE || colspan=&amp;quot;2&amp;quot; | BFV HE || colspan=&amp;quot;2&amp;quot; | TANK HEAT || colspan=&amp;quot;2&amp;quot; | T72 Frag || colspan=&amp;quot;2&amp;quot; | MORT || colspan=&amp;quot;2&amp;quot; | IED || colspan=&amp;quot;2&amp;quot; | MINE || colspan=&amp;quot;2&amp;quot; | C4/TNT &lt;br /&gt;
|-&lt;br /&gt;
!  ||  ||  Heat || Expl || Frag || HAT || Kinetic || Heat || Expl || Frag || HAT || Kinetic || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed&lt;br /&gt;
|-&lt;br /&gt;
| Deployable || FOB Radio || free || 300 || 0.05 || 0.5 || 0.1 || 0.1 || 0.01 || 1 || 1 || 1 || 1 || 1 || 1.52 || 198  || 2.2 || 137  || 1.5 || 200  || 3 || 100  || 6 || 50  || 4 || 75  || 80 || 4  || 8.75 || 35  || 54.5 || 6  || 95 || 4  || 160 || 2  || 195.3 || 2  || 157.65 || 2  || 22.5 || 14  || 22.5 || 14  || 22.5 || 14  || 105 || 3  || 50 || 6  || 160 || 2  || 450 || 1  || 400 || 1  || 250 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spawns || HAB US/RU/Rest || 500 || 500 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 625  || 1.1 || 455  || 1.35 || 371  || 1.5 || 334  || 3 || 167  || 2 || 250  || 40 || 13  || 1.75 || 286  || 10.9 || 46  || 19 || 27  || 12.8 || 40  || 15.62 || 33  || 31.53 || 16  || 2.25 || 223  || 2.25 || 223  || 2.25 || 223  || 21 || 24  || 5 || 100  || 28.5 || 18  || 90 || 6  || 80 || 7  || 50 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|  HAB MIL || 100 || 400 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 500  || 1.1 || 364  || 1.35 || 297  || 1.5 || 267  || 3 || 134  || 2 || 200  || 40 || 10  || 1.75 || 229  || 10.9 || 37  || 19 || 22  || 12.8 || 32  || 15.62 || 26  || 31.53 || 13  || 2.25 || 178  || 2.25 || 178  || 2.25 || 178  || 21 || 20  || 5 || 80  || 28.5 || 15  || 90 || 5  || 80 || 5  || 50 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|  HAB INS || 100 || 300 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 1.75 || 172  || 10.9 || 28  || 19 || 16  || 12.8 || 24  || 15.62 || 20  || 31.53 || 10  || 2.25 || 134  || 2.25 || 134  || 2.25 || 134  || 21 || 15  || 5 || 60  || 28.5 || 11  || 90 || 4  || 80 || 4  || 50 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; | Fortifications || Indirect Fire Shelter  || 600 || 450 || 0.001 || 0.001 || 0 || 0.001 || 0.005 || 1 || 1 || 0 || 1 || 0 || 0.8 || 563  || 1.1 || 410  || 1.35 || 334  || 1.5 || 300  || 3 || 150  || 2 || 225  || 40 || 12  || 0.175 || 2’572  || 1.09 || 413  || 1.9 || 237  || 1.6 || 282  || 1.953 || 231  || 3.15 || 143  || 0 ||  || 0 ||  || 0 ||  || 2.1 || 215  || 0 ||  || 0.25 || 1’800  || 0.9 || 500  || 0.8 || 563  || 0.5 || 900 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Block  || 100 || 200 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 250  || 1.1 || 182  || 1.35 || 149  || 1.5 || 134  || 3 || 67  || 2 || 100  || 40 || 5  || 1.75 || 115  || 10.9 || 19  || 19 || 11  || 80 || 3  || 97.65 || 3  || 31.53 || 7  || 2.25 || 89  || 2.25 || 89  || 2.25 || 89  || 21 || 10  || 5 || 40  || 66 || 4  || 225 || 1  || 200 || 1  || 125 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Wall  || 300 || 450 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 563  || 1.1 || 410  || 1.35 || 334  || 1.5 || 300  || 3 || 150  || 2 || 225  || 40 || 12  || 1.75 || 258  || 10.9 || 42  || 19 || 24  || 80 || 6  || 97.65 || 5  || 31.53 || 15  || 2.25 || 200  || 2.25 || 200  || 2.25 || 200  || 21 || 22  || 5 || 90  || 66 || 7  || 225 || 2  || 200 || 3  || 125 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Watchtower || 600 || 800 || 0.01 || 0.25 || 0.01 || 0.01 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 1’000  || 1.1 || 728  || 1.35 || 593  || 1.5 || 534  || 3 || 267  || 2 || 400  || 40 || 20  || 1.75 || 458  || 10.9 || 74  || 19 || 43  || 16 || 50  || 19.53 || 41  || 31.53 || 26  || 2.25 || 356  || 2.25 || 356  || 2.25 || 356  || 21 || 39  || 5 || 160  || 66 || 13  || 225 || 4  || 200 || 4  || 125 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Oil Barrels || 150 || 300 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 5.25 || 58  || 32.7 || 10  || 57 || 6  || 70 || 5  || 58.59 || 6  || 94.59 || 4  || 6.8 || 45  || 6.8 || 45  || 6.8 || 45  || 63 || 5  || 15 || 20  || 73 || 5  || 225 || 2  || 200 || 2  || 125 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Tire Fire || 100 || 300 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 5.25 || 58  || 32.7 || 10  || 57 || 6  || 80 || 4  || 58.59 || 6  || 94.59 || 4  || 6.8 || 45  || 6.8 || 45  || 6.8 || 45  || 63 || 5  || 15 || 20  || 73 || 5  || 225 || 2  || 200 || 2  || 125 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Militia Watchtower || 300 || 400 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 500  || 1.1 || 364  || 1.35 || 297  || 1.5 || 267  || 3 || 134  || 2 || 200  || 40 || 10  || 1.75 || 229  || 10.9 || 37  || 19 || 22  || 80 || 5  || 19.53 || 21  || 31.53 || 13  || 2.25 || 178  || 2.25 || 178  || 2.25 || 178  || 21 || 20  || 15 || 27  || 66 || 7  || 225 || 2  || 200 || 2  || 125 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Log Wall || 150 || 250 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 313  || 1.1 || 228  || 1.35 || 186  || 1.5 || 167  || 3 || 84  || 2 || 125  || 40 || 7  || 5.25 || 48  || 32.7 || 8  || 57 || 5  || 80 || 4  || 58.59 || 5  || 94.59 || 3  || 6.8 || 37  || 6.8 || 37  || 6.8 || 37  || 63 || 4  || 15 || 17  || 73 || 4  || 225 || 2  || 200 || 2  || 125 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Repair Station/ INS || 500/300 || 500 || 0.1 || 0.5 || 0.2 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 8 || 63  || 11 || 46  || 13.5 || 38  || 15 || 34  || 30 || 17  || 20 || 25  || 400 || 2  || 17.5 || 29  || 109 || 5  || 190 || 3  || 320 || 2  || 390.6 || 2  || 315.3 || 2  || 45 || 12  || 45 || 12  || 45 || 12  || 210 || 3  || 100 || 5  || 195 || 3  || 450 || 2  || 400 || 2  || 250 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Sandbag Wall || 40 || 225 || 0.1 || 0.05 || 0.05 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 0.8 || 282  || 11 || 21  || 1.35 || 167  || 1.5 || 150  || 3 || 75  || 2 || 113  || 40 || 6  || 17.5 || 13  || 109 || 3  || 190 || 2  || 320 || 1  || 390.6 || 1  || 315.3 || 1  || 11.25 || 20  || 11.25 || 20  || 11.25 || 20  || 210 || 2  || 25 || 9  || 30 || 8  || 45 || 5  || 40 || 6  || 25 || 9 &lt;br /&gt;
|-&lt;br /&gt;
| Sandbag C Wall || 40 || 250 || 0.1 || 0.05 || 0.05 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 0.8 || 313  || 11 || 23  || 1.35 || 186  || 1.5 || 167  || 3 || 84  || 2 || 125  || 40 || 7  || 17.5 || 15  || 109 || 3  || 190 || 2  || 320 || 1  || 390.6 || 1  || 315.3 || 1  || 11.25 || 23  || 11.25 || 23  || 11.25 || 23  || 210 || 2  || 25 || 10  || 30 || 9  || 45 || 6  || 40 || 7  || 25 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Militia Bunker/Sandbag || 150 || 800 || 0.1 || 0.5 || 0.2 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 8 || 100  || 11 || 73  || 13.5 || 60  || 15 || 54  || 30 || 27  || 20 || 40  || 400 || 2  || 17.5 || 46  || 109 || 8  || 190 || 5  || 320 || 3  || 390.6 || 3  || 315.3 || 3  || 45 || 18  || 45 || 18  || 45 || 18  || 210 || 4  || 100 || 8  || 195 || 5  || 450 || 2  || 400 || 2  || 250 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Crate || 100 || 150 || 1 || 1 || 1 || 1.75 || 0.01 || 0.5 || 1 || 0.05 || 0.5 || 1 || 1.52 || 99  || 2.2 || 69  || 1.9 || 79  || 3 || 50  || 6 || 25  || 4 || 38  || 80 || 2  || 175 || 1  || 1090 || 1  || 1900 || 1  || 2800 || 1  || 3417.75 || 1  || 3153 || 1  || 225 || 1  || 225 || 1  || 225 || 1  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Razor Wire  || 20 || 100 || 0.01 || 0.1 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.76 || 132  || 1.1 || 91  || 0.95 || 106  || 1.5 || 67  || 3 || 34  || 2 || 50  || 40 || 3  || 1.75 || 58  || 10.9 || 10  || 19 || 6  || 80 || 2  || 97.65 || 2  || 31.53 || 4  || 2.25 || 45  || 2.25 || 45  || 2.25 || 45  || 21 || 5  || 5 || 20  || 28.5 || 4  || 90 || 2  || 80 || 2  || 50 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Ladder || 25 || 50 || 0.65 || 1 || 0.4 ||  || 0.2 || 0.65 || 1 || 0.4 ||  || 0.2 || 30.4 || 2  || 44 || 2  || 38 || 2  || 60 || 1  || 120 || 1  || 80 || 1  || 1600 || 1  || 113.75 || 1  || 708.5 || 1  || 1235 || 1  ||  ||  ||  ||  || 2049.45 || 1  || 90 || 1  || 90 || 1  || 90 || 1  || 1365 || 1  || 200 || 1  || 390 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Emplacements  || 50 Calibre Bunker  || 350 || 600 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.76 || 790  || 1.1 || 546  || 0.95 || 632  || 1.5 || 400  || 3 || 200  || 2 || 300  || 40 || 15  || 1.75 || 343  || 10.9 || 56  || 19 || 32  || 140 || 5  || 97.65 || 7  || 31.53 || 20  || 2.25 || 267  || 2.25 || 267  || 2.25 || 267  || 21 || 29  || 5 || 120  || 66 || 10  || 225 || 3  || 200 || 3  || 125 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 50 Calibre Tripod || 200 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| DSHK Tripod || 200 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Meme Cannon (Zu-23) || 250 || 750 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 50  || 22 || 35  || 19 || 40  || 30 || 25  || 60 || 13  || 40 || 19  || 800 || 1  || 175 || 5  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 4  || 225 || 4  || 225 || 4  || 2100 || 1  || 500 || 2  || 600 || 2  || 900 || 1  || 800 || 1  || 500 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Tripod || 300 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Mortar Tube || 250 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Kornet Launcher || 600 || 500 || 1 || 1 || 1 || 1 || 0.1 || 0.5 || 1 || 0.5 || 0.5 ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  || 1800 || 1  || 1800 || 1  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| TOW Launcher || 600 || 500 || 1 || 1 || 1 || 1 || 0.1 || 0.5 || 1 || 0.5 || 0.5 ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  || 1800 || 1  || 1800 || 1  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;FOB Radio&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;small&amp;gt;&amp;lt;=25% for staged means &amp;lt;=250 (of 300) health&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Normal Soldier&#039;&#039;&#039; (with entrenching tool)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 65s digging OR 70x shovel animations&lt;br /&gt;
* Staging Radio: 18x shovel animations [derivation: 70 x 1/4 = 17.5]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Sapper/ Combat Engineer&#039;&#039;&#039;(1.5x with entrenching tool)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 33s digging OR 70x shovel animations&lt;br /&gt;
* Staging Radio: 9x shovel animations [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
* using with C4/TNT: 10s / 6x shovel animations and C4/TNT [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
* or 1 IED without digging&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Environment&#039;&#039;&#039; Penetration Statistics &amp;amp;nbsp;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;When a projectile penetrates it will lose the damage stated in &amp;quot;Damage Absorbed&amp;quot;.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Environment&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Brick || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Carpet || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Deployable || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Cushion || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Afghan Mud Wall || 20 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Cloth/Fabric || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Flesh || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Glass || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Metal || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Metal Target || 1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Default Metal || 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thin Metal || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Plaster || 5 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Plastic || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock/HescoWall || 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sandbag || 12 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tile || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Tire || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Water Container || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wood || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Log || 10 || 120&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Armor 3mm || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Armor 5mm || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Armor 7mm || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Armor 7mm Glass || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Armor 9mm || 9 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Armor 10mm || 10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Armor 15mm || 15 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Armor 20mm || 20 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Armor 30mm || 30 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Armor 35mm || 35 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Armor 40mm || 40 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Specific Vehicles ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FV510 Add_On || 20 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Technical Hull || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Trucks || 2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Front || 500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Side || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Rear || 50 || 150&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_SideSkirt_Front || 100 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_SideSkirt_Rear || 10 || 40&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Top || 90 || 150&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Ammo || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Breech || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Front || 600 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Side || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Ring || 80 || 300&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Lower || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Upper || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Rear || 50 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Side || 80 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Front || 250 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Rear || 50 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Breach || 200 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Roof_Front || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Roof_Rear || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Cheek || 240 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Side || 160 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Front_Lower || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Front_Upper || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Rear || 50 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Side || 80 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Side_Addon || 80 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Tracls || 30 || 100&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Front || 700 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Rear || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Roof_Front || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Roof_Rear || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Side || 250 || 400&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Components&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Ammo_Rack || 6 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Engine || 3 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Engine_Large || 20 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Tracks || 30 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Helo_Engine || 3 || 1000&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;| || style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot;|Max Penetration [mm]|| style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot;|Distance After Penetration [m]&lt;br /&gt;
|-&lt;br /&gt;
| Pistol || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.56 Rifle || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7.62 Rifle || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7.62 Bolt Rifle || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| .50 Calibre || 28 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 23mm API || 35 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 14.5mm || 42 || 20&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm AP || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm AP+ || 95 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bradley AP || 95 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Warrior AP || 105 || 30&lt;br /&gt;
|-&lt;br /&gt;
| CTAS40 AP || 180 || 30&lt;br /&gt;
|-&lt;br /&gt;
| T62 AP Round || 550 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Other Tank AP || 800 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Explosive ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Frag || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm HE || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Bradley HE || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Warrior HE || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| M203 HEDP || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| T72/62 Frag || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| M1A2 HEAT || 400 || 2&lt;br /&gt;
|-&lt;br /&gt;
| T72 HEAT || 500 || 2&lt;br /&gt;
|-&lt;br /&gt;
| T62 HEAT || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rockets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| M72 LAW || 320 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| M3 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4 || 420 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Reflecks || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Konkurs || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| AT-3 || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TANDEM/ TOWS || 900 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| RPG-28 || 1200 || 1.5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Commander&#039;&#039;&#039; Ability Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
! || Factions Available || Cooldown Timer || Enroute Duration || Active Duration || &amp;quot;Weapon&amp;quot; Used || Health if Applicable&lt;br /&gt;
|-&lt;br /&gt;
| UAV || USA/GB/CAN || 10 minutes || 30 seconds || 5 minutes || None || 1000&lt;br /&gt;
|-&lt;br /&gt;
| UAV PCHELA || RU || 10 minutes || 30 seconds || 5 minutes || None || 500&lt;br /&gt;
|-&lt;br /&gt;
| Handheld Drone || INS/MIL || 10 minutes || 10 seconds || 10 minutes || None || 300&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe A10 || USA/GB/CAN || 15 minutes || 15 seconds || 32 seconds || 30mm CAS || 1000&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe SU 25 Rocket || RU || 15 minutes || 15 seconds || 32 seconds || S8 Rocket || 1000&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe SU 25 Bomb || RU || 15 minutes || 15 seconds || 32 seconds || 500lb Bomb || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Mortar || INS/MIL || 20 minutes || 30 seconds || 60 seconds || &amp;quot;Heavy&amp;quot; Mortar || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Barrage || USA/GB/CAN/RU || 30 minutes || 60 seconds || 60 seconds || 155mm Shell || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Creep || USA/GB/CAN/RU || 30 minutes || 60 seconds || 60 seconds || 155mm Shell || N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
! || Damage || Rounds Fired || Splash DMG || Damage Type || Min Radius || Max Radius || Min Damage || Expl Falloff || Armor Penn&lt;br /&gt;
|-&lt;br /&gt;
| 30mm CAS Strafe || 2500 || 50 || 1800 || HAT || 3m || 10m || 30 || 2 || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| S-8 Rocket Stafe || 2500 || 25 || 1800 || HAT || 3m || 12m || 30 || 2 || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| 500lb Bomb Strafe INF || 100 || Who knows || 450 || FRAG || 8m || 45m || 15 || 7 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 500lb Secondary Explosion || 100 ||  || 2000 || EXPLOSIVE || 5m || 18m || 30 || 3.5 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Heavy&amp;quot; Mortar INF || 10 || 80 || 125 || FRAG || 1m || 45m || 15 || 1 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Heavy&amp;quot; Mortar Secondary || 10 || 80 || 300 || EXPLOSIVE || 2m || 15m || 30 || 3.5 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Shell || 100 || 80-84 || 125 || FRAG || 1m || 75m || 1 || 1 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Secondary || 100 || 80-84 || 450 || EXPLOSIVE || 3m || 20m || 30 || 3.5 || 0mm&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Artillery Barrage Timings&#039;&#039;&#039;&lt;br /&gt;
! || Shells Per Barrage || Number of Barrages || Barrage Interval || Radius/ Path Distance&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Radius || 10 || 8 || 8-12 Seconds || 100m-&amp;gt;300m&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Creep || 12 || 7 || 4-8 Seconds || 200m path&lt;br /&gt;
|-&lt;br /&gt;
| Mortar Barrage || 10 || 8 || 8-9 Seconds || 150m&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable toptextcells&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Official Squad Wiki&#039;&#039;&#039; || https://squad.gamepedia.com/Squad_Wiki&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Server Administration&#039;&#039;&#039; || https://squad.fandom.com/wiki/Server_Administration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taktics Planner&#039;&#039;&#039; || https://wottactic.com/squad2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Mortar Calculator&#039;&#039;&#039; || https://squadmortar.xyz/       (https://squadmc.ende.pro)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Lanes&#039;&#039;&#039; || https://squadlanes.com&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map Overview&#039;&#039;&#039; || https://squadmaps.com/&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Templates=&lt;br /&gt;
[[File:SquadPlayerStats.xlsx|thumb]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=File:SquadPlayerStats.xlsx&amp;diff=292</id>
		<title>File:SquadPlayerStats.xlsx</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=File:SquadPlayerStats.xlsx&amp;diff=292"/>
		<updated>2023-06-28T14:37:17Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TryHard Statistic of own gameplay&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=291</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=291"/>
		<updated>2023-04-17T14:38:56Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || &lt;br /&gt;
* All mines appears the same damage.&lt;br /&gt;
* Within range of 5m = fully 800HP damage, then steadily decreasing damage up to 10m (because Splash falloff = 1).&lt;br /&gt;
* Infantry lethal radius: 10m&lt;br /&gt;
* When one mine is triggered, all others within 6m radius despawn.&lt;br /&gt;
* Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives ||&lt;br /&gt;
* Infantry lethal radius: 5m&lt;br /&gt;
* Within range of 2m = fully 500HP damage&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives ||&lt;br /&gt;
* Infantry lethal radius: 16m&lt;br /&gt;
* Within range of 5m = fully 900HP damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= Limited Mine Placements =&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
It is limited to each Player, means if you exchange the Combat role with other teamplayers, all of your mines will stay and the &#039;new&#039; combat can place another 10 mines.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= IED &amp;amp; C4 Damage Graph =&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Mine Damage Graph =&lt;br /&gt;
[[File:Mine-Damage-Graph.jpg|800px|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=290</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=290"/>
		<updated>2023-04-17T14:37:23Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
within range of 5m = fully 800HP damage, then steadily decreasing damage up to 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry lethal radius: 10m&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
&lt;br /&gt;
within range of 2m = fully 500HP damage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
&lt;br /&gt;
within range of 5m = fully 900HP damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= Limited Mine Placements =&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
It is limited to each Player, means if you exchange the Combat role with other teamplayers, all of your mines will stay and the &#039;new&#039; combat can place another 10 mines.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= IED &amp;amp; C4 Damage Graph =&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Mine Damage Graph =&lt;br /&gt;
[[File:Mine-Damage-Graph.jpg|800px|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=289</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=289"/>
		<updated>2023-04-17T14:31:59Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging (each IED gives 900HP)&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry lethal radius: 10m&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= Limited Mine Placements =&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
It is limited to each Player, means if you exchange the Combat role with other teamplayers, all of your mines will stay and the &#039;new&#039; combat can place another 10 mines.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= IED &amp;amp; C4 Damage Graph =&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Mine Damage Graph =&lt;br /&gt;
[[File:Mine-Damage-Graph.jpg|800px|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=288</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=288"/>
		<updated>2023-04-17T14:22:50Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging (each IED gives 900HP)&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry lethal radius: 10m&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within a 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= IED &amp;amp; C4 Damage Graph =&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Mine Damage Graph =&lt;br /&gt;
[[File:Mine-Damage-Graph.jpg|800px|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=287</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=287"/>
		<updated>2023-04-17T14:06:17Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging (each IED gives 900HP)&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry kill zone up to about 10m.&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within a 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= IED &amp;amp; C4 Damage Graph =&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Mine Damage Graph =&lt;br /&gt;
[[File:Mine-Damage-Graph.jpg|800px|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=286</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=286"/>
		<updated>2023-04-17T14:04:03Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging (each IED gives 900HP)&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry kill zone up to about 10m.&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within a 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= Damage Graph =&lt;br /&gt;
== IED &amp;amp; C4 Damage Graph ==&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
== Mine Damage Graph ==&lt;br /&gt;
[[File:Mine-Damage-Graph.jpg|800px|none]]&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=File:Mine-Damage-Graph.jpg&amp;diff=285</id>
		<title>File:Mine-Damage-Graph.jpg</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=File:Mine-Damage-Graph.jpg&amp;diff=285"/>
		<updated>2023-04-17T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mine-Damage-Graph&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=284</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=284"/>
		<updated>2023-04-17T14:03:20Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging (each IED gives 900HP)&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry kill zone up to about 10m.&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within a 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= Damage Graph =&lt;br /&gt;
== IED &amp;amp; C4 Damage Graph ==&lt;br /&gt;
[[File:IED-C4-Damage-Graph.jpg|800px|none]]&lt;br /&gt;
== Mine Damage Graph ==&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=File:IED-C4-Damage-Graph.jpg&amp;diff=283</id>
		<title>File:IED-C4-Damage-Graph.jpg</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=File:IED-C4-Damage-Graph.jpg&amp;diff=283"/>
		<updated>2023-04-17T14:02:34Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IED-C4-Damage-Graph&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=282</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=282"/>
		<updated>2023-04-17T14:01:26Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 6x shovel animations and C4 [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with IED (bleeding) || 1 IED without digging (each IED gives 900HP)&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
&lt;br /&gt;
Infantry kill zone up to about 10m.&lt;br /&gt;
&lt;br /&gt;
When one mine is triggered, all others within a 6m radius despawn.&lt;br /&gt;
&lt;br /&gt;
Each Combat can place max 10 mines on the map. If an 11th is placed, the first will gone.&lt;br /&gt;
|-&lt;br /&gt;
| C4 Explosives || Infantry lethal radius: 5m&lt;br /&gt;
|-&lt;br /&gt;
| IED Explosives || Infantry lethal radius: 16m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion.&lt;br /&gt;
If you drive fast as F* over one mine- lets say by 80km/h- and surviving means because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; ignition delay assumed = 0.4s results in almost 9m travel; standard tire has 300HP =&amp;gt; 250HP mine damage at 9m (tire has 17% or 50HP left).&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is 390HP left at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= 6m Despawn =&lt;br /&gt;
When a mine is triggered, all others within 6m radius despawn. Only mines that are triggered are explode (= if triggered simultaneously, several mines within a radius of 6m also explode)&lt;br /&gt;
This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage =&lt;br /&gt;
The damage also goes thru walls. The environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= Damage Graph =&lt;br /&gt;
== IED &amp;amp; C4 Damage Graph ==&lt;br /&gt;
&lt;br /&gt;
== Mine Damage Graph ==&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=281</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=281"/>
		<updated>2023-04-17T13:02:45Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: White;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 25% (staged) || 9x digging with entrenching tool&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% (bleeding) || 33s digging/ 70x shovel animations&lt;br /&gt;
|-&lt;br /&gt;
| FOB Radio 100% with C4 (bleeding) || 10s digging/ 12x shovel animations and C4&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || All mines appears the same damage.&lt;br /&gt;
800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1).&lt;br /&gt;
Infantry kill zone up to about 9.4m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Lanes&#039;&#039;&#039; || https://squadlanes.com&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map Overview&#039;&#039;&#039; || https://squadmaps.com/&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion, where the mines also become impervious to other explosions.&lt;br /&gt;
This means if a wheeled vehicle by 80km/h drives over one mine and survives because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; Ignition delay assumed = 0.4s results in almost 9m travel; Standard Tire has 300HP =&amp;gt; 160HP mine damage at 9m (tire half life)&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is only 128HP damage at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= Despawn =&lt;br /&gt;
When a mine is triggered, all others within a 6m radius despawn. Only mines that are triggered go up (= if triggered simultaneously, several mines within a radius of 6m also go up)&lt;br /&gt;
&lt;br /&gt;
= C4 / IED Damage=&lt;br /&gt;
The damage also go thru walls. The Environment just absorb damage, e.g. wood has 3mm armor and is absorbing 30 damage.&lt;br /&gt;
&lt;br /&gt;
Second of all the damage of two mines next to each other do not stack if only one of them is triggered by a vehicle. This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
&lt;br /&gt;
The range for this appears to be &amp;gt;6m, measured with an observation marker. You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
That being said two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other. There seems to be a short time before the spine chilling *click* and the actual explosion, where the mines also become impervious to other explosions. This is not confirmed, but is based on my own observations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= Damage Graph =&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=280</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=280"/>
		<updated>2023-04-17T12:35:38Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mines:&lt;br /&gt;
* All mines appears the same damage.&lt;br /&gt;
* A mine gives 800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1)&lt;br /&gt;
* Infantry kill zone up to about 9.4m&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion, where the mines also become impervious to other explosions.&lt;br /&gt;
This means if a wheeled vehicle by 80km/h drives over one mine and survives because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; Ignition delay assumed = 0.4s results in almost 9m travel; Standard Tire has 300HP =&amp;gt; 160HP mine damage at 9m (tire half life)&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is only 128HP damage at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= Despawn =&lt;br /&gt;
When a mine is triggered, all others within a 6m radius despawn. Only mines that are triggered go up (= if triggered simultaneously, several mines within a radius of 6m also go up)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second of all the damage of two mines next to each other do not stack if only one of them is triggered by a vehicle. This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
&lt;br /&gt;
The range for this appears to be &amp;gt;6m, measured with an observation marker. You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
That being said two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other. There seems to be a short time before the spine chilling *click* and the actual explosion, where the mines also become impervious to other explosions. This is not confirmed, but is based on my own observations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= Damage Graph =&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=279</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=279"/>
		<updated>2023-04-17T12:32:29Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Key Numbers =&lt;br /&gt;
&lt;br /&gt;
Mines:&lt;br /&gt;
-All mines appears the same damage.&lt;br /&gt;
-A mine gives 800HP damage from 0-5m, then steadily decreasing to 0 HP damage at 10m (because Splash falloff = 1 at UE4)&lt;br /&gt;
-Infantry kill zone up to about 9.4m&lt;br /&gt;
&lt;br /&gt;
= Activities =&lt;br /&gt;
Overall, the Combat Engineer has different ways of playing. Either he plays in a team which is perfect if e.g. an enemy FOB is known and should be taken out as soon as possible. An experienced player should also be able to do a lot of damage alone by finding and taking out radios in the backline when there is no enemy contact. If there is no vehicle left at main just ask also the Pilot that he can fly you (a good Pilot can easy find enemy FOBs at backline). Sometimes it is also advantageous if the Combat Engineer teams up with the HAT player/ together with a vehicle if the AT player is planning a more static stay on e.g. map narrowing which is known that all vehicles will pass through.&lt;br /&gt;
Anyway- if there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is important to know the maps and how they are structured/ designed.&lt;br /&gt;
For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
= Triggering =&lt;br /&gt;
Since Update V3.2 the mines will only explode when a vehicle drives directly over the mine with its wheels/ tracks.&lt;br /&gt;
If two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other.&lt;br /&gt;
&lt;br /&gt;
There is a short time (about 0.4s) before the spine chilling *click* and the actual explosion, where the mines also become impervious to other explosions.&lt;br /&gt;
This means if a wheeled vehicle by 80km/h drives over one mine and survives because:&lt;br /&gt;
-&amp;gt; 80km/h = 22.2m/s ; Ignition delay assumed = 0.4s results in almost 9m travel; Standard Tire has 300HP =&amp;gt; 160HP mine damage at 9m (tire half life)&lt;br /&gt;
With MATV/ TIGR/ TAPV a mine only gives 640HP damage (0-5m). That means with 80km/h and 0.4s delay there is only 128HP damage at 9m.&lt;br /&gt;
&lt;br /&gt;
The release width for tracked vehicles is about 3x the mine:&lt;br /&gt;
[[File:Mine trigger width.jpg|400px|none]]&lt;br /&gt;
&lt;br /&gt;
= Despawn =&lt;br /&gt;
When a mine is triggered, all others within a 6m radius despawn. Only mines that are triggered go up (= if triggered simultaneously, several mines within a radius of 6m also go up)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second of all the damage of two mines next to each other do not stack if only one of them is triggered by a vehicle. This means that if a mine explodes next to another one, the second mine does not go off and does no damage to the vehicle, it simply disappears and does no damage.&lt;br /&gt;
&lt;br /&gt;
The range for this appears to be &amp;gt;6m, measured with an observation marker. You won&#039;t have an observation mark available when laying mines in the field, so you can use your footsteps as a ruler. 6m is equivalent to 6 audible footsteps at walking speed while standing.&lt;br /&gt;
&lt;br /&gt;
That being said two mines being set off simultaneously will both explode and both deal damage to the vehicle even if they are within 6m of each other. There seems to be a short time before the spine chilling *click* and the actual explosion, where the mines also become impervious to other explosions. This is not confirmed, but is based on my own observations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Searching for Enemy Mines =&lt;br /&gt;
As combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
= Damage Graph =&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=File:Mine_trigger_width.jpg&amp;diff=278</id>
		<title>File:Mine trigger width.jpg</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=File:Mine_trigger_width.jpg&amp;diff=278"/>
		<updated>2023-04-17T12:14:45Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mine trigger width&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=277</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=277"/>
		<updated>2023-04-17T11:41:23Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
= Overview =&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is also important to know the maps and how they are structured/ designed. For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
The mines will now only explode when a vehicle drives directly over the mine with its wheels/tracks&lt;br /&gt;
&lt;br /&gt;
With combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
Another important activity is finding and taking out radios in the backline when there is no enemy contact.&lt;br /&gt;
If there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=276</id>
		<title>Combat Engineer</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Combat_Engineer&amp;diff=276"/>
		<updated>2023-04-17T11:40:24Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Kits|Combat Engineer]]&lt;br /&gt;
The Combat Engineer, also known as the Sapper for the Insurgent and Militia factions, is the squad&#039;s mine-laying, barricade building, bomb-detonating explosives specialist. The Engineer is equipped with magnetically-activated anti-tank mines that can be buried along vehicle approach paths to deter and eliminate enemy armor and transports. The Engineer can also be equipped with timed explosives such as C4 or TNT that will detonate 30 seconds after being placed, which can demolish anything from enemy Radios and FOB emplacements, to a vehicle wreck holding up a convoy, or even enemy vehicles themselves. They can lay barbed wire and sandbags and build structures 50% faster. Sappers can lay IEDs, triggered by cell phone, and decoy rocks. Engineers are most useful when building, defending, and eliminating FOBs. Placing IEDs at commanders drone is also the perfect association.&lt;br /&gt;
&lt;br /&gt;
= Spots =&lt;br /&gt;
Always try to choose the right spots to place mines. Good tactics are at traffic junctions or at known transits. Think about: Since every driver has different tendencies, it is sometimes worthwhile to first look where e.g. a logistics track drives into the Main for resupply, since many drivers often take the same route back.&lt;br /&gt;
&lt;br /&gt;
= Bugged Placement =&lt;br /&gt;
As a combat engineer, it is also important to know the maps and how they are structured/ designed. For example, almost every bridge on either side of the mesh transition has a line where a mine can be bugged without seeing the trigger.&lt;br /&gt;
[[File:Mine brigde bugged.jpg|800px|none]]&lt;br /&gt;
&lt;br /&gt;
The mines will now only explode when a vehicle drives directly over the mine with its wheels/tracks&lt;br /&gt;
&lt;br /&gt;
With combat engineer you can easily see with the sandbag on load whether foreign mines have been bagged or placed.&lt;br /&gt;
&lt;br /&gt;
Another important activity is finding and taking out radios in the backline when there is no enemy contact.&lt;br /&gt;
If there is a vehicle left in the main it is always a good idea to give it to the Combat Engineer and let him doing his thing.&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=File:Mine_brigde_bugged.jpg&amp;diff=275</id>
		<title>File:Mine brigde bugged.jpg</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=File:Mine_brigde_bugged.jpg&amp;diff=275"/>
		<updated>2023-04-17T11:30:00Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mine brigde bugged&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Main_Page&amp;diff=274</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Main_Page&amp;diff=274"/>
		<updated>2023-03-21T23:42:59Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
=Category=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Settings, Kits, Mechanics, Senses &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Settings&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Settings-Advanced&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Kits&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Mechanics&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Senses&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Maps &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Maps&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Vehicles &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Vehicles&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke; width: 280pt;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Noises &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;categorytree mode=&amp;quot;pages&amp;quot;&amp;gt;Noises&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Visuals=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable toptextcells&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Identification &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 1.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 2.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vehicles 3.png|1000px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Infantry&#039;&#039;&#039; Uniform Identification &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | [[File:FactionID.png|1500px|none]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FactionID Aus.png|300px|none]] || [[File:FactionID CAF.png|300px|none]] || [[File:FactionID MEA.png|300px|none]] || [[File:FactionID USMC.png|300px|none]] || [[File:FactionID PLA.png|300px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | &#039;&#039;&#039;Capture Times&#039;&#039;&#039; &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[File:Capture_Times.jpg|800px|none]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Movement Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Basis !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Movement Speed !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Total Time Before Stamina Depletion !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Movement Multipliers !! !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Stamina Penalties&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Health || 100 || style=&amp;quot;width:20px&amp;quot; | || Sprinting || 5.71m/s…4.283m/s || style=&amp;quot;width:20px&amp;quot; |  || Sprinting || 20s || style=&amp;quot;width:20px&amp;quot; |  || Stafe Speed Multiplier || 0.59 || style=&amp;quot;width:20px&amp;quot; |  || Walking Regeneration || -4/s&lt;br /&gt;
|-&lt;br /&gt;
| Soldier Stamina || 100 ||  || Walking || 3.23m/s…2.423m/s ||  || Walking ||  +4 Stamina/s ||  || ADS Multiplier || 0.6 ||  || Per Vault Animation || -9&lt;br /&gt;
|-&lt;br /&gt;
| Default Stamina Regen || 9/s ||  || Walking ADS || 1.91m/s…1.433m/s ||  || Crouching ||  +2 Stamina/s ||  || Lean Standing || 0.7 ||  || Walking ADS Regeneration || -5/s&lt;br /&gt;
|-&lt;br /&gt;
| Default Walking Speed || 3.3m/s ||  || Crouching || 1.8m/s…1.35m/s ||  || Crouch Sprint || 16.66s ||  || Lean Crouching || 0.465 ||  || Sprinting  || -14/s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Tired&amp;quot; Threshold || 50 Stamina ||  || Crouch Sprint || 3.19m/s…2.393m/s ||  || Proning || Stamina Neutral ||  || Walking Backwards || 0.57 ||  || Crouch Walking || -7/s&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Exhausted&amp;quot; Threshold || 5 Stamina ||  || Proning || 0.9m/s…0.675m/s ||  || Prone Sprint || 6.66s ||  ||  ||  ||  || Crouch Sprinting || -15/s&lt;br /&gt;
|-&lt;br /&gt;
| Jump Velocity || 3.1m/s Upward ||  || Prone Sprint || 1.59m/s…1.193m/s ||  || Lean Walking || Stamina Neutral ||  ||  ||  ||  || Prone Movement || -9/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Walking || 2.26m/s…1.695m/s ||  || Lean Crouching || 7s ||  ||  ||  ||  || Prone Sprinting || -24/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Walk ADS || 1.36m/s…1.02m/s ||  ||  ||  ||  ||  ||  ||  || Standing Leaning || -4.5/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  || Lean Crouching || 0.84m/s…0.63m/s ||  ||  ||  ||  ||  ||  ||  || Crouch Leanining || -7/s&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  &#039;&#039;(high…lowest Stamina)&#039;&#039; ||  ||  ||  ||  ||  ||  ||  || On Lean Use || -4&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Standing Regen Multiplier || 0.9&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Crouching Regen Multiplier || 1.2&lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || Prone Regen Multiplier || 1.3&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Rifle Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; |   ||  style=&amp;quot;background-color: Gainsboro;&amp;quot; |  ||  || colspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Damage !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; class=&amp;quot;unsortable&amp;quot; |   || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Firerate ||  || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Chest || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Head || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Inner Limb || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Calf || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Outer Limb ||  || olspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot; | MOA || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot; | Gravity ||  || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Damage Distance Falloff [m] ||  || colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Reload [s] ||  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Mag Size || || style=&amp;quot;background-color: Gainsboro; width:150px;&amp;quot; | MuzzleV [m/s] || style=&amp;quot;background-color: Gainsboro; width:150px;&amp;quot; | 2 Round Kill Max Distance [m]&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | [/minute] || class=&amp;quot;unsortable&amp;quot; | || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Base || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Min || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x3.0 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.625 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.5 || style=&amp;quot;background-color: Gainsboro; width:20px;&amp;quot; | Base x0.42 || class=&amp;quot;unsortable&amp;quot; |  ||  style=&amp;quot;background-color: Gainsboro;&amp;quot; | ca 2,9 cm at 100 m (1 MOA) || style=&amp;quot;background-color: Gainsboro;&amp;quot; | with 1 = 9.81 m/s2 = earth || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | Beginning || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | Ending || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Partial || style=&amp;quot;background-color: Gainsboro;&amp;quot; | Empty || style=&amp;quot;background-color: Gainsboro;&amp;quot;  | Bipod || class=&amp;quot;unsortable&amp;quot; |  || style=&amp;quot;background-color: Gainsboro;&amp;quot; |  || class=&amp;quot;unsortable&amp;quot; | || style=&amp;quot;background-color: Gainsboro;&amp;quot;  | Projectiles trajectory (with 9.81 m/s2) || style=&amp;quot;background-color: Gainsboro;&amp;quot; | (Chest Shot) and bleed&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10 | Rifles 5.56 || M16A4 || style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.3 ||  ||  || 30 ||  || 880 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  M4A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 830 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.3 ||  ||  || 30 ||  || 880 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  M27 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.8 || 5.5 || 3.68 ||  || 30 ||  || 915 || 430&lt;br /&gt;
|-&lt;br /&gt;
|  EF88 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 830 ||  || 62 || 35 ||  ||  ||  ||  ||  || 3 || 2.8 ||  || 345 || 500 ||  || 4.7 || 5.3 ||  ||  || 30 ||  || 970 || &lt;br /&gt;
|-&lt;br /&gt;
|  L85A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 2 || 2.8 ||  || 385 || 500 ||  || 5.2 || 6.8 ||  ||  || 30 ||  || 940 || &lt;br /&gt;
|-&lt;br /&gt;
|  L86A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| ||  ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 1.2 || 2.8 ||  || 402 || 500 ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Type-95 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 2 || 2.8 ||  || 345 || 500 ||  || 4.5 || 5.2 ||  ||  || 30 ||  || 940 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type-95 Carb ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 800 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 2 || 2.8 ||  || 345 || 500 ||  || 4.5 || 4.5 ||  ||  || 30 ||  || 790 || &lt;br /&gt;
|-&lt;br /&gt;
|  AK74 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 60 || 35 || 180.0 || 37.5 || 30.0 || 25.0 ||  || 4 || 2.8 ||  || 311 || 450 ||  || 4.7 || 6.1 ||  ||  || 30 ||  || 880 || 383&lt;br /&gt;
|-&lt;br /&gt;
|  AKS-74u ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 55 || 35 || 165.0 || 34.4 || 27.5 || 23.1 ||  || 5 || 2.8 ||  || 212 || 400 ||  || 4.7 || 6.0 ||  ||  || 30 ||  || 735 || 278&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Rifles 7.62 || SVD ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 94 || 35 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 1.2 || 2.75 ||  || 447 || 800 ||  || 4.5 || 5.3 ||  ||  || 10 ||  || 830 || 728&lt;br /&gt;
|-&lt;br /&gt;
| Type-88 Gross ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 94 || 35 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 1.2 || 2.75 ||  || 447 || 800 ||  || 4.4 || 5.7 ||  ||  || 10 ||  || 830 || 728&lt;br /&gt;
|-&lt;br /&gt;
| M110 / HK417 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 87 || 35 || 261.0 || 54.4 || 43.5 || 36.5 ||  || 1 || 2.75 ||  || 361 || 800 ||  || 5.0 || 5.6 ||  ||  || 20 ||  || 783 || 700&lt;br /&gt;
|-&lt;br /&gt;
|  G3A3/FN FAL ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 84 || 35 || 249.0 || 52.5 || 42.0 || 35.3 ||  || 1.5 || 2.75 ||  || 334 || 600 ||  || 5.0 || 7.1 ||  ||  || 20 ||  || 800 || 535&lt;br /&gt;
|-&lt;br /&gt;
| SKS ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 72 || 35 || 213.0 || 45.0 || 36.0 || 30.6 ||  || 3 || 2.75 ||  || 220 || 400 ||  || 6.1 || 3.9 ||  ||  || 10 ||  || 715 || 335&lt;br /&gt;
|-&lt;br /&gt;
| AKM ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 71 || 35 || 213.0 || 44.4 || 35.5 || 29.8 ||  || 4 || 2.75 ||  || 208 || 350 ||  || 4.7 || 6.1 ||  ||  || 30 ||  || 715 || 290&lt;br /&gt;
|-&lt;br /&gt;
| AMD65 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 69 || 35 || 207.0 || 43.1 || 34.5 || 29.0 ||  || 4 || 2.75 ||  || 195 || 300 ||  || 4.7 || 5.8 ||  ||  || 30 ||  || 715 || 262&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | LMGS 5.56 || M249_Militia ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 12 || 2.8 ||  || 381 || 550 ||  || 11.3 || 12.0 || 7.8 ||  || 200 ||  || 915 || 462&lt;br /&gt;
|-&lt;br /&gt;
| M249_US/AU ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 12 || 2.8 ||  || 334 || 500 ||  || 11.3 || 12.0 || 7.8 ||  || 100 ||  || 915 || 426&lt;br /&gt;
|-&lt;br /&gt;
| Type 95 LMG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 64 || 35 || 192.0 || 40.0 || 32.0 || 26.9 ||  || 2 || 2.8 ||  || 385 || 500 ||  || 6.2 || 7.1 || 5.9 ||  || 75 ||  || 970 || &lt;br /&gt;
|-&lt;br /&gt;
| L110A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 12 || 2.8 ||  || 334 || 500 ||  || 6.2 || 7.1 || 5.9 ||  || 100 ||  || 915 || 426&lt;br /&gt;
|-&lt;br /&gt;
| RPK74  ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 62 || 35 || 186.0 || 38.8 || 31.0 || 26.0 ||  || 6 || 2.8 ||  || 362 || 500 ||  || 4.7 || 6.1 || 3.83 ||  || 45 ||  || 960 || 438&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | LMGS 7.62 || Type-88 MG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3 || 2.75 ||  || 380 || 800 ||  || 8.3 || 11.0 || 9 ||  || 100 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| G3 MG ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 600 ||  || 84 || 35 || 249.0 || 52.5 || 42.0 || 35.3 ||  || 1.5 || 2.75 ||  || 334 || 600 ||  || 5.0 || 7.1 || 3.63 ||  || 50 ||  || 800 || 535&lt;br /&gt;
|-&lt;br /&gt;
| RPK DRUM ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 73 || 35 || 219.0 || 45.6 || 36.5 || 30.7 ||  || 7 || 2.75 ||  || 226 || 400 ||  || 6.1 || 8.0 || 4.6 ||  || 75 ||  || 745 || 345&lt;br /&gt;
|-&lt;br /&gt;
| RPD ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 750 ||  || 71 || 35 || 213.0 || 44.4 || 35.5 || 29.8 ||  || 5 || 2.75 ||  || 208 || 350 ||  || 10.7 || 12.4 || 9.03 ||  || 75 ||  || 715 || 290&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | HMGS 7.62 || PKM/PKP ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 97 || 35 || 291.0 || 60.3 || 48.5 || 40.7 ||  || 5.4 || 2.75 ||  || 474 || 800 ||  || 10.1 || 10.1 || 9.2 ||  || 100 ||  || 825 || 736&lt;br /&gt;
|-&lt;br /&gt;
| L7A2 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3 || 2.75 ||  || 380 || 800 ||  || 10.0 || 11.5 || 8.3 ||  || 75 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| M240B/Maximi ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 700 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 3.12 || 2.75 ||  || 380 || 800 ||  || 10.0 || 11.5 || 8.3 ||  || 75 ||  || 853 || 701&lt;br /&gt;
|-&lt;br /&gt;
| MG3 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 1100 ||  || 86 || 35 || 258.0 || 53.8 || 43.0 || 36.1 ||  || 5 || 2.75 ||  || 380 || 800 ||  || 9.5 || 10.7 || 7.1 ||  || 120 ||  || 820 || 701&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Bolt Rifle 7.62 || Mosin Nugget ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 35 ||  || 120 || 75 || 360.0 || 75.0 || 60.0 || 50.4 ||  || 2 || 2.75 ||  || 200 || 1800 ||  || 6-10.3 || 7.0 ||  ||  || 5 ||  || 865 || &lt;br /&gt;
|-&lt;br /&gt;
| Mosin Badbine ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 35 ||  || 94 || 75 || 282.0 || 58.8 || 47.0 || 39.5 ||  || 2 || 2.75 ||  || 200 || 1800 ||  || 6-10.3 || 7.0 ||  ||  || 5 ||  || 865 || &lt;br /&gt;
|-&lt;br /&gt;
| C14 Guass Rifle ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 18 ||  || 165 || 85 || 495.0 || 103.1 || 82.5 || 69.3 ||  || 1 || 1 ||  || 800 || 1800 ||  || 5.7 || 6.9 || 5.4 ||  || 5 ||  || 823 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | 9MM Weapons || PPSH ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 1000 ||  || 48 || 20 || 141.0 || 30.0 || 24.0 || 20.2 ||  || 4 || 2 ||  || 32 || 125 ||  || 5.8 || 7.1 ||  ||  || 35/71 ||  || 488 || &lt;br /&gt;
|-&lt;br /&gt;
| Skorpion ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 850 ||  || 48 || 20 || 141.0 || 30.0 || 24.0 || 20.2 ||  || 5 || 2 ||  || 32 || 125 ||  || 4.1 || 4.8 ||  ||  || 8 ||  || 320 || &lt;br /&gt;
|-&lt;br /&gt;
| TT-33 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.5 || 3.8 ||  ||  || 15 ||  || 450 || &lt;br /&gt;
|-&lt;br /&gt;
| M9A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 18 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Browning P35 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 5 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 13 ||  || 335 || &lt;br /&gt;
|-&lt;br /&gt;
| MP-443 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.5 || 3.8 ||  ||  || 17 ||  || 450 || &lt;br /&gt;
|-&lt;br /&gt;
| L131A1 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.7 ||  ||  || 17 ||  || 375 || &lt;br /&gt;
|-&lt;br /&gt;
| M-17 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.7 ||  ||  || 8 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Makarov ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.8 || 4.4 ||  ||  || 8 ||  || 315 || &lt;br /&gt;
|-&lt;br /&gt;
| Type 92 ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 41 || 16 || 123.0 || 25.6 || 20.5 || 17.2 ||  || 4 || 2 ||  || 25 || 75 ||  || 3.4 || 3.8 ||  ||  || 15 ||  || 381 || &lt;br /&gt;
|-&lt;br /&gt;
| Browning Hi Pow ||  style=&amp;quot;background-color: WhiteSmoke;&amp;quot;| || 650 ||  || 43 || 8 || 129.0 || 26.9 || 21.5 || 18.1 ||  || 4 || 2 ||  || 25 || 50 ||  || 3.4 || 3.8 ||  ||  || 13 ||  || 350 || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Infantry&#039;&#039;&#039; Explosives Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |  !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | Lethal Radius [m] !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; |  Damage-Sphere [m] !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Gravity !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |Falloff Factor !! style=&amp;quot;background-color: Gainsboro;&amp;quot; |V Gain [add m/s ] !! colspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | MuzzleV [m/s]&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Infantry explosive damage&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro;&amp;quot; | ||style=&amp;quot;background-color: Gainsboro; width:40px;&amp;quot; | &amp;lt;small&amp;gt;Inner&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:40px;&amp;quot; | &amp;lt;small&amp;gt;Outer&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | &amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:80px;&amp;quot; | &amp;lt;small&amp;gt;with 1 = 9.81 m/s2 earth&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; |  || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Overhand&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro; width:60px;&amp;quot; | &amp;lt;small&amp;gt;Underhand&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | Grenades || F1 Grenade || 130 || 8.5 || 6 || 16 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  RGD-5  || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  Type-86 || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|   M67/L109A1 || 115 || 6.5 || 5 || 15 ||  || 1 || 1 ||  || 22 || 11&lt;br /&gt;
|-&lt;br /&gt;
|  40mm M203 || 115 || 3.0 || 1 || 15 || 30 || 1 || 1 ||  || 76 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | Rockets || Type 08 HEAT || 130 || 3.0 || 2 || 7 || 10 || 1.3 || 1 || 62 || 110 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type 98 HE || 200 || 8.5 || 7 || 20 || 7 || 1 || 2 ||  || 220 || &lt;br /&gt;
|-&lt;br /&gt;
|  Type 98 HAT || 200 || 8.0 || 2 || 8 || 7 || 1 || 0 ||  || 310 || &lt;br /&gt;
|-&lt;br /&gt;
|  M3 HEAT || 130 || 3.5 || 2 || 8 || 7 || 1 || 1 || 120 || 110 || &lt;br /&gt;
|-&lt;br /&gt;
|  M3 TANDEM || 200 || 4.0 || 2 || 10 || 7 || 1 || 2 || 150 || 80 || &lt;br /&gt;
|-&lt;br /&gt;
|  GUSTAF HE || 175 || 9.0 || 4 || 16 || 10 || 1 || 1 ||  || 240 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG 7 FRAG || 250 || 10.5 || 2 || 16 || 20/15 || 1 || 1 || 120 || 117 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-7 HEAT || 130 || 3.5 || 2 || 8 || 20/15 || 1 || 1 || 120 || 117 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-7 TAND || 200 || 4.0 || 2 || 10 || 20/15 || 1 || 2 || 36 || 43 || &lt;br /&gt;
|-&lt;br /&gt;
|  LAW/RPG-26 || 115 || 2.4 || 1.5 || 7.5 || 15 || 1 || 1 ||  || 144 || &lt;br /&gt;
|-&lt;br /&gt;
|  AT4  || 115 || 2.4 || 1.5 || 7.5 || 10 || 1 || 1 ||  || 290 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-28 || 200 || 5.0 || 2 || 10 || 20 || 1 || 1.5 ||  || 250 || &lt;br /&gt;
|-&lt;br /&gt;
|  RPG-29 || 200 || 5.0 || 2 || 8 || 10 || 1 || 1 ||  || 280 || &lt;br /&gt;
|-&lt;br /&gt;
|  NLAW || 200 || 5.0 || 2 || 8 || 1 || 0 || 1 ||  || 40 || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7 | Explosives || IED || 900 || 20.0 || 5 || 20 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Anti-Tank Mine || 800 || 10.0 || 5 || 10 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  Timed Explosives || 500 || 5.0 || 2.5 || 5 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  MORTAR || 350 || 6.5 || 0 || 40 ||  || 110m/s || 50 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  EHVY MORTAR || 125 || 10.0 || 1 || 45 ||  || 110m/s || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  155mm Arty || 125 || 16.0 || 1 || 75 ||  ||  || 1 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|  HECK CANNON || 125 || 10.0 || 1 || 50 || 100 || 95m/s || 1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Damage Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!  ||  || colspan=&amp;quot;54&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| WEAPON USED&lt;br /&gt;
|-&lt;br /&gt;
!  || rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Max Health || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 5.56 Bullet || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 7.62 Bullet || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| .50 Calibre || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 14.5mm || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| 23mm ZU23 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BTR  AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BRIT AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BRIT 40 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BFV AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| M1A2/T72 AP || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| M203 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| S-5 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| FRAG || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| HEAT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| SPG-9 || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| TANDEM || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Wire Guided Missiles || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Reflex || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| BTR/BFV/WAR HE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| CTAS 40 HE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| TANK HEAT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| T72 Frag || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| IED || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| MINE || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| C4/TNT || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| MORTAR || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| HECK CANNON&lt;br /&gt;
|-&lt;br /&gt;
!  || hit/shot || hits needed || hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed ||hit/shot || hits needed&lt;br /&gt;
|-&lt;br /&gt;
| Armor Techy || 1000 || 3 || 334 || 3.5-4.8 || 286 || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 || 87.5 || 12 || 125 || 8 ||  ||  || 480 || 3 || 900 || 2 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 18 || 68.75 || 15 || 950 || 2 || 1000 || 1 || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| BMP-1/2 || 1250 ||  ||  ||  ||  || 15.2-16.3 || 83 || 17 || 74 || 19 || 66 || 30 || 42 || 60 || 21 || 49 || 26 || 40 || 32 || 800 || 2 ||  ||  || 75 || 17 ||  ||  || 288 || 5 || 540 || 3 || 875 || 2 || 1125 || 2 || 900 || 2 ||  ||  ||  ||  || 630 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 3 || 250 || 5 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| BRADLEY IFV || 2000 ||  ||  ||  ||  ||  ||  || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 84.3 || 24 ||  ||  || 324 || 7 || 608 || 4 || 1400 || 2 || 1800 || 2 || 1062 || 2 ||  ||  ||  ||  || 641 || 4 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BRDM-2 || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 90 || 9 ||  ||  || 345 || 3 || 648 || 2 || 700 || 2 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 2 ||  ||  || 900 || 1 || 800 || 1 || 500 || 2 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| BTR-80/ 82A || 1000 ||  ||  ||  ||  || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 ||  ||  || 72.5 || 14 ||  ||  || 278 || 4 || 522 || 2 || 700 || 2 || 900 || 2 || 870 || 2 ||  ||  ||  ||  || 551 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Class Action HumV || 650 ||  ||  ||  ||  || 15.2-16.3 || 43 || 17 || 39 || 19 || 35 || 30 || 22 || 60 || 11 || 49 || 14 || 40 || 17 || 800 || 1 || 22 || 30 || 90 || 8 ||  ||  || 345 || 2 || 648 || 2 || 700 || 1 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 1 ||  ||  || 720 || 1 || 640 || 2 || 400 || 2 || 200 || 4 || 360 || 2&lt;br /&gt;
|-&lt;br /&gt;
| FV432 || 2000 ||  ||  ||  ||  || 15.2-16.3 || 132 || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 62.5 || 32 ||  ||  || 240 || 9 || 450 || 5 || 1400 || 2 || 1800 || 2 || 750 || 3 ||  ||  ||  ||  || 475 || 5 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|-&lt;br /&gt;
| FV432 - Ammo Rack all IFVs ||  ||  ||  ||  ||  || 1.2 ||  || 12 || 0 || 24 || 0 || 150 || 0 || 600 || 0 || 431 || 0 || 300 || 0 || 4700 || 0 ||  ||  || 160 || 0 ||  ||  || 1300 || 0 || 2640 || 0 || 2000 || 0 || 2640 || 0 || 4560 || 0 ||  ||  ||  ||  || 2800 || 0 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| LAV 6 || 1750 ||  ||  ||  ||  || 15.2-16.3 || 116 || 17 || 103 || 19 || 93 || 30 || 59 || 60 || 30 || 49 || 36 || 40 || 44 || 800 || 3 ||  ||  || 103.75 || 17 ||  ||  || 398.4 || 5 || 747 || 3 || 1141 || 2 || 1467 || 2 || 1245 || 2 ||  ||  ||  ||  || 788.5 || 3 ||  ||  || 900 || 2 || 800 || 3 || 500 || 4 || 250 || 7 || 450 || 4&lt;br /&gt;
|-&lt;br /&gt;
| LIL&#039; WARRIOR || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 ||  ||  || 84.3 || 9 ||  ||  || 324 || 3 || 608 || 2 || 676.2 || 2 || 869.4 || 1 || 1062 || 1 ||  ||  ||  ||  || 641 || 2 ||  ||  || 900 || 1 || 800 || 1 || 500 || 2 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| LUV-A1 Steak Sauce || 500 || 3 || 167 || 3.5-4.8 || 143 || 15.2-16.3 || 33 || 17 || 30 || 19 || 27 || 30 || 17 || 60 || 9 || 49 || 11 || 40 || 13 || 800 || 1 || 87.5 || 6 || 125 || 4 || 250 || 2 || 480 || 2 || 900 || 1 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 9 || 68.75 || 8 || 950 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| MATV/ TIGR/ TAPV || 750 ||  ||  ||  ||  || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 90 || 9 ||  ||  || 345 || 3 || 648 || 2 || 700 || 2 || 900 || 1 || 1080 || 1 ||  ||  ||  ||  || 684 || 2 ||  ||  || 720 || 2 || 640 || 2 || 400 || 2 || 200 || 4 || 360 || 3&lt;br /&gt;
|-&lt;br /&gt;
| MBT || 3000 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 30 || 100 || 60 || 50 || 49 || 62 || 40 || 75 || 800 || 4 ||  ||  || 96.8 || 31 ||  ||  || 372 || 9 || 698 || 5 || 1400 || 3 || 1800 || 2 || 1162 || 3 ||  ||  ||  ||  || 736 || 5 ||  ||  || 900 || 4 || 800 || 4 || 500 || 6 || 250 || 12 || 450 || 7&lt;br /&gt;
|-&lt;br /&gt;
| MBT - Ammo Rack || 2000 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || 15 || 134 || 60 || 34 || 43.125 || 47 || 30 || 67 || 1170 || 2 ||  ||  || 40 || 50 ||  ||  || 608 || 4 || 1280 || 2 || 2040 || 1 || 2720 || 1 || 2240 || 1 ||  ||  ||  ||  || 1360 || 2 ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Minsk Bike || 300 || 6.6 || 46 || 7.8-10.7 || 39 || 15.2-16.3 || 20 || 17 || 18 || 19 || 16 || 30 || 10 || 60 || 5 || 49 || 7 || 40 || 8 || 800 || 1 || 175 || 2 || 250 || 2 || 250 || 2 || 960 || 1 || 1800 || 1 || 1400 || 1 || 1800 || 1 || 1000 || 1 || 56.25 || 6 || 68.75 || 5 || 2100 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 500 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| MTLB || 1000 ||  ||  ||  ||  || 15.2-16.3 || 66 || 17 || 59 || 19 || 53 || 30 || 34 || 60 || 17 || 49 || 21 || 40 || 25 || 800 || 2 ||  ||  || 72.5 || 14 ||  ||  || 278 || 4 || 522 || 2 || 700 || 2 || 900 || 2 || 870 || 2 ||  ||  ||  ||  || 551 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 2 || 250 || 4 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR || 750 || 1.3 || 577 || 1.4-1.9 || 536 || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 21 || 36 || 87.5 || 9 || 250 || 3 || 366 || 3 || 630 || 2 || 1400 || 1 || 1800 || 1 || 1050 || 1 || 50 || 15 || 50 || 15 || 665 || 2 || 100 || 8 || 900 || 1 || 800 || 1 || 2000 || 1 || 425 || 2 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| STRYKER/ LAV III || 1250 ||  ||  ||  ||  || 15.2-16.3 || 83 || 17 || 74 || 19 || 66 || 30 || 42 || 60 || 21 || 49 || 26 || 40 || 32 || 800 || 2 ||  ||  || 75 || 17 ||  ||  || 288 || 5 || 540 || 3 || 875 || 2 || 1125 || 2 || 900 || 2 ||  ||  ||  ||  || 630 || 2 ||  ||  || 900 || 2 || 800 || 2 || 500 || 3 || 250 || 5 || 450 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Technical || 500 || 3 || 167 || 3.5-4.8 || 143 || 15.2-16.3 || 33 || 17 || 30 || 19 || 27 || 30 || 17 || 60 || 9 || 49 || 11 || 40 || 13 || 800 || 1 || 87.5 || 6 || 125 || 4 || 250 || 2 || 480 || 2 || 900 || 1 || 1400 || 1 || 1800 || 1 || 1800 || 1 || 56.25 || 9 || 68.75 || 8 || 950 || 1 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 600 || 1 || 575 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo || 1000 || 3.2 || 313 || 3.5-4.85 || 286 || 23.5 || 43 || 25.5 || 40 || 64.5 || 16 || 45 || 23 || 90 || 12 || 73.2 || 14 || 60 || 17 || 1200 || 1 || 48 || 21 || 200 || 5 ||  ||  || 768 || 2 || 1440 || 1 || 840 || 2 || 1080 || 1 || 1440 || 1 || 62.5 || 16 || 87.5 || 12 || 1520 || 1 || 250 || 4 || 1350 || 1 || 1200 || 1 || 2000 || 1 || 375 || 3 || 675 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo - Main Engine || 1200 || 17 || 71 || 21-32 || 58 || 73.2 || 17 || 84 || 15 || 96 || 13 || 162 || 8 || 342 || 4 || 274.8 || 5 || 222 || 6 || 4800 || 1 || 30 || 40 || 880 || 2 ||  ||  || 1800 || 1 || 3600 || 1 || 4000 || 1 || 5000 || 1 || 6000 || 1 || 70 || 18 || 70 || 18 || 3600 || 1 || 170 || 8 || 1800 || 1 || 1600 || 1 || 1000 || 2 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Transport Helo - Tail Rotor || 400 || 6.2 || 65 || 7.1-9.4 || 57 || 61 || 7 || 108 || 4 || 108 || 4 || 120 || 4 || 240 || 2 || 196 || 3 || 160 || 3 || 3200 || 1 || 350 || 2 || 730 || 1 ||  ||  || 1920 || 1 || 3600 || 1 || 2800 || 1 || 3600 || 1 || 6000 || 1 || 225 || 2 || 275 || 2 || 4200 || 1 || 500 || 1 || 900 || 1 || 800 || 1 || 500 || 1 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Utility Trucks || 750 || 3 || 250 || 3.5-4.8 || 215 || 15.2-16.3 || 50 || 17 || 45 || 19 || 40 || 30 || 25 || 60 || 13 || 49 || 16 || 40 || 19 || 800 || 1 || 22 || 35 || 92.5 || 9 || 250 || 3 || 355 || 3 || 666 || 2 || 700 || 2 || 900 || 1 || 1100 || 1 || 56.25 || 14 || 68.75 || 11 || 703 || 2 || 1000 || 1 || 900 || 1 || 800 || 1 || 2000 || 1 || 250 || 3 || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| WARRIOR IFV || 2000 ||  ||  ||  ||  || 15.2-16.3 || 132 || 17 || 118 || 19 || 106 || 30 || 67 || 60 || 34 || 49 || 41 || 40 || 50 || 800 || 3 ||  ||  || 84.3 || 24 ||  ||  || 324 || 7 || 608 || 4 || 1400 || 2 || 1800 || 2 || 1062 || 2 ||  ||  ||  ||  || 641 || 4 ||  ||  || 900 || 3 || 800 || 3 || 500 || 4 || 250 || 8 || 450 || 5&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Weapon used assuming direct hits within maximum damage range&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039; Armor Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; |Max Health || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Capacity || rowspan=&amp;quot;3&amp;quot; |Seats || colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Damage Types || style=&amp;quot;text-align:left;&amp;quot;| Vehicle Armor&lt;br /&gt;
|-&lt;br /&gt;
!  Ammo || Construction || colspan=&amp;quot;8&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Direct Hit (first)&amp;lt;br /&amp;gt;Indirect Splash Hit (second) || style=&amp;quot;text-align:left;&amp;quot;| Area = Armor [mm]  (Damage Absorbed)&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || Small Arms || Kinetic || Frag || Basis || Heavy AT || Explosives || Thermite || Ammo Box || &lt;br /&gt;
|-&lt;br /&gt;
| Standard Tire * || Health: 300 ||  ||  ||  || 0.075&amp;lt;br /&amp;gt;1 || 0.4&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Small Vehicle Tire * || Health: 300 ||  ||  ||  || 0.75&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Standard Engine * || Health: 600 ||  ||  ||  || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Helichopter Engine * || Health: 1200 ||  ||  ||  || 0.5&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 2&amp;lt;br /&amp;gt;- || 3&amp;lt;br /&amp;gt;- || 2&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1mm (1000)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Rotor * || Health: 400 ||  ||  ||  || 0.1&amp;lt;br /&amp;gt;1 || 0.4-0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 2&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Doorgun ** ||  ||  ||  ||  || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || &amp;lt;br /&amp;gt; || 10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Standard Track * || Health: 600 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1.25&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| RWS Turret (.50, 7.62) * || Health: 300 ||  ||  ||  || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 10/7mm (100/70)&lt;br /&gt;
|-&lt;br /&gt;
| MBT Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| MBT Barrels ** ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  30mm (120)&lt;br /&gt;
|-&lt;br /&gt;
| Boat || Health: 250 || 300 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || THE BOAT=5mm (50)&amp;lt;br /&amp;gt;RUBBER EDGE=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Boat Logistics || Health: 250 || 700 || 700 || 8 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || THE BOAT=5mm (50)&amp;lt;br /&amp;gt;RUBBER EDGE=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Motorbike || Health: 300 || 150 ||  || 2 || 0.11&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;0.1 || 1&amp;lt;br /&amp;gt;0.1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| Technical Basic || Health: 500  || 300 ||  || 9 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;DSHK SHIELD**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Technical Logistic || Health: 500  || 700 || 700 || 5 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;DSHK SHIELD**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Technical Armmoured || Health: 1000 || 300 ||  || 5 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || NA&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ARMOURED SECTIONS**=9mm (90)&amp;lt;br /&amp;gt;REGULAR BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| LUV-W  || Health: 500  || 300 || 600 || 4 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || NA&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || REGULAR BODY=5mm (50)&amp;lt;br /&amp;gt;GLASS=0mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| LUV-A1 Steak Sauce || Health: 500&amp;lt;br /&amp;gt;Tire Health: 100 || 700 || 700 || 2 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Humvee || Health: 650  || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=15mm (110)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;TURRET ARMOR=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large Transport ||  || 300 ||  || 16-18 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.37&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;LOGI SUPPLY CRATES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large Logistics || Health: 750 || 1500 || 1500 || 10 || 0.05&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;1 || 0.37&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&amp;lt;br /&amp;gt;LOGI SUPPLY CRATES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Trucks Large - Tire || Tire Health: 300 ||  ||  ||  || 0.6&amp;lt;br /&amp;gt;- || 0.75&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 2.5&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || &lt;br /&gt;
|-&lt;br /&gt;
| TAPV || Health: 750 || 300 ||  || 4 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=20mm (150)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;SPARE TIRE**=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| MATV / LPPV / PMV / CSK || Health: 750 || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=15mm (110)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&amp;lt;br /&amp;gt;CSK BODY=7mm (70)&amp;lt;br /&amp;gt;LPPV OPEN-TOP GUNS=10mm (100)&amp;lt;br /&amp;gt;LPPV HATCHES**=15mm (110)&amp;lt;br /&amp;gt;M-ATV OPEN-TOP STRUCTURE**=10mm (100)&amp;lt;br /&amp;gt;PMV FRONT HATCH**=15mm (110)&amp;lt;br /&amp;gt;PMV OPEN-TOP GUNS**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| TIGR || Health: 750 || 300 ||  || 8.9 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 0.8&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=7mm (70)&amp;lt;br /&amp;gt;ARMOURED GLASS=7mm (70)&lt;br /&gt;
|-&lt;br /&gt;
| BRDM - 2 || Health: 750&amp;lt;br /&amp;gt;Turret Health: 300 || 300 ||  || 5 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 0.36&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || Roof and Frontal Thick=9mm (90)&amp;lt;br /&amp;gt;Rest of the Body=5mm (50)&amp;lt;br /&amp;gt;TURRET / SPANNY=9mm/5mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR Logistics (MEA JEEP) || Health: 750 || 700 || 700 || 4 || 0.02&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;1 || 0.35&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| SAFIR Transport (MEA JEEP) || Health: 750 || 300 ||  || 5 || 0.02&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;1 || 0.35&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || ENTIRE BODY=2mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| MTLB || Health: 1000 || 600 ||  || 12-18 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.29&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TOP HULL/ REAR=10mm (100)&amp;lt;br /&amp;gt;UPPER HULL/FRONT/SIDES=9mm (90)&amp;lt;br /&amp;gt;LOWER HULL/FRONT/SIDES/BOTTOM=7mm (70)&amp;lt;br /&amp;gt;TURRET=9mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| T-LAV || Health: 1000 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ROOF/RIGHT FRONT/REAR MIDDLE=10mm (100)&amp;lt;br /&amp;gt;BODY=15mm (110)&amp;lt;br /&amp;gt;TURRET=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| FV107 Warrior Junior || Health: 750&amp;lt;br /&amp;gt;Turret Health: 450 || 600 ||  || 3 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 0.483&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET=15mm (110)&amp;lt;br /&amp;gt;FLAT FRONTAL=35mm (200)&amp;lt;br /&amp;gt;SIDE ARMOR=20mm (150)&amp;lt;br /&amp;gt;REAR AND ROOF/ FRONT=15mm (110)&lt;br /&gt;
|-&lt;br /&gt;
| FV432 || Health: 2000 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.25&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL AND SIDE=35mm (200)&amp;lt;br /&amp;gt;TOP AND REAR =20mm (150)&amp;lt;br /&amp;gt;OPEN-TOP TURRET**=10mm/7mm (100/70)&lt;br /&gt;
|-&lt;br /&gt;
| BTR-80/82A || Health: 1000&amp;lt;br /&amp;gt;14.5 Turret Health: 300&amp;lt;br /&amp;gt;30mm Turret Health: 600 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.29&amp;lt;br /&amp;gt;- || 0.5&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || UPPER SKRRT=10mm (100)&amp;lt;br /&amp;gt;LOWER SKRRT=9mm (90)&amp;lt;br /&amp;gt;TOP AND REAR=7mm (70)&amp;lt;br /&amp;gt;WHEELS=9mm (90)&amp;lt;br /&amp;gt;WATERSHIELD**=7mm (70)&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 APC / IFV (ZSL) || Health: 1250 || 600 ||  || 9 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || ROOF/UNDER=15mm (110)&amp;lt;br /&amp;gt;BODY=20mm (150)&amp;lt;br /&amp;gt;LICENSE P/ FRONT TUR=35mm (200)&amp;lt;br /&amp;gt;SIDE TURRET=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| Stryker / LAV III || Health: 1250 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONT/REAR=15mm (110)&amp;lt;br /&amp;gt;SIDE SKRRT/TOP=20mm (150)&amp;lt;br /&amp;gt;LICENSE PLATE=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| Coyote || Health: 1250 || 300 ||  || 4 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONT TURRET=35mm (200)&amp;lt;br /&amp;gt;SIDE TURRET / BODY FRONT=20mm (150)&amp;lt;br /&amp;gt;ROOF TUR/ SIDE BODY/TURRET RING=15mm (110)&amp;lt;br /&amp;gt;BODY ROOF/REAR=10mm (100)&amp;lt;br /&amp;gt;TURRET GLASS=7mm (70)&amp;lt;br /&amp;gt;SPARE TIRES=1mm (20)&lt;br /&gt;
|-&lt;br /&gt;
| Aslav || Health: 1250 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL LOWER=30mm (200)&amp;lt;br /&amp;gt;FRONT/TOP TURRET, SIDE BODY=20mm (150)&amp;lt;br /&amp;gt;BODY ROOF/REAR, SIDE TURRET=15mm (110)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&lt;br /&gt;
|-&lt;br /&gt;
| LAV 6 || Health: 1750 || 600 ||  || 13 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.415&amp;lt;br /&amp;gt;- || 0.875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || LICENSE PLATE=40mm (250)&amp;lt;br /&amp;gt;BODY FRONT/ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT=35mm (200)&amp;lt;br /&amp;gt;THE REST=30mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-1 || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 300 || 600 ||  || 15 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL UPPER=10mm (100)&amp;lt;br /&amp;gt;SIDE SKRRT =20mm (150)&amp;lt;br /&amp;gt;ROOF=7mm (70)&amp;lt;br /&amp;gt;LIP + REAR=15mm (110)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-2 || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 600&amp;lt;br /&amp;gt;Commander Seat Health: 100 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || FRONTAL LOWER=20mm (150)&amp;lt;br /&amp;gt;TURRET BREECH/CHEEKS/SIDE/REAR/TOP=35/30/20/15/5 (200/200/150/110/50)&amp;lt;br /&amp;gt;WATERSHIELD**=5mm (50)&amp;lt;br /&amp;gt;BMP-2 ATGM=10mm (100)&amp;lt;br /&amp;gt;BMP-2 CUPOLA *=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-2 - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| BMP-3 China  || Health: 1250&amp;lt;br /&amp;gt;Turret Health: 300 || 600 ||  || 11 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3&amp;lt;br /&amp;gt;- || 0.625&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || LOWER FRONT PLATE=40mm (250)&amp;lt;br /&amp;gt;SIDE BODY/ TURRET BODY=30mm (200)&amp;lt;br /&amp;gt;ROOF REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT PLATE=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| BMP-3 China - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| AAVPA71 Transport || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 600 || 600 || 19 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || TURRET FRONT, BODY LOW FRONTAL=35mm (200)&amp;lt;br /&amp;gt;BODY SIDE/FRONT=30mm (200)&amp;lt;br /&amp;gt;ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;ADDON SIDES**=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| AAVPA71 Logistics || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 1500 || 1500 || 19 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || TURRET FRONT, BODY LOW FRONTAL=35mm (200)&amp;lt;br /&amp;gt;BODY SIDE/FRONT=30mm (200)&amp;lt;br /&amp;gt;ROOF/REAR=20mm (150)&amp;lt;br /&amp;gt;ADDON SIDES**=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| IFV WARRIOR || Health: 2000&amp;lt;br /&amp;gt;Turret Health: 600 || 600 ||  || 12 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET SIDE/REAR=35mm (200)&amp;lt;br /&amp;gt;REAR=20mm (150)&amp;lt;br /&amp;gt;TURRET FRONT/TOP=40mm (250)&amp;lt;br /&amp;gt;BODY=35mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| IFV WARRIOR - Ammo Rack CTAS || Ammo Rack Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || UA variant SPACED ARMOUR (FRONT+SIDES) **=20mm (300)&amp;lt;br /&amp;gt;CHAD 40mm Turret=40mm (250)&lt;br /&gt;
|-&lt;br /&gt;
| IFV - BRADLEY || Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health: 200 || 600 ||  || 10 || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3375&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET + BODY SIDE=40mm (250)&amp;lt;br /&amp;gt;BODY FRONT=35mm (200)&amp;lt;br /&amp;gt;BODY TOP/REAR=30mm (200)&amp;lt;br /&amp;gt;COM. OPTICS*=35mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| IFV BRADLEY - Ammo Rack || Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1.6&amp;lt;br /&amp;gt;- || 1.7&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || &lt;br /&gt;
|-&lt;br /&gt;
| MBT M1A2 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=600mm (400)&amp;lt;br /&amp;gt;TURRET BREACH=300mm (300)&amp;lt;br /&amp;gt;TURRET TOP=90mm (150)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET REAR=100mm (200)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;HULL FRONT =500mm (300)&amp;lt;br /&amp;gt;HULL TOP=90mm (150)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;SIDE SKRRT FR=100mm (300)&amp;lt;br /&amp;gt;SIDE SKRRT RE=10mm (40)&amp;lt;br /&amp;gt;OPEN-TOP GUN**=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| MBT T-72B || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS+Cupola): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT =700mm (600)&amp;lt;br /&amp;gt;TURRET FRONT ROOF=200mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=250mm (400)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET REAR ROOF=50mm (600)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;RWS CUPOLA*=200mm (400)&amp;lt;br /&amp;gt;HULL FRONT UP=200mm (400)&amp;lt;br /&amp;gt;HULL FRONT LOW=80mm (400)&amp;lt;br /&amp;gt;HULL SIDE=50mm (400)&amp;lt;br /&amp;gt;SIDE ADD ON=80mm (200)&amp;lt;br /&amp;gt;HULL REAR=80mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| MBT Type 99 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT =600mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET ROOF=90mm (150)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;TURRET RING=80mm (400)&amp;lt;br /&amp;gt;TURRET BARREL**=30mm (120)&amp;lt;br /&amp;gt;HULL FRONT UP=600mm (400)&amp;lt;br /&amp;gt;HULL TOP=90mm (150)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;SIDE ADD ON=80mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;REAR FUEL TANK**=10mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT CHALLENGER || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;Commander Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=600mm (400)&amp;lt;br /&amp;gt;TURRET SIDE=300mm (300)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET TOP=200mm (400)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;HULL FRONT BIT=80mm (400)&amp;lt;br /&amp;gt;HULL FRONT UP=300mm (300)&amp;lt;br /&amp;gt;HULL FRONT LOW=200mm (400)&amp;lt;br /&amp;gt;HULL SIDE=100mm (200)&amp;lt;br /&amp;gt;HULL REAR=50mm (150)&amp;lt;br /&amp;gt;SIDESKIRT=100mm (300)&amp;lt;br /&amp;gt;REAR FUEL TANK**=0mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT LEOPARD || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 3000 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET FRONT=500mm (300)&amp;lt;br /&amp;gt;TURRET SIDE=250mm (400)&amp;lt;br /&amp;gt;TURRET REAR=100mm (400)&amp;lt;br /&amp;gt;TURRET TOP=80mm (200)&amp;lt;br /&amp;gt;TURRET BREECH=300mm (300)&amp;lt;br /&amp;gt;TURRET BARREL**=100mm (300)&amp;lt;br /&amp;gt;OPEN-TOP GUN**=10mm (100)&amp;lt;br /&amp;gt;TURRET CAGE**=10mm (40)&amp;lt;br /&amp;gt;FRONT PLATE=300mm (300)&amp;lt;br /&amp;gt;UPPER FRONT=100mm (200)&amp;lt;br /&amp;gt;UPPER SIDE=100mm (200)&amp;lt;br /&amp;gt;BEHIND TRACKS=50mm (400)&amp;lt;br /&amp;gt;ROOF AND REAR=50mm (150)&amp;lt;br /&amp;gt;TURRET RING=80mm (300)&amp;lt;br /&amp;gt;SIDESKIRT FRONT**=100mm (300)&amp;lt;br /&amp;gt;SIDESKIRT REAR**=10mm (40)&amp;lt;br /&amp;gt;BODY CAGE**=10mm (40)&lt;br /&gt;
|-&lt;br /&gt;
| MBT T-62 || Health: 3000&amp;lt;br /&amp;gt;Turret Health: 2000&amp;lt;br /&amp;gt;MEA Seat Health (RWS Turret): 300 ||  ||  ||  || -&amp;lt;br /&amp;gt;- || 0.1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 0.3875&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;- || 1&amp;lt;br /&amp;gt;1 || 1&amp;lt;br /&amp;gt;- || -&amp;lt;br /&amp;gt;- || TURRET_FRONT=250mm (400)&amp;lt;br /&amp;gt;TURRET_SIDE=200mm (400)&amp;lt;br /&amp;gt;TURRET_ROOF_REAR=50mm (400)&amp;lt;br /&amp;gt;TURRET_ROOF_FRONT=100mm (400)&amp;lt;br /&amp;gt;TURRET_CHEEK=250mm (400)&amp;lt;br /&amp;gt;TURRET_BREACH=200mm (400)&amp;lt;br /&amp;gt;INS/MIL OPEN-TOP DshK **=10mm (100)&amp;lt;br /&amp;gt;HULL_UPPER=100mm (400)&amp;lt;br /&amp;gt;HULL_LOWER=100mm (400)&amp;lt;br /&amp;gt;HULL_SIDE=80mm (200)&amp;lt;br /&amp;gt;REAR=50mm (400)&amp;lt;br /&amp;gt;SIDESKIRTS**=80mm (200)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter UH-60 Grouse || Health: 1000 || 500 || 500 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Under Cockpit=10mm (100)&amp;lt;br /&amp;gt;Under Passenger=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter MI-8 HIP || Health: 1000 || 900 || 600 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Armoured Nose/ Under=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter SA330 || Health: 1000 || 600 || 600 || 12 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Armoured Glass=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter MRH-90 || Health: 1000 || 900 || 600 || 16 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter HUEY || Health: 1000&amp;lt;br /&amp;gt;CO-Pilot Seat Health: 200 || 300 / 200 if CAF || 600 || 13 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly=15mm (110)&amp;lt;br /&amp;gt;Under Cockpit=10mm (100)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&amp;lt;br /&amp;gt;Camera*=10mm (100)&lt;br /&gt;
|-&lt;br /&gt;
| Helicopter Z-18 || Health: 1000 || 900 || 600 || 27 || 0.05&amp;lt;br /&amp;gt;- || 0.15&amp;lt;br /&amp;gt;3 || 0.5&amp;lt;br /&amp;gt;1 || 0.8&amp;lt;br /&amp;gt;- || 0.6&amp;lt;br /&amp;gt;- || 1.5&amp;lt;br /&amp;gt;1 || 10&amp;lt;br /&amp;gt;1 || -&amp;lt;br /&amp;gt;- || Belly/ Lower Cockpit=15mm (110)&amp;lt;br /&amp;gt;Helicopter Body=7mm (70)&amp;lt;br /&amp;gt;Engine/Tail=3mm (30)&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*   damage transferred to a HP pool that is not turret and/or hull. For example commander seat leading to a busted optic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;**   damage is not transferred anywhere. Essentially acting as a sort of external armour.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Anti-Vehicle&#039;&#039;&#039; Weapon Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot;|  || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Type || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Direct Hit || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Splash Indirect Hit || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage-Sphere [m] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Falloff Factor || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Armor Penetration [mm] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Rate of Fire || colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Initial Velocity of projectile [m/s] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Gravity || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Lethal Radius INF [m] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Min damage Infantry&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;||colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Weapon|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;Inner&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;Outer&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;if applicable (RPM)&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt; || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=26 |Rocket based || M72A7 LAW/RPG-26 || BASIC_HEAT || 960 || 100 || 1.5 || 7.5 || 1 || 320/440 ||  || 144 ||  || 15 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M3 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 6.5 || 110 || gains 150m/s over 0.8s || 7 || 1 || 2.9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 7.5 || 117 || gains 150m/s over 0.8s || 20 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 7.5 || 117 || Gains 180m/s over 1.5 s || 15 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 HEAT || BASIC_HEAT || 960 || 200 || 2 || 20 || 1 || 400 ||  || 220 ||  || 7 || 1 || 3.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF HEAT || BASIC_HEAT || 960 || 130 || 2 || 8 || 1 || 400 || 6.5 || 110 || gains 120m/s over 0.8s || 7 || 1 || 2.9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SMAW HEAT || BASIC_HEAT || 960 || 200 || 2 || 8 || 1 || 400 || 8.5 || 220 ||  || 7 || 1 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 HEAT || BASIC_HEAT || 1800 || 100 || 2 || 8 || 1 || 400 || 8.5 || 200 ||  || 10 || 1.2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-28 || HAT || 1400 || 200 || 2 || 10 || 1.5 || 1200 || 7.5 || 250 ||  || 20 || 1.5 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-29 || HAT || 1400 || 200 || 2 || 8 || 1 || 900 || 7.5 || 280 ||  || 10 || 1 || 5.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2A28 (BMP-1 Cannon) || BASIC_HEAT || 1800 || 100 || 2 || 8 || 1 || 400 || 8 || 435 ||  || 3 || 1.2 || 2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4  || BASIC_HEAT || 960 || 115 || 1.5 || 7.5 || 1 || 420 || 10 || 290 ||  || 10 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4 TAND (BRIT) || HAT || 1248 || 115 || 1.5 || 7.5 || 1 || 600 || 10 || 290 ||  || 10 || 1 || 2.4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 TANDEM      || HAT || 1400 || 200 || 2 || 8 || 2 || 900 || 7.5 || 63 || gains 70m/s over 0.8s || 20 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 TANDEM      || HAT || 1400 || 200 || 2 || 8 || 2 || 900 || 7.5 || 63 ||  || 15 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M3 TANDEM || HAT || 1400 || 200 || 2 || 10 || 2 || 900 || 6.5 || 80 ||  || 7 || 1 || 4.1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF TANDEM || HAT || 1400 || 200 || 2 || 8 || 0 || 900 || 6.5 || 80 || gains 150m/s over 0.7s || 7 || 1 || 8 || 0&lt;br /&gt;
|-&lt;br /&gt;
| NLAW || HAT || 1400 || 153 || 2 || 8 || 1 || 900 || 12.5 || 40 || starts dropping at 650m || 1 || 0 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| TOW / Bradley* || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 5 / 9* || 200 || gains 20m/s over 0.1s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| KONKURS || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 8 || 30 || gains 280m/s over 0.9s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| KORNET || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 7 || 150 ||  || 1 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HJ-8 || HAT || 1800 || 153 || 2 || 8 || 1 || 900 || 14 || 150 || gains 160m/s over 0.5s || 1 || 0.2 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| AT-3 (BMP1) || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 5 || 90 ||      40m/s over 0.3s || 1 || 0.3 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| HJ-7  || HAT || 1800 || 153 || 2 || 8 || 1 || 500 || 8.8 || 90 ||      40m/s over 0.3s || 1 || 0.3 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| REFLECKS  || BASIC_HEAT || 3000 || 153 || 2 || 8 || 1 || 500 || 7.5 || 300 || gains 10m/s over 0.04s || 1 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 ATGM || BASIC_HEAT || 3000 || 153 || 2 || 8 || 1 || 500 || 12 ||  ||  || 1.6 || 0.5 || 4.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=30 |Projectile explosive  || 40mm AGL || BASIC_HEAT || 60 || 115 || 1 || 15 || 1 || 12 || 350 || 230 ||  || 35 || 1 || 3.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| M203/SL-40 || BASIC_HEAT || 60 || 115 || 1 || 15 || 1 || 10 || 15 || 76 ||  || 30 || 1 || 3.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 FRAG || FRAG || 10 || 250 || 2 || 16 || 1 || 9 || 7.5 || 117 ||  || 20 || 1 || 10.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7V2 || FRAG || 10 || 250 || 2 || 16 || 1 || 9 || 7.5 || 117 ||  || 15 || 1 || 10.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| GUSTAF HE || FRAG ||  || 175 || 4 || 16 || 1 || 9 || 6.5 || 240 ||  || 10 || 1 || 9 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Hydra Rocket || BASIC_HEAT || 250 || 115 || 5 || 18 || 1 || 130 || 240 || 739 || -100m/s over 2s || 12 || 2 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S5 Rocket UB-32 || BASIC_HEAT || 250 || 115 || 5 || 18 || 1 || 130 || 480 || 300 || -100m/s over 2s || 300 || 2 || 7 || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Frag || FRAGMENTATION || 100 || 200 || 2 || 16 || 1 || 5 || 8.5 || 315 ||  || 3 || 1.2 || 9.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 2A28 Frag || FRAGMENTATION || 100 || 200 || 2 || 16 || 1 || 5 || 7.5 || 290 ||  || 3 || 1.2 || 9.2 || 0&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333/550 || 900 ||  || 4 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 9 || 333 || 970 ||  || 1.69 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 30mm HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333 || 950 ||  || 4 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| ZBD04A ZPT99 HEFrag || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 333 || 970 ||  || 1.69 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| RARDEN HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 90 || 110 ||  || 1.5 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| CTAS 40mm HE || FRAGMENTATION || 100 || 175 || 1 || 2.5 || 2 || 8 || 400 || 1200 ||  || 1.5 || 2 || 4 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Bushmaster 252 HE || FRAGMENTATION || 100 || 125 || 1 || 7.5 || 2 || 8 || 200 || 1000 ||  || 1.5 || 2 || 1.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 100mm Type 04 Cannon || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 12 || 355 ||  || 1.6 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| M1A2 HEAT Round || BASIC_HEAT || 1900 || 200 || 7 || 20 || 2 || 400 || 9 || 1100 ||  || 1.5 || 2 || 10.5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| T72B3 Frag Round || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 7.5 || 1100 ||  || 1.5 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| ZBD04A TB02-100 100mm HEF || FRAGMENTATION || 200 || 300 || 4 || 35 || 5 || 10 || 7.5 || 350 ||  || 1.6 || 2 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| T72B3 HEAT Round || BASIC_HEAT || 1900 || 200 || 3.5 || 16 || 2 || 500 || 7.5 || 1100 ||  || 1.5 || 2 || 6.5 || 35&lt;br /&gt;
|-&lt;br /&gt;
| T-62 HEAT Round || BASIC_HEAT || 1900 || 200 || 3.5 || 16 || 2 || 450 || 6.5 || 1100 ||  || 1.5 || 2 || 9 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Challenger HESH || BASIC_HEAT || 1900 || 200 || 7 || 20 || 2 || 400 || 7.5 || 670 ||  || 1.5 || 2 || 11 || 50&lt;br /&gt;
|-&lt;br /&gt;
| MORTAR ROUND (Anti Vehicle Portion) || EXPLOSIVE || 10 || 250 || 1 || 6 || 3.5 || 0 || 22 || 110 ||  || 50 || 1 || 6.5 || 0&lt;br /&gt;
|-&lt;br /&gt;
| EHVY MORTAR ROUND (Commander Mortar) || EXPLOSIVE || 10 || 300 || 3 || 15 || 3.5 || 0 ||  || 110 ||  ||  || 1 || 9.8 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Heck Cannon || EXPLOSIVE || 100 || 450 || 3 || 10 || 3.5 || 0 || 4 || 95 ||  || 100 || 1 || 10 || 30&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Shell (Coalition Commander) || EXPLOSIVE || 100 || 450 || 3 || 20 || 3.5 || 0 ||  ||  ||  ||  || 1 || 16 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Improvised Ehvy Device || EXPLOSIVE ||  || 900 || 5 || 20 || 1 ||  ||  ||  ||  ||  ||  || 5 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Timed Explosives || EXPLOSIVE ||  || 500 || 2.5 || 5 || 1 ||  ||  ||  ||  ||  ||  || 2 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Tank Mine || EXPLOSIVE ||  || 800 || 5 || 10 || 1 ||  ||  ||  ||  ||  ||  || 5 || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot;|  || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Type || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Direct Hit ||  colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage Lost Over Distance || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Armor Penetration [mm] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro; width:120px;&amp;quot; |Falloff || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Rate of Fire || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Initial Velocity of projectile [m/s] || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |MOA ||colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; | Gravity || colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |Damage/s Kinetic Weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt; || style=&amp;quot;background-color: Gainsboro;&amp;quot; |Weapon || style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;if applicable (RPM)&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;ca 2.9 cm at 100 m (1 MOA)&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;with 1 = 9.81 m/s2 earth&amp;lt;/small&amp;gt;|| style=&amp;quot;background-color: Gainsboro;&amp;quot; |&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=19 |Projectile based || GAU-17 7.62mm || KINETIC || 87 until 380m || 35 at 800m || 16 ||  || 1666 || 853 || 45 ||  || &lt;br /&gt;
|-&lt;br /&gt;
| M2 .50 Cal || KINETIC || 153 until 800m || 70 at 1.85km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 500 || 890 || 1.5 || 1.5 || 127.5&lt;br /&gt;
|-&lt;br /&gt;
| GAU-21 .50Cal || KINETIC || 153 until 800m || 70 at 1.85km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 1000 || 890 || 25 ||  || 255&lt;br /&gt;
|-&lt;br /&gt;
| DsHK .50 Cal || KINETIC || 160 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 600 || 850 || 1.5 || 1.5 || 160&lt;br /&gt;
|-&lt;br /&gt;
| NSV/KORD .50 Cal || KINETIC || 162 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 705 || 860 || 1.5 || 1.5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| Type 89 .50 Cal || KINETIC || 162 until 800m || 70 at 1.8km || 28 || 23mm at 150m&amp;lt;br /&amp;gt;16mm at 400m&amp;lt;br /&amp;gt;6mm at 1.2km&amp;lt;br /&amp;gt;4mm at 2km || 705 || 850 || 1.5 || 1.5 || 189&lt;br /&gt;
|-&lt;br /&gt;
| KPVT 14.5mm || KINETIC || 220 until 1km || 35 at 2km || 42 || 37mm at 200m&amp;lt;br /&amp;gt;32mm at 500m&amp;lt;br /&amp;gt;19mm at 1km&amp;lt;br /&amp;gt;15mm at 2km || 600 || 1004 || 2.3 || 2 || 220&lt;br /&gt;
|-&lt;br /&gt;
| 23mm ZU-23 || KINETIC || 190 until 100m || 80 (Splash) || 35 || 35mm at 200m&amp;lt;br /&amp;gt;27mm at 500m&amp;lt;br /&amp;gt;19mm at 1km&amp;lt;br /&amp;gt;15mm at 2km || 1000 || 980 || 6 || 2 || 250&lt;br /&gt;
|-&lt;br /&gt;
| BTR/BMP2 30mm AP || KINETIC || 300 until 200m || 120 at 2km || 70 || 65mm at 120m&amp;lt;br /&amp;gt;60mm at 200m&amp;lt;br /&amp;gt;46mm at 500m&amp;lt;br /&amp;gt;32.5mm at 911m&amp;lt;br /&amp;gt;24mm at 1.5km&amp;lt;br /&amp;gt;19mm at 2km&amp;lt;br /&amp;gt;15mm at 3km || 333/550 || 1004 || 4 || 2 || 166/275&lt;br /&gt;
|-&lt;br /&gt;
| Type 04 30mm AP || KINETIC || 300 until 200m || 120 at 2km || 70 || 65mm at 120m&amp;lt;br /&amp;gt;60mm at 200m&amp;lt;br /&amp;gt;46mm at 500m&amp;lt;br /&amp;gt;32.5mm at 911m&amp;lt;br /&amp;gt;24mm at 1.5km&amp;lt;br /&amp;gt;19mm at 2km&amp;lt;br /&amp;gt;15mm at 3km|| 333 || 970 || 1.35 || 2 || 166&lt;br /&gt;
|-&lt;br /&gt;
| BTR/BMP 30mm AP++ || KINETIC || 300 until 200m || 120 at 2km || 95 || 90mm at 100m&amp;lt;br /&amp;gt;78mm at 250m&amp;lt;br /&amp;gt;66mm at 500m&amp;lt;br /&amp;gt;55mm at 924m&amp;lt;br /&amp;gt;45mm at 1.5km&amp;lt;br /&amp;gt;38mm at 2km&amp;lt;br /&amp;gt;30mm at 3km|| 333/550 || 1004 || 3 || 2 || 166/275&lt;br /&gt;
|-&lt;br /&gt;
| Type 08 30mm AP+++ || KINETIC || 300 until 200m || 120 at 2km || 105 || 70mm at 1km&amp;lt;br /&amp;gt;40mm at 4km || 333 || 1360 || 2.5 || 2 || 166&lt;br /&gt;
|-&lt;br /&gt;
| RARDEN AP || KINETIC || 600 until 300m || 200 at 3km || 105 || 70mm at 1km&amp;lt;br /&amp;gt;40mm at 4km || 90 || 1300 || 1.5 || 2 || 90&lt;br /&gt;
|-&lt;br /&gt;
| CTAS40 AP || KINETIC || 488 until 200m || 150 at 3km || 180 || 125mm at 1.5km&amp;lt;br /&amp;gt;40mm at 4km || 400 || 1500 || 1.5 || 2 || 325&lt;br /&gt;
|-&lt;br /&gt;
| Bushmaster 252 AP || KINETIC || 400 until 200m || 150 at 3km || 95 || 65mm at 1km&amp;lt;br /&amp;gt;33mm at 3km || 200 || 1385 || 1.5 || 2 || 133&lt;br /&gt;
|-&lt;br /&gt;
| M1A2 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 9 || 1200 || 1.5 || 2.5 || 123&lt;br /&gt;
|-&lt;br /&gt;
| T72B3/ TYPE 99 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 7.5 || 1300 || 1.5 || 2.5 || 100&lt;br /&gt;
|-&lt;br /&gt;
| T-62 AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 550 || 400mm at 3km || 6.5 || 1300 || 1.5 || 2.5 || 89&lt;br /&gt;
|-&lt;br /&gt;
| Challenger AP Round || KINETIC || 8000 until 100m || 1000 at 4km || 800 || 500mm at 3km || 7.5 || 1500 || 1.5 || 2.5 || 100&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Deployable&#039;&#039;&#039; Damage Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! ||  || rowspan=&amp;quot;3&amp;quot; | Cost || rowspan=&amp;quot;3&amp;quot; | Max Health || colspan=&amp;quot;10&amp;quot; | Damage Types ||  colspan=&amp;quot;44&amp;quot; style=&amp;quot;text-align:left;&amp;quot;| Weapon used&lt;br /&gt;
|-&lt;br /&gt;
!  ||  || colspan=&amp;quot;5&amp;quot; | Direct Hit || colspan=&amp;quot;5&amp;quot; | Indirect Splash Hit ||  colspan=&amp;quot;2&amp;quot; | .50 Calibre || colspan=&amp;quot;2&amp;quot; | 14.5mm || colspan=&amp;quot;2&amp;quot; | 23mm ZU23 || colspan=&amp;quot;2&amp;quot; | BTR  AP ||  colspan=&amp;quot;2&amp;quot; | BRIT AP || colspan=&amp;quot;2&amp;quot; | BFV AP || colspan=&amp;quot;2&amp;quot; | M1A2/T72 AP || colspan=&amp;quot;2&amp;quot; | M203 || colspan=&amp;quot;2&amp;quot; | HEAT || colspan=&amp;quot;2&amp;quot; | SPG-9 || colspan=&amp;quot;2&amp;quot; | TANDEM || colspan=&amp;quot;2&amp;quot; | AT3 / TOW / KORNET || colspan=&amp;quot;2&amp;quot; | Reflex || colspan=&amp;quot;2&amp;quot; | BTR HE || colspan=&amp;quot;2&amp;quot; | BRIT HE || colspan=&amp;quot;2&amp;quot; | BFV HE || colspan=&amp;quot;2&amp;quot; | TANK HEAT || colspan=&amp;quot;2&amp;quot; | T72 Frag || colspan=&amp;quot;2&amp;quot; | MORT || colspan=&amp;quot;2&amp;quot; | IED || colspan=&amp;quot;2&amp;quot; | MINE || colspan=&amp;quot;2&amp;quot; | C4/TNT &lt;br /&gt;
|-&lt;br /&gt;
!  ||  ||  Heat || Expl || Frag || HAT || Kinetic || Heat || Expl || Frag || HAT || Kinetic || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed || hit/shot || hits needed&lt;br /&gt;
|-&lt;br /&gt;
| Deployable || FOB Radio || free || 300 || 0.05 || 0.5 || 0.1 || 0.1 || 0.01 || 1 || 1 || 1 || 1 || 1 || 1.52 || 198  || 2.2 || 137  || 1.5 || 200  || 3 || 100  || 6 || 50  || 4 || 75  || 80 || 4  || 8.75 || 35  || 54.5 || 6  || 95 || 4  || 160 || 2  || 195.3 || 2  || 157.65 || 2  || 22.5 || 14  || 22.5 || 14  || 22.5 || 14  || 105 || 3  || 50 || 6  || 160 || 2  || 450 || 1  || 400 || 1  || 250 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Spawns || HAB US/RU/Rest || 500 || 500 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 625  || 1.1 || 455  || 1.35 || 371  || 1.5 || 334  || 3 || 167  || 2 || 250  || 40 || 13  || 1.75 || 286  || 10.9 || 46  || 19 || 27  || 12.8 || 40  || 15.62 || 33  || 31.53 || 16  || 2.25 || 223  || 2.25 || 223  || 2.25 || 223  || 21 || 24  || 5 || 100  || 28.5 || 18  || 90 || 6  || 80 || 7  || 50 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|  HAB MIL || 100 || 400 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 500  || 1.1 || 364  || 1.35 || 297  || 1.5 || 267  || 3 || 134  || 2 || 200  || 40 || 10  || 1.75 || 229  || 10.9 || 37  || 19 || 22  || 12.8 || 32  || 15.62 || 26  || 31.53 || 13  || 2.25 || 178  || 2.25 || 178  || 2.25 || 178  || 21 || 20  || 5 || 80  || 28.5 || 15  || 90 || 5  || 80 || 5  || 50 || 8 &lt;br /&gt;
|-&lt;br /&gt;
|  HAB INS || 100 || 300 || 0.01 || 0.1 || 0.01 || 0.008 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 1.75 || 172  || 10.9 || 28  || 19 || 16  || 12.8 || 24  || 15.62 || 20  || 31.53 || 10  || 2.25 || 134  || 2.25 || 134  || 2.25 || 134  || 21 || 15  || 5 || 60  || 28.5 || 11  || 90 || 4  || 80 || 4  || 50 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; | Fortifications || Indirect Fire Shelter  || 600 || 450 || 0.001 || 0.001 || 0 || 0.001 || 0.005 || 1 || 1 || 0 || 1 || 0 || 0.8 || 563  || 1.1 || 410  || 1.35 || 334  || 1.5 || 300  || 3 || 150  || 2 || 225  || 40 || 12  || 0.175 || 2’572  || 1.09 || 413  || 1.9 || 237  || 1.6 || 282  || 1.953 || 231  || 3.15 || 143  || 0 ||  || 0 ||  || 0 ||  || 2.1 || 215  || 0 ||  || 0.25 || 1’800  || 0.9 || 500  || 0.8 || 563  || 0.5 || 900 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Block  || 100 || 200 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 250  || 1.1 || 182  || 1.35 || 149  || 1.5 || 134  || 3 || 67  || 2 || 100  || 40 || 5  || 1.75 || 115  || 10.9 || 19  || 19 || 11  || 80 || 3  || 97.65 || 3  || 31.53 || 7  || 2.25 || 89  || 2.25 || 89  || 2.25 || 89  || 21 || 10  || 5 || 40  || 66 || 4  || 225 || 1  || 200 || 1  || 125 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Wall  || 300 || 450 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 563  || 1.1 || 410  || 1.35 || 334  || 1.5 || 300  || 3 || 150  || 2 || 225  || 40 || 12  || 1.75 || 258  || 10.9 || 42  || 19 || 24  || 80 || 6  || 97.65 || 5  || 31.53 || 15  || 2.25 || 200  || 2.25 || 200  || 2.25 || 200  || 21 || 22  || 5 || 90  || 66 || 7  || 225 || 2  || 200 || 3  || 125 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Hesco Watchtower || 600 || 800 || 0.01 || 0.25 || 0.01 || 0.01 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 1’000  || 1.1 || 728  || 1.35 || 593  || 1.5 || 534  || 3 || 267  || 2 || 400  || 40 || 20  || 1.75 || 458  || 10.9 || 74  || 19 || 43  || 16 || 50  || 19.53 || 41  || 31.53 || 26  || 2.25 || 356  || 2.25 || 356  || 2.25 || 356  || 21 || 39  || 5 || 160  || 66 || 13  || 225 || 4  || 200 || 4  || 125 || 7 &lt;br /&gt;
|-&lt;br /&gt;
| Oil Barrels || 150 || 300 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 5.25 || 58  || 32.7 || 10  || 57 || 6  || 70 || 5  || 58.59 || 6  || 94.59 || 4  || 6.8 || 45  || 6.8 || 45  || 6.8 || 45  || 63 || 5  || 15 || 20  || 73 || 5  || 225 || 2  || 200 || 2  || 125 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Tire Fire || 100 || 300 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 375  || 1.1 || 273  || 1.35 || 223  || 1.5 || 200  || 3 || 100  || 2 || 150  || 40 || 8  || 5.25 || 58  || 32.7 || 10  || 57 || 6  || 80 || 4  || 58.59 || 6  || 94.59 || 4  || 6.8 || 45  || 6.8 || 45  || 6.8 || 45  || 63 || 5  || 15 || 20  || 73 || 5  || 225 || 2  || 200 || 2  || 125 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Militia Watchtower || 300 || 400 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 500  || 1.1 || 364  || 1.35 || 297  || 1.5 || 267  || 3 || 134  || 2 || 200  || 40 || 10  || 1.75 || 229  || 10.9 || 37  || 19 || 22  || 80 || 5  || 19.53 || 21  || 31.53 || 13  || 2.25 || 178  || 2.25 || 178  || 2.25 || 178  || 21 || 20  || 15 || 27  || 66 || 7  || 225 || 2  || 200 || 2  || 125 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Log Wall || 150 || 250 || 0.03 || 0.25 || 0.03 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.8 || 313  || 1.1 || 228  || 1.35 || 186  || 1.5 || 167  || 3 || 84  || 2 || 125  || 40 || 7  || 5.25 || 48  || 32.7 || 8  || 57 || 5  || 80 || 4  || 58.59 || 5  || 94.59 || 3  || 6.8 || 37  || 6.8 || 37  || 6.8 || 37  || 63 || 4  || 15 || 17  || 73 || 4  || 225 || 2  || 200 || 2  || 125 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Repair Station/ INS || 500/300 || 500 || 0.1 || 0.5 || 0.2 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 8 || 63  || 11 || 46  || 13.5 || 38  || 15 || 34  || 30 || 17  || 20 || 25  || 400 || 2  || 17.5 || 29  || 109 || 5  || 190 || 3  || 320 || 2  || 390.6 || 2  || 315.3 || 2  || 45 || 12  || 45 || 12  || 45 || 12  || 210 || 3  || 100 || 5  || 195 || 3  || 450 || 2  || 400 || 2  || 250 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Sandbag Wall || 40 || 225 || 0.1 || 0.05 || 0.05 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 0.8 || 282  || 11 || 21  || 1.35 || 167  || 1.5 || 150  || 3 || 75  || 2 || 113  || 40 || 6  || 17.5 || 13  || 109 || 3  || 190 || 2  || 320 || 1  || 390.6 || 1  || 315.3 || 1  || 11.25 || 20  || 11.25 || 20  || 11.25 || 20  || 210 || 2  || 25 || 9  || 30 || 8  || 45 || 5  || 40 || 6  || 25 || 9 &lt;br /&gt;
|-&lt;br /&gt;
| Sandbag C Wall || 40 || 250 || 0.1 || 0.05 || 0.05 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 0.8 || 313  || 11 || 23  || 1.35 || 186  || 1.5 || 167  || 3 || 84  || 2 || 125  || 40 || 7  || 17.5 || 15  || 109 || 3  || 190 || 2  || 320 || 1  || 390.6 || 1  || 315.3 || 1  || 11.25 || 23  || 11.25 || 23  || 11.25 || 23  || 210 || 2  || 25 || 10  || 30 || 9  || 45 || 6  || 40 || 7  || 25 || 10 &lt;br /&gt;
|-&lt;br /&gt;
| Militia Bunker/Sandbag || 150 || 800 || 0.1 || 0.5 || 0.2 || 0.2 || 0.05 || 1 || 1 || 1 || 1 || 1 || 8 || 100  || 11 || 73  || 13.5 || 60  || 15 || 54  || 30 || 27  || 20 || 40  || 400 || 2  || 17.5 || 46  || 109 || 8  || 190 || 5  || 320 || 3  || 390.6 || 3  || 315.3 || 3  || 45 || 18  || 45 || 18  || 45 || 18  || 210 || 4  || 100 || 8  || 195 || 5  || 450 || 2  || 400 || 2  || 250 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Ammo Crate || 100 || 150 || 1 || 1 || 1 || 1.75 || 0.01 || 0.5 || 1 || 0.05 || 0.5 || 1 || 1.52 || 99  || 2.2 || 69  || 1.9 || 79  || 3 || 50  || 6 || 25  || 4 || 38  || 80 || 2  || 175 || 1  || 1090 || 1  || 1900 || 1  || 2800 || 1  || 3417.75 || 1  || 3153 || 1  || 225 || 1  || 225 || 1  || 225 || 1  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Razor Wire  || 20 || 100 || 0.01 || 0.1 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.76 || 132  || 1.1 || 91  || 0.95 || 106  || 1.5 || 67  || 3 || 34  || 2 || 50  || 40 || 3  || 1.75 || 58  || 10.9 || 10  || 19 || 6  || 80 || 2  || 97.65 || 2  || 31.53 || 4  || 2.25 || 45  || 2.25 || 45  || 2.25 || 45  || 21 || 5  || 5 || 20  || 28.5 || 4  || 90 || 2  || 80 || 2  || 50 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Ladder || 25 || 50 || 0.65 || 1 || 0.4 ||  || 0.2 || 0.65 || 1 || 0.4 ||  || 0.2 || 30.4 || 2  || 44 || 2  || 38 || 2  || 60 || 1  || 120 || 1  || 80 || 1  || 1600 || 1  || 113.75 || 1  || 708.5 || 1  || 1235 || 1  ||  ||  ||  ||  || 2049.45 || 1  || 90 || 1  || 90 || 1  || 90 || 1  || 1365 || 1  || 200 || 1  || 390 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; | Emplacements  || 50 Calibre Bunker  || 350 || 600 || 0.01 || 0.25 || 0.01 || 0.05 || 0.005 || 1 || 1 || 1 || 1 || 1 || 0.76 || 790  || 1.1 || 546  || 0.95 || 632  || 1.5 || 400  || 3 || 200  || 2 || 300  || 40 || 15  || 1.75 || 343  || 10.9 || 56  || 19 || 32  || 140 || 5  || 97.65 || 7  || 31.53 || 20  || 2.25 || 267  || 2.25 || 267  || 2.25 || 267  || 21 || 29  || 5 || 120  || 66 || 10  || 225 || 3  || 200 || 3  || 125 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 50 Calibre Tripod || 200 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| DSHK Tripod || 200 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Meme Cannon (Zu-23) || 250 || 750 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 50  || 22 || 35  || 19 || 40  || 30 || 25  || 60 || 13  || 40 || 19  || 800 || 1  || 175 || 5  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 4  || 225 || 4  || 225 || 4  || 2100 || 1  || 500 || 2  || 600 || 2  || 900 || 1  || 800 || 1  || 500 || 2 &lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Tripod || 300 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Mortar Tube || 250 || 500 || 1 || 1 || 1 ||  || 0.1 || 0.5 || 1 || 0.5 ||  ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  ||  ||  ||  ||  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| Kornet Launcher || 600 || 500 || 1 || 1 || 1 || 1 || 0.1 || 0.5 || 1 || 0.5 || 0.5 ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  || 1800 || 1  || 1800 || 1  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1 &lt;br /&gt;
|-&lt;br /&gt;
| TOW Launcher || 600 || 500 || 1 || 1 || 1 || 1 || 0.1 || 0.5 || 1 || 0.5 || 0.5 ||  || 15.2 || 33  || 22 || 23  || 19 || 27  || 30 || 17  || 60 || 9  || 40 || 13  || 800 || 1  || 175 || 3  || 1090 || 1  || 1900 || 1  || 1800 || 1  || 1800 || 1  || 3153 || 1  || 225 || 3  || 225 || 3  || 225 || 3  || 2100 || 1  || 500 || 1  || 600 || 1  || 900 || 1  || 800 || 1  || 500 || 1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;FOB Radio&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;small&amp;gt;&amp;lt;=25% for staged means &amp;lt;=250 (of 300) health&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Normal Soldier&#039;&#039;&#039; (with entrenching tool)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 65s digging OR 70x shovel animations&lt;br /&gt;
* Staging Radio: 18x shovel animations [derivation: 70 x 1/4 = 17.5]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Sapper/ Combat Engineer&#039;&#039;&#039;(1.5x with entrenching tool)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* 33s digging OR 70x shovel animations&lt;br /&gt;
* Staging Radio: 9x shovel animations [derivation: 35 x 1/4 = 8.7]&lt;br /&gt;
* using with C4/TNT: 10s / 6x shovel animations and C4/TNT [derivation: 35/(300/50) = 5.83]&lt;br /&gt;
* or 1 IED without digging&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Environment&#039;&#039;&#039; Penetration Statistics &amp;amp;nbsp;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;When a projectile penetrates it will lose the damage stated in &amp;quot;Damage Absorbed&amp;quot;.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Environment&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Brick || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Carpet || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic || 0 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Concrete || 10 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Concrete Deployable || 100 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Cushion || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Afghan Mud Wall || 20 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Cloth/Fabric || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Flesh || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Glass || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Hollow Metal || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Metal Target || 1 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Default Metal || 5 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Thin Metal || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Plaster || 5 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Plastic || 0 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Rubber || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rock/HescoWall || 100 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Sandbag || 12 || 120&lt;br /&gt;
|-&lt;br /&gt;
| Tile || 0 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Tire || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Water Container || 0 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Wood || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Log || 10 || 120&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Vehicle&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Armor 3mm || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Armor 5mm || 5 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Armor 7mm || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Armor 7mm Glass || 7 || 70&lt;br /&gt;
|-&lt;br /&gt;
| Armor 9mm || 9 || 90&lt;br /&gt;
|-&lt;br /&gt;
| Armor 10mm || 10 || 100&lt;br /&gt;
|-&lt;br /&gt;
| Armor 15mm || 15 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Armor 20mm || 20 || 150&lt;br /&gt;
|-&lt;br /&gt;
| Armor 30mm || 30 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Armor 35mm || 35 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Armor 40mm || 40 || 250&lt;br /&gt;
|-&lt;br /&gt;
| Specific Vehicles ||  || &lt;br /&gt;
|-&lt;br /&gt;
| FV510 Add_On || 20 || 300&lt;br /&gt;
|-&lt;br /&gt;
| Technical Hull || 1 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Large Trucks || 2 || 30&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Front || 500 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Side || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Hull_Rear || 50 || 150&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_SideSkirt_Front || 100 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_SideSkirt_Rear || 10 || 40&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Top || 90 || 150&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Ammo || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Breech || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Front || 600 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Side || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| M1A2_Turret_Ring || 80 || 300&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Lower || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Upper || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Rear || 50 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T62_Hull_Side || 80 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Front || 250 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Rear || 50 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Breach || 200 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Roof_Front || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Roof_Rear || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Cheek || 240 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T62_Turret_Side || 160 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Front_Lower || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Front_Upper || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Rear || 50 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Side || 80 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Hull_Side_Addon || 80 || 200&lt;br /&gt;
|-&lt;br /&gt;
| T72_Tracls || 30 || 100&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Front || 700 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Rear || 100 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Roof_Front || 200 || 400&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Roof_Rear || 50 || 600&lt;br /&gt;
|-&lt;br /&gt;
| T72_Turret_Side || 250 || 400&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Components&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;|Physical Material || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Armor [mm] || style=&amp;quot;background-color: Gainsboro;&amp;quot;|Damage Absorbed&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Ammo_Rack || 6 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Engine || 3 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Engine_Large || 20 || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Vehicle_Tracks || 30 || 200&lt;br /&gt;
|-&lt;br /&gt;
| Helo_Engine || 3 || 1000&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color: Gainsboro;&amp;quot;| || style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot;|Max Penetration [mm]|| style=&amp;quot;background-color: Gainsboro; width:100px;&amp;quot;|Distance After Penetration [m]&lt;br /&gt;
|-&lt;br /&gt;
| Pistol || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5.56 Rifle || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7.62 Rifle || 7 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7.62 Bolt Rifle || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| .50 Calibre || 28 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 23mm API || 35 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 14.5mm || 42 || 20&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm AP || 70 || 30&lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm AP+ || 95 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bradley AP || 95 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Warrior AP || 105 || 30&lt;br /&gt;
|-&lt;br /&gt;
| CTAS40 AP || 180 || 30&lt;br /&gt;
|-&lt;br /&gt;
| T62 AP Round || 550 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Other Tank AP || 800 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Explosive ||  || &lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 Frag || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| BTR 30mm HE || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Bradley HE || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Warrior HE || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| M203 HEDP || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| T72/62 Frag || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| M1A2 HEAT || 400 || 2&lt;br /&gt;
|-&lt;br /&gt;
| T72 HEAT || 500 || 2&lt;br /&gt;
|-&lt;br /&gt;
| T62 HEAT || 450 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Rockets ||  || &lt;br /&gt;
|-&lt;br /&gt;
| M72 LAW || 320 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| M3 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| RPG-7 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| SPG-9 HEAT || 400 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| M136 AT4 || 420 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Reflecks || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| Konkurs || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| AT-3 || 500 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| TANDEM/ TOWS || 900 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| RPG-28 || 1200 || 1.5&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Commander&#039;&#039;&#039; Ability Statistics &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
! || Factions Available || Cooldown Timer || Enroute Duration || Active Duration || &amp;quot;Weapon&amp;quot; Used || Health if Applicable&lt;br /&gt;
|-&lt;br /&gt;
| UAV || USA/GB/CAN || 10 minutes || 30 seconds || 5 minutes || None || 1000&lt;br /&gt;
|-&lt;br /&gt;
| UAV PCHELA || RU || 10 minutes || 30 seconds || 5 minutes || None || 500&lt;br /&gt;
|-&lt;br /&gt;
| Handheld Drone || INS/MIL || 10 minutes || 10 seconds || 10 minutes || None || 300&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe A10 || USA/GB/CAN || 15 minutes || 15 seconds || 32 seconds || 30mm CAS || 1000&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe SU 25 Rocket || RU || 15 minutes || 15 seconds || 32 seconds || S8 Rocket || 1000&lt;br /&gt;
|-&lt;br /&gt;
| CAS Strafe SU 25 Bomb || RU || 15 minutes || 15 seconds || 32 seconds || 500lb Bomb || 1000&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Mortar || INS/MIL || 20 minutes || 30 seconds || 60 seconds || &amp;quot;Heavy&amp;quot; Mortar || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Barrage || USA/GB/CAN/RU || 30 minutes || 60 seconds || 60 seconds || 155mm Shell || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Creep || USA/GB/CAN/RU || 30 minutes || 60 seconds || 60 seconds || 155mm Shell || N/A&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
! || Damage || Rounds Fired || Splash DMG || Damage Type || Min Radius || Max Radius || Min Damage || Expl Falloff || Armor Penn&lt;br /&gt;
|-&lt;br /&gt;
| 30mm CAS Strafe || 2500 || 50 || 1800 || HAT || 3m || 10m || 30 || 2 || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| S-8 Rocket Stafe || 2500 || 25 || 1800 || HAT || 3m || 12m || 30 || 2 || 600mm&lt;br /&gt;
|-&lt;br /&gt;
| 500lb Bomb Strafe INF || 100 || Who knows || 450 || FRAG || 8m || 45m || 15 || 7 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 500lb Secondary Explosion || 100 ||  || 2000 || EXPLOSIVE || 5m || 18m || 30 || 3.5 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Heavy&amp;quot; Mortar INF || 10 || 80 || 125 || FRAG || 1m || 45m || 15 || 1 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Heavy&amp;quot; Mortar Secondary || 10 || 80 || 300 || EXPLOSIVE || 2m || 15m || 30 || 3.5 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Shell || 100 || 80-84 || 125 || FRAG || 1m || 75m || 1 || 1 || 0mm&lt;br /&gt;
|-&lt;br /&gt;
| 155mm Artillery Secondary || 100 || 80-84 || 450 || EXPLOSIVE || 3m || 20m || 30 || 3.5 || 0mm&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;| &#039;&#039;&#039;Artillery Barrage Timings&#039;&#039;&#039;&lt;br /&gt;
! || Shells Per Barrage || Number of Barrages || Barrage Interval || Radius/ Path Distance&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Radius || 10 || 8 || 8-12 Seconds || 100m-&amp;gt;300m&lt;br /&gt;
|-&lt;br /&gt;
| Artillery Creep || 12 || 7 || 4-8 Seconds || 200m path&lt;br /&gt;
|-&lt;br /&gt;
| Mortar Barrage || 10 || 8 || 8-9 Seconds || 150m&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable toptextcells&amp;quot; style=&amp;quot;background-color: WhiteSmoke;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Official Squad Wiki&#039;&#039;&#039; || https://squad.gamepedia.com/Squad_Wiki&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Server Administration&#039;&#039;&#039; || https://squad.fandom.com/wiki/Server_Administration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taktics Planner&#039;&#039;&#039; || https://wottactic.com/squad2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Mortar Calculator&#039;&#039;&#039; || https://squadmortar.xyz/       (https://squadmc.ende.pro)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squad Lanes&#039;&#039;&#039; || https://squadlanes.com&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Map Overview&#039;&#039;&#039; || https://squadmaps.com/&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:If&amp;diff=273</id>
		<title>Template:If</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:If&amp;diff=273"/>
		<updated>2023-03-10T16:56:49Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ safesubst:&amp;lt;noinclude/&amp;gt;p{{ safesubst:&amp;lt;noinclude/&amp;gt;#ifeq:{{{1}}}|eq|1|2}}|{{ safesubst:&amp;lt;noinclude/&amp;gt;p{{ safesubst:&amp;lt;noinclude/&amp;gt;#ifeq:{{{2}}}|{{{3}}}|1|2}}|{{{4|}}}|{{{5|}}}}}|{{ safesubst:&amp;lt;noinclude/&amp;gt;p{{ safesubst:&amp;lt;noinclude/&amp;gt;#if{{{1}}}:{{{2}}}|1|2}}|{{{3}}}|{{{4|}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2/base/sandbox&amp;diff=271</id>
		<title>Template:Superimpose2/base/sandbox</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2/base/sandbox&amp;diff=271"/>
		<updated>2023-03-10T16:54:10Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if: {{{x|}}} {{{t|}}}&lt;br /&gt;
|&amp;lt;div style=&amp;quot;position: absolute; left: {{{x|0}}}px; top: {{{y|0}}}px; padding: 0;&amp;quot;&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}{{!}}{{{width}}}{{#ifeq:{{{link}}}|file:||{{!}}link={{{link|}}}}}{{!}}alt={{{alt|}}}{{#if:{{{caption|}}}|{{!}}{{{caption}}}}}]]}}{{#if:{{{t|}}}|&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;background-color: white; color: black; padding: 0 2px; white-space:nowrap;&amp;quot;&amp;gt;{{{t}}}&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2/doc&amp;diff=269</id>
		<title>Template:Superimpose2/doc</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2/doc&amp;diff=269"/>
		<updated>2023-03-10T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Superimpose2&lt;br /&gt;
  | align =&lt;br /&gt;
  | border = &lt;br /&gt;
  | collapse = &lt;br /&gt;
  | base = &lt;br /&gt;
  | base_style =&lt;br /&gt;
  | base_width = px&lt;br /&gt;
  | base_alt = &lt;br /&gt;
  | base_caption = &lt;br /&gt;
  | base_link = &lt;br /&gt;
  | float = &lt;br /&gt;
  | float_width = px&lt;br /&gt;
  | float_alt = &lt;br /&gt;
  | float_caption = &lt;br /&gt;
  | link = &lt;br /&gt;
  | x = &lt;br /&gt;
  | y = &lt;br /&gt;
  | t = &lt;br /&gt;
  | float2 = &lt;br /&gt;
  | float2_width = px&lt;br /&gt;
  | float2_alt = &lt;br /&gt;
  | float2_caption = &lt;br /&gt;
  | link2 = &lt;br /&gt;
  | x2 = &lt;br /&gt;
  | y2 = &lt;br /&gt;
  | t2 = &lt;br /&gt;
  | float3 = &lt;br /&gt;
  | float3_width = px&lt;br /&gt;
  | float3_alt = &lt;br /&gt;
  | float3_caption = &lt;br /&gt;
  | link3 = &lt;br /&gt;
  | x3 = &lt;br /&gt;
  | y3 = &lt;br /&gt;
  | t3 = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameter definitions ===&lt;br /&gt;
* &#039;&#039;&#039;align&#039;&#039;&#039;: Alignment of the base image in the content&lt;br /&gt;
* &#039;&#039;&#039;border&#039;&#039;&#039;: Grey border line around the image rim to distinguish from the pale background if necessary.  Any input will activate the border. Empty entry for no border by default.&lt;br /&gt;
* &#039;&#039;&#039;collapse&#039;&#039;&#039;: enabling the [show/hide] button to toggle the display of overlap layer.&lt;br /&gt;
* &#039;&#039;&#039;base&#039;&#039;&#039;: File name of the base (bottom) image&lt;br /&gt;
* &#039;&#039;&#039;base_style&#039;&#039;&#039;: Additional CSS code&lt;br /&gt;
* &#039;&#039;&#039;base_width&#039;&#039;&#039;: Width to display the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;base_alt&#039;&#039;&#039;: [https://en.wikipedia.org/wiki/Alt_attribute alt attribute] for the base image, text for visually impaired readers; see [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Accessibility/Alternative_text_for_images WP:ALT] for properly written alt text&lt;br /&gt;
* &#039;&#039;&#039;base_caption&#039;&#039;&#039;: Title attribute for the base image, served as the pop-up tooltip message when mouse lays over it.&lt;br /&gt;
** The pop-up message will display the alt text instead of title text in IE7 and older versions. This interpretation is now considered incorrect.&lt;br /&gt;
* &#039;&#039;&#039;base_link&#039;&#039;&#039;: Linking for the base image&lt;br /&gt;
* &#039;&#039;&#039;float&#039;&#039;&#039;: File name of the 1st layer image&lt;br /&gt;
* &#039;&#039;&#039;float_width&#039;&#039;&#039;: Width to display the 1st layer image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;float_alt&#039;&#039;&#039;: alt attribute for the 1st layer image&lt;br /&gt;
* &#039;&#039;&#039;float_caption&#039;&#039;&#039;: Title attribute for the 1st layer image, served as the pop-up tooltip message when mouse lays over it.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;: Distance to offset the 1st layer image from the left edge of the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;y&#039;&#039;&#039;: Distance to offset the 1st layer image from the top edge of the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;t&#039;&#039;&#039;: Text for the 1st layer&lt;br /&gt;
** If the text exceeding the border of the base dimension is undesirable, use another layer specifically for the text only.&lt;br /&gt;
* &#039;&#039;&#039;link&#039;&#039;&#039;: Linking for the 1st layer image&lt;br /&gt;
** When applying the 2nd-50th layer, add the number after all of the words &#039;&#039;float&#039;&#039;, &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039;, &#039;&#039;t&#039;&#039; and &#039;&#039;link&#039;&#039; of floating image-related parameters to indicate their layer order as shown in the example. The image of the greater number will always appears over the smaller number layer.&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2/base&amp;diff=267</id>
		<title>Template:Superimpose2/base</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2/base&amp;diff=267"/>
		<updated>2023-03-10T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if: {{{x|}}} {{{t|}}}&lt;br /&gt;
|&amp;lt;div style=&amp;quot;position: absolute; left: {{{x|0}}}px; top: {{{y|0}}}px; padding: 0;&amp;quot;&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}|{{{width}}}{{#ifeq:{{{link}}}|file:||{{!}}link={{{link|}}}}}|alt={{{alt|}}}|{{{caption|}}}]]}}{{#if:{{{t|}}}|{{{br|&amp;lt;br /&amp;gt;}}}&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{{t}}}&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt; &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Documentation_subpage&amp;diff=265</id>
		<title>Template:Documentation subpage</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Documentation_subpage&amp;diff=265"/>
		<updated>2023-03-10T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#ifeq:{{lc:{{SUBPAGENAME}}}} |{{{override|doc}}}&lt;br /&gt;
     | &amp;lt;!--(this template has been transcluded on a /doc or /{{{override}}} page)--&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
      --&amp;gt;{{#ifeq:{{{doc-notice|show}}} |show&lt;br /&gt;
          | {{Mbox&lt;br /&gt;
             | type = notice&lt;br /&gt;
             | style = margin-bottom:1.0em;&lt;br /&gt;
             | image = [[File:Edit-copy green.svg|40px|alt=|link=]]&lt;br /&gt;
             | text =&lt;br /&gt;
{{strong|This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]]}} for {{terminate sentence|{{{1|[[:{{SUBJECTSPACE}}:{{BASEPAGENAME}}]]}}}}}&amp;lt;br /&amp;gt;It contains usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}. &lt;br /&gt;
            }}&lt;br /&gt;
         }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
      --&amp;gt;{{DEFAULTSORT:{{{defaultsort|{{PAGENAME}}}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
      --&amp;gt;{{#if:{{{inhibit|}}} |&amp;lt;!--(don&#039;t categorize)--&amp;gt;&lt;br /&gt;
          |   &amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
               --&amp;gt;{{#ifexist:{{NAMESPACE}}:{{BASEPAGENAME}}&lt;br /&gt;
                   | [[Category:{{#switch:{{SUBJECTSPACE}} |Template=Template |Module=Module |User=User |#default=Wikipedia}} documentation pages]]&lt;br /&gt;
                   | [[Category:Documentation subpages without corresponding pages]]&lt;br /&gt;
                  }}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
         }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
(completing initial #ifeq: at start of template:)&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
     | &amp;lt;!--(this template has not been transcluded on a /doc or /{{{override}}} page)--&amp;gt;&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Sandbox_other&amp;diff=263</id>
		<title>Template:Sandbox other</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Sandbox_other&amp;diff=263"/>
		<updated>2023-03-10T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{#ifeq:{{#invoke:String|sublength|s={{SUBPAGENAME}}|i=0|len=7}}|sandbox|1}}{{#ifeq:{{SUBPAGENAME}}|doc|1}}{{#invoke:String|match|{{PAGENAME}}|/sandbox/styles.css$|plain=false|nomatch=}}|{{{1|}}}|{{{2|}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Documentation/styles.css&amp;diff=261</id>
		<title>Module:Documentation/styles.css</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Documentation/styles.css&amp;diff=261"/>
		<updated>2023-03-10T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* {{pp|small=yes}} */&lt;br /&gt;
.documentation,&lt;br /&gt;
.documentation-metadata {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #ecfcf4;&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation {&lt;br /&gt;
	margin: 1em 0 0 0;&lt;br /&gt;
	padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation-metadata {&lt;br /&gt;
	margin: 0.2em 0; /* same margin left-right as .documentation */&lt;br /&gt;
    font-style: italic;&lt;br /&gt;
    padding: 0.4em 1em; /* same padding left-right as .documentation */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation-startbox {&lt;br /&gt;
	padding-bottom: 3px;&lt;br /&gt;
	border-bottom: 1px solid #aaa;&lt;br /&gt;
	margin-bottom: 1ex;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation-heading {&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	font-size: 125%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation-clear { /* Don&#039;t want things to stick out where they shouldn&#039;t. */&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.documentation-toolbar {&lt;br /&gt;
	font-style: normal;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Documentation/config&amp;diff=259</id>
		<title>Module:Documentation/config</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Documentation/config&amp;diff=259"/>
		<updated>2023-03-10T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----------------------------------------------------------------------------------------------------&lt;br /&gt;
--&lt;br /&gt;
--                               Configuration for Module:Documentation&lt;br /&gt;
--&lt;br /&gt;
-- Here you can set the values of the parameters and messages used in Module:Documentation to&lt;br /&gt;
-- localise it to your wiki and your language. Unless specified otherwise, values given here&lt;br /&gt;
-- should be string values.&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local cfg = {} -- Do not edit this line.&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Protection template configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;protection-reason-edit&#039;]&lt;br /&gt;
-- The protection reason for edit-protected templates to pass to&lt;br /&gt;
-- [[Module:Protection banner]].&lt;br /&gt;
cfg[&#039;protection-reason-edit&#039;] = &#039;template&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Sandbox notice configuration&lt;br /&gt;
--&lt;br /&gt;
-- On sandbox pages the module can display a template notifying users that the current page is a&lt;br /&gt;
-- sandbox, and the location of test cases pages, etc. The module decides whether the page is a&lt;br /&gt;
-- sandbox or not based on the value of cfg[&#039;sandbox-subpage&#039;]. The following settings configure the&lt;br /&gt;
-- messages that the notices contains.&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;sandbox-notice-image&#039;]&lt;br /&gt;
-- The image displayed in the sandbox notice.&lt;br /&gt;
cfg[&#039;sandbox-notice-image&#039;] = &#039;[[File:Sandbox.svg|50px|alt=|link=]]&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;sandbox-notice-pagetype-template&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-pagetype-module&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-pagetype-other&#039;]&lt;br /&gt;
-- The page type of the sandbox page. The message that is displayed depends on the current subject&lt;br /&gt;
-- namespace. This message is used in either cfg[&#039;sandbox-notice-blurb&#039;] or&lt;br /&gt;
-- cfg[&#039;sandbox-notice-diff-blurb&#039;].&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;sandbox-notice-pagetype-template&#039;] = &#039;[[Wikipedia:Template test cases|template sandbox]] page&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-pagetype-module&#039;] = &#039;[[Wikipedia:Template test cases|module sandbox]] page&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-pagetype-other&#039;] = &#039;sandbox page&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;sandbox-notice-blurb&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-diff-blurb&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-diff-display&#039;]&lt;br /&gt;
-- Either cfg[&#039;sandbox-notice-blurb&#039;] or cfg[&#039;sandbox-notice-diff-blurb&#039;] is the opening sentence&lt;br /&gt;
-- of the sandbox notice. The latter has a diff link, but the former does not. $1 is the page&lt;br /&gt;
-- type, which is either cfg[&#039;sandbox-notice-pagetype-template&#039;],&lt;br /&gt;
-- cfg[&#039;sandbox-notice-pagetype-module&#039;] or cfg[&#039;sandbox-notice-pagetype-other&#039;] depending what&lt;br /&gt;
-- namespace we are in. $2 is a link to the main template page, and $3 is a diff link between&lt;br /&gt;
-- the sandbox and the main template. The display value of the diff link is set by &lt;br /&gt;
-- cfg[&#039;sandbox-notice-compare-link-display&#039;].&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;sandbox-notice-blurb&#039;] = &#039;This is the $1 for $2.&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-diff-blurb&#039;] = &#039;This is the $1 for $2 ($3).&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-compare-link-display&#039;] = &#039;diff&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-blurb&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-link-display&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-run-blurb&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-run-link-display&#039;]&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-blurb&#039;] is a sentence notifying the user that there is a test cases page&lt;br /&gt;
-- corresponding to this sandbox that they can edit. $1 is a link to the test cases page.&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-link-display&#039;] is the display value for that link.&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-run-blurb&#039;] is a sentence notifying the user that there is a test cases page&lt;br /&gt;
-- corresponding to this sandbox that they can edit, along with a link to run it. $1 is a link to the test&lt;br /&gt;
-- cases page, and $2 is a link to the page to run it.&lt;br /&gt;
-- cfg[&#039;sandbox-notice-testcases-run-link-display&#039;] is the display value for the link to run the test&lt;br /&gt;
-- cases.&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;sandbox-notice-testcases-blurb&#039;] = &#039;See also the companion subpage for $1.&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-testcases-link-display&#039;] = &#039;test cases&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-testcases-run-blurb&#039;] = &#039;See also the companion subpage for $1 ($2).&#039;&lt;br /&gt;
cfg[&#039;sandbox-notice-testcases-run-link-display&#039;] = &#039;run&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;sandbox-category&#039;]&lt;br /&gt;
-- A category to add to all template sandboxes.&lt;br /&gt;
cfg[&#039;sandbox-category&#039;] = &#039;Template sandboxes&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Start box configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;documentation-icon-wikitext&#039;]&lt;br /&gt;
-- The wikitext for the icon shown at the top of the template.&lt;br /&gt;
cfg[&#039;documentation-icon-wikitext&#039;] = &#039;[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;template-namespace-heading&#039;]&lt;br /&gt;
-- The heading shown in the template namespace.&lt;br /&gt;
cfg[&#039;template-namespace-heading&#039;] = &#039;Template documentation&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;module-namespace-heading&#039;]&lt;br /&gt;
-- The heading shown in the module namespace.&lt;br /&gt;
cfg[&#039;module-namespace-heading&#039;] = &#039;Module documentation&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;file-namespace-heading&#039;]&lt;br /&gt;
-- The heading shown in the file namespace.&lt;br /&gt;
cfg[&#039;file-namespace-heading&#039;] = &#039;Summary&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;other-namespaces-heading&#039;]&lt;br /&gt;
-- The heading shown in other namespaces.&lt;br /&gt;
cfg[&#039;other-namespaces-heading&#039;] = &#039;Documentation&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;view-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;view&amp;quot; links.&lt;br /&gt;
cfg[&#039;view-link-display&#039;] = &#039;view&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;edit-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;edit&amp;quot; links.&lt;br /&gt;
cfg[&#039;edit-link-display&#039;] = &#039;edit&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;history-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;history&amp;quot; links.&lt;br /&gt;
cfg[&#039;history-link-display&#039;] = &#039;history&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;purge-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;purge&amp;quot; links.&lt;br /&gt;
cfg[&#039;purge-link-display&#039;] = &#039;purge&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;create-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;create&amp;quot; links.&lt;br /&gt;
cfg[&#039;create-link-display&#039;] = &#039;create&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Link box (end box) configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;transcluded-from-blurb&#039;]&lt;br /&gt;
-- Notice displayed when the docs are transcluded from another page. $1 is a wikilink to that page.&lt;br /&gt;
cfg[&#039;transcluded-from-blurb&#039;] = &#039;The above [[Wikipedia:Template documentation|documentation]] is [[Help:Transclusion|transcluded]] from $1.&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;create-module-doc-blurb&#039;]&lt;br /&gt;
-- Notice displayed in the module namespace when the documentation subpage does not exist.&lt;br /&gt;
-- $1 is a link to create the documentation page with the preload cfg[&#039;module-preload&#039;] and the&lt;br /&gt;
-- display cfg[&#039;create-link-display&#039;].&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;create-module-doc-blurb&#039;] = &#039;You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Experiment blurb configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;experiment-blurb-template&#039;]&lt;br /&gt;
-- cfg[&#039;experiment-blurb-module&#039;]&lt;br /&gt;
-- The experiment blurb is the text inviting editors to experiment in sandbox and test cases pages.&lt;br /&gt;
-- It is only shown in the template and module namespaces. With the default English settings, it&lt;br /&gt;
-- might look like this:&lt;br /&gt;
--&lt;br /&gt;
-- Editors can experiment in this template&#039;s sandbox (edit | diff) and testcases (edit) pages.&lt;br /&gt;
--&lt;br /&gt;
-- In this example, &amp;quot;sandbox&amp;quot;, &amp;quot;edit&amp;quot;, &amp;quot;diff&amp;quot;, &amp;quot;testcases&amp;quot;, and &amp;quot;edit&amp;quot; would all be links.&lt;br /&gt;
--&lt;br /&gt;
-- There are two versions, cfg[&#039;experiment-blurb-template&#039;] and cfg[&#039;experiment-blurb-module&#039;], depending&lt;br /&gt;
-- on what namespace we are in.&lt;br /&gt;
-- &lt;br /&gt;
-- Parameters:&lt;br /&gt;
--&lt;br /&gt;
-- $1 is a link to the sandbox page. If the sandbox exists, it is in the following format:&lt;br /&gt;
--&lt;br /&gt;
--     cfg[&#039;sandbox-link-display&#039;] (cfg[&#039;sandbox-edit-link-display&#039;] | cfg[&#039;compare-link-display&#039;])&lt;br /&gt;
-- &lt;br /&gt;
-- If the sandbox doesn&#039;t exist, it is in the format:&lt;br /&gt;
--&lt;br /&gt;
--     cfg[&#039;sandbox-link-display&#039;] (cfg[&#039;sandbox-create-link-display&#039;] | cfg[&#039;mirror-link-display&#039;])&lt;br /&gt;
-- &lt;br /&gt;
-- The link for cfg[&#039;sandbox-create-link-display&#039;] link preloads the page with cfg[&#039;template-sandbox-preload&#039;]&lt;br /&gt;
-- or cfg[&#039;module-sandbox-preload&#039;], depending on the current namespace. The link for cfg[&#039;mirror-link-display&#039;]&lt;br /&gt;
-- loads a default edit summary of cfg[&#039;mirror-edit-summary&#039;].&lt;br /&gt;
--&lt;br /&gt;
-- $2 is a link to the test cases page. If the test cases page exists, it is in the following format:&lt;br /&gt;
--&lt;br /&gt;
--     cfg[&#039;testcases-link-display&#039;] (cfg[&#039;testcases-edit-link-display&#039;] | cfg[&#039;testcases-run-link-display&#039;])&lt;br /&gt;
--&lt;br /&gt;
-- If the test cases page doesn&#039;t exist, it is in the format:&lt;br /&gt;
-- &lt;br /&gt;
--     cfg[&#039;testcases-link-display&#039;] (cfg[&#039;testcases-create-link-display&#039;])&lt;br /&gt;
--&lt;br /&gt;
-- If the test cases page doesn&#039;t exist, the link for cfg[&#039;testcases-create-link-display&#039;] preloads the&lt;br /&gt;
-- page with cfg[&#039;template-testcases-preload&#039;] or cfg[&#039;module-testcases-preload&#039;], depending on the current&lt;br /&gt;
-- namespace.&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;experiment-blurb-template&#039;] = &amp;quot;Editors can experiment in this template&#039;s $1 and $2 pages.&amp;quot;&lt;br /&gt;
cfg[&#039;experiment-blurb-module&#039;] = &amp;quot;Editors can experiment in this module&#039;s $1 and $2 pages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Sandbox link configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;sandbox-subpage&#039;]&lt;br /&gt;
-- The name of the template subpage typically used for sandboxes.&lt;br /&gt;
cfg[&#039;sandbox-subpage&#039;] = &#039;sandbox&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;template-sandbox-preload&#039;]&lt;br /&gt;
-- Preload file for template sandbox pages.&lt;br /&gt;
cfg[&#039;template-sandbox-preload&#039;] = &#039;Template:Documentation/preload-sandbox&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;module-sandbox-preload&#039;]&lt;br /&gt;
-- Preload file for Lua module sandbox pages.&lt;br /&gt;
cfg[&#039;module-sandbox-preload&#039;] = &#039;Template:Documentation/preload-module-sandbox&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;sandbox-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;sandbox&amp;quot; links.&lt;br /&gt;
cfg[&#039;sandbox-link-display&#039;] = &#039;sandbox&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;sandbox-edit-link-display&#039;]&lt;br /&gt;
-- The text to display for sandbox &amp;quot;edit&amp;quot; links.&lt;br /&gt;
cfg[&#039;sandbox-edit-link-display&#039;] = &#039;edit&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;sandbox-create-link-display&#039;]&lt;br /&gt;
-- The text to display for sandbox &amp;quot;create&amp;quot; links.&lt;br /&gt;
cfg[&#039;sandbox-create-link-display&#039;] = &#039;create&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;compare-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;compare&amp;quot; links.&lt;br /&gt;
cfg[&#039;compare-link-display&#039;] = &#039;diff&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;mirror-edit-summary&#039;]&lt;br /&gt;
-- The default edit summary to use when a user clicks the &amp;quot;mirror&amp;quot; link. $1 is a wikilink to the&lt;br /&gt;
-- template page.&lt;br /&gt;
cfg[&#039;mirror-edit-summary&#039;] = &#039;Create sandbox version of $1&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;mirror-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;mirror&amp;quot; links.&lt;br /&gt;
cfg[&#039;mirror-link-display&#039;] = &#039;mirror&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;mirror-link-preload&#039;]&lt;br /&gt;
-- The page to preload when a user clicks the &amp;quot;mirror&amp;quot; link.&lt;br /&gt;
cfg[&#039;mirror-link-preload&#039;] = &#039;Template:Documentation/mirror&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Test cases link configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;testcases-subpage&#039;]&lt;br /&gt;
-- The name of the template subpage typically used for test cases.&lt;br /&gt;
cfg[&#039;testcases-subpage&#039;] = &#039;testcases&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;template-testcases-preload&#039;]&lt;br /&gt;
-- Preload file for template test cases pages.&lt;br /&gt;
cfg[&#039;template-testcases-preload&#039;] = &#039;Template:Documentation/preload-testcases&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;module-testcases-preload&#039;]&lt;br /&gt;
-- Preload file for Lua module test cases pages.&lt;br /&gt;
cfg[&#039;module-testcases-preload&#039;] = &#039;Template:Documentation/preload-module-testcases&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;testcases-link-display&#039;]&lt;br /&gt;
-- The text to display for &amp;quot;testcases&amp;quot; links.&lt;br /&gt;
cfg[&#039;testcases-link-display&#039;] = &#039;testcases&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;testcases-edit-link-display&#039;]&lt;br /&gt;
-- The text to display for test cases &amp;quot;edit&amp;quot; links.&lt;br /&gt;
cfg[&#039;testcases-edit-link-display&#039;] = &#039;edit&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;testcases-run-link-display&#039;]&lt;br /&gt;
-- The text to display for test cases &amp;quot;run&amp;quot; links.&lt;br /&gt;
cfg[&#039;testcases-run-link-display&#039;] = &#039;run&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;testcases-create-link-display&#039;]&lt;br /&gt;
-- The text to display for test cases &amp;quot;create&amp;quot; links.&lt;br /&gt;
cfg[&#039;testcases-create-link-display&#039;] = &#039;create&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Add categories blurb configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;add-categories-blurb&#039;]&lt;br /&gt;
-- Text to direct users to add categories to the /doc subpage. Not used if the &amp;quot;content&amp;quot; or&lt;br /&gt;
-- &amp;quot;docname fed&amp;quot; arguments are set, as then it is not clear where to add the categories. $1 is a&lt;br /&gt;
-- link to the /doc subpage with a display value of cfg[&#039;doc-link-display&#039;].&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;add-categories-blurb&#039;] = &#039;Add categories to the $1 subpage.&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;doc-link-display&#039;]&lt;br /&gt;
-- The text to display when linking to the /doc subpage.&lt;br /&gt;
cfg[&#039;doc-link-display&#039;] = &#039;/doc&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Subpages link configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;subpages-blurb&#039;]&lt;br /&gt;
-- The &amp;quot;Subpages of this template&amp;quot; blurb. $1 is a link to the main template&#039;s subpages with a&lt;br /&gt;
-- display value of cfg[&#039;subpages-link-display&#039;]. In the English version this blurb is simply&lt;br /&gt;
-- the link followed by a period, and the link display provides the actual text.&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;subpages-blurb&#039;] = &#039;$1.&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- cfg[&#039;subpages-link-display&#039;]&lt;br /&gt;
-- The text to display for the &amp;quot;subpages of this page&amp;quot; link. $1 is cfg[&#039;template-pagetype&#039;],&lt;br /&gt;
-- cfg[&#039;module-pagetype&#039;] or cfg[&#039;default-pagetype&#039;], depending on whether the current page is in&lt;br /&gt;
-- the template namespace, the module namespace, or another namespace.&lt;br /&gt;
--]]&lt;br /&gt;
cfg[&#039;subpages-link-display&#039;] = &#039;Subpages of this $1&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;template-pagetype&#039;]&lt;br /&gt;
-- The pagetype to display for template pages.&lt;br /&gt;
cfg[&#039;template-pagetype&#039;] = &#039;template&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;module-pagetype&#039;]&lt;br /&gt;
-- The pagetype to display for Lua module pages.&lt;br /&gt;
cfg[&#039;module-pagetype&#039;] = &#039;module&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;default-pagetype&#039;]&lt;br /&gt;
-- The pagetype to display for pages other than templates or Lua modules.&lt;br /&gt;
cfg[&#039;default-pagetype&#039;] = &#039;page&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Doc link configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;doc-subpage&#039;]&lt;br /&gt;
-- The name of the subpage typically used for documentation pages.&lt;br /&gt;
cfg[&#039;doc-subpage&#039;] = &#039;doc&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;docpage-preload&#039;]&lt;br /&gt;
-- Preload file for template documentation pages in all namespaces.&lt;br /&gt;
cfg[&#039;docpage-preload&#039;] = &#039;Template:Documentation/preload&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;module-preload&#039;]&lt;br /&gt;
-- Preload file for Lua module documentation pages.&lt;br /&gt;
cfg[&#039;module-preload&#039;] = &#039;Template:Documentation/preload-module-doc&#039;&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- HTML and CSS configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;templatestyles&#039;]&lt;br /&gt;
-- The name of the TemplateStyles page where CSS is kept.&lt;br /&gt;
-- Sandbox CSS will be at Module:Documentation/sandbox/styles.css when needed.&lt;br /&gt;
cfg[&#039;templatestyles&#039;] = &#039;Module:Documentation/styles.css&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;container&#039;]&lt;br /&gt;
-- Class which can be used to set flex or grid CSS on the&lt;br /&gt;
-- two child divs documentation and documentation-metadata&lt;br /&gt;
cfg[&#039;container&#039;] = &#039;documentation-container&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;main-div-classes&#039;]&lt;br /&gt;
-- Classes added to the main HTML &amp;quot;div&amp;quot; tag.&lt;br /&gt;
cfg[&#039;main-div-classes&#039;] = &#039;documentation&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;main-div-heading-class&#039;]&lt;br /&gt;
-- Class for the main heading for templates and modules and assoc. talk spaces&lt;br /&gt;
cfg[&#039;main-div-heading-class&#039;] = &#039;documentation-heading&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;start-box-class&#039;]&lt;br /&gt;
-- Class for the start box&lt;br /&gt;
cfg[&#039;start-box-class&#039;] = &#039;documentation-startbox&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;start-box-link-classes&#039;]&lt;br /&gt;
-- Classes used for the [view][edit][history] or [create] links in the start box.&lt;br /&gt;
-- mw-editsection-like is per [[Wikipedia:Village pump (technical)/Archive 117]]&lt;br /&gt;
cfg[&#039;start-box-link-classes&#039;] = &#039;mw-editsection-like plainlinks&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;end-box-class&#039;]&lt;br /&gt;
-- Class for the end box.&lt;br /&gt;
cfg[&#039;end-box-class&#039;] = &#039;documentation-metadata&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;end-box-plainlinks&#039;]&lt;br /&gt;
-- Plainlinks&lt;br /&gt;
cfg[&#039;end-box-plainlinks&#039;] = &#039;plainlinks&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;toolbar-class&#039;]&lt;br /&gt;
-- Class added for toolbar links.&lt;br /&gt;
cfg[&#039;toolbar-class&#039;] = &#039;documentation-toolbar&#039;&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;clear&#039;]&lt;br /&gt;
-- Just used to clear things.&lt;br /&gt;
cfg[&#039;clear&#039;] = &#039;documentation-clear&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- Tracking category configuration&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;display-strange-usage-category&#039;]&lt;br /&gt;
-- Set to true to enable output of cfg[&#039;strange-usage-category&#039;] if the module is used on a /doc subpage&lt;br /&gt;
-- or a /testcases subpage. This should be a boolean value (either true or false).&lt;br /&gt;
cfg[&#039;display-strange-usage-category&#039;] = true&lt;br /&gt;
&lt;br /&gt;
-- cfg[&#039;strange-usage-category&#039;]&lt;br /&gt;
-- Category to output if cfg[&#039;display-strange-usage-category&#039;] is set to true and the module is used on a&lt;br /&gt;
-- /doc subpage or a /testcases subpage.&lt;br /&gt;
cfg[&#039;strange-usage-category&#039;] = &#039;Wikipedia pages with strange ((documentation)) usage&#039;&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
-- End configuration&lt;br /&gt;
--&lt;br /&gt;
-- Don&#039;t edit anything below this line.&lt;br /&gt;
----------------------------------------------------------------------------------------------------&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
return cfg&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Documentation&amp;diff=257</id>
		<title>Module:Documentation</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Documentation&amp;diff=257"/>
		<updated>2023-03-10T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module implements {{documentation}}.&lt;br /&gt;
&lt;br /&gt;
-- Get required modules.&lt;br /&gt;
local getArgs = require(&#039;Module:Arguments&#039;).getArgs&lt;br /&gt;
&lt;br /&gt;
-- Get the config table.&lt;br /&gt;
local cfg = mw.loadData(&#039;Module:Documentation/config&#039;)&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Often-used functions.&lt;br /&gt;
local ugsub = mw.ustring.gsub&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Helper functions&lt;br /&gt;
--&lt;br /&gt;
-- These are defined as local functions, but are made available in the p&lt;br /&gt;
-- table for testing purposes.&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local function message(cfgKey, valArray, expectType)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Gets a message from the cfg table and formats it if appropriate.&lt;br /&gt;
	-- The function raises an error if the value from the cfg table is not&lt;br /&gt;
	-- of the type expectType. The default type for expectType is &#039;string&#039;.&lt;br /&gt;
	-- If the table valArray is present, strings such as $1, $2 etc. in the&lt;br /&gt;
	-- message are substituted with values from the table keys [1], [2] etc.&lt;br /&gt;
	-- For example, if the message &amp;quot;foo-message&amp;quot; had the value &#039;Foo $2 bar $1.&#039;,&lt;br /&gt;
	-- message(&#039;foo-message&#039;, {&#039;baz&#039;, &#039;qux&#039;}) would return &amp;quot;Foo qux bar baz.&amp;quot;&lt;br /&gt;
	--]]&lt;br /&gt;
	local msg = cfg[cfgKey]&lt;br /&gt;
	expectType = expectType or &#039;string&#039;&lt;br /&gt;
	if type(msg) ~= expectType then&lt;br /&gt;
		error(&#039;message: type error in message cfg.&#039; .. cfgKey .. &#039; (&#039; .. expectType .. &#039; expected, got &#039; .. type(msg) .. &#039;)&#039;, 2)&lt;br /&gt;
	end&lt;br /&gt;
	if not valArray then&lt;br /&gt;
		return msg&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local function getMessageVal(match)&lt;br /&gt;
		match = tonumber(match)&lt;br /&gt;
		return valArray[match] or error(&#039;message: no value found for key $&#039; .. match .. &#039; in message cfg.&#039; .. cfgKey, 4)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return ugsub(msg, &#039;$([1-9][0-9]*)&#039;, getMessageVal)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.message = message&lt;br /&gt;
&lt;br /&gt;
local function makeWikilink(page, display)&lt;br /&gt;
	if display then&lt;br /&gt;
		return mw.ustring.format(&#039;[[%s|%s]]&#039;, page, display)&lt;br /&gt;
	else&lt;br /&gt;
		return mw.ustring.format(&#039;[[%s]]&#039;, page)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.makeWikilink = makeWikilink&lt;br /&gt;
&lt;br /&gt;
local function makeCategoryLink(cat, sort)&lt;br /&gt;
	local catns = mw.site.namespaces[14].name&lt;br /&gt;
	return makeWikilink(catns .. &#039;:&#039; .. cat, sort)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.makeCategoryLink = makeCategoryLink&lt;br /&gt;
&lt;br /&gt;
local function makeUrlLink(url, display)&lt;br /&gt;
	return mw.ustring.format(&#039;[%s %s]&#039;, url, display)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.makeUrlLink = makeUrlLink&lt;br /&gt;
&lt;br /&gt;
local function makeToolbar(...)&lt;br /&gt;
	local ret = {}&lt;br /&gt;
	local lim = select(&#039;#&#039;, ...)&lt;br /&gt;
	if lim &amp;lt; 1 then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	for i = 1, lim do&lt;br /&gt;
		ret[#ret + 1] = select(i, ...)&lt;br /&gt;
	end&lt;br /&gt;
	-- &#039;documentation-toolbar&#039;&lt;br /&gt;
	return &#039;&amp;lt;span class=&amp;quot;&#039; .. message(&#039;toolbar-class&#039;) .. &#039;&amp;quot;&amp;gt;(&#039;&lt;br /&gt;
		.. table.concat(ret, &#039; &amp;amp;#124; &#039;) .. &#039;)&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
end	&lt;br /&gt;
&lt;br /&gt;
p.makeToolbar = makeToolbar&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Argument processing&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local function makeInvokeFunc(funcName)&lt;br /&gt;
	return function (frame)&lt;br /&gt;
		local args = getArgs(frame, {&lt;br /&gt;
			valueFunc = function (key, value)&lt;br /&gt;
				if type(value) == &#039;string&#039; then&lt;br /&gt;
					value = value:match(&#039;^%s*(.-)%s*$&#039;) -- Remove whitespace.&lt;br /&gt;
					if key == &#039;heading&#039; or value ~= &#039;&#039; then&lt;br /&gt;
						return value&lt;br /&gt;
					else&lt;br /&gt;
						return nil&lt;br /&gt;
					end&lt;br /&gt;
				else&lt;br /&gt;
					return value&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		})&lt;br /&gt;
		return p[funcName](args)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Entry points&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
function p.nonexistent(frame)&lt;br /&gt;
	if mw.title.getCurrentTitle().subpageText == &#039;testcases&#039; then&lt;br /&gt;
		return frame:expandTemplate{title = &#039;module test cases notice&#039;}&lt;br /&gt;
	else&lt;br /&gt;
		return p.main(frame)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.main = makeInvokeFunc(&#039;_main&#039;)&lt;br /&gt;
&lt;br /&gt;
function p._main(args)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- This function defines logic flow for the module.&lt;br /&gt;
	-- @args - table of arguments passed by the user&lt;br /&gt;
	--]]&lt;br /&gt;
	local env = p.getEnvironment(args)&lt;br /&gt;
	local root = mw.html.create()&lt;br /&gt;
	root&lt;br /&gt;
		:wikitext(p._getModuleWikitext(args, env))&lt;br /&gt;
		:wikitext(p.protectionTemplate(env))&lt;br /&gt;
		:wikitext(p.sandboxNotice(args, env))&lt;br /&gt;
		:tag(&#039;div&#039;)&lt;br /&gt;
			-- &#039;documentation-container&#039;&lt;br /&gt;
			:addClass(message(&#039;container&#039;))&lt;br /&gt;
			:attr(&#039;role&#039;, &#039;complementary&#039;)&lt;br /&gt;
			:attr(&#039;aria-labelledby&#039;, args.heading ~= &#039;&#039; and &#039;documentation-heading&#039; or nil)&lt;br /&gt;
			:attr(&#039;aria-label&#039;, args.heading == &#039;&#039; and &#039;Documentation&#039; or nil)&lt;br /&gt;
			:newline()&lt;br /&gt;
			:tag(&#039;div&#039;)&lt;br /&gt;
				-- &#039;documentation&#039;&lt;br /&gt;
				:addClass(message(&#039;main-div-classes&#039;))&lt;br /&gt;
				:newline()&lt;br /&gt;
				:wikitext(p._startBox(args, env))&lt;br /&gt;
				:wikitext(p._content(args, env))&lt;br /&gt;
				:tag(&#039;div&#039;)&lt;br /&gt;
					-- &#039;documentation-clear&#039;&lt;br /&gt;
					:addClass(message(&#039;clear&#039;))&lt;br /&gt;
					:done()&lt;br /&gt;
				:newline()&lt;br /&gt;
				:done()&lt;br /&gt;
			:wikitext(p._endBox(args, env))&lt;br /&gt;
			:done()&lt;br /&gt;
		:wikitext(p.addTrackingCategories(env))&lt;br /&gt;
	-- &#039;Module:Documentation/styles.css&#039;&lt;br /&gt;
	return mw.getCurrentFrame():extensionTag (&lt;br /&gt;
		&#039;templatestyles&#039;, &#039;&#039;, {src=cfg[&#039;templatestyles&#039;]&lt;br /&gt;
	}) .. tostring(root)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Environment settings&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
function p.getEnvironment(args)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Returns a table with information about the environment, including title&lt;br /&gt;
	-- objects and other namespace- or path-related data.&lt;br /&gt;
	-- @args - table of arguments passed by the user&lt;br /&gt;
	--&lt;br /&gt;
	-- Title objects include:&lt;br /&gt;
	-- env.title - the page we are making documentation for (usually the current title)&lt;br /&gt;
	-- env.templateTitle - the template (or module, file, etc.)&lt;br /&gt;
	-- env.docTitle - the /doc subpage.&lt;br /&gt;
	-- env.sandboxTitle - the /sandbox subpage.&lt;br /&gt;
	-- env.testcasesTitle - the /testcases subpage.&lt;br /&gt;
	--&lt;br /&gt;
	-- Data includes:&lt;br /&gt;
	-- env.protectionLevels - the protection levels table of the title object.&lt;br /&gt;
	-- env.subjectSpace - the number of the title&#039;s subject namespace.&lt;br /&gt;
	-- env.docSpace - the number of the namespace the title puts its documentation in.&lt;br /&gt;
	-- env.docpageBase - the text of the base page of the /doc, /sandbox and /testcases pages, with namespace.&lt;br /&gt;
	-- env.compareUrl - URL of the Special:ComparePages page comparing the sandbox with the template.&lt;br /&gt;
	-- &lt;br /&gt;
	-- All table lookups are passed through pcall so that errors are caught. If an error occurs, the value&lt;br /&gt;
	-- returned will be nil.&lt;br /&gt;
	--]]&lt;br /&gt;
	&lt;br /&gt;
	local env, envFuncs = {}, {}&lt;br /&gt;
&lt;br /&gt;
	-- Set up the metatable. If triggered we call the corresponding function in the envFuncs table. The value&lt;br /&gt;
	-- returned by that function is memoized in the env table so that we don&#039;t call any of the functions&lt;br /&gt;
	-- more than once. (Nils won&#039;t be memoized.)&lt;br /&gt;
	setmetatable(env, {&lt;br /&gt;
		__index = function (t, key)&lt;br /&gt;
			local envFunc = envFuncs[key]&lt;br /&gt;
			if envFunc then&lt;br /&gt;
				local success, val = pcall(envFunc)&lt;br /&gt;
				if success then&lt;br /&gt;
					env[key] = val -- Memoise the value.&lt;br /&gt;
					return val&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
	})	&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.title()&lt;br /&gt;
		-- The title object for the current page, or a test page passed with args.page.&lt;br /&gt;
		local title&lt;br /&gt;
		local titleArg = args.page&lt;br /&gt;
		if titleArg then&lt;br /&gt;
			title = mw.title.new(titleArg)&lt;br /&gt;
		else&lt;br /&gt;
			title = mw.title.getCurrentTitle()&lt;br /&gt;
		end&lt;br /&gt;
		return title&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.templateTitle()&lt;br /&gt;
		--[[&lt;br /&gt;
		-- The template (or module, etc.) title object.&lt;br /&gt;
		-- Messages:&lt;br /&gt;
		-- &#039;sandbox-subpage&#039; --&amp;gt; &#039;sandbox&#039;&lt;br /&gt;
		-- &#039;testcases-subpage&#039; --&amp;gt; &#039;testcases&#039;&lt;br /&gt;
		--]]&lt;br /&gt;
		local subjectSpace = env.subjectSpace&lt;br /&gt;
		local title = env.title&lt;br /&gt;
		local subpage = title.subpageText&lt;br /&gt;
		if subpage == message(&#039;sandbox-subpage&#039;) or subpage == message(&#039;testcases-subpage&#039;) then&lt;br /&gt;
			return mw.title.makeTitle(subjectSpace, title.baseText)&lt;br /&gt;
		else&lt;br /&gt;
			return mw.title.makeTitle(subjectSpace, title.text)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.docTitle()&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Title object of the /doc subpage.&lt;br /&gt;
		-- Messages:&lt;br /&gt;
		-- &#039;doc-subpage&#039; --&amp;gt; &#039;doc&#039;&lt;br /&gt;
		--]]&lt;br /&gt;
		local title = env.title&lt;br /&gt;
		local docname = args[1] -- User-specified doc page.&lt;br /&gt;
		local docpage&lt;br /&gt;
		if docname then&lt;br /&gt;
			docpage = docname&lt;br /&gt;
		else&lt;br /&gt;
			docpage = env.docpageBase .. &#039;/&#039; .. message(&#039;doc-subpage&#039;)&lt;br /&gt;
		end&lt;br /&gt;
		return mw.title.new(docpage)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	function envFuncs.sandboxTitle()&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Title object for the /sandbox subpage.&lt;br /&gt;
		-- Messages:&lt;br /&gt;
		-- &#039;sandbox-subpage&#039; --&amp;gt; &#039;sandbox&#039;&lt;br /&gt;
		--]]&lt;br /&gt;
		return mw.title.new(env.docpageBase .. &#039;/&#039; .. message(&#039;sandbox-subpage&#039;))&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	function envFuncs.testcasesTitle()&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Title object for the /testcases subpage.&lt;br /&gt;
		-- Messages:&lt;br /&gt;
		-- &#039;testcases-subpage&#039; --&amp;gt; &#039;testcases&#039;&lt;br /&gt;
		--]]&lt;br /&gt;
		return mw.title.new(env.docpageBase .. &#039;/&#039; .. message(&#039;testcases-subpage&#039;))&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.protectionLevels()&lt;br /&gt;
		-- The protection levels table of the title object.&lt;br /&gt;
		return env.title.protectionLevels&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.subjectSpace()&lt;br /&gt;
		-- The subject namespace number.&lt;br /&gt;
		return mw.site.namespaces[env.title.namespace].subject.id&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.docSpace()&lt;br /&gt;
		-- The documentation namespace number. For most namespaces this is the&lt;br /&gt;
		-- same as the subject namespace. However, pages in the Article, File,&lt;br /&gt;
		-- MediaWiki or Category namespaces must have their /doc, /sandbox and&lt;br /&gt;
		-- /testcases pages in talk space.&lt;br /&gt;
		local subjectSpace = env.subjectSpace&lt;br /&gt;
		if subjectSpace == 0 or subjectSpace == 6 or subjectSpace == 8 or subjectSpace == 14 then&lt;br /&gt;
			return subjectSpace + 1&lt;br /&gt;
		else&lt;br /&gt;
			return subjectSpace&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	function envFuncs.docpageBase()&lt;br /&gt;
		-- The base page of the /doc, /sandbox, and /testcases subpages.&lt;br /&gt;
		-- For some namespaces this is the talk page, rather than the template page.&lt;br /&gt;
		local templateTitle = env.templateTitle&lt;br /&gt;
		local docSpace = env.docSpace&lt;br /&gt;
		local docSpaceText = mw.site.namespaces[docSpace].name&lt;br /&gt;
		-- Assemble the link. docSpace is never the main namespace, so we can hardcode the colon.&lt;br /&gt;
		return docSpaceText .. &#039;:&#039; .. templateTitle.text&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	function envFuncs.compareUrl()&lt;br /&gt;
		-- Diff link between the sandbox and the main template using [[Special:ComparePages]].&lt;br /&gt;
		local templateTitle = env.templateTitle&lt;br /&gt;
		local sandboxTitle = env.sandboxTitle&lt;br /&gt;
		if templateTitle.exists and sandboxTitle.exists then&lt;br /&gt;
			local compareUrl = mw.uri.fullUrl(&lt;br /&gt;
				&#039;Special:ComparePages&#039;,&lt;br /&gt;
				{ page1 = templateTitle.prefixedText, page2 = sandboxTitle.prefixedText}&lt;br /&gt;
			)&lt;br /&gt;
			return tostring(compareUrl)&lt;br /&gt;
		else&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
	end		&lt;br /&gt;
&lt;br /&gt;
	return env&lt;br /&gt;
end	&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Auxiliary templates&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
p.getModuleWikitext = makeInvokeFunc(&#039;_getModuleWikitext&#039;)&lt;br /&gt;
&lt;br /&gt;
function p._getModuleWikitext(args, env)&lt;br /&gt;
	local currentTitle = mw.title.getCurrentTitle()&lt;br /&gt;
	if currentTitle.contentModel ~= &#039;Scribunto&#039; then return end&lt;br /&gt;
	pcall(require, currentTitle.prefixedText) -- if it fails, we don&#039;t care&lt;br /&gt;
	local moduleWikitext =  package.loaded[&amp;quot;Module:Module wikitext&amp;quot;]&lt;br /&gt;
	if moduleWikitext then&lt;br /&gt;
		return moduleWikitext.main()&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.sandboxNotice(args, env)&lt;br /&gt;
	--[=[&lt;br /&gt;
	-- Generates a sandbox notice for display above sandbox pages.&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- &lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;sandbox-notice-image&#039; --&amp;gt; &#039;[[File:Sandbox.svg|50px|alt=|link=]]&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-blurb&#039; --&amp;gt; &#039;This is the $1 for $2.&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-diff-blurb&#039; --&amp;gt; &#039;This is the $1 for $2 ($3).&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-pagetype-template&#039; --&amp;gt; &#039;[[Wikipedia:Template test cases|template sandbox]] page&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-pagetype-module&#039; --&amp;gt; &#039;[[Wikipedia:Template test cases|module sandbox]] page&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-pagetype-other&#039; --&amp;gt; &#039;sandbox page&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-compare-link-display&#039; --&amp;gt; &#039;diff&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-testcases-blurb&#039; --&amp;gt; &#039;See also the companion subpage for $1.&#039;&lt;br /&gt;
	-- &#039;sandbox-notice-testcases-link-display&#039; --&amp;gt; &#039;test cases&#039;&lt;br /&gt;
	-- &#039;sandbox-category&#039; --&amp;gt; &#039;Template sandboxes&#039;&lt;br /&gt;
	--]=]&lt;br /&gt;
	local title = env.title&lt;br /&gt;
	local sandboxTitle = env.sandboxTitle&lt;br /&gt;
	local templateTitle = env.templateTitle&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	if not (subjectSpace and title and sandboxTitle and templateTitle&lt;br /&gt;
		and mw.title.equals(title, sandboxTitle)) then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	-- Build the table of arguments to pass to {{ombox}}. We need just two fields, &amp;quot;image&amp;quot; and &amp;quot;text&amp;quot;.&lt;br /&gt;
	local omargs = {}&lt;br /&gt;
	omargs.image = message(&#039;sandbox-notice-image&#039;)&lt;br /&gt;
	-- Get the text. We start with the opening blurb, which is something like&lt;br /&gt;
	-- &amp;quot;This is the template sandbox for [[Template:Foo]] (diff).&amp;quot;&lt;br /&gt;
	local text = &#039;&#039;&lt;br /&gt;
	local pagetype&lt;br /&gt;
	if subjectSpace == 10 then&lt;br /&gt;
		pagetype = message(&#039;sandbox-notice-pagetype-template&#039;)&lt;br /&gt;
	elseif subjectSpace == 828 then&lt;br /&gt;
		pagetype = message(&#039;sandbox-notice-pagetype-module&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		pagetype = message(&#039;sandbox-notice-pagetype-other&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	local templateLink = makeWikilink(templateTitle.prefixedText)&lt;br /&gt;
	local compareUrl = env.compareUrl&lt;br /&gt;
	if compareUrl then&lt;br /&gt;
		local compareDisplay = message(&#039;sandbox-notice-compare-link-display&#039;)&lt;br /&gt;
		local compareLink = makeUrlLink(compareUrl, compareDisplay)&lt;br /&gt;
		text = text .. message(&#039;sandbox-notice-diff-blurb&#039;, {pagetype, templateLink, compareLink})&lt;br /&gt;
	else&lt;br /&gt;
		text = text .. message(&#039;sandbox-notice-blurb&#039;, {pagetype, templateLink})&lt;br /&gt;
	end&lt;br /&gt;
	-- Get the test cases page blurb if the page exists. This is something like&lt;br /&gt;
	-- &amp;quot;See also the companion subpage for [[Template:Foo/testcases|test cases]].&amp;quot;&lt;br /&gt;
	local testcasesTitle = env.testcasesTitle&lt;br /&gt;
	if testcasesTitle and testcasesTitle.exists then&lt;br /&gt;
		if testcasesTitle.contentModel == &amp;quot;Scribunto&amp;quot; then&lt;br /&gt;
			local testcasesLinkDisplay = message(&#039;sandbox-notice-testcases-link-display&#039;)&lt;br /&gt;
			local testcasesRunLinkDisplay = message(&#039;sandbox-notice-testcases-run-link-display&#039;)&lt;br /&gt;
			local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)&lt;br /&gt;
			local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)&lt;br /&gt;
			text = text .. &#039;&amp;lt;br /&amp;gt;&#039; .. message(&#039;sandbox-notice-testcases-run-blurb&#039;, {testcasesLink, testcasesRunLink})&lt;br /&gt;
		else&lt;br /&gt;
			local testcasesLinkDisplay = message(&#039;sandbox-notice-testcases-link-display&#039;)&lt;br /&gt;
			local testcasesLink = makeWikilink(testcasesTitle.prefixedText, testcasesLinkDisplay)&lt;br /&gt;
			text = text .. &#039;&amp;lt;br /&amp;gt;&#039; .. message(&#039;sandbox-notice-testcases-blurb&#039;, {testcasesLink})&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	-- Add the sandbox to the sandbox category.&lt;br /&gt;
	omargs.text = text .. makeCategoryLink(message(&#039;sandbox-category&#039;))&lt;br /&gt;
&lt;br /&gt;
	-- &#039;documentation-clear&#039;&lt;br /&gt;
	return &#039;&amp;lt;div class=&amp;quot;&#039; .. message(&#039;clear&#039;) .. &#039;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&#039;&lt;br /&gt;
		.. require(&#039;Module:Message box&#039;).main(&#039;ombox&#039;, omargs)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.protectionTemplate(env)&lt;br /&gt;
	-- Generates the padlock icon in the top right.&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;protection-template&#039; --&amp;gt; &#039;pp-template&#039;&lt;br /&gt;
	-- &#039;protection-template-args&#039; --&amp;gt; {docusage = &#039;yes&#039;}&lt;br /&gt;
	local protectionLevels = env.protectionLevels&lt;br /&gt;
	if not protectionLevels then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	local editProt = protectionLevels.edit and protectionLevels.edit[1]&lt;br /&gt;
	local moveProt = protectionLevels.move and protectionLevels.move[1]&lt;br /&gt;
	if editProt then&lt;br /&gt;
		-- The page is edit-protected.&lt;br /&gt;
		return require(&#039;Module:Protection banner&#039;)._main{&lt;br /&gt;
			message(&#039;protection-reason-edit&#039;), small = true&lt;br /&gt;
		}&lt;br /&gt;
	elseif moveProt and moveProt ~= &#039;autoconfirmed&#039; then&lt;br /&gt;
		-- The page is move-protected but not edit-protected. Exclude move&lt;br /&gt;
		-- protection with the level &amp;quot;autoconfirmed&amp;quot;, as this is equivalent to&lt;br /&gt;
		-- no move protection at all.&lt;br /&gt;
		return require(&#039;Module:Protection banner&#039;)._main{&lt;br /&gt;
			action = &#039;move&#039;, small = true&lt;br /&gt;
		}&lt;br /&gt;
	else&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Start box&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
p.startBox = makeInvokeFunc(&#039;_startBox&#039;)&lt;br /&gt;
&lt;br /&gt;
function p._startBox(args, env)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- This function generates the start box.&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- &lt;br /&gt;
	-- The actual work is done by p.makeStartBoxLinksData and p.renderStartBoxLinks which make&lt;br /&gt;
	-- the [view] [edit] [history] [purge] links, and by p.makeStartBoxData and p.renderStartBox&lt;br /&gt;
	-- which generate the box HTML.&lt;br /&gt;
	--]]&lt;br /&gt;
	env = env or p.getEnvironment(args)&lt;br /&gt;
	local links&lt;br /&gt;
	local content = args.content&lt;br /&gt;
	if not content or args[1] then&lt;br /&gt;
		-- No need to include the links if the documentation is on the template page itself.&lt;br /&gt;
		local linksData = p.makeStartBoxLinksData(args, env)&lt;br /&gt;
		if linksData then&lt;br /&gt;
			links = p.renderStartBoxLinks(linksData)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	-- Generate the start box html.&lt;br /&gt;
	local data = p.makeStartBoxData(args, env, links)&lt;br /&gt;
	if data then&lt;br /&gt;
		return p.renderStartBox(data)&lt;br /&gt;
	else&lt;br /&gt;
		-- User specified no heading.&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeStartBoxLinksData(args, env)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Does initial processing of data to make the [view] [edit] [history] [purge] links.&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- &lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;view-link-display&#039; --&amp;gt; &#039;view&#039;&lt;br /&gt;
	-- &#039;edit-link-display&#039; --&amp;gt; &#039;edit&#039;&lt;br /&gt;
	-- &#039;history-link-display&#039; --&amp;gt; &#039;history&#039;&lt;br /&gt;
	-- &#039;purge-link-display&#039; --&amp;gt; &#039;purge&#039;&lt;br /&gt;
	-- &#039;module-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-module-doc&#039;&lt;br /&gt;
	-- &#039;docpage-preload&#039; --&amp;gt; &#039;Template:Documentation/preload&#039;&lt;br /&gt;
	-- &#039;create-link-display&#039; --&amp;gt; &#039;create&#039;&lt;br /&gt;
	--]]&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	local title = env.title&lt;br /&gt;
	local docTitle = env.docTitle&lt;br /&gt;
	if not title or not docTitle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	if docTitle.isRedirect then &lt;br /&gt;
		docTitle = docTitle.redirectTarget&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local data = {}&lt;br /&gt;
	data.title = title&lt;br /&gt;
	data.docTitle = docTitle&lt;br /&gt;
	-- View, display, edit, and purge links if /doc exists.&lt;br /&gt;
	data.viewLinkDisplay = message(&#039;view-link-display&#039;)&lt;br /&gt;
	data.editLinkDisplay = message(&#039;edit-link-display&#039;)&lt;br /&gt;
	data.historyLinkDisplay = message(&#039;history-link-display&#039;)&lt;br /&gt;
	data.purgeLinkDisplay = message(&#039;purge-link-display&#039;)&lt;br /&gt;
	-- Create link if /doc doesn&#039;t exist.&lt;br /&gt;
	local preload = args.preload&lt;br /&gt;
	if not preload then&lt;br /&gt;
		if subjectSpace == 828 then -- Module namespace&lt;br /&gt;
			preload = message(&#039;module-preload&#039;)&lt;br /&gt;
		else&lt;br /&gt;
			preload = message(&#039;docpage-preload&#039;)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	data.preload = preload&lt;br /&gt;
	data.createLinkDisplay = message(&#039;create-link-display&#039;)&lt;br /&gt;
	return data&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderStartBoxLinks(data)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Generates the [view][edit][history][purge] or [create][purge] links from the data table.&lt;br /&gt;
	-- @data - a table of data generated by p.makeStartBoxLinksData&lt;br /&gt;
	--]]&lt;br /&gt;
	&lt;br /&gt;
	local function escapeBrackets(s)&lt;br /&gt;
		-- Escapes square brackets with HTML entities.&lt;br /&gt;
		s = s:gsub(&#039;%[&#039;, &#039;&amp;amp;#91;&#039;) -- Replace square brackets with HTML entities.&lt;br /&gt;
		s = s:gsub(&#039;%]&#039;, &#039;&amp;amp;#93;&#039;)&lt;br /&gt;
		return s&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local ret&lt;br /&gt;
	local docTitle = data.docTitle&lt;br /&gt;
	local title = data.title&lt;br /&gt;
	local purgeLink = makeUrlLink(title:fullUrl{action = &#039;purge&#039;}, data.purgeLinkDisplay)&lt;br /&gt;
	if docTitle.exists then&lt;br /&gt;
		local viewLink = makeWikilink(docTitle.prefixedText, data.viewLinkDisplay)&lt;br /&gt;
		local editLink = makeUrlLink(docTitle:fullUrl{action = &#039;edit&#039;}, data.editLinkDisplay)&lt;br /&gt;
		local historyLink = makeUrlLink(docTitle:fullUrl{action = &#039;history&#039;}, data.historyLinkDisplay)&lt;br /&gt;
		ret = &#039;[%s] [%s] [%s] [%s]&#039;&lt;br /&gt;
		ret = escapeBrackets(ret)&lt;br /&gt;
		ret = mw.ustring.format(ret, viewLink, editLink, historyLink, purgeLink)&lt;br /&gt;
	else&lt;br /&gt;
		local createLink = makeUrlLink(docTitle:fullUrl{action = &#039;edit&#039;, preload = data.preload}, data.createLinkDisplay)&lt;br /&gt;
		ret = &#039;[%s] [%s]&#039;&lt;br /&gt;
		ret = escapeBrackets(ret)&lt;br /&gt;
		ret = mw.ustring.format(ret, createLink, purgeLink)&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeStartBoxData(args, env, links)&lt;br /&gt;
	--[=[&lt;br /&gt;
	-- Does initial processing of data to pass to the start-box render function, p.renderStartBox.&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- @links - a string containing the [view][edit][history][purge] links - could be nil if there&#039;s an error.&lt;br /&gt;
	--&lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;documentation-icon-wikitext&#039; --&amp;gt; &#039;[[File:Test Template Info-Icon - Version (2).svg|50px|link=|alt=]]&#039;&lt;br /&gt;
	-- &#039;template-namespace-heading&#039; --&amp;gt; &#039;Template documentation&#039;&lt;br /&gt;
	-- &#039;module-namespace-heading&#039; --&amp;gt; &#039;Module documentation&#039;&lt;br /&gt;
	-- &#039;file-namespace-heading&#039; --&amp;gt; &#039;Summary&#039;&lt;br /&gt;
	-- &#039;other-namespaces-heading&#039; --&amp;gt; &#039;Documentation&#039;&lt;br /&gt;
	-- &#039;testcases-create-link-display&#039; --&amp;gt; &#039;create&#039;&lt;br /&gt;
	--]=]&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	if not subjectSpace then&lt;br /&gt;
		-- Default to an &amp;quot;other namespaces&amp;quot; namespace, so that we get at least some output&lt;br /&gt;
		-- if an error occurs.&lt;br /&gt;
		subjectSpace = 2&lt;br /&gt;
	end&lt;br /&gt;
	local data = {}&lt;br /&gt;
	&lt;br /&gt;
	-- Heading&lt;br /&gt;
	local heading = args.heading -- Blank values are not removed.&lt;br /&gt;
	if heading == &#039;&#039; then&lt;br /&gt;
		-- Don&#039;t display the start box if the heading arg is defined but blank.&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	if heading then&lt;br /&gt;
		data.heading = heading&lt;br /&gt;
	elseif subjectSpace == 10 then -- Template namespace&lt;br /&gt;
		data.heading = message(&#039;documentation-icon-wikitext&#039;) .. &#039; &#039; .. message(&#039;template-namespace-heading&#039;)&lt;br /&gt;
	elseif subjectSpace == 828 then -- Module namespace&lt;br /&gt;
		data.heading = message(&#039;documentation-icon-wikitext&#039;) .. &#039; &#039; .. message(&#039;module-namespace-heading&#039;)&lt;br /&gt;
	elseif subjectSpace == 6 then -- File namespace&lt;br /&gt;
		data.heading = message(&#039;file-namespace-heading&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		data.heading = message(&#039;other-namespaces-heading&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- Heading CSS&lt;br /&gt;
	local headingStyle = args[&#039;heading-style&#039;]&lt;br /&gt;
	if headingStyle then&lt;br /&gt;
		data.headingStyleText = headingStyle&lt;br /&gt;
	else&lt;br /&gt;
		-- &#039;documentation-heading&#039;&lt;br /&gt;
		data.headingClass = message(&#039;main-div-heading-class&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- Data for the [view][edit][history][purge] or [create] links.&lt;br /&gt;
	if links then&lt;br /&gt;
		-- &#039;mw-editsection-like plainlinks&#039;&lt;br /&gt;
		data.linksClass = message(&#039;start-box-link-classes&#039;)&lt;br /&gt;
		data.links = links&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return data&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.renderStartBox(data)&lt;br /&gt;
	-- Renders the start box html.&lt;br /&gt;
	-- @data - a table of data generated by p.makeStartBoxData.&lt;br /&gt;
	local sbox = mw.html.create(&#039;div&#039;)&lt;br /&gt;
	sbox&lt;br /&gt;
		-- &#039;documentation-startbox&#039;&lt;br /&gt;
		:addClass(message(&#039;start-box-class&#039;))&lt;br /&gt;
		:newline()&lt;br /&gt;
		:tag(&#039;span&#039;)&lt;br /&gt;
			:addClass(data.headingClass)&lt;br /&gt;
			:attr(&#039;id&#039;, &#039;documentation-heading&#039;)&lt;br /&gt;
			:cssText(data.headingStyleText)&lt;br /&gt;
			:wikitext(data.heading)&lt;br /&gt;
	local links = data.links&lt;br /&gt;
	if links then&lt;br /&gt;
		sbox:tag(&#039;span&#039;)&lt;br /&gt;
			:addClass(data.linksClass)&lt;br /&gt;
			:attr(&#039;id&#039;, data.linksId)&lt;br /&gt;
			:wikitext(links)&lt;br /&gt;
	end&lt;br /&gt;
	return tostring(sbox)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Documentation content&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
p.content = makeInvokeFunc(&#039;_content&#039;)&lt;br /&gt;
&lt;br /&gt;
function p._content(args, env)&lt;br /&gt;
	-- Displays the documentation contents&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	env = env or p.getEnvironment(args)&lt;br /&gt;
	local docTitle = env.docTitle&lt;br /&gt;
	local content = args.content&lt;br /&gt;
	if not content and docTitle and docTitle.exists then&lt;br /&gt;
		content = args._content or mw.getCurrentFrame():expandTemplate{title = docTitle.prefixedText}&lt;br /&gt;
	end&lt;br /&gt;
	-- The line breaks below are necessary so that &amp;quot;=== Headings ===&amp;quot; at the start and end&lt;br /&gt;
	-- of docs are interpreted correctly.&lt;br /&gt;
	return &#039;\n&#039; .. (content or &#039;&#039;) .. &#039;\n&#039; &lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
p.contentTitle = makeInvokeFunc(&#039;_contentTitle&#039;)&lt;br /&gt;
&lt;br /&gt;
function p._contentTitle(args, env)&lt;br /&gt;
	env = env or p.getEnvironment(args)&lt;br /&gt;
	local docTitle = env.docTitle&lt;br /&gt;
	if not args.content and docTitle and docTitle.exists then&lt;br /&gt;
		return docTitle.prefixedText&lt;br /&gt;
	else&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- End box&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
p.endBox = makeInvokeFunc(&#039;_endBox&#039;)&lt;br /&gt;
&lt;br /&gt;
function p._endBox(args, env)&lt;br /&gt;
	--[=[&lt;br /&gt;
	-- This function generates the end box (also known as the link box).&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- &lt;br /&gt;
	--]=]&lt;br /&gt;
	&lt;br /&gt;
	-- Get environment data.&lt;br /&gt;
	env = env or p.getEnvironment(args)&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	local docTitle = env.docTitle&lt;br /&gt;
	if not subjectSpace or not docTitle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
		&lt;br /&gt;
	-- Check whether we should output the end box at all. Add the end&lt;br /&gt;
	-- box by default if the documentation exists or if we are in the&lt;br /&gt;
	-- user, module or template namespaces.&lt;br /&gt;
	local linkBox = args[&#039;link box&#039;]&lt;br /&gt;
	if linkBox == &#039;off&#039;&lt;br /&gt;
		or not (&lt;br /&gt;
			docTitle.exists&lt;br /&gt;
			or subjectSpace == 2&lt;br /&gt;
			or subjectSpace == 828&lt;br /&gt;
			or subjectSpace == 10&lt;br /&gt;
		)&lt;br /&gt;
	then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Assemble the link box.&lt;br /&gt;
	local text = &#039;&#039;&lt;br /&gt;
	if linkBox then&lt;br /&gt;
		text = text .. linkBox&lt;br /&gt;
	else&lt;br /&gt;
		text = text .. (p.makeDocPageBlurb(args, env) or &#039;&#039;) -- &amp;quot;This documentation is transcluded from [[Foo]].&amp;quot; &lt;br /&gt;
		if subjectSpace == 2 or subjectSpace == 10 or subjectSpace == 828 then&lt;br /&gt;
			-- We are in the user, template or module namespaces.&lt;br /&gt;
			-- Add sandbox and testcases links.&lt;br /&gt;
			-- &amp;quot;Editors can experiment in this template&#039;s sandbox and testcases pages.&amp;quot;&lt;br /&gt;
			text = text .. (p.makeExperimentBlurb(args, env) or &#039;&#039;) .. &#039;&amp;lt;br /&amp;gt;&#039;&lt;br /&gt;
			if not args.content and not args[1] then&lt;br /&gt;
				-- &amp;quot;Please add categories to the /doc subpage.&amp;quot;&lt;br /&gt;
				-- Don&#039;t show this message with inline docs or with an explicitly specified doc page,&lt;br /&gt;
				-- as then it is unclear where to add the categories.&lt;br /&gt;
				text = text .. (p.makeCategoriesBlurb(args, env) or &#039;&#039;)&lt;br /&gt;
			end&lt;br /&gt;
			text = text .. &#039; &#039; .. (p.makeSubpagesBlurb(args, env) or &#039;&#039;) --&amp;quot;Subpages of this template&amp;quot;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	local box = mw.html.create(&#039;div&#039;)&lt;br /&gt;
	-- &#039;documentation-metadata&#039;&lt;br /&gt;
	box:attr(&#039;role&#039;, &#039;note&#039;)&lt;br /&gt;
		:addClass(message(&#039;end-box-class&#039;))&lt;br /&gt;
		-- &#039;plainlinks&#039;&lt;br /&gt;
		:addClass(message(&#039;end-box-plainlinks&#039;))&lt;br /&gt;
		:wikitext(text)&lt;br /&gt;
		:done()&lt;br /&gt;
&lt;br /&gt;
	return &#039;\n&#039; .. tostring(box)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeDocPageBlurb(args, env)&lt;br /&gt;
	--[=[&lt;br /&gt;
	-- Makes the blurb &amp;quot;This documentation is transcluded from [[Template:Foo]] (edit, history)&amp;quot;.&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- &lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;edit-link-display&#039; --&amp;gt; &#039;edit&#039;&lt;br /&gt;
	-- &#039;history-link-display&#039; --&amp;gt; &#039;history&#039;&lt;br /&gt;
	-- &#039;transcluded-from-blurb&#039; --&amp;gt; &lt;br /&gt;
	-- &#039;The above [[Wikipedia:Template documentation|documentation]] &lt;br /&gt;
	-- is [[Help:Transclusion|transcluded]] from $1.&#039;&lt;br /&gt;
	-- &#039;module-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-module-doc&#039;&lt;br /&gt;
	-- &#039;create-link-display&#039; --&amp;gt; &#039;create&#039;&lt;br /&gt;
	-- &#039;create-module-doc-blurb&#039; --&amp;gt;&lt;br /&gt;
	-- &#039;You might want to $1 a documentation page for this [[Wikipedia:Lua|Scribunto module]].&#039;&lt;br /&gt;
	--]=]&lt;br /&gt;
	local docTitle = env.docTitle&lt;br /&gt;
	if not docTitle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	local ret&lt;br /&gt;
	if docTitle.exists then&lt;br /&gt;
		-- /doc exists; link to it.&lt;br /&gt;
		local docLink = makeWikilink(docTitle.prefixedText)&lt;br /&gt;
		local editUrl = docTitle:fullUrl{action = &#039;edit&#039;}&lt;br /&gt;
		local editDisplay = message(&#039;edit-link-display&#039;)&lt;br /&gt;
		local editLink = makeUrlLink(editUrl, editDisplay)&lt;br /&gt;
		local historyUrl = docTitle:fullUrl{action = &#039;history&#039;}&lt;br /&gt;
		local historyDisplay = message(&#039;history-link-display&#039;)&lt;br /&gt;
		local historyLink = makeUrlLink(historyUrl, historyDisplay)&lt;br /&gt;
		ret = message(&#039;transcluded-from-blurb&#039;, {docLink})&lt;br /&gt;
			.. &#039; &#039;&lt;br /&gt;
			.. makeToolbar(editLink, historyLink)&lt;br /&gt;
			.. &#039;&amp;lt;br /&amp;gt;&#039;&lt;br /&gt;
	elseif env.subjectSpace == 828 then&lt;br /&gt;
		-- /doc does not exist; ask to create it.&lt;br /&gt;
		local createUrl = docTitle:fullUrl{action = &#039;edit&#039;, preload = message(&#039;module-preload&#039;)}&lt;br /&gt;
		local createDisplay = message(&#039;create-link-display&#039;)&lt;br /&gt;
		local createLink = makeUrlLink(createUrl, createDisplay)&lt;br /&gt;
		ret = message(&#039;create-module-doc-blurb&#039;, {createLink})&lt;br /&gt;
			.. &#039;&amp;lt;br /&amp;gt;&#039;&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeExperimentBlurb(args, env)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Renders the text &amp;quot;Editors can experiment in this template&#039;s sandbox (edit | diff) and testcases (edit) pages.&amp;quot;&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- &lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;sandbox-link-display&#039; --&amp;gt; &#039;sandbox&#039;&lt;br /&gt;
	-- &#039;sandbox-edit-link-display&#039; --&amp;gt; &#039;edit&#039;&lt;br /&gt;
	-- &#039;compare-link-display&#039; --&amp;gt; &#039;diff&#039;&lt;br /&gt;
	-- &#039;module-sandbox-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-module-sandbox&#039;&lt;br /&gt;
	-- &#039;template-sandbox-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-sandbox&#039;&lt;br /&gt;
	-- &#039;sandbox-create-link-display&#039; --&amp;gt; &#039;create&#039;&lt;br /&gt;
	-- &#039;mirror-edit-summary&#039; --&amp;gt; &#039;Create sandbox version of $1&#039;&lt;br /&gt;
	-- &#039;mirror-link-display&#039; --&amp;gt; &#039;mirror&#039;&lt;br /&gt;
	-- &#039;mirror-link-preload&#039; --&amp;gt; &#039;Template:Documentation/mirror&#039;&lt;br /&gt;
	-- &#039;sandbox-link-display&#039; --&amp;gt; &#039;sandbox&#039;&lt;br /&gt;
	-- &#039;testcases-link-display&#039; --&amp;gt; &#039;testcases&#039;&lt;br /&gt;
	-- &#039;testcases-edit-link-display&#039;--&amp;gt; &#039;edit&#039;&lt;br /&gt;
	-- &#039;template-sandbox-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-sandbox&#039;&lt;br /&gt;
	-- &#039;testcases-create-link-display&#039; --&amp;gt; &#039;create&#039;&lt;br /&gt;
	-- &#039;testcases-link-display&#039; --&amp;gt; &#039;testcases&#039;&lt;br /&gt;
	-- &#039;testcases-edit-link-display&#039; --&amp;gt; &#039;edit&#039;&lt;br /&gt;
	-- &#039;module-testcases-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-module-testcases&#039;&lt;br /&gt;
	-- &#039;template-testcases-preload&#039; --&amp;gt; &#039;Template:Documentation/preload-testcases&#039;&lt;br /&gt;
	-- &#039;experiment-blurb-module&#039; --&amp;gt; &#039;Editors can experiment in this module&#039;s $1 and $2 pages.&#039;&lt;br /&gt;
	-- &#039;experiment-blurb-template&#039; --&amp;gt; &#039;Editors can experiment in this template&#039;s $1 and $2 pages.&#039;&lt;br /&gt;
	--]]&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	local templateTitle = env.templateTitle&lt;br /&gt;
	local sandboxTitle = env.sandboxTitle&lt;br /&gt;
	local testcasesTitle = env.testcasesTitle&lt;br /&gt;
	local templatePage = templateTitle.prefixedText&lt;br /&gt;
	if not subjectSpace or not templateTitle or not sandboxTitle or not testcasesTitle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	-- Make links.&lt;br /&gt;
	local sandboxLinks, testcasesLinks&lt;br /&gt;
	if sandboxTitle.exists then&lt;br /&gt;
		local sandboxPage = sandboxTitle.prefixedText&lt;br /&gt;
		local sandboxDisplay = message(&#039;sandbox-link-display&#039;)&lt;br /&gt;
		local sandboxLink = makeWikilink(sandboxPage, sandboxDisplay)&lt;br /&gt;
		local sandboxEditUrl = sandboxTitle:fullUrl{action = &#039;edit&#039;}&lt;br /&gt;
		local sandboxEditDisplay = message(&#039;sandbox-edit-link-display&#039;)&lt;br /&gt;
		local sandboxEditLink = makeUrlLink(sandboxEditUrl, sandboxEditDisplay)&lt;br /&gt;
		local compareUrl = env.compareUrl&lt;br /&gt;
		local compareLink&lt;br /&gt;
		if compareUrl then&lt;br /&gt;
			local compareDisplay = message(&#039;compare-link-display&#039;)&lt;br /&gt;
			compareLink = makeUrlLink(compareUrl, compareDisplay)&lt;br /&gt;
		end&lt;br /&gt;
		sandboxLinks = sandboxLink .. &#039; &#039; .. makeToolbar(sandboxEditLink, compareLink)&lt;br /&gt;
	else&lt;br /&gt;
		local sandboxPreload&lt;br /&gt;
		if subjectSpace == 828 then&lt;br /&gt;
			sandboxPreload = message(&#039;module-sandbox-preload&#039;)&lt;br /&gt;
		else&lt;br /&gt;
			sandboxPreload = message(&#039;template-sandbox-preload&#039;)&lt;br /&gt;
		end&lt;br /&gt;
		local sandboxCreateUrl = sandboxTitle:fullUrl{action = &#039;edit&#039;, preload = sandboxPreload}&lt;br /&gt;
		local sandboxCreateDisplay = message(&#039;sandbox-create-link-display&#039;)&lt;br /&gt;
		local sandboxCreateLink = makeUrlLink(sandboxCreateUrl, sandboxCreateDisplay)&lt;br /&gt;
		local mirrorSummary = message(&#039;mirror-edit-summary&#039;, {makeWikilink(templatePage)})&lt;br /&gt;
		local mirrorPreload = message(&#039;mirror-link-preload&#039;)&lt;br /&gt;
		local mirrorUrl = sandboxTitle:fullUrl{action = &#039;edit&#039;, preload = mirrorPreload, summary = mirrorSummary}&lt;br /&gt;
		if subjectSpace == 828 then&lt;br /&gt;
			mirrorUrl = sandboxTitle:fullUrl{action = &#039;edit&#039;, preload = templateTitle.prefixedText, summary = mirrorSummary}&lt;br /&gt;
		end&lt;br /&gt;
		local mirrorDisplay = message(&#039;mirror-link-display&#039;)&lt;br /&gt;
		local mirrorLink = makeUrlLink(mirrorUrl, mirrorDisplay)&lt;br /&gt;
		sandboxLinks = message(&#039;sandbox-link-display&#039;) .. &#039; &#039; .. makeToolbar(sandboxCreateLink, mirrorLink)&lt;br /&gt;
	end&lt;br /&gt;
	if testcasesTitle.exists then&lt;br /&gt;
		local testcasesPage = testcasesTitle.prefixedText&lt;br /&gt;
		local testcasesDisplay = message(&#039;testcases-link-display&#039;)&lt;br /&gt;
		local testcasesLink = makeWikilink(testcasesPage, testcasesDisplay)&lt;br /&gt;
		local testcasesEditUrl = testcasesTitle:fullUrl{action = &#039;edit&#039;}&lt;br /&gt;
		local testcasesEditDisplay = message(&#039;testcases-edit-link-display&#039;)&lt;br /&gt;
		local testcasesEditLink = makeUrlLink(testcasesEditUrl, testcasesEditDisplay)&lt;br /&gt;
		-- for Modules, add testcases run link if exists&lt;br /&gt;
		if testcasesTitle.contentModel == &amp;quot;Scribunto&amp;quot;  and testcasesTitle.talkPageTitle and testcasesTitle.talkPageTitle.exists then&lt;br /&gt;
			local testcasesRunLinkDisplay = message(&#039;testcases-run-link-display&#039;)&lt;br /&gt;
			local testcasesRunLink = makeWikilink(testcasesTitle.talkPageTitle.prefixedText, testcasesRunLinkDisplay)&lt;br /&gt;
			testcasesLinks = testcasesLink .. &#039; &#039; .. makeToolbar(testcasesEditLink, testcasesRunLink)&lt;br /&gt;
		else&lt;br /&gt;
			testcasesLinks = testcasesLink .. &#039; &#039; .. makeToolbar(testcasesEditLink)&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		local testcasesPreload&lt;br /&gt;
		if subjectSpace == 828 then&lt;br /&gt;
			testcasesPreload = message(&#039;module-testcases-preload&#039;)&lt;br /&gt;
		else&lt;br /&gt;
			testcasesPreload = message(&#039;template-testcases-preload&#039;)&lt;br /&gt;
		end&lt;br /&gt;
		local testcasesCreateUrl = testcasesTitle:fullUrl{action = &#039;edit&#039;, preload = testcasesPreload}&lt;br /&gt;
		local testcasesCreateDisplay = message(&#039;testcases-create-link-display&#039;)&lt;br /&gt;
		local testcasesCreateLink = makeUrlLink(testcasesCreateUrl, testcasesCreateDisplay)&lt;br /&gt;
		testcasesLinks = message(&#039;testcases-link-display&#039;) .. &#039; &#039; .. makeToolbar(testcasesCreateLink)&lt;br /&gt;
	end&lt;br /&gt;
	local messageName&lt;br /&gt;
	if subjectSpace == 828 then&lt;br /&gt;
		messageName = &#039;experiment-blurb-module&#039;&lt;br /&gt;
	else&lt;br /&gt;
		messageName = &#039;experiment-blurb-template&#039;&lt;br /&gt;
	end&lt;br /&gt;
	return message(messageName, {sandboxLinks, testcasesLinks})&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeCategoriesBlurb(args, env)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Generates the text &amp;quot;Please add categories to the /doc subpage.&amp;quot;&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;doc-link-display&#039; --&amp;gt; &#039;/doc&#039;&lt;br /&gt;
	-- &#039;add-categories-blurb&#039; --&amp;gt; &#039;Please add categories to the $1 subpage.&#039;&lt;br /&gt;
	--]]&lt;br /&gt;
	local docTitle = env.docTitle&lt;br /&gt;
	if not docTitle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	local docPathLink = makeWikilink(docTitle.prefixedText, message(&#039;doc-link-display&#039;))&lt;br /&gt;
	return message(&#039;add-categories-blurb&#039;, {docPathLink})&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.makeSubpagesBlurb(args, env)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Generates the &amp;quot;Subpages of this template&amp;quot; link.&lt;br /&gt;
	-- @args - a table of arguments passed by the user&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	&lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;template-pagetype&#039; --&amp;gt; &#039;template&#039;&lt;br /&gt;
	-- &#039;module-pagetype&#039; --&amp;gt; &#039;module&#039;&lt;br /&gt;
	-- &#039;default-pagetype&#039; --&amp;gt; &#039;page&#039;&lt;br /&gt;
	-- &#039;subpages-link-display&#039; --&amp;gt; &#039;Subpages of this $1&#039;&lt;br /&gt;
	--]]&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	local templateTitle = env.templateTitle&lt;br /&gt;
	if not subjectSpace or not templateTitle then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	local pagetype&lt;br /&gt;
	if subjectSpace == 10 then&lt;br /&gt;
		pagetype = message(&#039;template-pagetype&#039;)&lt;br /&gt;
	elseif subjectSpace == 828 then&lt;br /&gt;
		pagetype = message(&#039;module-pagetype&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		pagetype = message(&#039;default-pagetype&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	local subpagesLink = makeWikilink(&lt;br /&gt;
		&#039;Special:PrefixIndex/&#039; .. templateTitle.prefixedText .. &#039;/&#039;,&lt;br /&gt;
		message(&#039;subpages-link-display&#039;, {pagetype})&lt;br /&gt;
	)&lt;br /&gt;
	return message(&#039;subpages-blurb&#039;, {subpagesLink})&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
-- Tracking categories&lt;br /&gt;
----------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
function p.addTrackingCategories(env)&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Check if {{documentation}} is transcluded on a /doc or /testcases page.&lt;br /&gt;
	-- @env - environment table containing title objects, etc., generated with p.getEnvironment&lt;br /&gt;
	&lt;br /&gt;
	-- Messages:&lt;br /&gt;
	-- &#039;display-strange-usage-category&#039; --&amp;gt; true&lt;br /&gt;
	-- &#039;doc-subpage&#039; --&amp;gt; &#039;doc&#039;&lt;br /&gt;
	-- &#039;testcases-subpage&#039; --&amp;gt; &#039;testcases&#039;&lt;br /&gt;
	-- &#039;strange-usage-category&#039; --&amp;gt; &#039;Wikipedia pages with strange ((documentation)) usage&#039;&lt;br /&gt;
	-- &lt;br /&gt;
	-- /testcases pages in the module namespace are not categorised, as they may have&lt;br /&gt;
	-- {{documentation}} transcluded automatically.&lt;br /&gt;
	--]]&lt;br /&gt;
	local title = env.title&lt;br /&gt;
	local subjectSpace = env.subjectSpace&lt;br /&gt;
	if not title or not subjectSpace then&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
	local subpage = title.subpageText&lt;br /&gt;
	local ret = &#039;&#039;&lt;br /&gt;
	if message(&#039;display-strange-usage-category&#039;, nil, &#039;boolean&#039;)&lt;br /&gt;
		and (&lt;br /&gt;
			subpage == message(&#039;doc-subpage&#039;)&lt;br /&gt;
			or subjectSpace ~= 828 and subpage == message(&#039;testcases-subpage&#039;)&lt;br /&gt;
		)&lt;br /&gt;
	then&lt;br /&gt;
		ret = ret .. makeCategoryLink(message(&#039;strange-usage-category&#039;))&lt;br /&gt;
	end&lt;br /&gt;
	return ret&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Documentation&amp;diff=255</id>
		<title>Template:Documentation</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Documentation&amp;diff=255"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:documentation|main|_content={{ {{#invoke:documentation|contentTitle}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Protection_banner/config&amp;diff=253</id>
		<title>Module:Protection banner/config</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Protection_banner/config&amp;diff=253"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module provides configuration data for [[Module:Protection banner]].&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
--&lt;br /&gt;
--                                BANNER DATA&lt;br /&gt;
--&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- Banner data consists of six fields:&lt;br /&gt;
-- * text - the main protection text that appears at the top of protection&lt;br /&gt;
--   banners.&lt;br /&gt;
-- * explanation - the text that appears below the main protection text, used&lt;br /&gt;
--   to explain the details of the protection.&lt;br /&gt;
-- * tooltip - the tooltip text you see when you move the mouse over a small&lt;br /&gt;
--   padlock icon.&lt;br /&gt;
-- * link - the page that the small padlock icon links to.&lt;br /&gt;
-- * alt - the alt text for the small padlock icon. This is also used as tooltip&lt;br /&gt;
--   text for the large protection banners.&lt;br /&gt;
-- * image - the padlock image used in both protection banners and small padlock&lt;br /&gt;
--   icons.&lt;br /&gt;
--&lt;br /&gt;
-- The module checks in three separate tables to find a value for each field.&lt;br /&gt;
-- First it checks the banners table, which has values specific to the reason&lt;br /&gt;
-- for the page being protected. Then the module checks the defaultBanners&lt;br /&gt;
-- table, which has values specific to each protection level. Finally, the&lt;br /&gt;
-- module checks the masterBanner table, which holds data for protection&lt;br /&gt;
-- templates to use if no data has been found in the previous two tables.&lt;br /&gt;
--&lt;br /&gt;
-- The values in the banner data can take parameters. These are specified&lt;br /&gt;
-- using ${TEXTLIKETHIS} (a dollar sign preceding a parameter name&lt;br /&gt;
-- enclosed in curly braces).&lt;br /&gt;
--&lt;br /&gt;
--                          Available parameters:&lt;br /&gt;
--&lt;br /&gt;
-- ${CURRENTVERSION} - a link to the page history or the move log, with the&lt;br /&gt;
-- display message &amp;quot;current-version-edit-display&amp;quot; or&lt;br /&gt;
-- &amp;quot;current-version-move-display&amp;quot;.&lt;br /&gt;
--&lt;br /&gt;
-- ${EDITREQUEST} - a link to create an edit request for the current page.&lt;br /&gt;
--&lt;br /&gt;
-- ${EXPLANATIONBLURB} - an explanation blurb, e.g. &amp;quot;Please discuss any changes&lt;br /&gt;
-- on the talk page; you may submit a request to ask an administrator to make&lt;br /&gt;
-- an edit if it is minor or supported by consensus.&amp;quot;&lt;br /&gt;
--&lt;br /&gt;
-- ${IMAGELINK} - a link to set the image to, depending on the protection&lt;br /&gt;
-- action and protection level.&lt;br /&gt;
--&lt;br /&gt;
-- ${INTROBLURB} - the PROTECTIONBLURB parameter, plus the expiry if an expiry&lt;br /&gt;
-- is set. E.g. &amp;quot;Editing of this page by new or unregistered users is currently &lt;br /&gt;
-- disabled until dd Month YYYY.&amp;quot;&lt;br /&gt;
--&lt;br /&gt;
-- ${INTROFRAGMENT} - the same as ${INTROBLURB}, but without final punctuation&lt;br /&gt;
-- so that it can be used in run-on sentences.&lt;br /&gt;
--&lt;br /&gt;
-- ${PAGETYPE} - the type of the page, e.g. &amp;quot;article&amp;quot; or &amp;quot;template&amp;quot;.&lt;br /&gt;
-- Defined in the cfg.pagetypes table.&lt;br /&gt;
--&lt;br /&gt;
-- ${PROTECTIONBLURB} - a blurb explaining the protection level of the page, e.g.&lt;br /&gt;
-- &amp;quot;Editing of this page by new or unregistered users is currently disabled&amp;quot;&lt;br /&gt;
--&lt;br /&gt;
-- ${PROTECTIONDATE} - the protection date, if it has been supplied to the&lt;br /&gt;
-- template.&lt;br /&gt;
--&lt;br /&gt;
-- ${PROTECTIONLEVEL} - the protection level, e.g. &amp;quot;fully protected&amp;quot; or&lt;br /&gt;
-- &amp;quot;semi-protected&amp;quot;.&lt;br /&gt;
--&lt;br /&gt;
-- ${PROTECTIONLOG} - a link to the protection log or the pending changes log,&lt;br /&gt;
-- depending on the protection action.&lt;br /&gt;
--&lt;br /&gt;
-- ${TALKPAGE} - a link to the talk page. If a section is specified, links&lt;br /&gt;
-- straight to that talk page section.&lt;br /&gt;
--&lt;br /&gt;
-- ${TOOLTIPBLURB} - uses the PAGETYPE, PROTECTIONTYPE and EXPIRY parameters to&lt;br /&gt;
-- create a blurb like &amp;quot;This template is semi-protected&amp;quot;, or &amp;quot;This article is&lt;br /&gt;
-- move-protected until DD Month YYYY&amp;quot;.&lt;br /&gt;
--&lt;br /&gt;
-- ${VANDAL} - links for the specified username (or the root page name)&lt;br /&gt;
-- using Module:Vandal-m.&lt;br /&gt;
--&lt;br /&gt;
--                                 Functions&lt;br /&gt;
--&lt;br /&gt;
-- For advanced users, it is possible to use Lua functions instead of strings&lt;br /&gt;
-- in the banner config tables. Using functions gives flexibility that is not&lt;br /&gt;
-- possible just by using parameters. Functions take two arguments, the&lt;br /&gt;
-- protection object and the template arguments, and they must output a string.&lt;br /&gt;
--&lt;br /&gt;
-- For example:&lt;br /&gt;
--&lt;br /&gt;
-- text = function (protectionObj, args)&lt;br /&gt;
--     if protectionObj.level == &#039;autoconfirmed&#039; then&lt;br /&gt;
--         return &#039;foo&#039;&lt;br /&gt;
--     else&lt;br /&gt;
--         return &#039;bar&#039;&lt;br /&gt;
--     end&lt;br /&gt;
-- end&lt;br /&gt;
--&lt;br /&gt;
-- Some protection object properties and methods that may be useful:&lt;br /&gt;
-- protectionObj.action - the protection action&lt;br /&gt;
-- protectionObj.level - the protection level&lt;br /&gt;
-- protectionObj.reason - the protection reason&lt;br /&gt;
-- protectionObj.expiry - the expiry. Nil if unset, the string &amp;quot;indef&amp;quot; if set&lt;br /&gt;
--     to indefinite, and the protection time in unix time if temporary.&lt;br /&gt;
-- protectionObj.protectionDate - the protection date in unix time, or nil if&lt;br /&gt;
--     unspecified.&lt;br /&gt;
-- protectionObj.bannerConfig - the banner config found by the module. Beware&lt;br /&gt;
--     of editing the config field used by the function, as it could create an&lt;br /&gt;
--     infinite loop.&lt;br /&gt;
-- protectionObj:isProtected - returns a boolean showing whether the page is&lt;br /&gt;
--     protected.&lt;br /&gt;
-- protectionObj:isTemporary - returns a boolean showing whether the expiry is&lt;br /&gt;
--     temporary.&lt;br /&gt;
-- protectionObj:isIncorrect - returns a boolean showing whether the protection&lt;br /&gt;
--     template is incorrect.&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
-- The master banner data, used if no values have been found in banners or&lt;br /&gt;
-- defaultBanners.&lt;br /&gt;
masterBanner = {&lt;br /&gt;
	text = &#039;${INTROBLURB}&#039;,&lt;br /&gt;
	explanation = &#039;${EXPLANATIONBLURB}&#039;,&lt;br /&gt;
	tooltip = &#039;${TOOLTIPBLURB}&#039;,&lt;br /&gt;
	link = &#039;${IMAGELINK}&#039;,&lt;br /&gt;
	alt = &#039;Page ${PROTECTIONLEVEL}&#039;&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
-- The default banner data. This holds banner data for different protection&lt;br /&gt;
-- levels.&lt;br /&gt;
-- *required* - this table needs edit, move, autoreview and upload subtables.&lt;br /&gt;
defaultBanners = {&lt;br /&gt;
	edit = {},&lt;br /&gt;
	move = {},&lt;br /&gt;
	autoreview = {&lt;br /&gt;
		default = {&lt;br /&gt;
			alt = &#039;Page protected with pending changes&#039;,&lt;br /&gt;
			tooltip = &#039;All edits by unregistered and new users are subject to review prior to becoming visible to unregistered users&#039;,&lt;br /&gt;
			image = &#039;Pending-protection-shackle.svg&#039;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	upload = {}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
-- The banner data. This holds banner data for different protection reasons.&lt;br /&gt;
-- In fact, the reasons specified in this table control which reasons are&lt;br /&gt;
-- valid inputs to the first positional parameter.&lt;br /&gt;
--&lt;br /&gt;
-- There is also a non-standard &amp;quot;description&amp;quot; field that can be used for items&lt;br /&gt;
-- in this table. This is a description of the protection reason for use in the&lt;br /&gt;
-- module documentation.&lt;br /&gt;
--&lt;br /&gt;
-- *required* - this table needs edit, move, autoreview and upload subtables.&lt;br /&gt;
banners = {&lt;br /&gt;
	edit = {&lt;br /&gt;
		blp = {&lt;br /&gt;
			description = &#039;For pages protected to promote compliance with the&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Biographies of living persons&#039;&lt;br /&gt;
				.. &#039;|biographies of living persons]] policy&#039;,&lt;br /&gt;
			text = &#039;${INTROFRAGMENT} to promote compliance with&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Biographies of living persons&#039;&lt;br /&gt;
				.. &amp;quot;|Wikipedia&#039;s&amp;amp;nbsp;policy on&amp;amp;nbsp;the&amp;amp;nbsp;biographies&amp;quot;&lt;br /&gt;
				.. &#039; of&amp;amp;nbsp;living&amp;amp;nbsp;people]].&#039;,&lt;br /&gt;
			tooltip = &#039;${TOOLTIPFRAGMENT} to promote compliance with the policy on&#039;&lt;br /&gt;
				.. &#039; biographies of living persons&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		dmca = {&lt;br /&gt;
			description = &#039;For pages protected by the Wikimedia Foundation&#039;&lt;br /&gt;
				.. &#039; due to [[Digital Millennium Copyright Act]] takedown requests&#039;,&lt;br /&gt;
			explanation = function (protectionObj, args)&lt;br /&gt;
				local ret = &#039;Pursuant to a rights owner notice under the Digital&#039;&lt;br /&gt;
					.. &#039; Millennium Copyright Act (DMCA) regarding some content&#039;&lt;br /&gt;
					.. &#039; in this article, the Wikimedia Foundation acted under&#039;&lt;br /&gt;
					.. &#039; applicable law and took down and restricted the content&#039;&lt;br /&gt;
					.. &#039; in question.&#039;&lt;br /&gt;
				if args.notice then&lt;br /&gt;
					ret = ret .. &#039; A copy of the received notice can be found here: &#039;&lt;br /&gt;
						.. args.notice .. &#039;.&#039;&lt;br /&gt;
				end&lt;br /&gt;
				ret = ret .. &#039; For more information, including websites discussing&#039;&lt;br /&gt;
					.. &#039; how to file a counter-notice, please see&#039;&lt;br /&gt;
					.. &amp;quot; [[Wikipedia:Office actions]] and the article&#039;s ${TALKPAGE}.&amp;quot;&lt;br /&gt;
					.. &amp;quot;&#039;&#039;&#039;Do not remove this template from the article until the&amp;quot;&lt;br /&gt;
					.. &amp;quot; restrictions are withdrawn&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
				return ret&lt;br /&gt;
			end,&lt;br /&gt;
			image = &#039;Office-protection-shackle.svg&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		dispute = {&lt;br /&gt;
			description = &#039;For pages protected due to editing disputes&#039;,&lt;br /&gt;
			text = function (protectionObj, args)&lt;br /&gt;
				-- Find the value of &amp;quot;disputes&amp;quot;.&lt;br /&gt;
				local display = &#039;disputes&#039;&lt;br /&gt;
				local disputes&lt;br /&gt;
				if args.section then&lt;br /&gt;
					disputes = string.format(&lt;br /&gt;
						&#039;[[%s:%s#%s|%s]]&#039;,&lt;br /&gt;
						mw.site.namespaces[protectionObj.title.namespace].talk.name,&lt;br /&gt;
						protectionObj.title.text,&lt;br /&gt;
						args.section,&lt;br /&gt;
						display&lt;br /&gt;
					)&lt;br /&gt;
				else&lt;br /&gt;
					disputes = display&lt;br /&gt;
				end&lt;br /&gt;
&lt;br /&gt;
				-- Make the blurb, depending on the expiry.&lt;br /&gt;
				local msg&lt;br /&gt;
				if type(protectionObj.expiry) == &#039;number&#039; then&lt;br /&gt;
					msg = &#039;${INTROFRAGMENT} or until editing %s have been resolved.&#039;&lt;br /&gt;
				else&lt;br /&gt;
					msg = &#039;${INTROFRAGMENT} until editing %s have been resolved.&#039;&lt;br /&gt;
				end&lt;br /&gt;
				return string.format(msg, disputes)&lt;br /&gt;
			end,&lt;br /&gt;
			explanation = &amp;quot;This protection is &#039;&#039;&#039;not&#039;&#039;&#039; an endorsement of the&amp;quot;&lt;br /&gt;
				.. &#039; ${CURRENTVERSION}. ${EXPLANATIONBLURB}&#039;,&lt;br /&gt;
			tooltip = &#039;${TOOLTIPFRAGMENT} due to editing disputes&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		ecp = {&lt;br /&gt;
			description = &#039;For articles in topic areas authorized by&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Arbitration Committee|ArbCom]] or&#039;&lt;br /&gt;
				.. &#039; meets the criteria for community use&#039;,&lt;br /&gt;
			tooltip = &#039;This ${PAGETYPE} is ${PROTECTIONLEVEL}&#039;,&lt;br /&gt;
			alt = &#039;Extended-protected ${PAGETYPE}&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		mainpage = {&lt;br /&gt;
			description = &#039;For pages protected for being displayed on the [[Main Page]]&#039;,&lt;br /&gt;
			text = &#039;This file is currently&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:This page is protected|protected]] from&#039;&lt;br /&gt;
				.. &#039; editing because it is currently or will soon be displayed&#039;&lt;br /&gt;
				.. &#039; on the [[Main Page]].&#039;,&lt;br /&gt;
			explanation = &#039;Images on the Main Page are protected due to their high&#039;&lt;br /&gt;
				.. &#039; visibility. Please discuss any necessary changes on the ${TALKPAGE}.&#039;&lt;br /&gt;
				.. &#039;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:90%;&amp;quot;&amp;gt;&#039;&lt;br /&gt;
				.. &amp;quot;&#039;&#039;&#039;Administrators:&#039;&#039;&#039; Once this image is definitely off the Main Page,&amp;quot;&lt;br /&gt;
				.. &#039; please unprotect this file, or reduce to semi-protection,&#039;&lt;br /&gt;
				.. &#039; as appropriate.&amp;lt;/span&amp;gt;&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		office = {&lt;br /&gt;
			description = &#039;For pages protected by the Wikimedia Foundation&#039;,&lt;br /&gt;
			text = function (protectionObj, args)&lt;br /&gt;
				local ret = &#039;This ${PAGETYPE} is currently under the&#039;&lt;br /&gt;
					.. &#039; scrutiny of the&#039;&lt;br /&gt;
					.. &#039; [[Wikipedia:Office actions|Wikimedia Foundation Office]]&#039;&lt;br /&gt;
					.. &#039; and is protected.&#039;&lt;br /&gt;
				if protectionObj.protectionDate then&lt;br /&gt;
					ret = ret .. &#039; It has been protected since ${PROTECTIONDATE}.&#039;&lt;br /&gt;
				end&lt;br /&gt;
				return ret&lt;br /&gt;
			end,&lt;br /&gt;
			explanation = &amp;quot;If you can edit this page, please discuss all changes and&amp;quot;&lt;br /&gt;
				.. &amp;quot; additions on the ${TALKPAGE} first. &#039;&#039;&#039;Do not remove protection from this&amp;quot;&lt;br /&gt;
				.. &amp;quot; page unless you are authorized by the Wikimedia Foundation to do&amp;quot;&lt;br /&gt;
				.. &amp;quot; so.&#039;&#039;&#039;&amp;quot;,&lt;br /&gt;
			image = &#039;Office-protection-shackle.svg&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		reset = {&lt;br /&gt;
			description = &#039;For pages protected by the Wikimedia Foundation and&#039;&lt;br /&gt;
				.. &#039; &amp;quot;reset&amp;quot; to a bare-bones version&#039;,&lt;br /&gt;
 			text = &#039;This ${PAGETYPE} is currently under the&#039;&lt;br /&gt;
					.. &#039; scrutiny of the&#039;&lt;br /&gt;
					.. &#039; [[Wikipedia:Office actions|Wikimedia Foundation Office]]&#039;&lt;br /&gt;
					.. &#039; and is protected.&#039;,&lt;br /&gt;
			explanation = function (protectionObj, args)&lt;br /&gt;
				local ret = &#039;&#039;&lt;br /&gt;
				if protectionObj.protectionDate then&lt;br /&gt;
					ret = ret .. &#039;On ${PROTECTIONDATE} this ${PAGETYPE} was&#039;&lt;br /&gt;
				else&lt;br /&gt;
					ret = ret .. &#039;This ${PAGETYPE} has been&#039;&lt;br /&gt;
				end&lt;br /&gt;
				ret = ret .. &#039; reduced to a&#039;&lt;br /&gt;
				.. &#039; simplified, &amp;quot;bare bones&amp;quot; version so that it may be completely&#039;&lt;br /&gt;
				.. &#039; rewritten to ensure it meets the policies of&#039;&lt;br /&gt;
				.. &#039; [[WP:NPOV|Neutral Point of View]] and [[WP:V|Verifiability]].&#039;&lt;br /&gt;
				.. &#039; Standard Wikipedia policies will apply to its rewriting—which&#039;&lt;br /&gt;
				.. &#039; will eventually be open to all editors—and will be strictly&#039;&lt;br /&gt;
				.. &#039; enforced. The ${PAGETYPE} has been ${PROTECTIONLEVEL} while&#039;&lt;br /&gt;
				.. &#039; it is being rebuilt.\n\n&#039;&lt;br /&gt;
				.. &#039;Any insertion of material directly from&#039;&lt;br /&gt;
				.. &#039; pre-protection revisions of the ${PAGETYPE} will be removed, as&#039;&lt;br /&gt;
				.. &#039; will any material added to the ${PAGETYPE} that is not properly&#039;&lt;br /&gt;
				.. &#039; sourced. The associated talk page(s) were also cleared on the&#039;&lt;br /&gt;
				.. &amp;quot; same date.\n\n&amp;quot;&lt;br /&gt;
				.. &amp;quot;If you can edit this page, please discuss all changes and&amp;quot;&lt;br /&gt;
				.. &amp;quot; additions on the ${TALKPAGE} first. &#039;&#039;&#039;Do not override&amp;quot;&lt;br /&gt;
				.. &amp;quot; this action, and do not remove protection from this page,&amp;quot;&lt;br /&gt;
				.. &amp;quot; unless you are authorized by the Wikimedia Foundation&amp;quot;&lt;br /&gt;
				.. &amp;quot; to do so. No editor may remove this notice.&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
				return ret&lt;br /&gt;
			end,&lt;br /&gt;
			image = &#039;Office-protection-shackle.svg&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		sock = {&lt;br /&gt;
			description = &#039;For pages protected due to&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Sock puppetry|sock puppetry]]&#039;,&lt;br /&gt;
			text = &#039;${INTROFRAGMENT} to prevent [[Wikipedia:Sock puppetry|sock puppets]] of&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Blocking policy|blocked]] or&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Banning policy|banned users]]&#039;&lt;br /&gt;
				.. &#039; from editing it.&#039;,&lt;br /&gt;
			tooltip = &#039;${TOOLTIPFRAGMENT} to prevent sock puppets of blocked or banned users from&#039;&lt;br /&gt;
				.. &#039; editing it&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		template = {&lt;br /&gt;
			description = &#039;For [[Wikipedia:High-risk templates|high-risk]]&#039;&lt;br /&gt;
				.. &#039; templates and Lua modules&#039;,&lt;br /&gt;
			text = &#039;This is a permanently [[Help:Protection|protected]] ${PAGETYPE},&#039;&lt;br /&gt;
				.. &#039; as it is [[Wikipedia:High-risk templates|high-risk]].&#039;,&lt;br /&gt;
			explanation = &#039;Please discuss any changes on the ${TALKPAGE}; you may&#039;&lt;br /&gt;
				.. &#039; ${EDITREQUEST} to ask an&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Administrators|administrator]] or&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Template editor|template editor]] to make an edit if&#039;&lt;br /&gt;
				.. &#039; it is [[Help:Minor edit#When to mark an edit as a minor edit&#039;&lt;br /&gt;
				.. &#039;|uncontroversial]] or supported by&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Consensus|consensus]]. You can also&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection|request]] that the page be&#039;&lt;br /&gt;
				.. &#039; unprotected.&#039;,&lt;br /&gt;
			tooltip = &#039;This high-risk ${PAGETYPE} is permanently ${PROTECTIONLEVEL}&#039;&lt;br /&gt;
				.. &#039; to prevent vandalism&#039;,&lt;br /&gt;
			alt = &#039;Permanently protected ${PAGETYPE}&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		usertalk = {&lt;br /&gt;
			description = &#039;For pages protected against disruptive edits by a&#039;&lt;br /&gt;
				.. &#039; particular user&#039;,&lt;br /&gt;
			text = &#039;${INTROFRAGMENT} to prevent ${VANDAL} from using it to make disruptive edits,&#039;&lt;br /&gt;
				.. &#039; such as abusing the&#039;&lt;br /&gt;
				.. &#039; &amp;amp;#123;&amp;amp;#123;[[Template:unblock|unblock]]&amp;amp;#125;&amp;amp;#125; template.&#039;,&lt;br /&gt;
			explanation = &#039;If you cannot edit this user talk page and you need to&#039;&lt;br /&gt;
				.. &#039; make a change or leave a message, you can&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection&#039;&lt;br /&gt;
				.. &#039;#Current requests for edits to a protected page&#039;&lt;br /&gt;
				.. &#039;|request an edit]],&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection&#039;&lt;br /&gt;
				.. &#039;#Current requests for reduction in protection level&#039;&lt;br /&gt;
				.. &#039;|request unprotection]],&#039;&lt;br /&gt;
				.. &#039; [[Special:Userlogin|log in]],&#039;&lt;br /&gt;
				.. &#039; or [[Special:UserLogin/signup|create an account]].&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		vandalism = {&lt;br /&gt;
			description = &#039;For pages protected against&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Vandalism|vandalism]]&#039;,&lt;br /&gt;
			text = &#039;${INTROFRAGMENT} due to [[Wikipedia:Vandalism|vandalism]].&#039;,&lt;br /&gt;
			explanation = function (protectionObj, args)&lt;br /&gt;
				local ret = &#039;&#039;&lt;br /&gt;
				if protectionObj.level == &#039;sysop&#039; then&lt;br /&gt;
					ret = ret .. &amp;quot;This protection is &#039;&#039;&#039;not&#039;&#039;&#039; an endorsement of the&amp;quot;&lt;br /&gt;
						.. &#039; ${CURRENTVERSION}. &#039;&lt;br /&gt;
				end&lt;br /&gt;
				return ret .. &#039;${EXPLANATIONBLURB}&#039;&lt;br /&gt;
			end,&lt;br /&gt;
			tooltip = &#039;${TOOLTIPFRAGMENT} due to vandalism&#039;,&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	move = {&lt;br /&gt;
		dispute = {&lt;br /&gt;
			description = &#039;For pages protected against page moves due to&#039;&lt;br /&gt;
				.. &#039; disputes over the page title&#039;,&lt;br /&gt;
			explanation = &amp;quot;This protection is &#039;&#039;&#039;not&#039;&#039;&#039; an endorsement of the&amp;quot;&lt;br /&gt;
				.. &#039; ${CURRENTVERSION}. ${EXPLANATIONBLURB}&#039;,&lt;br /&gt;
			image = &#039;Move-protection-shackle.svg&#039;&lt;br /&gt;
		},&lt;br /&gt;
		vandalism = {&lt;br /&gt;
			description = &#039;For pages protected against&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Vandalism#Page-move vandalism&#039;&lt;br /&gt;
				.. &#039; |page-move vandalism]]&#039;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	autoreview = {},&lt;br /&gt;
	upload = {}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
--&lt;br /&gt;
--                            GENERAL DATA TABLES&lt;br /&gt;
--&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Protection blurbs&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table produces the protection blurbs available with the&lt;br /&gt;
-- ${PROTECTIONBLURB} parameter. It is sorted by protection action and&lt;br /&gt;
-- protection level, and is checked by the module in the following order:&lt;br /&gt;
-- 1. page&#039;s protection action, page&#039;s protection level&lt;br /&gt;
-- 2. page&#039;s protection action, default protection level&lt;br /&gt;
-- 3. &amp;quot;edit&amp;quot; protection action, default protection level&lt;br /&gt;
--&lt;br /&gt;
-- It is possible to use banner parameters inside this table.&lt;br /&gt;
-- *required* - this table needs edit, move, autoreview and upload subtables.&lt;br /&gt;
protectionBlurbs = {&lt;br /&gt;
	edit = {&lt;br /&gt;
		default = &#039;This ${PAGETYPE} is currently [[Help:Protection|&#039;&lt;br /&gt;
			.. &#039;protected]] from editing&#039;,&lt;br /&gt;
		autoconfirmed = &#039;Editing of this ${PAGETYPE} by [[Wikipedia:User access&#039;&lt;br /&gt;
			.. &#039; levels#New users|new]] or [[Wikipedia:User access levels#Unregistered&#039;&lt;br /&gt;
			.. &#039; users|unregistered]] users is currently [[Help:Protection|disabled]]&#039;,&lt;br /&gt;
		extendedconfirmed = &#039;This ${PAGETYPE} is currently under extended confirmed protection&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	move = {&lt;br /&gt;
		default = &#039;This ${PAGETYPE} is currently [[Help:Protection|protected]]&#039;&lt;br /&gt;
			.. &#039; from [[Help:Moving a page|page moves]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	autoreview = {&lt;br /&gt;
		default = &#039;All edits made to this ${PAGETYPE} by&#039;&lt;br /&gt;
			.. &#039; [[Wikipedia:User access levels#New users|new]] or&#039;&lt;br /&gt;
			.. &#039; [[Wikipedia:User access levels#Unregistered users|unregistered]]&#039;&lt;br /&gt;
			.. &#039; users are currently&#039;&lt;br /&gt;
			.. &#039; [[Wikipedia:Pending changes|subject to review]]&#039;&lt;br /&gt;
	},&lt;br /&gt;
	upload = {&lt;br /&gt;
		default = &#039;Uploading new versions of this ${PAGETYPE} is currently disabled&#039;&lt;br /&gt;
	}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Explanation blurbs&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table produces the explanation blurbs available with the&lt;br /&gt;
-- ${EXPLANATIONBLURB} parameter. It is sorted by protection action,&lt;br /&gt;
-- protection level, and whether the page is a talk page or not. If the page is&lt;br /&gt;
-- a talk page it will have a talk key of &amp;quot;talk&amp;quot;; otherwise it will have a talk&lt;br /&gt;
-- key of &amp;quot;subject&amp;quot;. The table is checked in the following order:&lt;br /&gt;
-- 1. page&#039;s protection action, page&#039;s protection level, page&#039;s talk key&lt;br /&gt;
-- 2. page&#039;s protection action, page&#039;s protection level, default talk key&lt;br /&gt;
-- 3. page&#039;s protection action, default protection level, page&#039;s talk key&lt;br /&gt;
-- 4. page&#039;s protection action, default protection level, default talk key&lt;br /&gt;
--&lt;br /&gt;
-- It is possible to use banner parameters inside this table.&lt;br /&gt;
-- *required* - this table needs edit, move, autoreview and upload subtables.&lt;br /&gt;
explanationBlurbs = {&lt;br /&gt;
	edit = {&lt;br /&gt;
		autoconfirmed = {&lt;br /&gt;
			subject = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details. If you&#039;&lt;br /&gt;
				.. &#039; cannot edit this ${PAGETYPE} and you wish to make a change, you can&#039;&lt;br /&gt;
				.. &#039; ${EDITREQUEST}, discuss changes on the ${TALKPAGE},&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection&#039;&lt;br /&gt;
				.. &#039;#Current requests for reduction in protection level&#039;&lt;br /&gt;
				.. &#039;|request unprotection]], [[Special:Userlogin|log in]], or&#039;&lt;br /&gt;
				.. &#039; [[Special:UserLogin/signup|create an account]].&#039;,&lt;br /&gt;
			default = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details. If you&#039;&lt;br /&gt;
				.. &#039; cannot edit this ${PAGETYPE} and you wish to make a change, you can&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection&#039;&lt;br /&gt;
				.. &#039;#Current requests for reduction in protection level&#039;&lt;br /&gt;
				.. &#039;|request unprotection]], [[Special:Userlogin|log in]], or&#039;&lt;br /&gt;
				.. &#039; [[Special:UserLogin/signup|create an account]].&#039;,&lt;br /&gt;
		},&lt;br /&gt;
		extendedconfirmed = {&lt;br /&gt;
			default = &#039;Extended confirmed protection prevents edits from all unregistered editors&#039;&lt;br /&gt;
				.. &#039; and registered users with fewer than 30 days tenure and 500 edits.&#039;&lt;br /&gt;
				.. &#039; The [[Wikipedia:Protection policy#extended|policy on community use]]&#039;&lt;br /&gt;
				.. &#039; specifies that extended confirmed protection can be applied to combat&#039;&lt;br /&gt;
				.. &#039; disruption, if semi-protection has proven to be ineffective.&#039;&lt;br /&gt;
				.. &#039; Extended confirmed protection may also be applied to enforce&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Arbitration Committee|arbitration sanctions]].&#039;&lt;br /&gt;
				.. &#039; Please discuss any changes on the ${TALKPAGE}; you may&#039;&lt;br /&gt;
				.. &#039; ${EDITREQUEST} to ask for uncontroversial changes supported by&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Consensus|consensus]].&#039;&lt;br /&gt;
		},&lt;br /&gt;
		default = {&lt;br /&gt;
			subject = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
				.. &#039; Please discuss any changes on the ${TALKPAGE}; you&#039;&lt;br /&gt;
				.. &#039; may ${EDITREQUEST} to ask an&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Administrators|administrator]] to make an edit if it&#039;&lt;br /&gt;
				.. &#039; is [[Help:Minor edit#When to mark an edit as a minor edit&#039;&lt;br /&gt;
				.. &#039;|uncontroversial]] or supported by [[Wikipedia:Consensus&#039;&lt;br /&gt;
				.. &#039;|consensus]]. You may also [[Wikipedia:Requests for&#039;&lt;br /&gt;
				.. &#039; page protection#Current requests for reduction in protection level&#039;&lt;br /&gt;
				.. &#039;|request]] that this page be unprotected.&#039;,&lt;br /&gt;
			default = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
				.. &#039; You may [[Wikipedia:Requests for page&#039;&lt;br /&gt;
				.. &#039; protection#Current requests for edits to a protected page|request an&#039;&lt;br /&gt;
				.. &#039; edit]] to this page, or [[Wikipedia:Requests for&#039;&lt;br /&gt;
				.. &#039; page protection#Current requests for reduction in protection level&#039;&lt;br /&gt;
				.. &#039;|ask]] for it to be unprotected.&#039;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	move = {&lt;br /&gt;
		default = {&lt;br /&gt;
			subject = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
				.. &#039; The page may still be edited but cannot be moved&#039;&lt;br /&gt;
				.. &#039; until unprotected. Please discuss any suggested moves on the&#039;&lt;br /&gt;
				.. &#039; ${TALKPAGE} or at [[Wikipedia:Requested moves]]. You can also&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection|request]] that the page be&#039;&lt;br /&gt;
				.. &#039; unprotected.&#039;,&lt;br /&gt;
			default = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
				.. &#039; The page may still be edited but cannot be moved&#039;&lt;br /&gt;
				.. &#039; until unprotected. Please discuss any suggested moves at&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requested moves]]. You can also&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection|request]] that the page be&#039;&lt;br /&gt;
				.. &#039; unprotected.&#039;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	autoreview = {&lt;br /&gt;
		default = {&lt;br /&gt;
			default = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
				.. &#039; Edits to this ${PAGETYPE} by new and unregistered users&#039;&lt;br /&gt;
				.. &#039; will not be visible to readers until they are accepted by&#039;&lt;br /&gt;
				.. &#039; a reviewer. To avoid the need for your edits to be&#039;&lt;br /&gt;
				.. &#039; reviewed, you may&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Requests for page protection&#039;&lt;br /&gt;
				.. &#039;#Current requests for reduction in protection level&#039;&lt;br /&gt;
				.. &#039;|request unprotection]], [[Special:Userlogin|log in]], or&#039;&lt;br /&gt;
				.. &#039; [[Special:UserLogin/signup|create an account]].&#039;&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	upload = {&lt;br /&gt;
		default = {&lt;br /&gt;
			default = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
				.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
				.. &#039; The page may still be edited but new versions of the file&#039;&lt;br /&gt;
				.. &#039; cannot be uploaded until it is unprotected. You can&#039;&lt;br /&gt;
				.. &#039; request that a new version be uploaded by using a&#039;&lt;br /&gt;
				.. &#039; [[Wikipedia:Edit requests|protected edit request]], or you&#039;&lt;br /&gt;
				.. &#039; can  [[Wikipedia:Requests for page protection|request]]&#039;&lt;br /&gt;
				.. &#039; that the file be unprotected.&#039;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Protection levels&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table provides the data for the ${PROTECTIONLEVEL} parameter, which&lt;br /&gt;
-- produces a short label for different protection levels. It is sorted by&lt;br /&gt;
-- protection action and protection level, and is checked in the following&lt;br /&gt;
-- order:&lt;br /&gt;
-- 1. page&#039;s protection action, page&#039;s protection level&lt;br /&gt;
-- 2. page&#039;s protection action, default protection level&lt;br /&gt;
-- 3. &amp;quot;edit&amp;quot; protection action, default protection level&lt;br /&gt;
--&lt;br /&gt;
-- It is possible to use banner parameters inside this table.&lt;br /&gt;
-- *required* - this table needs edit, move, autoreview and upload subtables.&lt;br /&gt;
protectionLevels = {&lt;br /&gt;
	edit = {&lt;br /&gt;
		default = &#039;protected&#039;,&lt;br /&gt;
		templateeditor = &#039;template-protected&#039;,&lt;br /&gt;
		extendedconfirmed = &#039;extended-protected&#039;,&lt;br /&gt;
		autoconfirmed = &#039;semi-protected&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	move = {&lt;br /&gt;
		default = &#039;move-protected&#039;&lt;br /&gt;
	},&lt;br /&gt;
	autoreview = {&lt;br /&gt;
	},&lt;br /&gt;
	upload = {&lt;br /&gt;
		default = &#039;upload-protected&#039;&lt;br /&gt;
	}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Images&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table lists different padlock images for each protection action and&lt;br /&gt;
-- protection level. It is used if an image is not specified in any of the&lt;br /&gt;
-- banner data tables, and if the page does not satisfy the conditions for using&lt;br /&gt;
-- the [&#039;image-filename-indef&#039;] image. It is checked in the following order:&lt;br /&gt;
-- 1. page&#039;s protection action, page&#039;s protection level&lt;br /&gt;
-- 2. page&#039;s protection action, default protection level&lt;br /&gt;
images = {&lt;br /&gt;
	edit = {&lt;br /&gt;
		default = &#039;Full-protection-shackle.svg&#039;,&lt;br /&gt;
		templateeditor = &#039;Template-protection-shackle.svg&#039;,&lt;br /&gt;
		extendedconfirmed = &#039;Extended-protection-shackle.svg&#039;,&lt;br /&gt;
		autoconfirmed = &#039;Semi-protection-shackle.svg&#039;&lt;br /&gt;
	},&lt;br /&gt;
	move = {&lt;br /&gt;
		default = &#039;Move-protection-shackle.svg&#039;,&lt;br /&gt;
	},&lt;br /&gt;
	autoreview = {&lt;br /&gt;
		default = &#039;Pending-protection-shackle.svg&#039;&lt;br /&gt;
	},&lt;br /&gt;
	upload = {&lt;br /&gt;
		default = &#039;Upload-protection-shackle.svg&#039;&lt;br /&gt;
	}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
-- Pages with a reason specified in this table will show the special &amp;quot;indef&amp;quot;&lt;br /&gt;
-- padlock, defined in the &#039;image-filename-indef&#039; message, if no expiry is set.&lt;br /&gt;
indefImageReasons = {&lt;br /&gt;
	template = true&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Image links&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table provides the data for the ${IMAGELINK} parameter, which gets&lt;br /&gt;
-- the image link for small padlock icons based on the page&#039;s protection action&lt;br /&gt;
-- and protection level. It is checked in the following order:&lt;br /&gt;
-- 1. page&#039;s protection action, page&#039;s protection level&lt;br /&gt;
-- 2. page&#039;s protection action, default protection level&lt;br /&gt;
-- 3. &amp;quot;edit&amp;quot; protection action, default protection level&lt;br /&gt;
--&lt;br /&gt;
-- It is possible to use banner parameters inside this table.&lt;br /&gt;
-- *required* - this table needs edit, move, autoreview and upload subtables.&lt;br /&gt;
imageLinks = {&lt;br /&gt;
	edit = {&lt;br /&gt;
		default = &#039;Wikipedia:Protection policy#full&#039;,&lt;br /&gt;
		templateeditor = &#039;Wikipedia:Protection policy#template&#039;,&lt;br /&gt;
		extendedconfirmed = &#039;Wikipedia:Protection policy#extended&#039;,&lt;br /&gt;
		autoconfirmed = &#039;Wikipedia:Protection policy#semi&#039;&lt;br /&gt;
	},&lt;br /&gt;
	move = {&lt;br /&gt;
		default = &#039;Wikipedia:Protection policy#move&#039;&lt;br /&gt;
	},&lt;br /&gt;
	autoreview = {&lt;br /&gt;
		default = &#039;Wikipedia:Protection policy#pending&#039;&lt;br /&gt;
	},&lt;br /&gt;
	upload = {&lt;br /&gt;
		default = &#039;Wikipedia:Protection policy#upload&#039;&lt;br /&gt;
	}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Padlock indicator names&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table provides the &amp;quot;name&amp;quot; attribute for the &amp;lt;indicator&amp;gt; extension tag&lt;br /&gt;
-- with which small padlock icons are generated. All indicator tags on a page&lt;br /&gt;
-- are displayed in alphabetical order based on this attribute, and with&lt;br /&gt;
-- indicator tags with duplicate names, the last tag on the page wins.&lt;br /&gt;
-- The attribute is chosen based on the protection action; table keys must be a&lt;br /&gt;
-- protection action name or the string &amp;quot;default&amp;quot;.&lt;br /&gt;
padlockIndicatorNames = {&lt;br /&gt;
	autoreview = &#039;pp-autoreview&#039;,&lt;br /&gt;
	default = &#039;pp-default&#039;&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Protection categories&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
-- The protection categories are stored in the protectionCategories table.&lt;br /&gt;
-- Keys to this table are made up of the following strings:&lt;br /&gt;
--&lt;br /&gt;
-- 1. the expiry date&lt;br /&gt;
-- 2. the namespace&lt;br /&gt;
-- 3. the protection reason (e.g. &amp;quot;dispute&amp;quot; or &amp;quot;vandalism&amp;quot;)&lt;br /&gt;
-- 4. the protection level (e.g. &amp;quot;sysop&amp;quot; or &amp;quot;autoconfirmed&amp;quot;)&lt;br /&gt;
-- 5. the action (e.g. &amp;quot;edit&amp;quot; or &amp;quot;move&amp;quot;)&lt;br /&gt;
-- &lt;br /&gt;
-- When the module looks up a category in the table, first it will will check to&lt;br /&gt;
-- see a key exists that corresponds to all five parameters. For example, a&lt;br /&gt;
-- user page semi-protected from vandalism for two weeks would have the key&lt;br /&gt;
-- &amp;quot;temp-user-vandalism-autoconfirmed-edit&amp;quot;. If no match is found, the module&lt;br /&gt;
-- changes the first part of the key to &amp;quot;all&amp;quot; and checks the table again. It&lt;br /&gt;
-- keeps checking increasingly generic key combinations until it finds the&lt;br /&gt;
-- field, or until it reaches the key &amp;quot;all-all-all-all-all&amp;quot;.&lt;br /&gt;
--&lt;br /&gt;
-- The module uses a binary matrix to determine the order in which to search.&lt;br /&gt;
-- This is best demonstrated by a table. In this table, the &amp;quot;0&amp;quot; values&lt;br /&gt;
-- represent &amp;quot;all&amp;quot;, and the &amp;quot;1&amp;quot; values represent the original data (e.g.&lt;br /&gt;
-- &amp;quot;indef&amp;quot; or &amp;quot;file&amp;quot; or &amp;quot;vandalism&amp;quot;).&lt;br /&gt;
--&lt;br /&gt;
--        expiry    namespace reason   level     action&lt;br /&gt;
-- order&lt;br /&gt;
-- 1      1         1         1        1         1&lt;br /&gt;
-- 2      0         1         1        1         1&lt;br /&gt;
-- 3      1         0         1        1         1&lt;br /&gt;
-- 4      0         0         1        1         1&lt;br /&gt;
-- 5      1         1         0        1         1&lt;br /&gt;
-- 6      0         1         0        1         1&lt;br /&gt;
-- 7      1         0         0        1         1&lt;br /&gt;
-- 8      0         0         0        1         1&lt;br /&gt;
-- 9      1         1         1        0         1&lt;br /&gt;
-- 10     0         1         1        0         1&lt;br /&gt;
-- 11     1         0         1        0         1&lt;br /&gt;
-- 12     0         0         1        0         1&lt;br /&gt;
-- 13     1         1         0        0         1&lt;br /&gt;
-- 14     0         1         0        0         1&lt;br /&gt;
-- 15     1         0         0        0         1&lt;br /&gt;
-- 16     0         0         0        0         1&lt;br /&gt;
-- 17     1         1         1        1         0&lt;br /&gt;
-- 18     0         1         1        1         0&lt;br /&gt;
-- 19     1         0         1        1         0&lt;br /&gt;
-- 20     0         0         1        1         0&lt;br /&gt;
-- 21     1         1         0        1         0&lt;br /&gt;
-- 22     0         1         0        1         0&lt;br /&gt;
-- 23     1         0         0        1         0&lt;br /&gt;
-- 24     0         0         0        1         0&lt;br /&gt;
-- 25     1         1         1        0         0&lt;br /&gt;
-- 26     0         1         1        0         0&lt;br /&gt;
-- 27     1         0         1        0         0&lt;br /&gt;
-- 28     0         0         1        0         0&lt;br /&gt;
-- 29     1         1         0        0         0&lt;br /&gt;
-- 30     0         1         0        0         0&lt;br /&gt;
-- 31     1         0         0        0         0&lt;br /&gt;
-- 32     0         0         0        0         0&lt;br /&gt;
--&lt;br /&gt;
-- In this scheme the action has the highest priority, as it is the last&lt;br /&gt;
-- to change, and the expiry has the least priority, as it changes the most.&lt;br /&gt;
-- The priorities of the expiry, the protection level and the action are&lt;br /&gt;
-- fixed, but the priorities of the reason and the namespace can be swapped&lt;br /&gt;
-- through the use of the cfg.bannerDataNamespaceHasPriority table.&lt;br /&gt;
--]]&lt;br /&gt;
&lt;br /&gt;
-- If the reason specified to the template is listed in this table,&lt;br /&gt;
-- namespace data will take priority over reason data in the protectionCategories&lt;br /&gt;
-- table.&lt;br /&gt;
reasonsWithNamespacePriority = {&lt;br /&gt;
	vandalism = true,&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
-- The string to use as a namespace key for the protectionCategories table for each&lt;br /&gt;
-- namespace number.&lt;br /&gt;
categoryNamespaceKeys = {&lt;br /&gt;
	[  2] = &#039;user&#039;,&lt;br /&gt;
	[  3] = &#039;user&#039;,&lt;br /&gt;
	[  4] = &#039;project&#039;,&lt;br /&gt;
	[  6] = &#039;file&#039;,&lt;br /&gt;
	[  8] = &#039;mediawiki&#039;,&lt;br /&gt;
	[ 10] = &#039;template&#039;,&lt;br /&gt;
	[ 12] = &#039;project&#039;,&lt;br /&gt;
	[ 14] = &#039;category&#039;,&lt;br /&gt;
	[100] = &#039;portal&#039;,&lt;br /&gt;
	[828] = &#039;module&#039;,&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
protectionCategories = {&lt;br /&gt;
	[&#039;all|all|all|all|all&#039;]                     = &#039;Wikipedia fully protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|office|all|all&#039;]                  = &#039;Wikipedia Office-protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|reset|all|all&#039;]                   = &#039;Wikipedia Office-protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|dmca|all|all&#039;]                    = &#039;Wikipedia Office-protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|mainpage|all|all&#039;]                = &#039;Wikipedia fully-protected main page files&#039;,&lt;br /&gt;
	[&#039;all|all|all|extendedconfirmed|all&#039;]       = &#039;Wikipedia extended-confirmed-protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|ecp|extendedconfirmed|all&#039;]       = &#039;Wikipedia extended-confirmed-protected pages&#039;,&lt;br /&gt;
	[&#039;all|template|all|all|edit&#039;]               = &#039;Wikipedia fully protected templates&#039;,&lt;br /&gt;
	[&#039;all|all|all|autoconfirmed|edit&#039;]          = &#039;Wikipedia semi-protected pages&#039;,&lt;br /&gt;
	[&#039;indef|all|all|autoconfirmed|edit&#039;]        = &#039;Wikipedia indefinitely semi-protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|blp|autoconfirmed|edit&#039;]          = &#039;Wikipedia indefinitely semi-protected biographies of living people&#039;,&lt;br /&gt;
	[&#039;temp|all|blp|autoconfirmed|edit&#039;]         = &#039;Wikipedia temporarily semi-protected biographies of living people&#039;,&lt;br /&gt;
	[&#039;all|all|dispute|autoconfirmed|edit&#039;]      = &#039;Wikipedia pages semi-protected due to dispute&#039;,&lt;br /&gt;
	[&#039;all|all|sock|autoconfirmed|edit&#039;]         = &#039;Wikipedia pages semi-protected from banned users&#039;,&lt;br /&gt;
	[&#039;all|all|vandalism|autoconfirmed|edit&#039;]    = &#039;Wikipedia pages semi-protected against vandalism&#039;,&lt;br /&gt;
	[&#039;all|category|all|autoconfirmed|edit&#039;]     = &#039;Wikipedia semi-protected categories&#039;,&lt;br /&gt;
	[&#039;all|file|all|autoconfirmed|edit&#039;]         = &#039;Wikipedia semi-protected files&#039;,&lt;br /&gt;
	[&#039;all|portal|all|autoconfirmed|edit&#039;]       = &#039;Wikipedia semi-protected portals&#039;,&lt;br /&gt;
	[&#039;all|project|all|autoconfirmed|edit&#039;]      = &#039;Wikipedia semi-protected project pages&#039;,&lt;br /&gt;
	[&#039;all|talk|all|autoconfirmed|edit&#039;]         = &#039;Wikipedia semi-protected talk pages&#039;,&lt;br /&gt;
	[&#039;all|template|all|autoconfirmed|edit&#039;]     = &#039;Wikipedia semi-protected templates&#039;,&lt;br /&gt;
	[&#039;all|user|all|autoconfirmed|edit&#039;]         = &#039;Wikipedia semi-protected user and user talk pages&#039;,&lt;br /&gt;
	[&#039;all|all|all|templateeditor|edit&#039;]         = &#039;Wikipedia template-protected pages other than templates and modules&#039;,&lt;br /&gt;
	[&#039;all|template|all|templateeditor|edit&#039;]    = &#039;Wikipedia template-protected templates&#039;,&lt;br /&gt;
	[&#039;all|template|all|templateeditor|move&#039;]    = &#039;Wikipedia template-protected templates&#039;, -- move-protected templates&lt;br /&gt;
	[&#039;all|all|blp|sysop|edit&#039;]                  = &#039;Wikipedia indefinitely protected biographies of living people&#039;,&lt;br /&gt;
	[&#039;temp|all|blp|sysop|edit&#039;]                 = &#039;Wikipedia temporarily protected biographies of living people&#039;,&lt;br /&gt;
	[&#039;all|all|dispute|sysop|edit&#039;]              = &#039;Wikipedia pages protected due to dispute&#039;,&lt;br /&gt;
	[&#039;all|all|sock|sysop|edit&#039;]                 = &#039;Wikipedia pages protected from banned users&#039;,&lt;br /&gt;
	[&#039;all|all|vandalism|sysop|edit&#039;]            = &#039;Wikipedia pages protected against vandalism&#039;,&lt;br /&gt;
	[&#039;all|category|all|sysop|edit&#039;]             = &#039;Wikipedia fully protected categories&#039;,&lt;br /&gt;
	[&#039;all|file|all|sysop|edit&#039;]                 = &#039;Wikipedia fully-protected files&#039;,&lt;br /&gt;
	[&#039;all|project|all|sysop|edit&#039;]              = &#039;Wikipedia fully-protected project pages&#039;,&lt;br /&gt;
	[&#039;all|talk|all|sysop|edit&#039;]                 = &#039;Wikipedia fully-protected talk pages&#039;,&lt;br /&gt;
	[&#039;all|template|all|extendedconfirmed|edit&#039;] = &#039;Wikipedia extended-confirmed-protected templates&#039;,&lt;br /&gt;
	[&#039;all|template|all|sysop|edit&#039;]             = &#039;Wikipedia fully protected templates&#039;,&lt;br /&gt;
	[&#039;all|user|all|sysop|edit&#039;]                 = &#039;Wikipedia fully protected user and user talk pages&#039;,&lt;br /&gt;
	[&#039;all|module|all|all|edit&#039;]                 = &#039;Wikipedia fully-protected modules&#039;,&lt;br /&gt;
	[&#039;all|module|all|templateeditor|edit&#039;]      = &#039;Wikipedia template-protected modules&#039;,&lt;br /&gt;
	[&#039;all|module|all|extendedconfirmed|edit&#039;]   = &#039;Wikipedia extended-confirmed-protected modules&#039;,&lt;br /&gt;
	[&#039;all|module|all|autoconfirmed|edit&#039;]       = &#039;Wikipedia semi-protected modules&#039;,&lt;br /&gt;
	[&#039;all|all|all|sysop|move&#039;]                  = &#039;Wikipedia move-protected pages&#039;,&lt;br /&gt;
	[&#039;indef|all|all|sysop|move&#039;]                = &#039;Wikipedia indefinitely move-protected pages&#039;,&lt;br /&gt;
	[&#039;all|all|dispute|sysop|move&#039;]              = &#039;Wikipedia pages move-protected due to dispute&#039;,&lt;br /&gt;
	[&#039;all|all|vandalism|sysop|move&#039;]            = &#039;Wikipedia pages move-protected due to vandalism&#039;,&lt;br /&gt;
	[&#039;all|portal|all|sysop|move&#039;]               = &#039;Wikipedia move-protected portals&#039;,&lt;br /&gt;
	[&#039;all|project|all|sysop|move&#039;]              = &#039;Wikipedia move-protected project pages&#039;,&lt;br /&gt;
	[&#039;all|talk|all|sysop|move&#039;]                 = &#039;Wikipedia move-protected talk pages&#039;,&lt;br /&gt;
	[&#039;all|template|all|sysop|move&#039;]             = &#039;Wikipedia move-protected templates&#039;,&lt;br /&gt;
	[&#039;all|user|all|sysop|move&#039;]                 = &#039;Wikipedia move-protected user and user talk pages&#039;,&lt;br /&gt;
	[&#039;all|all|all|autoconfirmed|autoreview&#039;]    = &#039;Wikipedia pending changes protected pages&#039;,&lt;br /&gt;
	[&#039;all|file|all|all|upload&#039;]                 = &#039;Wikipedia upload-protected files&#039;,&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Expiry category config&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table configures the expiry category behaviour for each protection&lt;br /&gt;
-- action.&lt;br /&gt;
-- * If set to true, setting that action will always categorise the page if&lt;br /&gt;
--   an expiry parameter is not set.&lt;br /&gt;
-- * If set to false, setting that action will never categorise the page.&lt;br /&gt;
-- * If set to nil, the module will categorise the page if:&lt;br /&gt;
--   1) an expiry parameter is not set, and&lt;br /&gt;
--   2) a reason is provided, and&lt;br /&gt;
--   3) the specified reason is not blacklisted in the reasonsWithoutExpiryCheck&lt;br /&gt;
--      table.&lt;br /&gt;
&lt;br /&gt;
expiryCheckActions = {&lt;br /&gt;
	edit = nil,&lt;br /&gt;
	move = false,&lt;br /&gt;
	autoreview = true,&lt;br /&gt;
	upload = false&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
reasonsWithoutExpiryCheck = {&lt;br /&gt;
	blp = true,&lt;br /&gt;
	template = true,&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Pagetypes&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table produces the page types available with the ${PAGETYPE} parameter.&lt;br /&gt;
-- Keys are namespace numbers, or the string &amp;quot;default&amp;quot; for the default value.&lt;br /&gt;
pagetypes = {&lt;br /&gt;
	[0] = &#039;article&#039;,&lt;br /&gt;
	[6] = &#039;file&#039;,&lt;br /&gt;
	[10] = &#039;template&#039;,&lt;br /&gt;
	[14] = &#039;category&#039;,&lt;br /&gt;
	[828] = &#039;module&#039;,&lt;br /&gt;
	default = &#039;page&#039;&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Strings marking indefinite protection&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table contains values passed to the expiry parameter that mean the page&lt;br /&gt;
-- is protected indefinitely.&lt;br /&gt;
indefStrings = {&lt;br /&gt;
	[&#039;indef&#039;] = true,&lt;br /&gt;
	[&#039;indefinite&#039;] = true,&lt;br /&gt;
	[&#039;indefinitely&#039;] = true,&lt;br /&gt;
	[&#039;infinite&#039;] = true,&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Group hierarchy&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table maps each group to all groups that have a superset of the original&lt;br /&gt;
-- group&#039;s page editing permissions.&lt;br /&gt;
hierarchy = {&lt;br /&gt;
	sysop = {},&lt;br /&gt;
	reviewer = {&#039;sysop&#039;},&lt;br /&gt;
	filemover = {&#039;sysop&#039;},&lt;br /&gt;
	templateeditor = {&#039;sysop&#039;},&lt;br /&gt;
	extendedconfirmed = {&#039;sysop&#039;},&lt;br /&gt;
	autoconfirmed = {&#039;reviewer&#039;, &#039;filemover&#039;, &#039;templateeditor&#039;, &#039;extendedconfirmed&#039;},&lt;br /&gt;
	user = {&#039;autoconfirmed&#039;},&lt;br /&gt;
	[&#039;*&#039;] = {&#039;user&#039;}&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Wrapper templates and their default arguments&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This table contains wrapper templates used with the module, and their&lt;br /&gt;
-- default arguments. Templates specified in this table should contain the&lt;br /&gt;
-- following invocation, and no other template content:&lt;br /&gt;
--&lt;br /&gt;
-- {{#invoke:Protection banner|main}}&lt;br /&gt;
--&lt;br /&gt;
-- If other content is desired, it can be added between&lt;br /&gt;
-- &amp;lt;noinclude&amp;gt;...&amp;lt;/noinclude&amp;gt; tags.&lt;br /&gt;
--&lt;br /&gt;
-- When a user calls one of these wrapper templates, they will use the&lt;br /&gt;
-- default arguments automatically. However, users can override any of the&lt;br /&gt;
-- arguments.&lt;br /&gt;
wrappers = {&lt;br /&gt;
	[&#039;Template:Pp&#039;]                         = {},&lt;br /&gt;
	[&#039;Template:Pp-extended&#039;]                = {&#039;ecp&#039;},&lt;br /&gt;
	[&#039;Template:Pp-blp&#039;]                     = {&#039;blp&#039;},&lt;br /&gt;
	-- we don&#039;t need Template:Pp-create&lt;br /&gt;
	[&#039;Template:Pp-dispute&#039;]                 = {&#039;dispute&#039;},&lt;br /&gt;
	[&#039;Template:Pp-main-page&#039;]               = {&#039;mainpage&#039;},&lt;br /&gt;
	[&#039;Template:Pp-move&#039;]                    = {action = &#039;move&#039;, catonly = &#039;yes&#039;},&lt;br /&gt;
	[&#039;Template:Pp-move-dispute&#039;]            = {&#039;dispute&#039;, action = &#039;move&#039;, catonly = &#039;yes&#039;},&lt;br /&gt;
	-- we don&#039;t need Template:Pp-move-indef&lt;br /&gt;
	[&#039;Template:Pp-move-vandalism&#039;]          = {&#039;vandalism&#039;, action = &#039;move&#039;, catonly = &#039;yes&#039;},&lt;br /&gt;
	[&#039;Template:Pp-office&#039;]                  = {&#039;office&#039;},&lt;br /&gt;
	[&#039;Template:Pp-office-dmca&#039;]             = {&#039;dmca&#039;},&lt;br /&gt;
	[&#039;Template:Pp-pc&#039;]                      = {action = &#039;autoreview&#039;, small = true},&lt;br /&gt;
	[&#039;Template:Pp-pc1&#039;]                     = {action = &#039;autoreview&#039;, small = true},&lt;br /&gt;
	[&#039;Template:Pp-reset&#039;]                   = {&#039;reset&#039;},&lt;br /&gt;
	[&#039;Template:Pp-semi-indef&#039;]              = {small = true},&lt;br /&gt;
	[&#039;Template:Pp-sock&#039;]                    = {&#039;sock&#039;},&lt;br /&gt;
	[&#039;Template:Pp-template&#039;]                = {&#039;template&#039;, small = true},&lt;br /&gt;
	[&#039;Template:Pp-upload&#039;]                  = {action = &#039;upload&#039;},&lt;br /&gt;
	[&#039;Template:Pp-usertalk&#039;]                = {&#039;usertalk&#039;},&lt;br /&gt;
	[&#039;Template:Pp-vandalism&#039;]               = {&#039;vandalism&#039;},&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- &lt;br /&gt;
--                                 MESSAGES&lt;br /&gt;
-- &lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
msg = {&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Intro blurb and intro fragment&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- These messages specify what is produced by the ${INTROBLURB} and&lt;br /&gt;
-- ${INTROFRAGMENT} parameters. If the protection is temporary they use the&lt;br /&gt;
-- intro-blurb-expiry or intro-fragment-expiry, and if not they use&lt;br /&gt;
-- intro-blurb-noexpiry or intro-fragment-noexpiry.&lt;br /&gt;
-- It is possible to use banner parameters in these messages.&lt;br /&gt;
[&#039;intro-blurb-expiry&#039;] = &#039;${PROTECTIONBLURB} until ${EXPIRY}.&#039;,&lt;br /&gt;
[&#039;intro-blurb-noexpiry&#039;] = &#039;${PROTECTIONBLURB}.&#039;,&lt;br /&gt;
[&#039;intro-fragment-expiry&#039;] = &#039;${PROTECTIONBLURB} until ${EXPIRY},&#039;,&lt;br /&gt;
[&#039;intro-fragment-noexpiry&#039;] = &#039;${PROTECTIONBLURB}&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Tooltip blurb&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- These messages specify what is produced by the ${TOOLTIPBLURB} parameter.&lt;br /&gt;
-- If the protection is temporary the tooltip-blurb-expiry message is used, and&lt;br /&gt;
-- if not the tooltip-blurb-noexpiry message is used.&lt;br /&gt;
-- It is possible to use banner parameters in these messages.&lt;br /&gt;
[&#039;tooltip-blurb-expiry&#039;] = &#039;This ${PAGETYPE} is ${PROTECTIONLEVEL} until ${EXPIRY}.&#039;,&lt;br /&gt;
[&#039;tooltip-blurb-noexpiry&#039;] = &#039;This ${PAGETYPE} is ${PROTECTIONLEVEL}.&#039;,&lt;br /&gt;
[&#039;tooltip-fragment-expiry&#039;] = &#039;This ${PAGETYPE} is ${PROTECTIONLEVEL} until ${EXPIRY},&#039;,&lt;br /&gt;
[&#039;tooltip-fragment-noexpiry&#039;] = &#039;This ${PAGETYPE} is ${PROTECTIONLEVEL}&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Special explanation blurb&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- An explanation blurb for pages that cannot be unprotected, e.g. for pages&lt;br /&gt;
-- in the MediaWiki namespace.&lt;br /&gt;
-- It is possible to use banner parameters in this message.&lt;br /&gt;
[&#039;explanation-blurb-nounprotect&#039;] = &#039;See the [[Wikipedia:Protection policy|&#039;&lt;br /&gt;
	.. &#039;protection policy]] and ${PROTECTIONLOG} for more details.&#039;&lt;br /&gt;
	.. &#039; Please discuss any changes on the ${TALKPAGE}; you&#039;&lt;br /&gt;
	.. &#039; may ${EDITREQUEST} to ask an&#039;&lt;br /&gt;
	.. &#039; [[Wikipedia:Administrators|administrator]] to make an edit if it&#039;&lt;br /&gt;
	.. &#039; is [[Help:Minor edit#When to mark an edit as a minor edit&#039;&lt;br /&gt;
	.. &#039;|uncontroversial]] or supported by [[Wikipedia:Consensus&#039;&lt;br /&gt;
	.. &#039;|consensus]].&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Protection log display values&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- These messages determine the display values for the protection log link&lt;br /&gt;
-- or the pending changes log link produced by the ${PROTECTIONLOG} parameter.&lt;br /&gt;
-- It is possible to use banner parameters in these messages.&lt;br /&gt;
[&#039;protection-log-display&#039;] = &#039;protection log&#039;,&lt;br /&gt;
[&#039;pc-log-display&#039;] = &#039;pending changes log&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Current version display values&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- These messages determine the display values for the page history link&lt;br /&gt;
-- or the move log link produced by the ${CURRENTVERSION} parameter.&lt;br /&gt;
-- It is possible to use banner parameters in these messages.&lt;br /&gt;
[&#039;current-version-move-display&#039;] = &#039;current title&#039;,&lt;br /&gt;
[&#039;current-version-edit-display&#039;] = &#039;current version&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Talk page&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This message determines the display value of the talk page link produced&lt;br /&gt;
-- with the ${TALKPAGE} parameter.&lt;br /&gt;
-- It is possible to use banner parameters in this message.&lt;br /&gt;
[&#039;talk-page-link-display&#039;] = &#039;talk page&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Edit requests&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This message determines the display value of the edit request link produced&lt;br /&gt;
-- with the ${EDITREQUEST} parameter.&lt;br /&gt;
-- It is possible to use banner parameters in this message.&lt;br /&gt;
[&#039;edit-request-display&#039;] = &#039;submit an edit request&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Expiry date format&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- This is the format for the blurb expiry date. It should be valid input for&lt;br /&gt;
-- the first parameter of the #time parser function.&lt;br /&gt;
[&#039;expiry-date-format&#039;] = &#039;F j, Y &amp;quot;at&amp;quot; H:i e&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Tracking categories&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- These messages determine which tracking categories the module outputs.&lt;br /&gt;
[&#039;tracking-category-incorrect&#039;] = &#039;Wikipedia pages with incorrect protection templates&#039;,&lt;br /&gt;
[&#039;tracking-category-template&#039;] = &#039;Wikipedia template-protected pages other than templates and modules&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Images&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
-- These are images that are not defined by their protection action and protection level.&lt;br /&gt;
[&#039;image-filename-indef&#039;] = &#039;Full-protection-shackle.svg&#039;,&lt;br /&gt;
[&#039;image-filename-default&#039;] = &#039;Transparent.gif&#039;,&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- End messages&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- End configuration&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Protection_banner&amp;diff=251</id>
		<title>Module:Protection banner</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Protection_banner&amp;diff=251"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module implements {{pp-meta}} and its daughter templates such as&lt;br /&gt;
-- {{pp-dispute}}, {{pp-vandalism}} and {{pp-sock}}.&lt;br /&gt;
&lt;br /&gt;
-- Initialise necessary modules.&lt;br /&gt;
require(&#039;strict&#039;)&lt;br /&gt;
local makeFileLink = require(&#039;Module:File link&#039;)._main&lt;br /&gt;
local effectiveProtectionLevel = require(&#039;Module:Effective protection level&#039;)._main&lt;br /&gt;
local effectiveProtectionExpiry = require(&#039;Module:Effective protection expiry&#039;)._main&lt;br /&gt;
local yesno = require(&#039;Module:Yesno&#039;)&lt;br /&gt;
&lt;br /&gt;
-- Lazily initialise modules and objects we don&#039;t always need.&lt;br /&gt;
local getArgs, makeMessageBox, lang&lt;br /&gt;
&lt;br /&gt;
-- Set constants.&lt;br /&gt;
local CONFIG_MODULE = &#039;Module:Protection banner/config&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Helper functions&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local function makeCategoryLink(cat, sort)&lt;br /&gt;
	if cat then&lt;br /&gt;
		return string.format(&lt;br /&gt;
			&#039;[[%s:%s|%s]]&#039;,&lt;br /&gt;
			mw.site.namespaces[14].name,&lt;br /&gt;
			cat,&lt;br /&gt;
			sort&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Validation function for the expiry and the protection date&lt;br /&gt;
local function validateDate(dateString, dateType)&lt;br /&gt;
	if not lang then&lt;br /&gt;
		lang = mw.language.getContentLanguage()&lt;br /&gt;
	end&lt;br /&gt;
	local success, result = pcall(lang.formatDate, lang, &#039;U&#039;, dateString)&lt;br /&gt;
	if success then&lt;br /&gt;
		result = tonumber(result)&lt;br /&gt;
		if result then&lt;br /&gt;
			return result&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	error(string.format(&lt;br /&gt;
		&#039;invalid %s: %s&#039;,&lt;br /&gt;
		dateType,&lt;br /&gt;
		tostring(dateString)&lt;br /&gt;
	), 4)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function makeFullUrl(page, query, display)&lt;br /&gt;
	return string.format(&lt;br /&gt;
		&#039;[%s %s]&#039;,&lt;br /&gt;
		tostring(mw.uri.fullUrl(page, query)),&lt;br /&gt;
		display&lt;br /&gt;
	)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Given a directed graph formatted as node -&amp;gt; table of direct successors,&lt;br /&gt;
-- get a table of all nodes reachable from a given node (though always&lt;br /&gt;
-- including the given node).&lt;br /&gt;
local function getReachableNodes(graph, start)&lt;br /&gt;
	local toWalk, retval = {[start] = true}, {}&lt;br /&gt;
	while true do&lt;br /&gt;
		-- Can&#039;t use pairs() since we&#039;re adding and removing things as we&#039;re iterating&lt;br /&gt;
		local k = next(toWalk) -- This always gets the &amp;quot;first&amp;quot; key&lt;br /&gt;
		if k == nil then&lt;br /&gt;
			return retval&lt;br /&gt;
		end&lt;br /&gt;
		toWalk[k] = nil&lt;br /&gt;
		retval[k] = true&lt;br /&gt;
		for _,v in ipairs(graph[k]) do&lt;br /&gt;
			if not retval[v] then&lt;br /&gt;
				toWalk[v] = true&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Protection class&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local Protection = {}&lt;br /&gt;
Protection.__index = Protection&lt;br /&gt;
&lt;br /&gt;
Protection.supportedActions = {&lt;br /&gt;
	edit = true,&lt;br /&gt;
	move = true,&lt;br /&gt;
	autoreview = true,&lt;br /&gt;
	upload = true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Protection.bannerConfigFields = {&lt;br /&gt;
	&#039;text&#039;,&lt;br /&gt;
	&#039;explanation&#039;,&lt;br /&gt;
	&#039;tooltip&#039;,&lt;br /&gt;
	&#039;alt&#039;,&lt;br /&gt;
	&#039;link&#039;,&lt;br /&gt;
	&#039;image&#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function Protection.new(args, cfg, title)&lt;br /&gt;
	local obj = {}&lt;br /&gt;
	obj._cfg = cfg&lt;br /&gt;
	obj.title = title or mw.title.getCurrentTitle()&lt;br /&gt;
&lt;br /&gt;
	-- Set action&lt;br /&gt;
	if not args.action then&lt;br /&gt;
		obj.action = &#039;edit&#039;&lt;br /&gt;
	elseif Protection.supportedActions[args.action] then&lt;br /&gt;
		obj.action = args.action&lt;br /&gt;
	else&lt;br /&gt;
		error(string.format(&lt;br /&gt;
			&#039;invalid action: %s&#039;,&lt;br /&gt;
			tostring(args.action)&lt;br /&gt;
		), 3)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Set level&lt;br /&gt;
	obj.level = args.demolevel or effectiveProtectionLevel(obj.action, obj.title)&lt;br /&gt;
	if not obj.level or (obj.action == &#039;move&#039; and obj.level == &#039;autoconfirmed&#039;) then&lt;br /&gt;
		-- Users need to be autoconfirmed to move pages anyway, so treat&lt;br /&gt;
		-- semi-move-protected pages as unprotected.&lt;br /&gt;
		obj.level = &#039;*&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Set expiry&lt;br /&gt;
	local effectiveExpiry = effectiveProtectionExpiry(obj.action, obj.title)&lt;br /&gt;
	if effectiveExpiry == &#039;infinity&#039; then&lt;br /&gt;
		obj.expiry = &#039;indef&#039;&lt;br /&gt;
	elseif effectiveExpiry ~= &#039;unknown&#039; then&lt;br /&gt;
		obj.expiry = validateDate(effectiveExpiry, &#039;expiry date&#039;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Set reason&lt;br /&gt;
	if args[1] then&lt;br /&gt;
		obj.reason = mw.ustring.lower(args[1])&lt;br /&gt;
		if obj.reason:find(&#039;|&#039;) then&lt;br /&gt;
			error(&#039;reasons cannot contain the pipe character (&amp;quot;|&amp;quot;)&#039;, 3)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Set protection date&lt;br /&gt;
	if args.date then&lt;br /&gt;
		obj.protectionDate = validateDate(args.date, &#039;protection date&#039;)&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	-- Set banner config&lt;br /&gt;
	do&lt;br /&gt;
		obj.bannerConfig = {}&lt;br /&gt;
		local configTables = {}&lt;br /&gt;
		if cfg.banners[obj.action] then&lt;br /&gt;
			configTables[#configTables + 1] = cfg.banners[obj.action][obj.reason]&lt;br /&gt;
		end&lt;br /&gt;
		if cfg.defaultBanners[obj.action] then&lt;br /&gt;
			configTables[#configTables + 1] = cfg.defaultBanners[obj.action][obj.level]&lt;br /&gt;
			configTables[#configTables + 1] = cfg.defaultBanners[obj.action].default&lt;br /&gt;
		end&lt;br /&gt;
		configTables[#configTables + 1] = cfg.masterBanner&lt;br /&gt;
		for i, field in ipairs(Protection.bannerConfigFields) do&lt;br /&gt;
			for j, t in ipairs(configTables) do&lt;br /&gt;
				if t[field] then&lt;br /&gt;
					obj.bannerConfig[field] = t[field]&lt;br /&gt;
					break&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return setmetatable(obj, Protection)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:isUserScript()&lt;br /&gt;
	-- Whether the page is a user JavaScript or CSS page.&lt;br /&gt;
	local title = self.title&lt;br /&gt;
	return title.namespace == 2 and (&lt;br /&gt;
		title.contentModel == &#039;javascript&#039; or title.contentModel == &#039;css&#039;&lt;br /&gt;
	)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:isProtected()&lt;br /&gt;
	return self.level ~= &#039;*&#039;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:shouldShowLock()&lt;br /&gt;
	-- Whether we should output a banner/padlock&lt;br /&gt;
	return self:isProtected() and not self:isUserScript()&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Whether this page needs a protection category.&lt;br /&gt;
Protection.shouldHaveProtectionCategory = Protection.shouldShowLock&lt;br /&gt;
&lt;br /&gt;
function Protection:isTemporary()&lt;br /&gt;
	return type(self.expiry) == &#039;number&#039;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:makeProtectionCategory()&lt;br /&gt;
	if not self:shouldHaveProtectionCategory() then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local cfg = self._cfg&lt;br /&gt;
	local title = self.title&lt;br /&gt;
	&lt;br /&gt;
	-- Get the expiry key fragment.&lt;br /&gt;
	local expiryFragment&lt;br /&gt;
	if self.expiry == &#039;indef&#039; then&lt;br /&gt;
		expiryFragment = self.expiry&lt;br /&gt;
	elseif type(self.expiry) == &#039;number&#039; then&lt;br /&gt;
		expiryFragment = &#039;temp&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Get the namespace key fragment.&lt;br /&gt;
	local namespaceFragment = cfg.categoryNamespaceKeys[title.namespace]&lt;br /&gt;
	if not namespaceFragment and title.namespace % 2 == 1 then&lt;br /&gt;
			namespaceFragment = &#039;talk&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Define the order that key fragments are tested in. This is done with an&lt;br /&gt;
	-- array of tables containing the value to be tested, along with its&lt;br /&gt;
	-- position in the cfg.protectionCategories table.&lt;br /&gt;
	local order = {&lt;br /&gt;
		{val = expiryFragment,    keypos = 1},&lt;br /&gt;
		{val = namespaceFragment, keypos = 2},&lt;br /&gt;
		{val = self.reason,       keypos = 3},&lt;br /&gt;
		{val = self.level,        keypos = 4},&lt;br /&gt;
		{val = self.action,       keypos = 5}&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- The old protection templates used an ad-hoc protection category system,&lt;br /&gt;
	-- with some templates prioritising namespaces in their categories, and&lt;br /&gt;
	-- others prioritising the protection reason. To emulate this in this module&lt;br /&gt;
	-- we use the config table cfg.reasonsWithNamespacePriority to set the&lt;br /&gt;
	-- reasons for which namespaces have priority over protection reason.&lt;br /&gt;
	-- If we are dealing with one of those reasons, move the namespace table to&lt;br /&gt;
	-- the end of the order table, i.e. give it highest priority. If not, the&lt;br /&gt;
	-- reason should have highest priority, so move that to the end of the table&lt;br /&gt;
	-- instead.&lt;br /&gt;
	--]]&lt;br /&gt;
	table.insert(order, table.remove(order, self.reason and cfg.reasonsWithNamespacePriority[self.reason] and 2 or 3))&lt;br /&gt;
 &lt;br /&gt;
	--[[&lt;br /&gt;
	-- Define the attempt order. Inactive subtables (subtables with nil &amp;quot;value&amp;quot;&lt;br /&gt;
	-- fields) are moved to the end, where they will later be given the key&lt;br /&gt;
	-- &amp;quot;all&amp;quot;. This is to cut down on the number of table lookups in&lt;br /&gt;
	-- cfg.protectionCategories, which grows exponentially with the number of&lt;br /&gt;
	-- non-nil keys. We keep track of the number of active subtables with the&lt;br /&gt;
	-- noActive parameter.&lt;br /&gt;
	--]]&lt;br /&gt;
	local noActive, attemptOrder&lt;br /&gt;
	do&lt;br /&gt;
		local active, inactive = {}, {}&lt;br /&gt;
		for i, t in ipairs(order) do&lt;br /&gt;
			if t.val then&lt;br /&gt;
				active[#active + 1] = t&lt;br /&gt;
			else&lt;br /&gt;
				inactive[#inactive + 1] = t&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		noActive = #active&lt;br /&gt;
		attemptOrder = active&lt;br /&gt;
		for i, t in ipairs(inactive) do&lt;br /&gt;
			attemptOrder[#attemptOrder + 1] = t&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
 &lt;br /&gt;
	--[[&lt;br /&gt;
	-- Check increasingly generic key combinations until we find a match. If a&lt;br /&gt;
	-- specific category exists for the combination of key fragments we are&lt;br /&gt;
	-- given, that match will be found first. If not, we keep trying different&lt;br /&gt;
	-- key fragment combinations until we match using the key&lt;br /&gt;
	-- &amp;quot;all-all-all-all-all&amp;quot;.&lt;br /&gt;
	--&lt;br /&gt;
	-- To generate the keys, we index the key subtables using a binary matrix&lt;br /&gt;
	-- with indexes i and j. j is only calculated up to the number of active&lt;br /&gt;
	-- subtables. For example, if there were three active subtables, the matrix&lt;br /&gt;
	-- would look like this, with 0 corresponding to the key fragment &amp;quot;all&amp;quot;, and&lt;br /&gt;
	-- 1 corresponding to other key fragments.&lt;br /&gt;
	-- &lt;br /&gt;
	--   j 1  2  3&lt;br /&gt;
	-- i  &lt;br /&gt;
	-- 1   1  1  1&lt;br /&gt;
	-- 2   0  1  1&lt;br /&gt;
	-- 3   1  0  1&lt;br /&gt;
	-- 4   0  0  1&lt;br /&gt;
	-- 5   1  1  0&lt;br /&gt;
	-- 6   0  1  0&lt;br /&gt;
	-- 7   1  0  0&lt;br /&gt;
	-- 8   0  0  0&lt;br /&gt;
	-- &lt;br /&gt;
	-- Values of j higher than the number of active subtables are set&lt;br /&gt;
	-- to the string &amp;quot;all&amp;quot;.&lt;br /&gt;
	--&lt;br /&gt;
	-- A key for cfg.protectionCategories is constructed for each value of i.&lt;br /&gt;
	-- The position of the value in the key is determined by the keypos field in&lt;br /&gt;
	-- each subtable.&lt;br /&gt;
	--]]&lt;br /&gt;
	local cats = cfg.protectionCategories&lt;br /&gt;
	for i = 1, 2^noActive do&lt;br /&gt;
		local key = {}&lt;br /&gt;
		for j, t in ipairs(attemptOrder) do&lt;br /&gt;
			if j &amp;gt; noActive then&lt;br /&gt;
				key[t.keypos] = &#039;all&#039;&lt;br /&gt;
			else&lt;br /&gt;
				local quotient = i / 2 ^ (j - 1)&lt;br /&gt;
				quotient = math.ceil(quotient)&lt;br /&gt;
				if quotient % 2 == 1 then&lt;br /&gt;
					key[t.keypos] = t.val&lt;br /&gt;
				else&lt;br /&gt;
					key[t.keypos] = &#039;all&#039;&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		key = table.concat(key, &#039;|&#039;)&lt;br /&gt;
		local attempt = cats[key]&lt;br /&gt;
		if attempt then&lt;br /&gt;
			return makeCategoryLink(attempt, title.text)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return &#039;&#039;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:isIncorrect()&lt;br /&gt;
	local expiry = self.expiry&lt;br /&gt;
	return not self:shouldHaveProtectionCategory()&lt;br /&gt;
		or type(expiry) == &#039;number&#039; and expiry &amp;lt; os.time()&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:isTemplateProtectedNonTemplate()&lt;br /&gt;
	local action, namespace = self.action, self.title.namespace&lt;br /&gt;
	return self.level == &#039;templateeditor&#039;&lt;br /&gt;
		and (&lt;br /&gt;
			(action ~= &#039;edit&#039; and action ~= &#039;move&#039;)&lt;br /&gt;
			or (namespace ~= 10 and namespace ~= 828)&lt;br /&gt;
		)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Protection:makeCategoryLinks()&lt;br /&gt;
	local msg = self._cfg.msg&lt;br /&gt;
	local ret = {self:makeProtectionCategory()}&lt;br /&gt;
	if self:isIncorrect() then&lt;br /&gt;
		ret[#ret + 1] = makeCategoryLink(&lt;br /&gt;
			msg[&#039;tracking-category-incorrect&#039;],&lt;br /&gt;
			self.title.text&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
	if self:isTemplateProtectedNonTemplate() then&lt;br /&gt;
		ret[#ret + 1] = makeCategoryLink(&lt;br /&gt;
			msg[&#039;tracking-category-template&#039;],&lt;br /&gt;
			self.title.text&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat(ret)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Blurb class&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local Blurb = {}&lt;br /&gt;
Blurb.__index = Blurb&lt;br /&gt;
&lt;br /&gt;
Blurb.bannerTextFields = {&lt;br /&gt;
	text = true,&lt;br /&gt;
	explanation = true,&lt;br /&gt;
	tooltip = true,&lt;br /&gt;
	alt = true,&lt;br /&gt;
	link = true&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function Blurb.new(protectionObj, args, cfg)&lt;br /&gt;
	return setmetatable({&lt;br /&gt;
		_cfg = cfg,&lt;br /&gt;
		_protectionObj = protectionObj,&lt;br /&gt;
		_args = args&lt;br /&gt;
	}, Blurb)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Private methods --&lt;br /&gt;
&lt;br /&gt;
function Blurb:_formatDate(num)&lt;br /&gt;
	-- Formats a Unix timestamp into dd Month, YYYY format.&lt;br /&gt;
	lang = lang or mw.language.getContentLanguage()&lt;br /&gt;
	local success, date = pcall(&lt;br /&gt;
		lang.formatDate,&lt;br /&gt;
		lang,&lt;br /&gt;
		self._cfg.msg[&#039;expiry-date-format&#039;] or &#039;j F Y&#039;,&lt;br /&gt;
		&#039;@&#039; .. tostring(num)&lt;br /&gt;
	)&lt;br /&gt;
	if success then&lt;br /&gt;
		return date&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_getExpandedMessage(msgKey)&lt;br /&gt;
	return self:_substituteParameters(self._cfg.msg[msgKey])&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_substituteParameters(msg)&lt;br /&gt;
	if not self._params then&lt;br /&gt;
		local parameterFuncs = {}&lt;br /&gt;
&lt;br /&gt;
		parameterFuncs.CURRENTVERSION     = self._makeCurrentVersionParameter&lt;br /&gt;
		parameterFuncs.EDITREQUEST        = self._makeEditRequestParameter&lt;br /&gt;
		parameterFuncs.EXPIRY             = self._makeExpiryParameter&lt;br /&gt;
		parameterFuncs.EXPLANATIONBLURB   = self._makeExplanationBlurbParameter&lt;br /&gt;
		parameterFuncs.IMAGELINK          = self._makeImageLinkParameter&lt;br /&gt;
		parameterFuncs.INTROBLURB         = self._makeIntroBlurbParameter&lt;br /&gt;
		parameterFuncs.INTROFRAGMENT      = self._makeIntroFragmentParameter&lt;br /&gt;
		parameterFuncs.PAGETYPE           = self._makePagetypeParameter&lt;br /&gt;
		parameterFuncs.PROTECTIONBLURB    = self._makeProtectionBlurbParameter&lt;br /&gt;
		parameterFuncs.PROTECTIONDATE     = self._makeProtectionDateParameter&lt;br /&gt;
		parameterFuncs.PROTECTIONLEVEL    = self._makeProtectionLevelParameter&lt;br /&gt;
		parameterFuncs.PROTECTIONLOG      = self._makeProtectionLogParameter&lt;br /&gt;
		parameterFuncs.TALKPAGE           = self._makeTalkPageParameter&lt;br /&gt;
		parameterFuncs.TOOLTIPBLURB       = self._makeTooltipBlurbParameter&lt;br /&gt;
		parameterFuncs.TOOLTIPFRAGMENT    = self._makeTooltipFragmentParameter&lt;br /&gt;
		parameterFuncs.VANDAL             = self._makeVandalTemplateParameter&lt;br /&gt;
		&lt;br /&gt;
		self._params = setmetatable({}, {&lt;br /&gt;
			__index = function (t, k)&lt;br /&gt;
				local param&lt;br /&gt;
				if parameterFuncs[k] then&lt;br /&gt;
					param = parameterFuncs[k](self)&lt;br /&gt;
				end&lt;br /&gt;
				param = param or &#039;&#039;&lt;br /&gt;
				t[k] = param&lt;br /&gt;
				return param&lt;br /&gt;
			end&lt;br /&gt;
		})&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	msg = msg:gsub(&#039;${(%u+)}&#039;, self._params)&lt;br /&gt;
	return msg&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeCurrentVersionParameter()&lt;br /&gt;
	-- A link to the page history or the move log, depending on the kind of&lt;br /&gt;
	-- protection.&lt;br /&gt;
	local pagename = self._protectionObj.title.prefixedText&lt;br /&gt;
	if self._protectionObj.action == &#039;move&#039; then&lt;br /&gt;
		-- We need the move log link.&lt;br /&gt;
		return makeFullUrl(&lt;br /&gt;
			&#039;Special:Log&#039;,&lt;br /&gt;
			{type = &#039;move&#039;, page = pagename},&lt;br /&gt;
			self:_getExpandedMessage(&#039;current-version-move-display&#039;)&lt;br /&gt;
		)&lt;br /&gt;
	else&lt;br /&gt;
		-- We need the history link.&lt;br /&gt;
		return makeFullUrl(&lt;br /&gt;
			pagename,&lt;br /&gt;
			{action = &#039;history&#039;},&lt;br /&gt;
			self:_getExpandedMessage(&#039;current-version-edit-display&#039;)&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeEditRequestParameter()&lt;br /&gt;
	local mEditRequest = require(&#039;Module:Submit an edit request&#039;)&lt;br /&gt;
	local action = self._protectionObj.action&lt;br /&gt;
	local level = self._protectionObj.level&lt;br /&gt;
	&lt;br /&gt;
	-- Get the edit request type.&lt;br /&gt;
	local requestType&lt;br /&gt;
	if action == &#039;edit&#039; then&lt;br /&gt;
		if level == &#039;autoconfirmed&#039; then&lt;br /&gt;
			requestType = &#039;semi&#039;&lt;br /&gt;
		elseif level == &#039;extendedconfirmed&#039; then&lt;br /&gt;
			requestType = &#039;extended&#039;&lt;br /&gt;
		elseif level == &#039;templateeditor&#039; then&lt;br /&gt;
			requestType = &#039;template&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	requestType = requestType or &#039;full&#039;&lt;br /&gt;
	&lt;br /&gt;
	-- Get the display value.&lt;br /&gt;
	local display = self:_getExpandedMessage(&#039;edit-request-display&#039;)&lt;br /&gt;
&lt;br /&gt;
	return mEditRequest._link{type = requestType, display = display}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeExpiryParameter()&lt;br /&gt;
	local expiry = self._protectionObj.expiry&lt;br /&gt;
	if type(expiry) == &#039;number&#039; then&lt;br /&gt;
		return self:_formatDate(expiry)&lt;br /&gt;
	else&lt;br /&gt;
		return expiry&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeExplanationBlurbParameter()&lt;br /&gt;
	-- Cover special cases first.&lt;br /&gt;
	if self._protectionObj.title.namespace == 8 then&lt;br /&gt;
		-- MediaWiki namespace&lt;br /&gt;
		return self:_getExpandedMessage(&#039;explanation-blurb-nounprotect&#039;)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Get explanation blurb table keys&lt;br /&gt;
	local action = self._protectionObj.action&lt;br /&gt;
	local level = self._protectionObj.level&lt;br /&gt;
	local talkKey = self._protectionObj.title.isTalkPage and &#039;talk&#039; or &#039;subject&#039;&lt;br /&gt;
&lt;br /&gt;
	-- Find the message in the explanation blurb table and substitute any&lt;br /&gt;
	-- parameters.&lt;br /&gt;
	local explanations = self._cfg.explanationBlurbs&lt;br /&gt;
	local msg&lt;br /&gt;
	if explanations[action][level] and explanations[action][level][talkKey] then&lt;br /&gt;
		msg = explanations[action][level][talkKey]&lt;br /&gt;
	elseif explanations[action][level] and explanations[action][level].default then&lt;br /&gt;
		msg = explanations[action][level].default&lt;br /&gt;
	elseif explanations[action].default and explanations[action].default[talkKey] then&lt;br /&gt;
		msg = explanations[action].default[talkKey]&lt;br /&gt;
	elseif explanations[action].default and explanations[action].default.default then&lt;br /&gt;
		msg = explanations[action].default.default&lt;br /&gt;
	else&lt;br /&gt;
		error(string.format(&lt;br /&gt;
			&#039;could not find explanation blurb for action &amp;quot;%s&amp;quot;, level &amp;quot;%s&amp;quot; and talk key &amp;quot;%s&amp;quot;&#039;,&lt;br /&gt;
			action,&lt;br /&gt;
			level,&lt;br /&gt;
			talkKey&lt;br /&gt;
		), 8)&lt;br /&gt;
	end&lt;br /&gt;
	return self:_substituteParameters(msg)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeImageLinkParameter()&lt;br /&gt;
	local imageLinks = self._cfg.imageLinks&lt;br /&gt;
	local action = self._protectionObj.action&lt;br /&gt;
	local level = self._protectionObj.level&lt;br /&gt;
	local msg&lt;br /&gt;
	if imageLinks[action][level] then&lt;br /&gt;
		msg = imageLinks[action][level]&lt;br /&gt;
	elseif imageLinks[action].default then&lt;br /&gt;
		msg = imageLinks[action].default&lt;br /&gt;
	else&lt;br /&gt;
		msg = imageLinks.edit.default&lt;br /&gt;
	end&lt;br /&gt;
	return self:_substituteParameters(msg)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeIntroBlurbParameter()&lt;br /&gt;
	if self._protectionObj:isTemporary() then&lt;br /&gt;
		return self:_getExpandedMessage(&#039;intro-blurb-expiry&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		return self:_getExpandedMessage(&#039;intro-blurb-noexpiry&#039;)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeIntroFragmentParameter()&lt;br /&gt;
	if self._protectionObj:isTemporary() then&lt;br /&gt;
		return self:_getExpandedMessage(&#039;intro-fragment-expiry&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		return self:_getExpandedMessage(&#039;intro-fragment-noexpiry&#039;)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makePagetypeParameter()&lt;br /&gt;
	local pagetypes = self._cfg.pagetypes&lt;br /&gt;
	return pagetypes[self._protectionObj.title.namespace]&lt;br /&gt;
		or pagetypes.default&lt;br /&gt;
		or error(&#039;no default pagetype defined&#039;, 8)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeProtectionBlurbParameter()&lt;br /&gt;
	local protectionBlurbs = self._cfg.protectionBlurbs&lt;br /&gt;
	local action = self._protectionObj.action&lt;br /&gt;
	local level = self._protectionObj.level&lt;br /&gt;
	local msg&lt;br /&gt;
	if protectionBlurbs[action][level] then&lt;br /&gt;
		msg = protectionBlurbs[action][level]&lt;br /&gt;
	elseif protectionBlurbs[action].default then&lt;br /&gt;
		msg = protectionBlurbs[action].default&lt;br /&gt;
	elseif protectionBlurbs.edit.default then&lt;br /&gt;
		msg = protectionBlurbs.edit.default&lt;br /&gt;
	else&lt;br /&gt;
		error(&#039;no protection blurb defined for protectionBlurbs.edit.default&#039;, 8)&lt;br /&gt;
	end&lt;br /&gt;
	return self:_substituteParameters(msg)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeProtectionDateParameter()&lt;br /&gt;
	local protectionDate = self._protectionObj.protectionDate&lt;br /&gt;
	if type(protectionDate) == &#039;number&#039; then&lt;br /&gt;
		return self:_formatDate(protectionDate)&lt;br /&gt;
	else&lt;br /&gt;
		return protectionDate&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeProtectionLevelParameter()&lt;br /&gt;
	local protectionLevels = self._cfg.protectionLevels&lt;br /&gt;
	local action = self._protectionObj.action&lt;br /&gt;
	local level = self._protectionObj.level&lt;br /&gt;
	local msg&lt;br /&gt;
	if protectionLevels[action][level] then&lt;br /&gt;
		msg = protectionLevels[action][level]&lt;br /&gt;
	elseif protectionLevels[action].default then&lt;br /&gt;
		msg = protectionLevels[action].default&lt;br /&gt;
	elseif protectionLevels.edit.default then&lt;br /&gt;
		msg = protectionLevels.edit.default&lt;br /&gt;
	else&lt;br /&gt;
		error(&#039;no protection level defined for protectionLevels.edit.default&#039;, 8)&lt;br /&gt;
	end&lt;br /&gt;
	return self:_substituteParameters(msg)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeProtectionLogParameter()&lt;br /&gt;
	local pagename = self._protectionObj.title.prefixedText&lt;br /&gt;
	if self._protectionObj.action == &#039;autoreview&#039; then&lt;br /&gt;
		-- We need the pending changes log.&lt;br /&gt;
		return makeFullUrl(&lt;br /&gt;
			&#039;Special:Log&#039;,&lt;br /&gt;
			{type = &#039;stable&#039;, page = pagename},&lt;br /&gt;
			self:_getExpandedMessage(&#039;pc-log-display&#039;)&lt;br /&gt;
		)&lt;br /&gt;
	else&lt;br /&gt;
		-- We need the protection log.&lt;br /&gt;
		return makeFullUrl(&lt;br /&gt;
			&#039;Special:Log&#039;,&lt;br /&gt;
			{type = &#039;protect&#039;, page = pagename},&lt;br /&gt;
			self:_getExpandedMessage(&#039;protection-log-display&#039;)&lt;br /&gt;
		)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeTalkPageParameter()&lt;br /&gt;
	return string.format(&lt;br /&gt;
		&#039;[[%s:%s#%s|%s]]&#039;,&lt;br /&gt;
		mw.site.namespaces[self._protectionObj.title.namespace].talk.name,&lt;br /&gt;
		self._protectionObj.title.text,&lt;br /&gt;
		self._args.section or &#039;top&#039;,&lt;br /&gt;
		self:_getExpandedMessage(&#039;talk-page-link-display&#039;)&lt;br /&gt;
	)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeTooltipBlurbParameter()&lt;br /&gt;
	if self._protectionObj:isTemporary() then&lt;br /&gt;
		return self:_getExpandedMessage(&#039;tooltip-blurb-expiry&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		return self:_getExpandedMessage(&#039;tooltip-blurb-noexpiry&#039;)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeTooltipFragmentParameter()&lt;br /&gt;
	if self._protectionObj:isTemporary() then&lt;br /&gt;
		return self:_getExpandedMessage(&#039;tooltip-fragment-expiry&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		return self:_getExpandedMessage(&#039;tooltip-fragment-noexpiry&#039;)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Blurb:_makeVandalTemplateParameter()&lt;br /&gt;
	return mw.getCurrentFrame():expandTemplate{&lt;br /&gt;
		title=&amp;quot;vandal-m&amp;quot;,&lt;br /&gt;
		args={self._args.user or self._protectionObj.title.baseText}&lt;br /&gt;
	}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- Public methods --&lt;br /&gt;
&lt;br /&gt;
function Blurb:makeBannerText(key)&lt;br /&gt;
	-- Validate input.&lt;br /&gt;
	if not key or not Blurb.bannerTextFields[key] then&lt;br /&gt;
		error(string.format(&lt;br /&gt;
			&#039;&amp;quot;%s&amp;quot; is not a valid banner config field&#039;,&lt;br /&gt;
			tostring(key)&lt;br /&gt;
		), 2)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Generate the text.&lt;br /&gt;
	local msg = self._protectionObj.bannerConfig[key]&lt;br /&gt;
	if type(msg) == &#039;string&#039; then&lt;br /&gt;
		return self:_substituteParameters(msg)&lt;br /&gt;
	elseif type(msg) == &#039;function&#039; then&lt;br /&gt;
		msg = msg(self._protectionObj, self._args)&lt;br /&gt;
		if type(msg) ~= &#039;string&#039; then&lt;br /&gt;
			error(string.format(&lt;br /&gt;
				&#039;bad output from banner config function with key &amp;quot;%s&amp;quot;&#039;&lt;br /&gt;
					.. &#039; (expected string, got %s)&#039;,&lt;br /&gt;
				tostring(key),&lt;br /&gt;
				type(msg)&lt;br /&gt;
			), 4)&lt;br /&gt;
		end&lt;br /&gt;
		return self:_substituteParameters(msg)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- BannerTemplate class&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local BannerTemplate = {}&lt;br /&gt;
BannerTemplate.__index = BannerTemplate&lt;br /&gt;
&lt;br /&gt;
function BannerTemplate.new(protectionObj, cfg)&lt;br /&gt;
	local obj = {}&lt;br /&gt;
	obj._cfg = cfg&lt;br /&gt;
&lt;br /&gt;
	-- Set the image filename.&lt;br /&gt;
	local imageFilename = protectionObj.bannerConfig.image&lt;br /&gt;
	if imageFilename then&lt;br /&gt;
		obj._imageFilename = imageFilename&lt;br /&gt;
	else&lt;br /&gt;
		-- If an image filename isn&#039;t specified explicitly in the banner config,&lt;br /&gt;
		-- generate it from the protection status and the namespace.&lt;br /&gt;
		local action = protectionObj.action&lt;br /&gt;
		local level = protectionObj.level&lt;br /&gt;
		local namespace = protectionObj.title.namespace&lt;br /&gt;
		local reason = protectionObj.reason&lt;br /&gt;
		&lt;br /&gt;
		-- Deal with special cases first.&lt;br /&gt;
		if (&lt;br /&gt;
			namespace == 10&lt;br /&gt;
			or namespace == 828&lt;br /&gt;
			or reason and obj._cfg.indefImageReasons[reason]&lt;br /&gt;
			)&lt;br /&gt;
			and action == &#039;edit&#039;&lt;br /&gt;
			and level == &#039;sysop&#039;&lt;br /&gt;
			and not protectionObj:isTemporary()&lt;br /&gt;
		then&lt;br /&gt;
			-- Fully protected modules and templates get the special red &amp;quot;indef&amp;quot;&lt;br /&gt;
			-- padlock.&lt;br /&gt;
			obj._imageFilename = obj._cfg.msg[&#039;image-filename-indef&#039;]&lt;br /&gt;
		else&lt;br /&gt;
			-- Deal with regular protection types.&lt;br /&gt;
			local images = obj._cfg.images&lt;br /&gt;
			if images[action] then&lt;br /&gt;
				if images[action][level] then&lt;br /&gt;
					obj._imageFilename = images[action][level]&lt;br /&gt;
				elseif images[action].default then&lt;br /&gt;
					obj._imageFilename = images[action].default&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return setmetatable(obj, BannerTemplate)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function BannerTemplate:renderImage()&lt;br /&gt;
	local filename = self._imageFilename&lt;br /&gt;
		or self._cfg.msg[&#039;image-filename-default&#039;]&lt;br /&gt;
		or &#039;Transparent.gif&#039;&lt;br /&gt;
	return makeFileLink{&lt;br /&gt;
		file = filename,&lt;br /&gt;
		size = (self.imageWidth or 20) .. &#039;px&#039;,&lt;br /&gt;
		alt = self._imageAlt,&lt;br /&gt;
		link = self._imageLink,&lt;br /&gt;
		caption = self.imageCaption&lt;br /&gt;
	}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Banner class&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local Banner = setmetatable({}, BannerTemplate)&lt;br /&gt;
Banner.__index = Banner&lt;br /&gt;
&lt;br /&gt;
function Banner.new(protectionObj, blurbObj, cfg)&lt;br /&gt;
	local obj = BannerTemplate.new(protectionObj, cfg) -- This doesn&#039;t need the blurb.&lt;br /&gt;
	obj.imageWidth = 40&lt;br /&gt;
	obj.imageCaption = blurbObj:makeBannerText(&#039;alt&#039;) -- Large banners use the alt text for the tooltip.&lt;br /&gt;
	obj._reasonText = blurbObj:makeBannerText(&#039;text&#039;)&lt;br /&gt;
	obj._explanationText = blurbObj:makeBannerText(&#039;explanation&#039;)&lt;br /&gt;
	obj._page = protectionObj.title.prefixedText -- Only makes a difference in testing.&lt;br /&gt;
	return setmetatable(obj, Banner)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Banner:__tostring()&lt;br /&gt;
	-- Renders the banner.&lt;br /&gt;
	makeMessageBox = makeMessageBox or require(&#039;Module:Message box&#039;).main&lt;br /&gt;
	local reasonText = self._reasonText or error(&#039;no reason text set&#039;, 2)&lt;br /&gt;
	local explanationText = self._explanationText&lt;br /&gt;
	local mbargs = {&lt;br /&gt;
		page = self._page,&lt;br /&gt;
		type = &#039;protection&#039;,&lt;br /&gt;
		image = self:renderImage(),&lt;br /&gt;
		text = string.format(&lt;br /&gt;
			&amp;quot;&#039;&#039;&#039;%s&#039;&#039;&#039;%s&amp;quot;,&lt;br /&gt;
			reasonText,&lt;br /&gt;
			explanationText and &#039;&amp;lt;br /&amp;gt;&#039; .. explanationText or &#039;&#039;&lt;br /&gt;
		)&lt;br /&gt;
	}&lt;br /&gt;
	return makeMessageBox(&#039;mbox&#039;, mbargs)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Padlock class&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local Padlock = setmetatable({}, BannerTemplate)&lt;br /&gt;
Padlock.__index = Padlock&lt;br /&gt;
&lt;br /&gt;
function Padlock.new(protectionObj, blurbObj, cfg)&lt;br /&gt;
	local obj = BannerTemplate.new(protectionObj, cfg) -- This doesn&#039;t need the blurb.&lt;br /&gt;
	obj.imageWidth = 20&lt;br /&gt;
	obj.imageCaption = blurbObj:makeBannerText(&#039;tooltip&#039;)&lt;br /&gt;
	obj._imageAlt = blurbObj:makeBannerText(&#039;alt&#039;)&lt;br /&gt;
	obj._imageLink = blurbObj:makeBannerText(&#039;link&#039;)&lt;br /&gt;
	obj._indicatorName = cfg.padlockIndicatorNames[protectionObj.action]&lt;br /&gt;
		or cfg.padlockIndicatorNames.default&lt;br /&gt;
		or &#039;pp-default&#039;&lt;br /&gt;
	return setmetatable(obj, Padlock)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function Padlock:__tostring()&lt;br /&gt;
	local frame = mw.getCurrentFrame()&lt;br /&gt;
	-- The nowiki tag helps prevent whitespace at the top of articles.&lt;br /&gt;
	return frame:extensionTag{name = &#039;nowiki&#039;} .. frame:extensionTag{&lt;br /&gt;
		name = &#039;indicator&#039;,&lt;br /&gt;
		args = {name = self._indicatorName},&lt;br /&gt;
		content = self:renderImage()&lt;br /&gt;
	}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
-- Exports&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function p._exportClasses()&lt;br /&gt;
	-- This is used for testing purposes.&lt;br /&gt;
	return {&lt;br /&gt;
		Protection = Protection,&lt;br /&gt;
		Blurb = Blurb,&lt;br /&gt;
		BannerTemplate = BannerTemplate,&lt;br /&gt;
		Banner = Banner,&lt;br /&gt;
		Padlock = Padlock,&lt;br /&gt;
	}&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p._main(args, cfg, title)&lt;br /&gt;
	args = args or {}&lt;br /&gt;
	cfg = cfg or require(CONFIG_MODULE)&lt;br /&gt;
&lt;br /&gt;
	local protectionObj = Protection.new(args, cfg, title)&lt;br /&gt;
&lt;br /&gt;
	local ret = {}&lt;br /&gt;
&lt;br /&gt;
	-- If a page&#039;s edit protection is equally or more restrictive than its&lt;br /&gt;
	-- protection from some other action, then don&#039;t bother displaying anything&lt;br /&gt;
	-- for the other action (except categories).&lt;br /&gt;
	if not yesno(args.catonly) and (protectionObj.action == &#039;edit&#039; or&lt;br /&gt;
		args.demolevel or&lt;br /&gt;
		not getReachableNodes(&lt;br /&gt;
			cfg.hierarchy,&lt;br /&gt;
			protectionObj.level&lt;br /&gt;
		)[effectiveProtectionLevel(&#039;edit&#039;, protectionObj.title)])&lt;br /&gt;
	then&lt;br /&gt;
		-- Initialise the blurb object&lt;br /&gt;
		local blurbObj = Blurb.new(protectionObj, args, cfg)&lt;br /&gt;
	&lt;br /&gt;
		-- Render the banner&lt;br /&gt;
		if protectionObj:shouldShowLock() then&lt;br /&gt;
			ret[#ret + 1] = tostring(&lt;br /&gt;
				(yesno(args.small) and Padlock or Banner)&lt;br /&gt;
				.new(protectionObj, blurbObj, cfg)&lt;br /&gt;
			)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Render the categories&lt;br /&gt;
	if yesno(args.category) ~= false then&lt;br /&gt;
		ret[#ret + 1] = protectionObj:makeCategoryLinks()&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	return table.concat(ret)	&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame, cfg)&lt;br /&gt;
	cfg = cfg or require(CONFIG_MODULE)&lt;br /&gt;
&lt;br /&gt;
	-- Find default args, if any.&lt;br /&gt;
	local parent = frame.getParent and frame:getParent()&lt;br /&gt;
	local defaultArgs = parent and cfg.wrappers[parent:getTitle():gsub(&#039;/sandbox$&#039;, &#039;&#039;)]&lt;br /&gt;
&lt;br /&gt;
	-- Find user args, and use the parent frame if we are being called from a&lt;br /&gt;
	-- wrapper template.&lt;br /&gt;
	getArgs = getArgs or require(&#039;Module:Arguments&#039;).getArgs&lt;br /&gt;
	local userArgs = getArgs(frame, {&lt;br /&gt;
		parentOnly = defaultArgs,&lt;br /&gt;
		frameOnly = not defaultArgs&lt;br /&gt;
	})&lt;br /&gt;
&lt;br /&gt;
	-- Build the args table. User-specified args overwrite default args.&lt;br /&gt;
	local args = {}&lt;br /&gt;
	for k, v in pairs(defaultArgs or {}) do&lt;br /&gt;
		args[k] = v&lt;br /&gt;
	end&lt;br /&gt;
	for k, v in pairs(userArgs) do&lt;br /&gt;
		args[k] = v&lt;br /&gt;
	end&lt;br /&gt;
	return p._main(args, cfg)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:File_link&amp;diff=249</id>
		<title>Module:File link</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:File_link&amp;diff=249"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module provides a library for formatting file wikilinks.&lt;br /&gt;
&lt;br /&gt;
local yesno = require(&#039;Module:Yesno&#039;)&lt;br /&gt;
local checkType = require(&#039;libraryUtil&#039;).checkType&lt;br /&gt;
&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function p._main(args)&lt;br /&gt;
	checkType(&#039;_main&#039;, 1, args, &#039;table&#039;)&lt;br /&gt;
&lt;br /&gt;
	-- This is basically libraryUtil.checkTypeForNamedArg, but we are rolling our&lt;br /&gt;
	-- own function to get the right error level.&lt;br /&gt;
	local function checkArg(key, val, level)&lt;br /&gt;
		if type(val) ~= &#039;string&#039; then&lt;br /&gt;
			error(string.format(&lt;br /&gt;
				&amp;quot;type error in &#039;%s&#039; parameter of &#039;_main&#039; (expected string, got %s)&amp;quot;,&lt;br /&gt;
				key, type(val)&lt;br /&gt;
			), level)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local ret = {}&lt;br /&gt;
&lt;br /&gt;
	-- Adds a positional parameter to the buffer.&lt;br /&gt;
	local function addPositional(key)&lt;br /&gt;
		local val = args[key]&lt;br /&gt;
		if not val then&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
		checkArg(key, val, 4)&lt;br /&gt;
		ret[#ret + 1] = val&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Adds a named parameter to the buffer. We assume that the parameter name&lt;br /&gt;
	-- is the same as the argument key.&lt;br /&gt;
	local function addNamed(key)&lt;br /&gt;
		local val = args[key]&lt;br /&gt;
		if not val then&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
		checkArg(key, val, 4)&lt;br /&gt;
		ret[#ret + 1] = key .. &#039;=&#039; .. val&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Filename&lt;br /&gt;
	checkArg(&#039;file&#039;, args.file, 3)&lt;br /&gt;
	ret[#ret + 1] = &#039;File:&#039; .. args.file&lt;br /&gt;
&lt;br /&gt;
	-- Format&lt;br /&gt;
	if args.format then&lt;br /&gt;
		checkArg(&#039;format&#039;, args.format)&lt;br /&gt;
		if args.formatfile then&lt;br /&gt;
			checkArg(&#039;formatfile&#039;, args.formatfile)&lt;br /&gt;
			ret[#ret + 1] = args.format .. &#039;=&#039; .. args.formatfile&lt;br /&gt;
		else&lt;br /&gt;
			ret[#ret + 1] = args.format&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Border&lt;br /&gt;
	if yesno(args.border) then&lt;br /&gt;
		ret[#ret + 1] = &#039;border&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	addPositional(&#039;location&#039;)&lt;br /&gt;
	addPositional(&#039;alignment&#039;)&lt;br /&gt;
	addPositional(&#039;size&#039;)&lt;br /&gt;
	addNamed(&#039;upright&#039;)&lt;br /&gt;
	addNamed(&#039;link&#039;)&lt;br /&gt;
	addNamed(&#039;alt&#039;)&lt;br /&gt;
	addNamed(&#039;page&#039;)&lt;br /&gt;
	addNamed(&#039;class&#039;)&lt;br /&gt;
	addNamed(&#039;lang&#039;)&lt;br /&gt;
	addNamed(&#039;start&#039;)&lt;br /&gt;
	addNamed(&#039;end&#039;)&lt;br /&gt;
	addNamed(&#039;thumbtime&#039;)&lt;br /&gt;
	addPositional(&#039;caption&#039;)&lt;br /&gt;
&lt;br /&gt;
	return string.format(&#039;[[%s]]&#039;, table.concat(ret, &#039;|&#039;))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.main(frame)&lt;br /&gt;
	local origArgs = require(&#039;Module:Arguments&#039;).getArgs(frame, {&lt;br /&gt;
		wrappers = &#039;Template:File link&#039;&lt;br /&gt;
	})&lt;br /&gt;
	if not origArgs.file then&lt;br /&gt;
		error(&amp;quot;&#039;file&#039; parameter missing from [[Template:File link]]&amp;quot;, 0)&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Copy the arguments that were passed to a new table to avoid looking up&lt;br /&gt;
	-- every possible parameter in the frame object.&lt;br /&gt;
	local args = {}&lt;br /&gt;
	for k, v in pairs(origArgs) do&lt;br /&gt;
		-- Make _BLANK a special argument to add a blank parameter. For use in&lt;br /&gt;
		-- conditional templates etc. it is useful for blank arguments to be&lt;br /&gt;
		-- ignored, but we still need a way to specify them so that we can do&lt;br /&gt;
		-- things like [[File:Example.png|link=]].&lt;br /&gt;
		if v == &#039;_BLANK&#039; then&lt;br /&gt;
			v = &#039;&#039;&lt;br /&gt;
		end&lt;br /&gt;
		args[k] = v&lt;br /&gt;
	end&lt;br /&gt;
	return p._main(args)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Effective_protection_level&amp;diff=247</id>
		<title>Module:Effective protection level</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Effective_protection_level&amp;diff=247"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Returns the permission required to perform a given action on a given title.&lt;br /&gt;
-- If no title is specified, the title of the page being displayed is used.&lt;br /&gt;
function p._main(action, pagename)&lt;br /&gt;
	local title&lt;br /&gt;
	if type(pagename) == &#039;table&#039; and pagename.prefixedText then&lt;br /&gt;
		title = pagename&lt;br /&gt;
	elseif pagename then&lt;br /&gt;
		title = mw.title.new(pagename)&lt;br /&gt;
	else&lt;br /&gt;
		title = mw.title.getCurrentTitle()&lt;br /&gt;
	end&lt;br /&gt;
	pagename = title.prefixedText&lt;br /&gt;
	if action == &#039;autoreview&#039; then&lt;br /&gt;
		local level = mw.ext.FlaggedRevs.getStabilitySettings(title)&lt;br /&gt;
		level = level and level.autoreview&lt;br /&gt;
		if level == &#039;review&#039; then&lt;br /&gt;
			return &#039;reviewer&#039;&lt;br /&gt;
		elseif level ~= &#039;&#039; then&lt;br /&gt;
			return level&lt;br /&gt;
		else&lt;br /&gt;
			return nil -- not &#039;*&#039;. a page not being PC-protected is distinct from it being PC-protected with anyone able to review. also not &#039;&#039;, as that would mean PC-protected but nobody can review&lt;br /&gt;
		end&lt;br /&gt;
	elseif action ~= &#039;edit&#039; and action ~= &#039;move&#039; and action ~= &#039;create&#039; and action ~= &#039;upload&#039; and action ~= &#039;undelete&#039; then&lt;br /&gt;
		error( &#039;First parameter must be one of edit, move, create, upload, undelete, autoreview&#039;, 2 )&lt;br /&gt;
	end&lt;br /&gt;
	if title.namespace == 8 then -- MediaWiki namespace&lt;br /&gt;
		if title.text:sub(-3) == &#039;.js&#039; or title.text:sub(-4) == &#039;.css&#039; or title.contentModel == &#039;javascript&#039; or title.contentModel == &#039;css&#039; then -- site JS or CSS page&lt;br /&gt;
			return &#039;interfaceadmin&#039;&lt;br /&gt;
		else -- any non-JS/CSS MediaWiki page&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		end&lt;br /&gt;
	elseif title.namespace == 2 and title.isSubpage then&lt;br /&gt;
		if title.contentModel == &#039;javascript&#039; or title.contentModel == &#039;css&#039; then -- user JS or CSS page&lt;br /&gt;
			return &#039;interfaceadmin&#039;&lt;br /&gt;
		elseif title.contentModel == &#039;json&#039; then -- user JSON page&lt;br /&gt;
			return &#039;sysop&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	if action == &#039;undelete&#039; then&lt;br /&gt;
		return &#039;sysop&#039;&lt;br /&gt;
	end&lt;br /&gt;
	local level = title.protectionLevels[action] and title.protectionLevels[action][1]&lt;br /&gt;
	if level == &#039;sysop&#039; or level == &#039;editprotected&#039; then&lt;br /&gt;
		return &#039;sysop&#039;&lt;br /&gt;
	elseif title.cascadingProtection.restrictions[action] and title.cascadingProtection.restrictions[action][1] then -- used by a cascading-protected page&lt;br /&gt;
		return &#039;sysop&#039;&lt;br /&gt;
	elseif level == &#039;templateeditor&#039; then&lt;br /&gt;
		return &#039;templateeditor&#039;&lt;br /&gt;
	elseif action == &#039;move&#039; then&lt;br /&gt;
		local blacklistentry = mw.ext.TitleBlacklist.test(&#039;edit&#039;, pagename) -- Testing action edit is correct, since this is for the source page. The target page name gets tested with action move.&lt;br /&gt;
		if blacklistentry and not blacklistentry.params.autoconfirmed then&lt;br /&gt;
			return &#039;templateeditor&#039;&lt;br /&gt;
		elseif title.namespace == 6 then&lt;br /&gt;
			return &#039;filemover&#039;&lt;br /&gt;
		elseif level == &#039;extendedconfirmed&#039; then&lt;br /&gt;
			return &#039;extendedconfirmed&#039;&lt;br /&gt;
		else&lt;br /&gt;
			return &#039;autoconfirmed&#039;&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	local blacklistentry = mw.ext.TitleBlacklist.test(action, pagename)&lt;br /&gt;
	if blacklistentry then&lt;br /&gt;
		if not blacklistentry.params.autoconfirmed then&lt;br /&gt;
			return &#039;templateeditor&#039;&lt;br /&gt;
		elseif level == &#039;extendedconfirmed&#039; then&lt;br /&gt;
			return &#039;extendedconfirmed&#039;&lt;br /&gt;
		else&lt;br /&gt;
			return &#039;autoconfirmed&#039;&lt;br /&gt;
		end&lt;br /&gt;
	elseif level == &#039;editsemiprotected&#039; then -- create-semiprotected pages return this for some reason&lt;br /&gt;
		return &#039;autoconfirmed&#039;&lt;br /&gt;
	elseif level then&lt;br /&gt;
		return level&lt;br /&gt;
	elseif action == &#039;upload&#039; then&lt;br /&gt;
		return &#039;autoconfirmed&#039;&lt;br /&gt;
	elseif action == &#039;create&#039; and title.namespace % 2 == 0 and title.namespace ~= 118 then -- You need to be registered, but not autoconfirmed, to create non-talk pages other than drafts&lt;br /&gt;
		return &#039;user&#039;&lt;br /&gt;
	else&lt;br /&gt;
		return &#039;*&#039;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
setmetatable(p, { __index = function(t, k)&lt;br /&gt;
	return function(frame)&lt;br /&gt;
		return t._main(k, frame.args[1])&lt;br /&gt;
	end&lt;br /&gt;
end })&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Effective_protection_expiry&amp;diff=245</id>
		<title>Module:Effective protection expiry</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Effective_protection_expiry&amp;diff=245"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
-- Returns the expiry of a restriction of an action on a given title, or unknown if it cannot be known.&lt;br /&gt;
-- If no title is specified, the title of the page being displayed is used.&lt;br /&gt;
function p._main(action, pagename)&lt;br /&gt;
	local title&lt;br /&gt;
	if type(pagename) == &#039;table&#039; and pagename.prefixedText then&lt;br /&gt;
		title = pagename&lt;br /&gt;
	elseif pagename then&lt;br /&gt;
		title = mw.title.new(pagename)&lt;br /&gt;
	else&lt;br /&gt;
		title = mw.title.getCurrentTitle()&lt;br /&gt;
	end&lt;br /&gt;
	pagename = title.prefixedText&lt;br /&gt;
	if action == &#039;autoreview&#039; then&lt;br /&gt;
		local stabilitySettings = mw.ext.FlaggedRevs.getStabilitySettings(title)&lt;br /&gt;
		return stabilitySettings and stabilitySettings.expiry or &#039;unknown&#039;&lt;br /&gt;
	elseif action ~= &#039;edit&#039; and action ~= &#039;move&#039; and action ~= &#039;create&#039; and action ~= &#039;upload&#039; then&lt;br /&gt;
		error( &#039;First parameter must be one of edit, move, create, upload, autoreview&#039;, 2 )&lt;br /&gt;
	end&lt;br /&gt;
	local rawExpiry = mw.getCurrentFrame():callParserFunction(&#039;PROTECTIONEXPIRY&#039;, action, pagename)&lt;br /&gt;
	if rawExpiry == &#039;infinity&#039; then&lt;br /&gt;
		return &#039;infinity&#039;&lt;br /&gt;
	elseif rawExpiry == &#039;&#039; then&lt;br /&gt;
		return &#039;unknown&#039;&lt;br /&gt;
	else&lt;br /&gt;
		local year, month, day, hour, minute, second = rawExpiry:match(&lt;br /&gt;
			&#039;^(%d%d%d%d)(%d%d)(%d%d)(%d%d)(%d%d)(%d%d)$&#039;&lt;br /&gt;
		)&lt;br /&gt;
		if year then&lt;br /&gt;
			return string.format(&lt;br /&gt;
				&#039;%s-%s-%sT%s:%s:%s&#039;,&lt;br /&gt;
				year, month, day, hour, minute, second&lt;br /&gt;
			)&lt;br /&gt;
		else&lt;br /&gt;
			error(&#039;internal error in Module:Effective protection expiry; malformed expiry timestamp&#039;)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
setmetatable(p, { __index = function(t, k)&lt;br /&gt;
	return function(frame)&lt;br /&gt;
		return t._main(k, frame.args[1])&lt;br /&gt;
	end&lt;br /&gt;
end })&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:String&amp;diff=243</id>
		<title>Module:String</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:String&amp;diff=243"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
&lt;br /&gt;
This module is intended to provide access to basic string functions.&lt;br /&gt;
&lt;br /&gt;
Most of the functions provided here can be invoked with named parameters,&lt;br /&gt;
unnamed parameters, or a mixture.  If named parameters are used, Mediawiki will&lt;br /&gt;
automatically remove any leading or trailing whitespace from the parameter.&lt;br /&gt;
Depending on the intended use, it may be advantageous to either preserve or&lt;br /&gt;
remove such whitespace.&lt;br /&gt;
&lt;br /&gt;
Global options&lt;br /&gt;
    ignore_errors: If set to &#039;true&#039; or 1, any error condition will result in&lt;br /&gt;
        an empty string being returned rather than an error message.&lt;br /&gt;
&lt;br /&gt;
    error_category: If an error occurs, specifies the name of a category to&lt;br /&gt;
        include with the error message.  The default category is&lt;br /&gt;
        [Category:Errors reported by Module String].&lt;br /&gt;
&lt;br /&gt;
    no_category: If set to &#039;true&#039; or 1, no category will be added if an error&lt;br /&gt;
        is generated.&lt;br /&gt;
&lt;br /&gt;
Unit tests for this module are available at Module:String/tests.&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
local str = {}&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
len&lt;br /&gt;
&lt;br /&gt;
This function returns the length of the target string.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|len|target_string|}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|len|s=target_string}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string whose length to report&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from the target string.&lt;br /&gt;
]]&lt;br /&gt;
function str.len( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;s&#039;} )&lt;br /&gt;
	local s = new_args[&#039;s&#039;] or &#039;&#039;&lt;br /&gt;
	return mw.ustring.len( s )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
sub&lt;br /&gt;
&lt;br /&gt;
This function returns a substring of the target string at specified indices.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|sub|target_string|start_index|end_index}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|sub|s=target_string|i=start_index|j=end_index}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string to return a subset of&lt;br /&gt;
    i: The fist index of the substring to return, defaults to 1.&lt;br /&gt;
    j: The last index of the string to return, defaults to the last character.&lt;br /&gt;
&lt;br /&gt;
The first character of the string is assigned an index of 1.  If either i or j&lt;br /&gt;
is a negative value, it is interpreted the same as selecting a character by&lt;br /&gt;
counting from the end of the string.  Hence, a value of -1 is the same as&lt;br /&gt;
selecting the last character of the string.&lt;br /&gt;
&lt;br /&gt;
If the requested indices are out of range for the given string, an error is&lt;br /&gt;
reported.&lt;br /&gt;
]]&lt;br /&gt;
function str.sub( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, { &#039;s&#039;, &#039;i&#039;, &#039;j&#039; } )&lt;br /&gt;
	local s = new_args[&#039;s&#039;] or &#039;&#039;&lt;br /&gt;
	local i = tonumber( new_args[&#039;i&#039;] ) or 1&lt;br /&gt;
	local j = tonumber( new_args[&#039;j&#039;] ) or -1&lt;br /&gt;
&lt;br /&gt;
	local len = mw.ustring.len( s )&lt;br /&gt;
&lt;br /&gt;
	-- Convert negatives for range checking&lt;br /&gt;
	if i &amp;lt; 0 then&lt;br /&gt;
		i = len + i + 1&lt;br /&gt;
	end&lt;br /&gt;
	if j &amp;lt; 0 then&lt;br /&gt;
		j = len + j + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if i &amp;gt; len or j &amp;gt; len or i &amp;lt; 1 or j &amp;lt; 1 then&lt;br /&gt;
		return str._error( &#039;String subset index out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if j &amp;lt; i then&lt;br /&gt;
		return str._error( &#039;String subset indices out of order&#039; )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return mw.ustring.sub( s, i, j )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
This function implements that features of {{str sub old}} and is kept in order&lt;br /&gt;
to maintain these older templates.&lt;br /&gt;
]]&lt;br /&gt;
function str.sublength( frame )&lt;br /&gt;
	local i = tonumber( frame.args.i ) or 0&lt;br /&gt;
	local len = tonumber( frame.args.len )&lt;br /&gt;
	return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
_match&lt;br /&gt;
&lt;br /&gt;
This function returns a substring from the source string that matches a&lt;br /&gt;
specified pattern. It is exported for use in other modules&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
strmatch = require(&amp;quot;Module:String&amp;quot;)._match&lt;br /&gt;
sresult = strmatch( s, pattern, start, match, plain, nomatch )&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string to search&lt;br /&gt;
    pattern: The pattern or string to find within the string&lt;br /&gt;
    start: The index within the source string to start the search.  The first&lt;br /&gt;
        character of the string has index 1.  Defaults to 1.&lt;br /&gt;
    match: In some cases it may be possible to make multiple matches on a single&lt;br /&gt;
        string.  This specifies which match to return, where the first match is&lt;br /&gt;
        match= 1.  If a negative number is specified then a match is returned&lt;br /&gt;
        counting from the last match.  Hence match = -1 is the same as requesting&lt;br /&gt;
        the last match.  Defaults to 1.&lt;br /&gt;
    plain: A flag indicating that the pattern should be understood as plain&lt;br /&gt;
        text.  Defaults to false.&lt;br /&gt;
    nomatch: If no match is found, output the &amp;quot;nomatch&amp;quot; value rather than an error.&lt;br /&gt;
&lt;br /&gt;
For information on constructing Lua patterns, a form of [regular expression], see:&lt;br /&gt;
&lt;br /&gt;
* http://www.lua.org/manual/5.1/manual.html#5.4.1&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
-- This sub-routine is exported for use in other modules&lt;br /&gt;
function str._match( s, pattern, start, match_index, plain_flag, nomatch )&lt;br /&gt;
	if s == &#039;&#039; then&lt;br /&gt;
		return str._error( &#039;Target string is empty&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if pattern == &#039;&#039; then&lt;br /&gt;
		return str._error( &#039;Pattern string is empty&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	start = tonumber(start) or 1&lt;br /&gt;
	if math.abs(start) &amp;lt; 1 or math.abs(start) &amp;gt; mw.ustring.len( s ) then&lt;br /&gt;
		return str._error( &#039;Requested start is out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if match_index == 0 then&lt;br /&gt;
		return str._error( &#039;Match index is out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if plain_flag then&lt;br /&gt;
		pattern = str._escapePattern( pattern )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local result&lt;br /&gt;
	if match_index == 1 then&lt;br /&gt;
		-- Find first match is simple case&lt;br /&gt;
		result = mw.ustring.match( s, pattern, start )&lt;br /&gt;
	else&lt;br /&gt;
		if start &amp;gt; 1 then&lt;br /&gt;
			s = mw.ustring.sub( s, start )&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		local iterator = mw.ustring.gmatch(s, pattern)&lt;br /&gt;
		if match_index &amp;gt; 0 then&lt;br /&gt;
			-- Forward search&lt;br /&gt;
			for w in iterator do&lt;br /&gt;
				match_index = match_index - 1&lt;br /&gt;
				if match_index == 0 then&lt;br /&gt;
					result = w&lt;br /&gt;
					break&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			-- Reverse search&lt;br /&gt;
			local result_table = {}&lt;br /&gt;
			local count = 1&lt;br /&gt;
			for w in iterator do&lt;br /&gt;
				result_table[count] = w&lt;br /&gt;
				count = count + 1&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			result = result_table[ count + match_index ]&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if result == nil then&lt;br /&gt;
		if nomatch == nil then&lt;br /&gt;
			return str._error( &#039;Match not found&#039; )&lt;br /&gt;
		else&lt;br /&gt;
			return nomatch&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return result&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
match&lt;br /&gt;
&lt;br /&gt;
This function returns a substring from the source string that matches a&lt;br /&gt;
specified pattern.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index&lt;br /&gt;
    |match=match_number|plain=plain_flag|nomatch=nomatch_output}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string to search&lt;br /&gt;
    pattern: The pattern or string to find within the string&lt;br /&gt;
    start: The index within the source string to start the search.  The first&lt;br /&gt;
        character of the string has index 1.  Defaults to 1.&lt;br /&gt;
    match: In some cases it may be possible to make multiple matches on a single&lt;br /&gt;
        string.  This specifies which match to return, where the first match is&lt;br /&gt;
        match= 1.  If a negative number is specified then a match is returned&lt;br /&gt;
        counting from the last match.  Hence match = -1 is the same as requesting&lt;br /&gt;
        the last match.  Defaults to 1.&lt;br /&gt;
    plain: A flag indicating that the pattern should be understood as plain&lt;br /&gt;
        text.  Defaults to false.&lt;br /&gt;
    nomatch: If no match is found, output the &amp;quot;nomatch&amp;quot; value rather than an error.&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from each string.  In some circumstances this is desirable, in&lt;br /&gt;
other cases one may want to preserve the whitespace.&lt;br /&gt;
&lt;br /&gt;
If the match_number or start_index are out of range for the string being queried, then&lt;br /&gt;
this function generates an error.  An error is also generated if no match is found.&lt;br /&gt;
If one adds the parameter ignore_errors=true, then the error will be suppressed and&lt;br /&gt;
an empty string will be returned on any failure.&lt;br /&gt;
&lt;br /&gt;
For information on constructing Lua patterns, a form of [regular expression], see:&lt;br /&gt;
&lt;br /&gt;
* http://www.lua.org/manual/5.1/manual.html#5.4.1&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
-- This is the entry point for #invoke:String|match&lt;br /&gt;
function str.match( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;s&#039;, &#039;pattern&#039;, &#039;start&#039;, &#039;match&#039;, &#039;plain&#039;, &#039;nomatch&#039;} )&lt;br /&gt;
	local s = new_args[&#039;s&#039;] or &#039;&#039;&lt;br /&gt;
	local start = tonumber( new_args[&#039;start&#039;] ) or 1&lt;br /&gt;
	local plain_flag = str._getBoolean( new_args[&#039;plain&#039;] or false )&lt;br /&gt;
	local pattern = new_args[&#039;pattern&#039;] or &#039;&#039;&lt;br /&gt;
	local match_index = math.floor( tonumber(new_args[&#039;match&#039;]) or 1 )&lt;br /&gt;
	local nomatch = new_args[&#039;nomatch&#039;]&lt;br /&gt;
&lt;br /&gt;
	return str._match( s, pattern, start, match_index, plain_flag, nomatch )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
pos&lt;br /&gt;
&lt;br /&gt;
This function returns a single character from the target string at position pos.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|pos|target_string|index_value}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|pos|target=target_string|pos=index_value}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    target: The string to search&lt;br /&gt;
    pos: The index for the character to return&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from the target string.  In some circumstances this is desirable, in&lt;br /&gt;
other cases one may want to preserve the whitespace.&lt;br /&gt;
&lt;br /&gt;
The first character has an index value of 1.&lt;br /&gt;
&lt;br /&gt;
If one requests a negative value, this function will select a character by counting backwards&lt;br /&gt;
from the end of the string.  In other words pos = -1 is the same as asking for the last character.&lt;br /&gt;
&lt;br /&gt;
A requested value of zero, or a value greater than the length of the string returns an error.&lt;br /&gt;
]]&lt;br /&gt;
function str.pos( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;target&#039;, &#039;pos&#039;} )&lt;br /&gt;
	local target_str = new_args[&#039;target&#039;] or &#039;&#039;&lt;br /&gt;
	local pos = tonumber( new_args[&#039;pos&#039;] ) or 0&lt;br /&gt;
&lt;br /&gt;
	if pos == 0 or math.abs(pos) &amp;gt; mw.ustring.len( target_str ) then&lt;br /&gt;
		return str._error( &#039;String index out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return mw.ustring.sub( target_str, pos, pos )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
str_find&lt;br /&gt;
&lt;br /&gt;
This function duplicates the behavior of {{str_find}}, including all of its quirks.&lt;br /&gt;
This is provided in order to support existing templates, but is NOT RECOMMENDED for&lt;br /&gt;
new code and templates.  New code is recommended to use the &amp;quot;find&amp;quot; function instead.&lt;br /&gt;
&lt;br /&gt;
Returns the first index in &amp;quot;source&amp;quot; that is a match to &amp;quot;target&amp;quot;.  Indexing is 1-based,&lt;br /&gt;
and the function returns -1 if the &amp;quot;target&amp;quot; string is not present in &amp;quot;source&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Important Note: If the &amp;quot;target&amp;quot; string is empty / missing, this function returns a&lt;br /&gt;
value of &amp;quot;1&amp;quot;, which is generally unexpected behavior, and must be accounted for&lt;br /&gt;
separatetly.&lt;br /&gt;
]]&lt;br /&gt;
function str.str_find( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;source&#039;, &#039;target&#039;} )&lt;br /&gt;
	local source_str = new_args[&#039;source&#039;] or &#039;&#039;&lt;br /&gt;
	local target_str = new_args[&#039;target&#039;] or &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	if target_str == &#039;&#039; then&lt;br /&gt;
		return 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local start = mw.ustring.find( source_str, target_str, 1, true )&lt;br /&gt;
	if start == nil then&lt;br /&gt;
		start = -1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return start&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
find&lt;br /&gt;
&lt;br /&gt;
This function allows one to search for a target string or pattern within another&lt;br /&gt;
string.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|find|source_str|target_string|start_index|plain_flag}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    source: The string to search&lt;br /&gt;
    target: The string or pattern to find within source&lt;br /&gt;
    start: The index within the source string to start the search, defaults to 1&lt;br /&gt;
    plain: Boolean flag indicating that target should be understood as plain&lt;br /&gt;
        text and not as a Lua style regular expression, defaults to true&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from the parameter.  In some circumstances this is desirable, in&lt;br /&gt;
other cases one may want to preserve the whitespace.&lt;br /&gt;
&lt;br /&gt;
This function returns the first index &amp;gt;= &amp;quot;start&amp;quot; where &amp;quot;target&amp;quot; can be found&lt;br /&gt;
within &amp;quot;source&amp;quot;.  Indices are 1-based.  If &amp;quot;target&amp;quot; is not found, then this&lt;br /&gt;
function returns 0.  If either &amp;quot;source&amp;quot; or &amp;quot;target&amp;quot; are missing / empty, this&lt;br /&gt;
function also returns 0.&lt;br /&gt;
&lt;br /&gt;
This function should be safe for UTF-8 strings.&lt;br /&gt;
]]&lt;br /&gt;
function str.find( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;source&#039;, &#039;target&#039;, &#039;start&#039;, &#039;plain&#039; } )&lt;br /&gt;
	local source_str = new_args[&#039;source&#039;] or &#039;&#039;&lt;br /&gt;
	local pattern = new_args[&#039;target&#039;] or &#039;&#039;&lt;br /&gt;
	local start_pos = tonumber(new_args[&#039;start&#039;]) or 1&lt;br /&gt;
	local plain = new_args[&#039;plain&#039;] or true&lt;br /&gt;
&lt;br /&gt;
	if source_str == &#039;&#039; or pattern == &#039;&#039; then&lt;br /&gt;
		return 0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	plain = str._getBoolean( plain )&lt;br /&gt;
&lt;br /&gt;
	local start = mw.ustring.find( source_str, pattern, start_pos, plain )&lt;br /&gt;
	if start == nil then&lt;br /&gt;
		start = 0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return start&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
replace&lt;br /&gt;
&lt;br /&gt;
This function allows one to replace a target string or pattern within another&lt;br /&gt;
string.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string|&lt;br /&gt;
   count=replacement_count|plain=plain_flag}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    source: The string to search&lt;br /&gt;
    pattern: The string or pattern to find within source&lt;br /&gt;
    replace: The replacement text&lt;br /&gt;
    count: The number of occurences to replace, defaults to all.&lt;br /&gt;
    plain: Boolean flag indicating that pattern should be understood as plain&lt;br /&gt;
        text and not as a Lua style regular expression, defaults to true&lt;br /&gt;
]]&lt;br /&gt;
function str.replace( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;source&#039;, &#039;pattern&#039;, &#039;replace&#039;, &#039;count&#039;, &#039;plain&#039; } )&lt;br /&gt;
	local source_str = new_args[&#039;source&#039;] or &#039;&#039;&lt;br /&gt;
	local pattern = new_args[&#039;pattern&#039;] or &#039;&#039;&lt;br /&gt;
	local replace = new_args[&#039;replace&#039;] or &#039;&#039;&lt;br /&gt;
	local count = tonumber( new_args[&#039;count&#039;] )&lt;br /&gt;
	local plain = new_args[&#039;plain&#039;] or true&lt;br /&gt;
&lt;br /&gt;
	if source_str == &#039;&#039; or pattern == &#039;&#039; then&lt;br /&gt;
		return source_str&lt;br /&gt;
	end&lt;br /&gt;
	plain = str._getBoolean( plain )&lt;br /&gt;
&lt;br /&gt;
	if plain then&lt;br /&gt;
		pattern = str._escapePattern( pattern )&lt;br /&gt;
		replace = mw.ustring.gsub( replace, &amp;quot;%%&amp;quot;, &amp;quot;%%%%&amp;quot; ) --Only need to escape replacement sequences.&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local result&lt;br /&gt;
&lt;br /&gt;
	if count ~= nil then&lt;br /&gt;
		result = mw.ustring.gsub( source_str, pattern, replace, count )&lt;br /&gt;
	else&lt;br /&gt;
		result = mw.ustring.gsub( source_str, pattern, replace )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
    simple function to pipe string.rep to templates.&lt;br /&gt;
]]&lt;br /&gt;
function str.rep( frame )&lt;br /&gt;
	local repetitions = tonumber( frame.args[2] )&lt;br /&gt;
	if not repetitions then&lt;br /&gt;
		return str._error( &#039;function rep expects a number as second parameter, received &amp;quot;&#039; .. ( frame.args[2] or &#039;&#039; ) .. &#039;&amp;quot;&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	return string.rep( frame.args[1] or &#039;&#039;, repetitions )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
escapePattern&lt;br /&gt;
&lt;br /&gt;
This function escapes special characters from a Lua string pattern. See [1]&lt;br /&gt;
for details on how patterns work.&lt;br /&gt;
&lt;br /&gt;
[1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|escapePattern|pattern_string}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    pattern_string: The pattern string to escape.&lt;br /&gt;
]]&lt;br /&gt;
function str.escapePattern( frame )&lt;br /&gt;
	local pattern_str = frame.args[1]&lt;br /&gt;
	if not pattern_str then&lt;br /&gt;
		return str._error( &#039;No pattern string specified&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	local result = str._escapePattern( pattern_str )&lt;br /&gt;
	return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
count&lt;br /&gt;
This function counts the number of occurrences of one string in another.&lt;br /&gt;
]]&lt;br /&gt;
function str.count(frame)&lt;br /&gt;
	local args = str._getParameters(frame.args, {&#039;source&#039;, &#039;pattern&#039;, &#039;plain&#039;})&lt;br /&gt;
	local source = args.source or &#039;&#039;&lt;br /&gt;
	local pattern = args.pattern or &#039;&#039;&lt;br /&gt;
	local plain = str._getBoolean(args.plain or true)&lt;br /&gt;
	if plain then&lt;br /&gt;
		pattern = str._escapePattern(pattern)&lt;br /&gt;
	end&lt;br /&gt;
	local _, count = mw.ustring.gsub(source, pattern, &#039;&#039;)&lt;br /&gt;
	return count&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
endswith&lt;br /&gt;
This function determines whether a string ends with another string.&lt;br /&gt;
]]&lt;br /&gt;
function str.endswith(frame)&lt;br /&gt;
	local args = str._getParameters(frame.args, {&#039;source&#039;, &#039;pattern&#039;})&lt;br /&gt;
	local source = args.source or &#039;&#039;&lt;br /&gt;
	local pattern = args.pattern or &#039;&#039;&lt;br /&gt;
	if pattern == &#039;&#039; then&lt;br /&gt;
		-- All strings end with the empty string.&lt;br /&gt;
		return &amp;quot;yes&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then&lt;br /&gt;
		return &amp;quot;yes&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return &amp;quot;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
join&lt;br /&gt;
&lt;br /&gt;
Join all non empty arguments together; the first argument is the separator.&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|join|sep|one|two|three}}&lt;br /&gt;
]]&lt;br /&gt;
function str.join(frame)&lt;br /&gt;
	local args = {}&lt;br /&gt;
	local sep&lt;br /&gt;
	for _, v in ipairs( frame.args ) do&lt;br /&gt;
		if sep then&lt;br /&gt;
			if v ~= &#039;&#039; then&lt;br /&gt;
				table.insert(args, v)&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			sep = v&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat( args, sep or &#039;&#039; )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper function that populates the argument list given that user may need to use a mix of&lt;br /&gt;
named and unnamed parameters.  This is relevant because named parameters are not&lt;br /&gt;
identical to unnamed parameters due to string trimming, and when dealing with strings&lt;br /&gt;
we sometimes want to either preserve or remove that whitespace depending on the application.&lt;br /&gt;
]]&lt;br /&gt;
function str._getParameters( frame_args, arg_list )&lt;br /&gt;
	local new_args = {}&lt;br /&gt;
	local index = 1&lt;br /&gt;
	local value&lt;br /&gt;
&lt;br /&gt;
	for _, arg in ipairs( arg_list ) do&lt;br /&gt;
		value = frame_args[arg]&lt;br /&gt;
		if value == nil then&lt;br /&gt;
			value = frame_args[index]&lt;br /&gt;
			index = index + 1&lt;br /&gt;
		end&lt;br /&gt;
		new_args[arg] = value&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return new_args&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper function to handle error messages.&lt;br /&gt;
]]&lt;br /&gt;
function str._error( error_str )&lt;br /&gt;
	local frame = mw.getCurrentFrame()&lt;br /&gt;
	local error_category = frame.args.error_category or &#039;Errors reported by Module String&#039;&lt;br /&gt;
	local ignore_errors = frame.args.ignore_errors or false&lt;br /&gt;
	local no_category = frame.args.no_category or false&lt;br /&gt;
&lt;br /&gt;
	if str._getBoolean(ignore_errors) then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local error_str = &#039;&amp;lt;strong class=&amp;quot;error&amp;quot;&amp;gt;String Module Error: &#039; .. error_str .. &#039;&amp;lt;/strong&amp;gt;&#039;&lt;br /&gt;
	if error_category ~= &#039;&#039; and not str._getBoolean( no_category ) then&lt;br /&gt;
		error_str = &#039;[[Category:&#039; .. error_category .. &#039;]]&#039; .. error_str&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return error_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper Function to interpret boolean strings&lt;br /&gt;
]]&lt;br /&gt;
function str._getBoolean( boolean_str )&lt;br /&gt;
	local boolean_value&lt;br /&gt;
&lt;br /&gt;
	if type( boolean_str ) == &#039;string&#039; then&lt;br /&gt;
		boolean_str = boolean_str:lower()&lt;br /&gt;
		if boolean_str == &#039;false&#039; or boolean_str == &#039;no&#039; or boolean_str == &#039;0&#039;&lt;br /&gt;
				or boolean_str == &#039;&#039; then&lt;br /&gt;
			boolean_value = false&lt;br /&gt;
		else&lt;br /&gt;
			boolean_value = true&lt;br /&gt;
		end&lt;br /&gt;
	elseif type( boolean_str ) == &#039;boolean&#039; then&lt;br /&gt;
		boolean_value = boolean_str&lt;br /&gt;
	else&lt;br /&gt;
		error( &#039;No boolean value found&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	return boolean_value&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper function that escapes all pattern characters so that they will be treated&lt;br /&gt;
as plain text.&lt;br /&gt;
]]&lt;br /&gt;
function str._escapePattern( pattern_str )&lt;br /&gt;
	return mw.ustring.gsub( pattern_str, &amp;quot;([%(%)%.%%%+%-%*%?%[%^%$%]])&amp;quot;, &amp;quot;%%%1&amp;quot; )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return str&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Template_link&amp;diff=241</id>
		<title>Template:Template link</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Template_link&amp;diff=241"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;#123;&amp;amp;#123;[[Template:{{{1}}}|{{{1}}}]]&amp;amp;#125;&amp;amp;#125;&amp;lt;noinclude&amp;gt;{{documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage and interwikis go on Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Tl&amp;diff=239</id>
		<title>Template:Tl</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Tl&amp;diff=239"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Template link]]&lt;br /&gt;
&lt;br /&gt;
{{Redirect category shell|&lt;br /&gt;
{{R from move}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Arguments&amp;diff=237</id>
		<title>Module:Arguments</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Arguments&amp;diff=237"/>
		<updated>2023-03-10T16:07:58Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module provides easy processing of arguments passed to Scribunto from&lt;br /&gt;
-- #invoke. It is intended for use by other Lua modules, and should not be&lt;br /&gt;
-- called from #invoke directly.&lt;br /&gt;
&lt;br /&gt;
local libraryUtil = require(&#039;libraryUtil&#039;)&lt;br /&gt;
local checkType = libraryUtil.checkType&lt;br /&gt;
&lt;br /&gt;
local arguments = {}&lt;br /&gt;
&lt;br /&gt;
-- Generate four different tidyVal functions, so that we don&#039;t have to check the&lt;br /&gt;
-- options every time we call it.&lt;br /&gt;
&lt;br /&gt;
local function tidyValDefault(key, val)&lt;br /&gt;
	if type(val) == &#039;string&#039; then&lt;br /&gt;
		val = val:match(&#039;^%s*(.-)%s*$&#039;)&lt;br /&gt;
		if val == &#039;&#039; then&lt;br /&gt;
			return nil&lt;br /&gt;
		else&lt;br /&gt;
			return val&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return val&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tidyValTrimOnly(key, val)&lt;br /&gt;
	if type(val) == &#039;string&#039; then&lt;br /&gt;
		return val:match(&#039;^%s*(.-)%s*$&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		return val&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tidyValRemoveBlanksOnly(key, val)&lt;br /&gt;
	if type(val) == &#039;string&#039; then&lt;br /&gt;
		if val:find(&#039;%S&#039;) then&lt;br /&gt;
			return val&lt;br /&gt;
		else&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return val&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tidyValNoChange(key, val)&lt;br /&gt;
	return val&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function matchesTitle(given, title)&lt;br /&gt;
	local tp = type( given )&lt;br /&gt;
	return (tp == &#039;string&#039; or tp == &#039;number&#039;) and mw.title.new( given ).prefixedText == title&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local translate_mt = { __index = function(t, k) return k end }&lt;br /&gt;
&lt;br /&gt;
function arguments.getArgs(frame, options)&lt;br /&gt;
	checkType(&#039;getArgs&#039;, 1, frame, &#039;table&#039;, true)&lt;br /&gt;
	checkType(&#039;getArgs&#039;, 2, options, &#039;table&#039;, true)&lt;br /&gt;
	frame = frame or {}&lt;br /&gt;
	options = options or {}&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Set up argument translation.&lt;br /&gt;
	--]]&lt;br /&gt;
	options.translate = options.translate or {}&lt;br /&gt;
	if getmetatable(options.translate) == nil then&lt;br /&gt;
		setmetatable(options.translate, translate_mt)&lt;br /&gt;
	end&lt;br /&gt;
	if options.backtranslate == nil then&lt;br /&gt;
		options.backtranslate = {}&lt;br /&gt;
		for k,v in pairs(options.translate) do&lt;br /&gt;
			options.backtranslate[v] = k&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	if options.backtranslate and getmetatable(options.backtranslate) == nil then&lt;br /&gt;
		setmetatable(options.backtranslate, {&lt;br /&gt;
			__index = function(t, k)&lt;br /&gt;
				if options.translate[k] ~= k then&lt;br /&gt;
					return nil&lt;br /&gt;
				else&lt;br /&gt;
					return k&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		})&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Get the argument tables. If we were passed a valid frame object, get the&lt;br /&gt;
	-- frame arguments (fargs) and the parent frame arguments (pargs), depending&lt;br /&gt;
	-- on the options set and on the parent frame&#039;s availability. If we weren&#039;t&lt;br /&gt;
	-- passed a valid frame object, we are being called from another Lua module&lt;br /&gt;
	-- or from the debug console, so assume that we were passed a table of args&lt;br /&gt;
	-- directly, and assign it to a new variable (luaArgs).&lt;br /&gt;
	--]]&lt;br /&gt;
	local fargs, pargs, luaArgs&lt;br /&gt;
	if type(frame.args) == &#039;table&#039; and type(frame.getParent) == &#039;function&#039; then&lt;br /&gt;
		if options.wrappers then&lt;br /&gt;
			--[[&lt;br /&gt;
			-- The wrappers option makes Module:Arguments look up arguments in&lt;br /&gt;
			-- either the frame argument table or the parent argument table, but&lt;br /&gt;
			-- not both. This means that users can use either the #invoke syntax&lt;br /&gt;
			-- or a wrapper template without the loss of performance associated&lt;br /&gt;
			-- with looking arguments up in both the frame and the parent frame.&lt;br /&gt;
			-- Module:Arguments will look up arguments in the parent frame&lt;br /&gt;
			-- if it finds the parent frame&#039;s title in options.wrapper;&lt;br /&gt;
			-- otherwise it will look up arguments in the frame object passed&lt;br /&gt;
			-- to getArgs.&lt;br /&gt;
			--]]&lt;br /&gt;
			local parent = frame:getParent()&lt;br /&gt;
			if not parent then&lt;br /&gt;
				fargs = frame.args&lt;br /&gt;
			else&lt;br /&gt;
				local title = parent:getTitle():gsub(&#039;/sandbox$&#039;, &#039;&#039;)&lt;br /&gt;
				local found = false&lt;br /&gt;
				if matchesTitle(options.wrappers, title) then&lt;br /&gt;
					found = true&lt;br /&gt;
				elseif type(options.wrappers) == &#039;table&#039; then&lt;br /&gt;
					for _,v in pairs(options.wrappers) do&lt;br /&gt;
						if matchesTitle(v, title) then&lt;br /&gt;
							found = true&lt;br /&gt;
							break&lt;br /&gt;
						end&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
&lt;br /&gt;
				-- We test for false specifically here so that nil (the default) acts like true.&lt;br /&gt;
				if found or options.frameOnly == false then&lt;br /&gt;
					pargs = parent.args&lt;br /&gt;
				end&lt;br /&gt;
				if not found or options.parentOnly == false then&lt;br /&gt;
					fargs = frame.args&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			-- options.wrapper isn&#039;t set, so check the other options.&lt;br /&gt;
			if not options.parentOnly then&lt;br /&gt;
				fargs = frame.args&lt;br /&gt;
			end&lt;br /&gt;
			if not options.frameOnly then&lt;br /&gt;
				local parent = frame:getParent()&lt;br /&gt;
				pargs = parent and parent.args or nil&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if options.parentFirst then&lt;br /&gt;
			fargs, pargs = pargs, fargs&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luaArgs = frame&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Set the order of precedence of the argument tables. If the variables are&lt;br /&gt;
	-- nil, nothing will be added to the table, which is how we avoid clashes&lt;br /&gt;
	-- between the frame/parent args and the Lua args.&lt;br /&gt;
	local argTables = {fargs}&lt;br /&gt;
	argTables[#argTables + 1] = pargs&lt;br /&gt;
	argTables[#argTables + 1] = luaArgs&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Generate the tidyVal function. If it has been specified by the user, we&lt;br /&gt;
	-- use that; if not, we choose one of four functions depending on the&lt;br /&gt;
	-- options chosen. This is so that we don&#039;t have to call the options table&lt;br /&gt;
	-- every time the function is called.&lt;br /&gt;
	--]]&lt;br /&gt;
	local tidyVal = options.valueFunc&lt;br /&gt;
	if tidyVal then&lt;br /&gt;
		if type(tidyVal) ~= &#039;function&#039; then&lt;br /&gt;
			error(&lt;br /&gt;
				&amp;quot;bad value assigned to option &#039;valueFunc&#039;&amp;quot;&lt;br /&gt;
					.. &#039;(function expected, got &#039;&lt;br /&gt;
					.. type(tidyVal)&lt;br /&gt;
					.. &#039;)&#039;,&lt;br /&gt;
				2&lt;br /&gt;
			)&lt;br /&gt;
		end&lt;br /&gt;
	elseif options.trim ~= false then&lt;br /&gt;
		if options.removeBlanks ~= false then&lt;br /&gt;
			tidyVal = tidyValDefault&lt;br /&gt;
		else&lt;br /&gt;
			tidyVal = tidyValTrimOnly&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		if options.removeBlanks ~= false then&lt;br /&gt;
			tidyVal = tidyValRemoveBlanksOnly&lt;br /&gt;
		else&lt;br /&gt;
			tidyVal = tidyValNoChange&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Set up the args, metaArgs and nilArgs tables. args will be the one&lt;br /&gt;
	-- accessed from functions, and metaArgs will hold the actual arguments. Nil&lt;br /&gt;
	-- arguments are memoized in nilArgs, and the metatable connects all of them&lt;br /&gt;
	-- together.&lt;br /&gt;
	--]]&lt;br /&gt;
	local args, metaArgs, nilArgs, metatable = {}, {}, {}, {}&lt;br /&gt;
	setmetatable(args, metatable)&lt;br /&gt;
&lt;br /&gt;
	local function mergeArgs(tables)&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Accepts multiple tables as input and merges their keys and values&lt;br /&gt;
		-- into one table. If a value is already present it is not overwritten;&lt;br /&gt;
		-- tables listed earlier have precedence. We are also memoizing nil&lt;br /&gt;
		-- values, which can be overwritten if they are &#039;s&#039; (soft).&lt;br /&gt;
		--]]&lt;br /&gt;
		for _, t in ipairs(tables) do&lt;br /&gt;
			for key, val in pairs(t) do&lt;br /&gt;
				if metaArgs[key] == nil and nilArgs[key] ~= &#039;h&#039; then&lt;br /&gt;
					local tidiedVal = tidyVal(key, val)&lt;br /&gt;
					if tidiedVal == nil then&lt;br /&gt;
						nilArgs[key] = &#039;s&#039;&lt;br /&gt;
					else&lt;br /&gt;
						metaArgs[key] = tidiedVal&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Define metatable behaviour. Arguments are memoized in the metaArgs table,&lt;br /&gt;
	-- and are only fetched from the argument tables once. Fetching arguments&lt;br /&gt;
	-- from the argument tables is the most resource-intensive step in this&lt;br /&gt;
	-- module, so we try and avoid it where possible. For this reason, nil&lt;br /&gt;
	-- arguments are also memoized, in the nilArgs table. Also, we keep a record&lt;br /&gt;
	-- in the metatable of when pairs and ipairs have been called, so we do not&lt;br /&gt;
	-- run pairs and ipairs on the argument tables more than once. We also do&lt;br /&gt;
	-- not run ipairs on fargs and pargs if pairs has already been run, as all&lt;br /&gt;
	-- the arguments will already have been copied over.&lt;br /&gt;
	--]]&lt;br /&gt;
&lt;br /&gt;
	metatable.__index = function (t, key)&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Fetches an argument when the args table is indexed. First we check&lt;br /&gt;
		-- to see if the value is memoized, and if not we try and fetch it from&lt;br /&gt;
		-- the argument tables. When we check memoization, we need to check&lt;br /&gt;
		-- metaArgs before nilArgs, as both can be non-nil at the same time.&lt;br /&gt;
		-- If the argument is not present in metaArgs, we also check whether&lt;br /&gt;
		-- pairs has been run yet. If pairs has already been run, we return nil.&lt;br /&gt;
		-- This is because all the arguments will have already been copied into&lt;br /&gt;
		-- metaArgs by the mergeArgs function, meaning that any other arguments&lt;br /&gt;
		-- must be nil.&lt;br /&gt;
		--]]&lt;br /&gt;
		if type(key) == &#039;string&#039; then&lt;br /&gt;
			key = options.translate[key]&lt;br /&gt;
		end&lt;br /&gt;
		local val = metaArgs[key]&lt;br /&gt;
		if val ~= nil then&lt;br /&gt;
			return val&lt;br /&gt;
		elseif metatable.donePairs or nilArgs[key] then&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
		for _, argTable in ipairs(argTables) do&lt;br /&gt;
			local argTableVal = tidyVal(key, argTable[key])&lt;br /&gt;
			if argTableVal ~= nil then&lt;br /&gt;
				metaArgs[key] = argTableVal&lt;br /&gt;
				return argTableVal&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		nilArgs[key] = &#039;h&#039;&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	metatable.__newindex = function (t, key, val)&lt;br /&gt;
		-- This function is called when a module tries to add a new value to the&lt;br /&gt;
		-- args table, or tries to change an existing value.&lt;br /&gt;
		if type(key) == &#039;string&#039; then&lt;br /&gt;
			key = options.translate[key]&lt;br /&gt;
		end&lt;br /&gt;
		if options.readOnly then&lt;br /&gt;
			error(&lt;br /&gt;
				&#039;could not write to argument table key &amp;quot;&#039;&lt;br /&gt;
					.. tostring(key)&lt;br /&gt;
					.. &#039;&amp;quot;; the table is read-only&#039;,&lt;br /&gt;
				2&lt;br /&gt;
			)&lt;br /&gt;
		elseif options.noOverwrite and args[key] ~= nil then&lt;br /&gt;
			error(&lt;br /&gt;
				&#039;could not write to argument table key &amp;quot;&#039;&lt;br /&gt;
					.. tostring(key)&lt;br /&gt;
					.. &#039;&amp;quot;; overwriting existing arguments is not permitted&#039;,&lt;br /&gt;
				2&lt;br /&gt;
			)&lt;br /&gt;
		elseif val == nil then&lt;br /&gt;
			--[[&lt;br /&gt;
			-- If the argument is to be overwritten with nil, we need to erase&lt;br /&gt;
			-- the value in metaArgs, so that __index, __pairs and __ipairs do&lt;br /&gt;
			-- not use a previous existing value, if present; and we also need&lt;br /&gt;
			-- to memoize the nil in nilArgs, so that the value isn&#039;t looked&lt;br /&gt;
			-- up in the argument tables if it is accessed again.&lt;br /&gt;
			--]]&lt;br /&gt;
			metaArgs[key] = nil&lt;br /&gt;
			nilArgs[key] = &#039;h&#039;&lt;br /&gt;
		else&lt;br /&gt;
			metaArgs[key] = val&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local function translatenext(invariant)&lt;br /&gt;
		local k, v = next(invariant.t, invariant.k)&lt;br /&gt;
		invariant.k = k&lt;br /&gt;
		if k == nil then&lt;br /&gt;
			return nil&lt;br /&gt;
		elseif type(k) ~= &#039;string&#039; or not options.backtranslate then&lt;br /&gt;
			return k, v&lt;br /&gt;
		else&lt;br /&gt;
			local backtranslate = options.backtranslate[k]&lt;br /&gt;
			if backtranslate == nil then&lt;br /&gt;
				-- Skip this one. This is a tail call, so this won&#039;t cause stack overflow&lt;br /&gt;
				return translatenext(invariant)&lt;br /&gt;
			else&lt;br /&gt;
				return backtranslate, v&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	metatable.__pairs = function ()&lt;br /&gt;
		-- Called when pairs is run on the args table.&lt;br /&gt;
		if not metatable.donePairs then&lt;br /&gt;
			mergeArgs(argTables)&lt;br /&gt;
			metatable.donePairs = true&lt;br /&gt;
		end&lt;br /&gt;
		return translatenext, { t = metaArgs }&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local function inext(t, i)&lt;br /&gt;
		-- This uses our __index metamethod&lt;br /&gt;
		local v = t[i + 1]&lt;br /&gt;
		if v ~= nil then&lt;br /&gt;
			return i + 1, v&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	metatable.__ipairs = function (t)&lt;br /&gt;
		-- Called when ipairs is run on the args table.&lt;br /&gt;
		return inext, t, 0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return args&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return arguments&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:Yesno&amp;diff=235</id>
		<title>Module:Yesno</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:Yesno&amp;diff=235"/>
		<updated>2023-03-10T16:07:57Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Function allowing for consistent treatment of boolean-like wikitext input.&lt;br /&gt;
-- It works similarly to the template {{yesno}}.&lt;br /&gt;
&lt;br /&gt;
return function (val, default)&lt;br /&gt;
	-- If your wiki uses non-ascii characters for any of &amp;quot;yes&amp;quot;, &amp;quot;no&amp;quot;, etc., you&lt;br /&gt;
	-- should replace &amp;quot;val:lower()&amp;quot; with &amp;quot;mw.ustring.lower(val)&amp;quot; in the&lt;br /&gt;
	-- following line.&lt;br /&gt;
	val = type(val) == &#039;string&#039; and val:lower() or val&lt;br /&gt;
	if val == nil then&lt;br /&gt;
		return nil&lt;br /&gt;
	elseif val == true &lt;br /&gt;
		or val == &#039;yes&#039;&lt;br /&gt;
		or val == &#039;y&#039;&lt;br /&gt;
		or val == &#039;true&#039;&lt;br /&gt;
		or val == &#039;t&#039;&lt;br /&gt;
		or val == &#039;on&#039;&lt;br /&gt;
		or tonumber(val) == 1&lt;br /&gt;
	then&lt;br /&gt;
		return true&lt;br /&gt;
	elseif val == false&lt;br /&gt;
		or val == &#039;no&#039;&lt;br /&gt;
		or val == &#039;n&#039;&lt;br /&gt;
		or val == &#039;false&#039;&lt;br /&gt;
		or val == &#039;f&#039;&lt;br /&gt;
		or val == &#039;off&#039;&lt;br /&gt;
		or tonumber(val) == 0&lt;br /&gt;
	then&lt;br /&gt;
		return false&lt;br /&gt;
	else&lt;br /&gt;
		return default&lt;br /&gt;
	end&lt;br /&gt;
end&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2&amp;diff=233</id>
		<title>Template:Superimpose2</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2&amp;diff=233"/>
		<updated>2023-03-10T16:07:57Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;{{#switch:{{{align|}}}|left=floatleft|right=floatright|center|#default=floatnone}} noresize&amp;quot; style=&amp;quot;position: relative; width: {{#expr:&lt;br /&gt;
    {{#invoke:string|replace|{{{base_width|{{{width|0}}}}}}|px.*||plain=0}} + {{#if:{{{border|}}}|2|0}}&lt;br /&gt;
}}px; {{#ifeq:{{{align|}}}|center|margin-left:auto; margin-right:auto;}} {{{base_style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{collapse|}}}|&amp;lt;div class=&amp;quot;nomobile mw-customtoggle-superimpose&amp;quot; style=&amp;quot;position: absolute; right: 0; {{#if:{{{collapse_color|}}}|style=color:{{{collapse_color}}}}}&amp;quot;&amp;gt;[toggle view]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-superimpose&amp;quot; style=&amp;quot;max-height: 0;&amp;quot;&amp;gt;}}&lt;br /&gt;
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}}{{Superimpose2/base&lt;br /&gt;
|l=37|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x37|}}}|y={{{y37}}}|image={{{float37|}}}|width={{{float37_width}}}|alt={{{float37_alt|}}}|link={{{link37|}}}|caption={{{float37_caption|}}}|t={{{t37|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
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}}{{Superimpose2/base&lt;br /&gt;
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}}{{Superimpose2/base&lt;br /&gt;
|l=40|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x40|}}}|y={{{y40}}}|image={{{float40|}}}|width={{{float40_width}}}|alt={{{float40_alt|}}}|link={{{link40|}}}|caption={{{float40_caption|}}}|t={{{t40|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=41|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x41|}}}|y={{{y41}}}|image={{{float41|}}}|width={{{float41_width}}}|alt={{{float41_alt|}}}|link={{{link41|}}}|caption={{{float41_caption|}}}|t={{{t41|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=42|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x42|}}}|y={{{y42}}}|image={{{float42|}}}|width={{{float42_width}}}|alt={{{float42_alt|}}}|link={{{link42|}}}|caption={{{float42_caption|}}}|t={{{t42|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=43|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x43|}}}|y={{{y43}}}|image={{{float43|}}}|width={{{float43_width}}}|alt={{{float43_alt|}}}|link={{{link43|}}}|caption={{{float43_caption|}}}|t={{{t43|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=44|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x44|}}}|y={{{y44}}}|image={{{float44|}}}|width={{{float44_width}}}|alt={{{float44_alt|}}}|link={{{link44|}}}|caption={{{float44_caption|}}}|t={{{t44|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
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}}{{Superimpose2/base&lt;br /&gt;
|l=46|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x46|}}}|y={{{y46}}}|image={{{float46|}}}|width={{{float46_width}}}|alt={{{float46_alt|}}}|link={{{link46|}}}|caption={{{float46_caption|}}}|t={{{t46|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=47|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x47|}}}|y={{{y47}}}|image={{{float47|}}}|width={{{float47_width}}}|alt={{{float47_alt|}}}|link={{{link47|}}}|caption={{{float47_caption|}}}|t={{{t47|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=48|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x48|}}}|y={{{y48}}}|image={{{float48|}}}|width={{{float48_width}}}|alt={{{float48_alt|}}}|link={{{link48|}}}|caption={{{float48_caption|}}}|t={{{t48|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=49|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x49|}}}|y={{{y49}}}|image={{{float49|}}}|width={{{float49_width}}}|alt={{{float49_alt|}}}|link={{{link49|}}}|caption={{{float49_caption|}}}|t={{{t49|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=50|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x50|}}}|y={{{y50}}}|image={{{float50|}}}|width={{{float50_width}}}|alt={{{float50_alt|}}}|link={{{link50|}}}|caption={{{float50_caption|}}}|t={{{t50|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=51|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x51|}}}|y={{{y51}}}|image={{{float51|}}}|width={{{float51_width}}}|alt={{{float51_alt|}}}|link={{{link51|}}}|caption={{{float51_caption|}}}|t={{{t51|}}}&lt;br /&gt;
}}{{Superimpose2/base&lt;br /&gt;
|l=52|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x52|}}}|y={{{y52}}}|image={{{float52|}}}|width={{{float52_width}}}|alt={{{float52_alt|}}}|link={{{link52|}}}|caption={{{float52_caption|}}}|t={{{t52|}}}&lt;br /&gt;
}}{{#if:{{{collapse|}}}|&amp;lt;/div&amp;gt;}}[[File:{{{base}}}|{{{base_width}}}{{#if:{{{border|}}}|{{!}}border}}|link={{{base_link|}}}|alt={{{base_alt|}}}|{{{base_caption|}}}]]&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=File:RedDot.svg&amp;diff=231</id>
		<title>File:RedDot.svg</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=File:RedDot.svg&amp;diff=231"/>
		<updated>2023-03-10T15:29:48Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Module:String&amp;diff=230</id>
		<title>Module:String</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Module:String&amp;diff=230"/>
		<updated>2023-03-10T15:18:55Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: Created page with &amp;quot;--[[  This module is intended to provide access to basic string functions.  Most of the functions provided here can be invoked with named parameters, unnamed parameters, or a mixture.  If named parameters are used, Mediawiki will automatically remove any leading or trailing whitespace from the parameter. Depending on the intended use, it may be advantageous to either preserve or remove such whitespace.  Global options     ignore_errors: If set to &amp;#039;true&amp;#039; or 1, any error c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
&lt;br /&gt;
This module is intended to provide access to basic string functions.&lt;br /&gt;
&lt;br /&gt;
Most of the functions provided here can be invoked with named parameters,&lt;br /&gt;
unnamed parameters, or a mixture.  If named parameters are used, Mediawiki will&lt;br /&gt;
automatically remove any leading or trailing whitespace from the parameter.&lt;br /&gt;
Depending on the intended use, it may be advantageous to either preserve or&lt;br /&gt;
remove such whitespace.&lt;br /&gt;
&lt;br /&gt;
Global options&lt;br /&gt;
    ignore_errors: If set to &#039;true&#039; or 1, any error condition will result in&lt;br /&gt;
        an empty string being returned rather than an error message.&lt;br /&gt;
&lt;br /&gt;
    error_category: If an error occurs, specifies the name of a category to&lt;br /&gt;
        include with the error message.  The default category is&lt;br /&gt;
        [Category:Errors reported by Module String].&lt;br /&gt;
&lt;br /&gt;
    no_category: If set to &#039;true&#039; or 1, no category will be added if an error&lt;br /&gt;
        is generated.&lt;br /&gt;
&lt;br /&gt;
Unit tests for this module are available at Module:String/tests.&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
local str = {}&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
len&lt;br /&gt;
&lt;br /&gt;
This function returns the length of the target string.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|len|target_string|}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|len|s=target_string}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string whose length to report&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from the target string.&lt;br /&gt;
]]&lt;br /&gt;
function str.len( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;s&#039;} )&lt;br /&gt;
	local s = new_args[&#039;s&#039;] or &#039;&#039;&lt;br /&gt;
	return mw.ustring.len( s )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
sub&lt;br /&gt;
&lt;br /&gt;
This function returns a substring of the target string at specified indices.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|sub|target_string|start_index|end_index}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|sub|s=target_string|i=start_index|j=end_index}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string to return a subset of&lt;br /&gt;
    i: The fist index of the substring to return, defaults to 1.&lt;br /&gt;
    j: The last index of the string to return, defaults to the last character.&lt;br /&gt;
&lt;br /&gt;
The first character of the string is assigned an index of 1.  If either i or j&lt;br /&gt;
is a negative value, it is interpreted the same as selecting a character by&lt;br /&gt;
counting from the end of the string.  Hence, a value of -1 is the same as&lt;br /&gt;
selecting the last character of the string.&lt;br /&gt;
&lt;br /&gt;
If the requested indices are out of range for the given string, an error is&lt;br /&gt;
reported.&lt;br /&gt;
]]&lt;br /&gt;
function str.sub( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, { &#039;s&#039;, &#039;i&#039;, &#039;j&#039; } )&lt;br /&gt;
	local s = new_args[&#039;s&#039;] or &#039;&#039;&lt;br /&gt;
	local i = tonumber( new_args[&#039;i&#039;] ) or 1&lt;br /&gt;
	local j = tonumber( new_args[&#039;j&#039;] ) or -1&lt;br /&gt;
&lt;br /&gt;
	local len = mw.ustring.len( s )&lt;br /&gt;
&lt;br /&gt;
	-- Convert negatives for range checking&lt;br /&gt;
	if i &amp;lt; 0 then&lt;br /&gt;
		i = len + i + 1&lt;br /&gt;
	end&lt;br /&gt;
	if j &amp;lt; 0 then&lt;br /&gt;
		j = len + j + 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if i &amp;gt; len or j &amp;gt; len or i &amp;lt; 1 or j &amp;lt; 1 then&lt;br /&gt;
		return str._error( &#039;String subset index out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if j &amp;lt; i then&lt;br /&gt;
		return str._error( &#039;String subset indices out of order&#039; )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return mw.ustring.sub( s, i, j )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
This function implements that features of {{str sub old}} and is kept in order&lt;br /&gt;
to maintain these older templates.&lt;br /&gt;
]]&lt;br /&gt;
function str.sublength( frame )&lt;br /&gt;
	local i = tonumber( frame.args.i ) or 0&lt;br /&gt;
	local len = tonumber( frame.args.len )&lt;br /&gt;
	return mw.ustring.sub( frame.args.s, i + 1, len and ( i + len ) )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
_match&lt;br /&gt;
&lt;br /&gt;
This function returns a substring from the source string that matches a&lt;br /&gt;
specified pattern. It is exported for use in other modules&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
strmatch = require(&amp;quot;Module:String&amp;quot;)._match&lt;br /&gt;
sresult = strmatch( s, pattern, start, match, plain, nomatch )&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string to search&lt;br /&gt;
    pattern: The pattern or string to find within the string&lt;br /&gt;
    start: The index within the source string to start the search.  The first&lt;br /&gt;
        character of the string has index 1.  Defaults to 1.&lt;br /&gt;
    match: In some cases it may be possible to make multiple matches on a single&lt;br /&gt;
        string.  This specifies which match to return, where the first match is&lt;br /&gt;
        match= 1.  If a negative number is specified then a match is returned&lt;br /&gt;
        counting from the last match.  Hence match = -1 is the same as requesting&lt;br /&gt;
        the last match.  Defaults to 1.&lt;br /&gt;
    plain: A flag indicating that the pattern should be understood as plain&lt;br /&gt;
        text.  Defaults to false.&lt;br /&gt;
    nomatch: If no match is found, output the &amp;quot;nomatch&amp;quot; value rather than an error.&lt;br /&gt;
&lt;br /&gt;
For information on constructing Lua patterns, a form of [regular expression], see:&lt;br /&gt;
&lt;br /&gt;
* http://www.lua.org/manual/5.1/manual.html#5.4.1&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
-- This sub-routine is exported for use in other modules&lt;br /&gt;
function str._match( s, pattern, start, match_index, plain_flag, nomatch )&lt;br /&gt;
	if s == &#039;&#039; then&lt;br /&gt;
		return str._error( &#039;Target string is empty&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if pattern == &#039;&#039; then&lt;br /&gt;
		return str._error( &#039;Pattern string is empty&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	start = tonumber(start) or 1&lt;br /&gt;
	if math.abs(start) &amp;lt; 1 or math.abs(start) &amp;gt; mw.ustring.len( s ) then&lt;br /&gt;
		return str._error( &#039;Requested start is out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if match_index == 0 then&lt;br /&gt;
		return str._error( &#039;Match index is out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	if plain_flag then&lt;br /&gt;
		pattern = str._escapePattern( pattern )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local result&lt;br /&gt;
	if match_index == 1 then&lt;br /&gt;
		-- Find first match is simple case&lt;br /&gt;
		result = mw.ustring.match( s, pattern, start )&lt;br /&gt;
	else&lt;br /&gt;
		if start &amp;gt; 1 then&lt;br /&gt;
			s = mw.ustring.sub( s, start )&lt;br /&gt;
		end&lt;br /&gt;
&lt;br /&gt;
		local iterator = mw.ustring.gmatch(s, pattern)&lt;br /&gt;
		if match_index &amp;gt; 0 then&lt;br /&gt;
			-- Forward search&lt;br /&gt;
			for w in iterator do&lt;br /&gt;
				match_index = match_index - 1&lt;br /&gt;
				if match_index == 0 then&lt;br /&gt;
					result = w&lt;br /&gt;
					break&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			-- Reverse search&lt;br /&gt;
			local result_table = {}&lt;br /&gt;
			local count = 1&lt;br /&gt;
			for w in iterator do&lt;br /&gt;
				result_table[count] = w&lt;br /&gt;
				count = count + 1&lt;br /&gt;
			end&lt;br /&gt;
&lt;br /&gt;
			result = result_table[ count + match_index ]&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	if result == nil then&lt;br /&gt;
		if nomatch == nil then&lt;br /&gt;
			return str._error( &#039;Match not found&#039; )&lt;br /&gt;
		else&lt;br /&gt;
			return nomatch&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return result&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
match&lt;br /&gt;
&lt;br /&gt;
This function returns a substring from the source string that matches a&lt;br /&gt;
specified pattern.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|match|source_string|pattern_string|start_index|match_number|plain_flag|nomatch_output}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|match|s=source_string|pattern=pattern_string|start=start_index&lt;br /&gt;
    |match=match_number|plain=plain_flag|nomatch=nomatch_output}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    s: The string to search&lt;br /&gt;
    pattern: The pattern or string to find within the string&lt;br /&gt;
    start: The index within the source string to start the search.  The first&lt;br /&gt;
        character of the string has index 1.  Defaults to 1.&lt;br /&gt;
    match: In some cases it may be possible to make multiple matches on a single&lt;br /&gt;
        string.  This specifies which match to return, where the first match is&lt;br /&gt;
        match= 1.  If a negative number is specified then a match is returned&lt;br /&gt;
        counting from the last match.  Hence match = -1 is the same as requesting&lt;br /&gt;
        the last match.  Defaults to 1.&lt;br /&gt;
    plain: A flag indicating that the pattern should be understood as plain&lt;br /&gt;
        text.  Defaults to false.&lt;br /&gt;
    nomatch: If no match is found, output the &amp;quot;nomatch&amp;quot; value rather than an error.&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from each string.  In some circumstances this is desirable, in&lt;br /&gt;
other cases one may want to preserve the whitespace.&lt;br /&gt;
&lt;br /&gt;
If the match_number or start_index are out of range for the string being queried, then&lt;br /&gt;
this function generates an error.  An error is also generated if no match is found.&lt;br /&gt;
If one adds the parameter ignore_errors=true, then the error will be suppressed and&lt;br /&gt;
an empty string will be returned on any failure.&lt;br /&gt;
&lt;br /&gt;
For information on constructing Lua patterns, a form of [regular expression], see:&lt;br /&gt;
&lt;br /&gt;
* http://www.lua.org/manual/5.1/manual.html#5.4.1&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns&lt;br /&gt;
* http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Ustring_patterns&lt;br /&gt;
&lt;br /&gt;
]]&lt;br /&gt;
-- This is the entry point for #invoke:String|match&lt;br /&gt;
function str.match( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;s&#039;, &#039;pattern&#039;, &#039;start&#039;, &#039;match&#039;, &#039;plain&#039;, &#039;nomatch&#039;} )&lt;br /&gt;
	local s = new_args[&#039;s&#039;] or &#039;&#039;&lt;br /&gt;
	local start = tonumber( new_args[&#039;start&#039;] ) or 1&lt;br /&gt;
	local plain_flag = str._getBoolean( new_args[&#039;plain&#039;] or false )&lt;br /&gt;
	local pattern = new_args[&#039;pattern&#039;] or &#039;&#039;&lt;br /&gt;
	local match_index = math.floor( tonumber(new_args[&#039;match&#039;]) or 1 )&lt;br /&gt;
	local nomatch = new_args[&#039;nomatch&#039;]&lt;br /&gt;
&lt;br /&gt;
	return str._match( s, pattern, start, match_index, plain_flag, nomatch )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
pos&lt;br /&gt;
&lt;br /&gt;
This function returns a single character from the target string at position pos.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|pos|target_string|index_value}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|pos|target=target_string|pos=index_value}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    target: The string to search&lt;br /&gt;
    pos: The index for the character to return&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from the target string.  In some circumstances this is desirable, in&lt;br /&gt;
other cases one may want to preserve the whitespace.&lt;br /&gt;
&lt;br /&gt;
The first character has an index value of 1.&lt;br /&gt;
&lt;br /&gt;
If one requests a negative value, this function will select a character by counting backwards&lt;br /&gt;
from the end of the string.  In other words pos = -1 is the same as asking for the last character.&lt;br /&gt;
&lt;br /&gt;
A requested value of zero, or a value greater than the length of the string returns an error.&lt;br /&gt;
]]&lt;br /&gt;
function str.pos( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;target&#039;, &#039;pos&#039;} )&lt;br /&gt;
	local target_str = new_args[&#039;target&#039;] or &#039;&#039;&lt;br /&gt;
	local pos = tonumber( new_args[&#039;pos&#039;] ) or 0&lt;br /&gt;
&lt;br /&gt;
	if pos == 0 or math.abs(pos) &amp;gt; mw.ustring.len( target_str ) then&lt;br /&gt;
		return str._error( &#039;String index out of range&#039; )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return mw.ustring.sub( target_str, pos, pos )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
str_find&lt;br /&gt;
&lt;br /&gt;
This function duplicates the behavior of {{str_find}}, including all of its quirks.&lt;br /&gt;
This is provided in order to support existing templates, but is NOT RECOMMENDED for&lt;br /&gt;
new code and templates.  New code is recommended to use the &amp;quot;find&amp;quot; function instead.&lt;br /&gt;
&lt;br /&gt;
Returns the first index in &amp;quot;source&amp;quot; that is a match to &amp;quot;target&amp;quot;.  Indexing is 1-based,&lt;br /&gt;
and the function returns -1 if the &amp;quot;target&amp;quot; string is not present in &amp;quot;source&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Important Note: If the &amp;quot;target&amp;quot; string is empty / missing, this function returns a&lt;br /&gt;
value of &amp;quot;1&amp;quot;, which is generally unexpected behavior, and must be accounted for&lt;br /&gt;
separatetly.&lt;br /&gt;
]]&lt;br /&gt;
function str.str_find( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;source&#039;, &#039;target&#039;} )&lt;br /&gt;
	local source_str = new_args[&#039;source&#039;] or &#039;&#039;&lt;br /&gt;
	local target_str = new_args[&#039;target&#039;] or &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	if target_str == &#039;&#039; then&lt;br /&gt;
		return 1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local start = mw.ustring.find( source_str, target_str, 1, true )&lt;br /&gt;
	if start == nil then&lt;br /&gt;
		start = -1&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return start&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
find&lt;br /&gt;
&lt;br /&gt;
This function allows one to search for a target string or pattern within another&lt;br /&gt;
string.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|find|source_str|target_string|start_index|plain_flag}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|find|source=source_str|target=target_str|start=start_index|plain=plain_flag}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    source: The string to search&lt;br /&gt;
    target: The string or pattern to find within source&lt;br /&gt;
    start: The index within the source string to start the search, defaults to 1&lt;br /&gt;
    plain: Boolean flag indicating that target should be understood as plain&lt;br /&gt;
        text and not as a Lua style regular expression, defaults to true&lt;br /&gt;
&lt;br /&gt;
If invoked using named parameters, Mediawiki will automatically remove any leading or&lt;br /&gt;
trailing whitespace from the parameter.  In some circumstances this is desirable, in&lt;br /&gt;
other cases one may want to preserve the whitespace.&lt;br /&gt;
&lt;br /&gt;
This function returns the first index &amp;gt;= &amp;quot;start&amp;quot; where &amp;quot;target&amp;quot; can be found&lt;br /&gt;
within &amp;quot;source&amp;quot;.  Indices are 1-based.  If &amp;quot;target&amp;quot; is not found, then this&lt;br /&gt;
function returns 0.  If either &amp;quot;source&amp;quot; or &amp;quot;target&amp;quot; are missing / empty, this&lt;br /&gt;
function also returns 0.&lt;br /&gt;
&lt;br /&gt;
This function should be safe for UTF-8 strings.&lt;br /&gt;
]]&lt;br /&gt;
function str.find( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;source&#039;, &#039;target&#039;, &#039;start&#039;, &#039;plain&#039; } )&lt;br /&gt;
	local source_str = new_args[&#039;source&#039;] or &#039;&#039;&lt;br /&gt;
	local pattern = new_args[&#039;target&#039;] or &#039;&#039;&lt;br /&gt;
	local start_pos = tonumber(new_args[&#039;start&#039;]) or 1&lt;br /&gt;
	local plain = new_args[&#039;plain&#039;] or true&lt;br /&gt;
&lt;br /&gt;
	if source_str == &#039;&#039; or pattern == &#039;&#039; then&lt;br /&gt;
		return 0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	plain = str._getBoolean( plain )&lt;br /&gt;
&lt;br /&gt;
	local start = mw.ustring.find( source_str, pattern, start_pos, plain )&lt;br /&gt;
	if start == nil then&lt;br /&gt;
		start = 0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return start&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
replace&lt;br /&gt;
&lt;br /&gt;
This function allows one to replace a target string or pattern within another&lt;br /&gt;
string.&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|replace|source_str|pattern_string|replace_string|replacement_count|plain_flag}}&lt;br /&gt;
OR&lt;br /&gt;
{{#invoke:String|replace|source=source_string|pattern=pattern_string|replace=replace_string|&lt;br /&gt;
   count=replacement_count|plain=plain_flag}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    source: The string to search&lt;br /&gt;
    pattern: The string or pattern to find within source&lt;br /&gt;
    replace: The replacement text&lt;br /&gt;
    count: The number of occurences to replace, defaults to all.&lt;br /&gt;
    plain: Boolean flag indicating that pattern should be understood as plain&lt;br /&gt;
        text and not as a Lua style regular expression, defaults to true&lt;br /&gt;
]]&lt;br /&gt;
function str.replace( frame )&lt;br /&gt;
	local new_args = str._getParameters( frame.args, {&#039;source&#039;, &#039;pattern&#039;, &#039;replace&#039;, &#039;count&#039;, &#039;plain&#039; } )&lt;br /&gt;
	local source_str = new_args[&#039;source&#039;] or &#039;&#039;&lt;br /&gt;
	local pattern = new_args[&#039;pattern&#039;] or &#039;&#039;&lt;br /&gt;
	local replace = new_args[&#039;replace&#039;] or &#039;&#039;&lt;br /&gt;
	local count = tonumber( new_args[&#039;count&#039;] )&lt;br /&gt;
	local plain = new_args[&#039;plain&#039;] or true&lt;br /&gt;
&lt;br /&gt;
	if source_str == &#039;&#039; or pattern == &#039;&#039; then&lt;br /&gt;
		return source_str&lt;br /&gt;
	end&lt;br /&gt;
	plain = str._getBoolean( plain )&lt;br /&gt;
&lt;br /&gt;
	if plain then&lt;br /&gt;
		pattern = str._escapePattern( pattern )&lt;br /&gt;
		replace = mw.ustring.gsub( replace, &amp;quot;%%&amp;quot;, &amp;quot;%%%%&amp;quot; ) --Only need to escape replacement sequences.&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local result&lt;br /&gt;
&lt;br /&gt;
	if count ~= nil then&lt;br /&gt;
		result = mw.ustring.gsub( source_str, pattern, replace, count )&lt;br /&gt;
	else&lt;br /&gt;
		result = mw.ustring.gsub( source_str, pattern, replace )&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
    simple function to pipe string.rep to templates.&lt;br /&gt;
]]&lt;br /&gt;
function str.rep( frame )&lt;br /&gt;
	local repetitions = tonumber( frame.args[2] )&lt;br /&gt;
	if not repetitions then&lt;br /&gt;
		return str._error( &#039;function rep expects a number as second parameter, received &amp;quot;&#039; .. ( frame.args[2] or &#039;&#039; ) .. &#039;&amp;quot;&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	return string.rep( frame.args[1] or &#039;&#039;, repetitions )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
escapePattern&lt;br /&gt;
&lt;br /&gt;
This function escapes special characters from a Lua string pattern. See [1]&lt;br /&gt;
for details on how patterns work.&lt;br /&gt;
&lt;br /&gt;
[1] https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Patterns&lt;br /&gt;
&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|escapePattern|pattern_string}}&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
    pattern_string: The pattern string to escape.&lt;br /&gt;
]]&lt;br /&gt;
function str.escapePattern( frame )&lt;br /&gt;
	local pattern_str = frame.args[1]&lt;br /&gt;
	if not pattern_str then&lt;br /&gt;
		return str._error( &#039;No pattern string specified&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	local result = str._escapePattern( pattern_str )&lt;br /&gt;
	return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
count&lt;br /&gt;
This function counts the number of occurrences of one string in another.&lt;br /&gt;
]]&lt;br /&gt;
function str.count(frame)&lt;br /&gt;
	local args = str._getParameters(frame.args, {&#039;source&#039;, &#039;pattern&#039;, &#039;plain&#039;})&lt;br /&gt;
	local source = args.source or &#039;&#039;&lt;br /&gt;
	local pattern = args.pattern or &#039;&#039;&lt;br /&gt;
	local plain = str._getBoolean(args.plain or true)&lt;br /&gt;
	if plain then&lt;br /&gt;
		pattern = str._escapePattern(pattern)&lt;br /&gt;
	end&lt;br /&gt;
	local _, count = mw.ustring.gsub(source, pattern, &#039;&#039;)&lt;br /&gt;
	return count&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
endswith&lt;br /&gt;
This function determines whether a string ends with another string.&lt;br /&gt;
]]&lt;br /&gt;
function str.endswith(frame)&lt;br /&gt;
	local args = str._getParameters(frame.args, {&#039;source&#039;, &#039;pattern&#039;})&lt;br /&gt;
	local source = args.source or &#039;&#039;&lt;br /&gt;
	local pattern = args.pattern or &#039;&#039;&lt;br /&gt;
	if pattern == &#039;&#039; then&lt;br /&gt;
		-- All strings end with the empty string.&lt;br /&gt;
		return &amp;quot;yes&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	if mw.ustring.sub(source, -mw.ustring.len(pattern), -1) == pattern then&lt;br /&gt;
		return &amp;quot;yes&amp;quot;&lt;br /&gt;
	else&lt;br /&gt;
		return &amp;quot;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
join&lt;br /&gt;
&lt;br /&gt;
Join all non empty arguments together; the first argument is the separator.&lt;br /&gt;
Usage:&lt;br /&gt;
{{#invoke:String|join|sep|one|two|three}}&lt;br /&gt;
]]&lt;br /&gt;
function str.join(frame)&lt;br /&gt;
	local args = {}&lt;br /&gt;
	local sep&lt;br /&gt;
	for _, v in ipairs( frame.args ) do&lt;br /&gt;
		if sep then&lt;br /&gt;
			if v ~= &#039;&#039; then&lt;br /&gt;
				table.insert(args, v)&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			sep = v&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return table.concat( args, sep or &#039;&#039; )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper function that populates the argument list given that user may need to use a mix of&lt;br /&gt;
named and unnamed parameters.  This is relevant because named parameters are not&lt;br /&gt;
identical to unnamed parameters due to string trimming, and when dealing with strings&lt;br /&gt;
we sometimes want to either preserve or remove that whitespace depending on the application.&lt;br /&gt;
]]&lt;br /&gt;
function str._getParameters( frame_args, arg_list )&lt;br /&gt;
	local new_args = {}&lt;br /&gt;
	local index = 1&lt;br /&gt;
	local value&lt;br /&gt;
&lt;br /&gt;
	for _, arg in ipairs( arg_list ) do&lt;br /&gt;
		value = frame_args[arg]&lt;br /&gt;
		if value == nil then&lt;br /&gt;
			value = frame_args[index]&lt;br /&gt;
			index = index + 1&lt;br /&gt;
		end&lt;br /&gt;
		new_args[arg] = value&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return new_args&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper function to handle error messages.&lt;br /&gt;
]]&lt;br /&gt;
function str._error( error_str )&lt;br /&gt;
	local frame = mw.getCurrentFrame()&lt;br /&gt;
	local error_category = frame.args.error_category or &#039;Errors reported by Module String&#039;&lt;br /&gt;
	local ignore_errors = frame.args.ignore_errors or false&lt;br /&gt;
	local no_category = frame.args.no_category or false&lt;br /&gt;
&lt;br /&gt;
	if str._getBoolean(ignore_errors) then&lt;br /&gt;
		return &#039;&#039;&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local error_str = &#039;&amp;lt;strong class=&amp;quot;error&amp;quot;&amp;gt;String Module Error: &#039; .. error_str .. &#039;&amp;lt;/strong&amp;gt;&#039;&lt;br /&gt;
	if error_category ~= &#039;&#039; and not str._getBoolean( no_category ) then&lt;br /&gt;
		error_str = &#039;[[Category:&#039; .. error_category .. &#039;]]&#039; .. error_str&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return error_str&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper Function to interpret boolean strings&lt;br /&gt;
]]&lt;br /&gt;
function str._getBoolean( boolean_str )&lt;br /&gt;
	local boolean_value&lt;br /&gt;
&lt;br /&gt;
	if type( boolean_str ) == &#039;string&#039; then&lt;br /&gt;
		boolean_str = boolean_str:lower()&lt;br /&gt;
		if boolean_str == &#039;false&#039; or boolean_str == &#039;no&#039; or boolean_str == &#039;0&#039;&lt;br /&gt;
				or boolean_str == &#039;&#039; then&lt;br /&gt;
			boolean_value = false&lt;br /&gt;
		else&lt;br /&gt;
			boolean_value = true&lt;br /&gt;
		end&lt;br /&gt;
	elseif type( boolean_str ) == &#039;boolean&#039; then&lt;br /&gt;
		boolean_value = boolean_str&lt;br /&gt;
	else&lt;br /&gt;
		error( &#039;No boolean value found&#039; )&lt;br /&gt;
	end&lt;br /&gt;
	return boolean_value&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
Helper function that escapes all pattern characters so that they will be treated&lt;br /&gt;
as plain text.&lt;br /&gt;
]]&lt;br /&gt;
function str._escapePattern( pattern_str )&lt;br /&gt;
	return mw.ustring.gsub( pattern_str, &amp;quot;([%(%)%.%%%+%-%*%?%[%^%$%]])&amp;quot;, &amp;quot;%%%1&amp;quot; )&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return str&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2/doc&amp;diff=229</id>
		<title>Template:Superimpose2/doc</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2/doc&amp;diff=229"/>
		<updated>2023-03-10T14:29:49Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Superimpose2&lt;br /&gt;
  | align =&lt;br /&gt;
  | border = &lt;br /&gt;
  | collapse = &lt;br /&gt;
  | base = &lt;br /&gt;
  | base_style =&lt;br /&gt;
  | base_width = px&lt;br /&gt;
  | base_alt = &lt;br /&gt;
  | base_caption = &lt;br /&gt;
  | base_link = &lt;br /&gt;
  | float = &lt;br /&gt;
  | float_width = px&lt;br /&gt;
  | float_alt = &lt;br /&gt;
  | float_caption = &lt;br /&gt;
  | link = &lt;br /&gt;
  | x = &lt;br /&gt;
  | y = &lt;br /&gt;
  | t = &lt;br /&gt;
  | float2 = &lt;br /&gt;
  | float2_width = px&lt;br /&gt;
  | float2_alt = &lt;br /&gt;
  | float2_caption = &lt;br /&gt;
  | link2 = &lt;br /&gt;
  | x2 = &lt;br /&gt;
  | y2 = &lt;br /&gt;
  | t2 = &lt;br /&gt;
  | float3 = &lt;br /&gt;
  | float3_width = px&lt;br /&gt;
  | float3_alt = &lt;br /&gt;
  | float3_caption = &lt;br /&gt;
  | link3 = &lt;br /&gt;
  | x3 = &lt;br /&gt;
  | y3 = &lt;br /&gt;
  | t3 = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameter definitions ===&lt;br /&gt;
* &#039;&#039;&#039;align&#039;&#039;&#039;: Alignment of the base image in the content&lt;br /&gt;
* &#039;&#039;&#039;border&#039;&#039;&#039;: Grey border line around the image rim to distinguish from the pale background if necessary.  Any input will activate the border. Empty entry for no border by default.&lt;br /&gt;
* &#039;&#039;&#039;collapse&#039;&#039;&#039;: enabling the [show/hide] button to toggle the display of overlap layer.&lt;br /&gt;
* &#039;&#039;&#039;base&#039;&#039;&#039;: File name of the base (bottom) image&lt;br /&gt;
* &#039;&#039;&#039;base_style&#039;&#039;&#039;: Additional CSS code&lt;br /&gt;
* &#039;&#039;&#039;base_width&#039;&#039;&#039;: Width to display the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;base_alt&#039;&#039;&#039;: [https://en.wikipedia.org/wiki/Alt_attribute alt attribute] for the base image, text for visually impaired readers; see [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Accessibility/Alternative_text_for_images WP:ALT] for properly written alt text&lt;br /&gt;
* &#039;&#039;&#039;base_caption&#039;&#039;&#039;: Title attribute for the base image, served as the pop-up tooltip message when mouse lays over it.&lt;br /&gt;
** The pop-up message will display the alt text instead of title text in IE7 and older versions. This interpretation is now considered incorrect.&lt;br /&gt;
* &#039;&#039;&#039;base_link&#039;&#039;&#039;: Linking for the base image&lt;br /&gt;
* &#039;&#039;&#039;float&#039;&#039;&#039;: File name of the 1st layer image&lt;br /&gt;
* &#039;&#039;&#039;float_width&#039;&#039;&#039;: Width to display the 1st layer image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;float_alt&#039;&#039;&#039;: alt attribute for the 1st layer image&lt;br /&gt;
* &#039;&#039;&#039;float_caption&#039;&#039;&#039;: Title attribute for the 1st layer image, served as the pop-up tooltip message when mouse lays over it.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;: Distance to offset the 1st layer image from the left edge of the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;y&#039;&#039;&#039;: Distance to offset the 1st layer image from the top edge of the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;t&#039;&#039;&#039;: Text for the 1st layer&lt;br /&gt;
** If the text exceeding the border of the base dimension is undesirable, use another layer specifically for the text only.&lt;br /&gt;
* &#039;&#039;&#039;link&#039;&#039;&#039;: Linking for the 1st layer image&lt;br /&gt;
** When applying the 2nd-50th layer, add the number after all of the words &#039;&#039;float&#039;&#039;, &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039;, &#039;&#039;t&#039;&#039; and &#039;&#039;link&#039;&#039; of floating image-related parameters to indicate their layer order as shown in the example. The image of the greater number will always appears over the smaller number layer.&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2&amp;diff=228</id>
		<title>Template:Superimpose2</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2&amp;diff=228"/>
		<updated>2023-03-10T14:29:12Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;{{#switch:{{{align|}}}|left=floatleft|right=floatright|center|#default=floatnone}} noresize&amp;quot; style=&amp;quot;position: relative; width: {{#expr:&lt;br /&gt;
    {{#invoke:string|replace|{{{base_width|{{{width|0}}}}}}|px.*||plain=0}} + {{#if:{{{border|}}}|2|0}}&lt;br /&gt;
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|l=52|br={{{br|&amp;lt;br /&amp;gt;}}}|x={{{x52|}}}|y={{{y52}}}|image={{{float52|}}}|width={{{float52_width}}}|alt={{{float52_alt|}}}|link={{{link52|}}}|caption={{{float52_caption|}}}|t={{{t52|}}}&lt;br /&gt;
}}{{#if:{{{collapse|}}}|&amp;lt;/div&amp;gt;}}[[File:{{{base}}}|{{{base_width}}}{{#if:{{{border|}}}|{{!}}border}}|link={{{base_link|}}}|alt={{{base_alt|}}}|{{{base_caption|}}}]]&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2/base&amp;diff=227</id>
		<title>Template:Superimpose2/base</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2/base&amp;diff=227"/>
		<updated>2023-03-10T14:22:57Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: Created page with &amp;quot;{{#if: {{{x|}}} {{{t|}}} |&amp;lt;div style=&amp;quot;position: absolute; left: {{{x|0}}}px; top: {{{y|0}}}px; padding: 0;&amp;quot;&amp;gt;{{#if:{{{image|}}}|}}}}}{{#if:{{{t|}}}|{{{br|&amp;lt;br /&amp;gt;}}}&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{{t}}}&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt;  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if: {{{x|}}} {{{t|}}}&lt;br /&gt;
|&amp;lt;div style=&amp;quot;position: absolute; left: {{{x|0}}}px; top: {{{y|0}}}px; padding: 0;&amp;quot;&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}|{{{width}}}{{#ifeq:{{{link}}}|file:||{{!}}link={{{link|}}}}}|alt={{{alt|}}}|{{{caption|}}}]]}}{{#if:{{{t|}}}|{{{br|&amp;lt;br /&amp;gt;}}}&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;{{{t}}}&amp;lt;/span&amp;gt;}}&amp;lt;/div&amp;gt; &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2/doc&amp;diff=226</id>
		<title>Template:Superimpose2/doc</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2/doc&amp;diff=226"/>
		<updated>2023-03-10T14:21:11Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: Created page with &amp;quot;{{Documentation subpage}} &amp;lt;!-- PLEASE ADD CATEGORIES AT THE BOTTOM OF THIS PAGE --&amp;gt;  === Usage === &amp;lt;pre&amp;gt; {{Superimpose2   | align =   | border =    | collapse =    | base =    | base_style =   | base_width = px   | base_alt =    | base_caption =    | base_link =    | float =    | float_width = px   | float_alt =    | float_caption =    | link =    | x =    | y =    | t =    | float2 =    | float2_width = px   | float2_alt =    | float2_caption =    | link2 =    | x2 =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation subpage}}&lt;br /&gt;
&amp;lt;!-- PLEASE ADD CATEGORIES AT THE BOTTOM OF THIS PAGE --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Superimpose2&lt;br /&gt;
  | align =&lt;br /&gt;
  | border = &lt;br /&gt;
  | collapse = &lt;br /&gt;
  | base = &lt;br /&gt;
  | base_style =&lt;br /&gt;
  | base_width = px&lt;br /&gt;
  | base_alt = &lt;br /&gt;
  | base_caption = &lt;br /&gt;
  | base_link = &lt;br /&gt;
  | float = &lt;br /&gt;
  | float_width = px&lt;br /&gt;
  | float_alt = &lt;br /&gt;
  | float_caption = &lt;br /&gt;
  | link = &lt;br /&gt;
  | x = &lt;br /&gt;
  | y = &lt;br /&gt;
  | t = &lt;br /&gt;
  | float2 = &lt;br /&gt;
  | float2_width = px&lt;br /&gt;
  | float2_alt = &lt;br /&gt;
  | float2_caption = &lt;br /&gt;
  | link2 = &lt;br /&gt;
  | x2 = &lt;br /&gt;
  | y2 = &lt;br /&gt;
  | t2 = &lt;br /&gt;
  | float3 = &lt;br /&gt;
  | float3_width = px&lt;br /&gt;
  | float3_alt = &lt;br /&gt;
  | float3_caption = &lt;br /&gt;
  | link3 = &lt;br /&gt;
  | x3 = &lt;br /&gt;
  | y3 = &lt;br /&gt;
  | t3 = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Parameter definitions ===&lt;br /&gt;
* &#039;&#039;&#039;align&#039;&#039;&#039;: Alignment of the base image in the content&lt;br /&gt;
* &#039;&#039;&#039;border&#039;&#039;&#039;: Grey border line around the image rim to distinguish from the pale background if necessary.  Any input will activate the border. Empty entry for no border by default.&lt;br /&gt;
* &#039;&#039;&#039;collapse&#039;&#039;&#039;: enabling the [show/hide] button to toggle the display of overlap layer.&lt;br /&gt;
* &#039;&#039;&#039;base&#039;&#039;&#039;: File name of the base (bottom) image&lt;br /&gt;
* &#039;&#039;&#039;base_style&#039;&#039;&#039;: Additional CSS code&lt;br /&gt;
* &#039;&#039;&#039;base_width&#039;&#039;&#039;: Width to display the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;base_alt&#039;&#039;&#039;: [https://en.wikipedia.org/wiki/Alt_attribute alt attribute] for the base image, text for visually impaired readers; see [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/Accessibility/Alternative_text_for_images WP:ALT] for properly written alt text&lt;br /&gt;
* &#039;&#039;&#039;base_caption&#039;&#039;&#039;: Title attribute for the base image, served as the pop-up tooltip message when mouse lays over it.&lt;br /&gt;
** The pop-up message will display the alt text instead of title text in IE7 and older versions. This interpretation is now considered incorrect.&lt;br /&gt;
* &#039;&#039;&#039;base_link&#039;&#039;&#039;: Linking for the base image&lt;br /&gt;
* &#039;&#039;&#039;float&#039;&#039;&#039;: File name of the 1st layer image&lt;br /&gt;
* &#039;&#039;&#039;float_width&#039;&#039;&#039;: Width to display the 1st layer image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;float_alt&#039;&#039;&#039;: alt attribute for the 1st layer image&lt;br /&gt;
* &#039;&#039;&#039;float_caption&#039;&#039;&#039;: Title attribute for the 1st layer image, served as the pop-up tooltip message when mouse lays over it.&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039;: Distance to offset the 1st layer image from the left edge of the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;y&#039;&#039;&#039;: Distance to offset the 1st layer image from the top edge of the base image, &#039;&#039;in pixels&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;t&#039;&#039;&#039;: Text for the 1st layer&lt;br /&gt;
** If the text exceeding the border of the base dimension is undesirable, use another layer specifically for the text only.&lt;br /&gt;
* &#039;&#039;&#039;link&#039;&#039;&#039;: Linking for the 1st layer image&lt;br /&gt;
** When applying the 2nd-50th layer, add the number after all of the words &#039;&#039;float&#039;&#039;, &#039;&#039;x&#039;&#039;, &#039;&#039;y&#039;&#039;, &#039;&#039;t&#039;&#039; and &#039;&#039;link&#039;&#039; of floating image-related parameters to indicate their layer order as shown in the example. The image of the greater number will always appears over the smaller number layer.&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Template:Superimpose2&amp;diff=225</id>
		<title>Template:Superimpose2</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Template:Superimpose2&amp;diff=225"/>
		<updated>2023-03-10T14:12:30Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;{{#switch:{{{align|}}}|left=floatleft|right=floatright|center|#default=floatnone}} noresize&amp;quot; style=&amp;quot;position: relative; width: {{#expr:     {{#invoke:string|replace|{{{base_width|{{{width|0}}}}}}|px.*||plain=0}} + {{#if:{{{border|}}}|2|0}} }}px; {{#ifeq:{{{align|}}}|center|margin-left:auto; margin-right:auto;}} {{{base_style|}}}&amp;quot;&amp;gt; {{#if:{{{collapse|}}}|&amp;lt;div class=&amp;quot;nomobile mw-customtoggle-superimpose&amp;quot; style=&amp;quot;position: absolute; right: 0; {{#if:{{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
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    {{#invoke:string|replace|{{{base_width|{{{width|0}}}}}}|px.*||plain=0}} + {{#if:{{{border|}}}|2|0}}&lt;br /&gt;
}}px; {{#ifeq:{{{align|}}}|center|margin-left:auto; margin-right:auto;}} {{{base_style|}}}&amp;quot;&amp;gt;&lt;br /&gt;
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		<author><name>Gamelibraadmin</name></author>
	</entry>
	<entry>
		<id>https://squad.gamelibra.com/index.php?title=Competitive_Basics&amp;diff=224</id>
		<title>Competitive Basics</title>
		<link rel="alternate" type="text/html" href="https://squad.gamelibra.com/index.php?title=Competitive_Basics&amp;diff=224"/>
		<updated>2023-03-09T17:36:31Z</updated>

		<summary type="html">&lt;p&gt;Gamelibraadmin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senses|Competitive Basics]]&lt;br /&gt;
&#039;&#039; The situation always dictates- use your fcking brain! &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
=== Dropping ===&lt;br /&gt;
* Medics drop supplies from logis &amp;amp; build HABs. In certain situations it may make sense, if combat engineer overtaking this job (50% faster shoveling)&lt;br /&gt;
* All other kits should form a large perimeter around the HAB as quickly as possible&lt;br /&gt;
* Don’t shoot off of or near the rally unless you or a squad mate is about to be shot by the enemy.&lt;br /&gt;
* Look at your map often to maintain situational awareness.&lt;br /&gt;
&lt;br /&gt;
=== Flags ===&lt;br /&gt;
* In an AAS layer, 3 more friendly players than enemy players are required to cap a point.&lt;br /&gt;
* It takes 2 minutes to neutralize a point, and 2 more minutes to capture a point. Extra people on the cap doesn’t change the speed of the cap.&lt;br /&gt;
* In a double neutral, only 3 people are needed to cap the defensive neutral regardless of enemies on the flag, meaning you can stealth cap on a double neutral.&lt;br /&gt;
* For neutral cap one person is enough (hiding in the house or in a good position is advantageous. Shoot only if really necessary.)&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
* Let the medics do their job of picking others up.&lt;br /&gt;
* If you are the first person coming up to a downed mate, push past them to set up a small perimeter and have another teammate/ medic pick the person up&lt;br /&gt;
&lt;br /&gt;
=== Binding Players ===&lt;br /&gt;
* One enemy soldier should not control the entire squad’s attention. Unless the enemy is an immediate threat to you, let your squadmates deal with their contact. However, if the squad mate next to you goes down, you should respond to the threat instantly. Don’t keep looking in an irrelevant direction.&lt;br /&gt;
&lt;br /&gt;
=== Rally Hopping ===&lt;br /&gt;
If your squad is wiped and there is no spawn, there is always the option of rally hopping. Always do this in consultation with your SL. First give up, then enter another squad with the same class.&lt;br /&gt;
&lt;br /&gt;
=== Lumping ===&lt;br /&gt;
Never walk around too clotted! Covering each other also works with distance. Always try to cover each other and keep the angles.&lt;br /&gt;
&lt;br /&gt;
=== Holding Fire ===&lt;br /&gt;
Sometimes the best thing to do is to hold fire- don’t start shooting just because you see an enemy. Watch where they’re coming from, then find their spawn and call it out your SL. This is situational.&lt;br /&gt;
&lt;br /&gt;
=== Mortar ===&lt;br /&gt;
Mortar requirements are set with boat or motorcycle markers, mortars mark with helicopters where they are&lt;br /&gt;
shoot at the moment. Remember 20s delay of impact.&lt;br /&gt;
&lt;br /&gt;
=== Squadleader Law ===&lt;br /&gt;
Yes- the Squadlead has always right. This is the law. Follow his orders as if they were your own! But beside always try to think along with the SL and help him out if it is needed.&lt;br /&gt;
&lt;br /&gt;
=== Kit Switch ===&lt;br /&gt;
If your team is being pressured by a vehicle near your HAB, change always automatically your kit to LAT or HAT.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
Use the terrain to your advantage.&lt;br /&gt;
* Go around hills when reasonable&lt;br /&gt;
* Use ditches, trees, bushes etc as cover&lt;br /&gt;
* If your squad is flanking, stay hidden and out of sight of the enemy until your SL tells you to engage&lt;br /&gt;
* Don’t run down the middle of the road&lt;br /&gt;
* Bushes are only for hiding, not for concealment&lt;br /&gt;
&lt;br /&gt;
=== Communicate ===&lt;br /&gt;
* Do not call out degrees in squad squad radio&lt;br /&gt;
* Let your nearest squadmate know if you die, and tell him what direction your enemy was (local voice)&lt;br /&gt;
* Use relevant locations, placements or marks on the map for your callouts&lt;br /&gt;
* Use cardinal directions and descriptions for your local callouts (# of infantry, description of kits, physical location if possible)&lt;br /&gt;
Example callouts:&lt;br /&gt;
- “2 Infantry northwest of SL, about 100 meters, moving west”&lt;br /&gt;
- “BTR south on main road, moving east”&lt;br /&gt;
- “3 guys incoming southwest flag”&lt;br /&gt;
- “1 MG east, blue house 2nd floor” (MG for Machine-Gunner) &lt;br /&gt;
Unacceptable callouts:&lt;br /&gt;
- “Infantry north” (How many? How far? Are they dangerous like infantry impact coming?)&lt;br /&gt;
- “Contact on my position” (there’s 9 people in this squad, I have no idea where you are. Better use then &amp;quot;multiple steps on dead Rifleman&amp;quot;)&lt;br /&gt;
- “Enemy by the rock” (which rock?)&lt;br /&gt;
- “Full squad west” (when it&#039;s 3 enemys)&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
* Maintain a spread from your squad mates of about 15-30m, depending on the situation. You should be able to see your buddy and be able to either get the trade if he goes down or unpin him.&lt;br /&gt;
* Don’t sprint when contact is close and don’t sprint into buildings&lt;br /&gt;
* Rule of thumb: 1 grid square (Again, situation dictates).&lt;br /&gt;
* Pie every angle you come across, this isn’t just something that applies to CQB.&lt;br /&gt;
* Focus on taking the ground and fragging the enemy. You’re useless if the only thing you do is sprint over the hill and die. Deny the enemy the area of the map that you’re on.&lt;br /&gt;
* Move from cover to cover.&lt;br /&gt;
E.g. Move to cover, scan the area for enemys. Engage the enemy if necessary, if there’s nothing, move to the next piece of cover. Rinse and repeat.&lt;br /&gt;
Keep your pace slow enough that you are able to check each new angle that you uncover. This means that you will need to move slower in urban environments.&lt;br /&gt;
* Don’t push the same angle/ corner as your squad mate&lt;br /&gt;
* Maintain your situational awareness, you should know where the enemy is coming from or will be coming from&lt;br /&gt;
* Your safety comes first. If you are downed, you become a liability to your squad. This means: Don’t run into MG fire to pick up a squadmate&lt;br /&gt;
* Focus at your lane and push it&lt;br /&gt;
&lt;br /&gt;
=== Drip ===&lt;br /&gt;
Don’t trickle into a point or HAB (pushing in one by one)&lt;br /&gt;
If you’re ahead of the push, take a position and wait for your squad to come up.&lt;br /&gt;
You should always be pushing with your squad. This is not public (g)aiming!&lt;br /&gt;
&lt;br /&gt;
=== Enemy HAB ===&lt;br /&gt;
When you come across to an enemy HAB, take position to farm it and prevent the enemy from moving off of it. Enemies always spawn facing east, means stay west oriented! Wait until your squad arrives to actually push and proxy the HAB. If you see to many enemys just hold your fire until your mates incoming, if they moving into different area. Let always your SL known!&lt;br /&gt;
Then: Clear the area before you start digging. Make sure that at least 2 individuals are proxying the hab until the roof is knocked off or the radio is down one stage. If Radio is in bleedout, call always bleeding timer: &amp;quot;Radio bleed 45&amp;quot; means radio will be gone in 60s and :45 of next minute.&lt;br /&gt;
HAB proxy radius is 30 meters (without full Squad within range).&lt;br /&gt;
&lt;br /&gt;
== Defense ==&lt;br /&gt;
* Check your map, look at where your squad mates are going. Two people should not be watching the same angle. If your squadmate goes west, go southwest. If someone is already southwest, go to the south, etc.&lt;br /&gt;
* Focus on lanes where the enemy will most likely push from (ditch, defilade etc) but don’t neglect other areas in your sector as well.&lt;br /&gt;
* Hold your sector. If you’re watching south and contact starts pushing north, don’t look away unless your SL tells you to. Otherwise, the south is now vulnerable to a flank.&lt;br /&gt;
* Pay attention. Defense is boring sometimes, but it&#039;s one of the most important aspects of the game.&lt;br /&gt;
&lt;br /&gt;
== Wiping Rallies ==&lt;br /&gt;
* Wiping rallies is an important part of being a competitive player, it puts your squad in a position to completely wipe enemy squads off the map.&lt;br /&gt;
* Snaking the rally: the radius to wipe a rally is 30 meters. To ensure that you wipe a rally, split a 100m grid square into 33m sections. Run in either a north/south or east/west pattern on the 33m line to ensure that you’ve cleared the rally. Ask for help if you need clarification on this concept.&lt;br /&gt;
* If you frag a squad with an SL, you should push in the direction that they were coming from.&lt;br /&gt;
* If you frag a squad and don’t see an SL, you should push to the direction where he’ll be rotating his rally (look at the map, terrain, and where he has previously been pushing from to understand where he’s going next)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
=== Mid/Long Range ===&lt;br /&gt;
* Look both ways before crossing the street.&lt;br /&gt;
* Take cover before shooting, generally you shouldn’t be shooting at someone when you’re in the middle of the street.&lt;br /&gt;
* Focus on hitting accurate shots- spam fire does not work at 150 meters. You will miss every shot.&lt;br /&gt;
* Aim for the head.&lt;br /&gt;
* Shoot, move, shoot. The longer you stand still, the greater your chance of being shot.&lt;br /&gt;
* When taking contact or pushing a lane, keep your stamina above half. &lt;br /&gt;
* I do this by running a few steps, then walking, running, walking. &lt;br /&gt;
&lt;br /&gt;
=== CQB ===&lt;br /&gt;
* Pie every angle completely.&lt;br /&gt;
* Check your 90’s.&lt;br /&gt;
* Lean/explode through the door and close the distance to your enemy.&lt;br /&gt;
* Keep your gun aimed at upper chest/head level when moving through the building.&lt;br /&gt;
* Line up cover to prevent dead spaces in your FOV.&lt;br /&gt;
* Force the angle, make the attacker push you.&lt;br /&gt;
* Pie as far away from cover as you can, remember the perspective advantage.&lt;br /&gt;
* CQB is a mind game, stay calm. &lt;br /&gt;
* Your bleed timer is longer than you think.&lt;br /&gt;
* Move closer to and further away from the door/corner to speed up and slow down (respectively) your pie as needed.&lt;br /&gt;
* Everything you do makes a sound, hold still when holding an angle. Use alt-look to look around if you need to.&lt;br /&gt;
* Don’t prone.&lt;br /&gt;
* If an enemy is holding an angle and you’re unable to force him off of the angle on your first peek, DON’T DOUBLE PEEK HIM.&lt;br /&gt;
If you are able to force him off of the angle, either hold the angle or reposition and hold the angle from the new position.&lt;br /&gt;
* Focus on developing a CQB flow.&lt;br /&gt;
&lt;br /&gt;
=== Situational Awareness ===&lt;br /&gt;
* Learn to love your map. The best way to practice this is to SL. You should be able to read your map at a glance and develop an understanding of the situation. &amp;lt;br&amp;gt;&lt;br /&gt;
Look for things like:&amp;lt;br&amp;gt;&lt;br /&gt;
- Location of friendlies, both dead and alive.&amp;lt;br&amp;gt;&lt;br /&gt;
- Terrain of the map and how it will dictate movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Location of your squadmates&amp;lt;br&amp;gt;&lt;br /&gt;
- Caps/HABs that are being neutralized&lt;br /&gt;
&lt;br /&gt;
* Your brain should never stop working. Just because you managed to frag someone or you’re proxying the HAB does not mean that you’re safe. You’re never safe, and your behavior should reflect this.&lt;br /&gt;
&lt;br /&gt;
* Use your ears:&amp;lt;br&amp;gt;&lt;br /&gt;
- Listen for gunshots, explosions, mortar tubes, vic fire, vic engines, radios.&amp;lt;br&amp;gt;&lt;br /&gt;
- Vic engine radius is 300m/HE radius is 800m/Coax radius is 300m&amp;lt;br&amp;gt;&lt;br /&gt;
- Small-arms radius is 300m, and sound changes depending on the barrel’s angle to you&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Identify kits:&amp;lt;br&amp;gt;&lt;br /&gt;
- Look at the gun (GL,MG,DM), helmet/goggles (Crewman/pilot/DM) or backpack (SL/medic/CE)&lt;br /&gt;
&lt;br /&gt;
Think in intervals of 30/40/60s. These are the spawn timers for rallies and HABs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Depending on the time between waves and the number of enemies in a wave could indicate the type of spawn.&lt;br /&gt;
&lt;br /&gt;
=== Teamwork ===&lt;br /&gt;
==== Spread ====&lt;br /&gt;
Be close enough to shoot the guy that&#039;s shooting your buddy without getting shot at the same time. In the worst case scenario, you can at least call him out if he shoots you as well.&lt;br /&gt;
Situation dictates spread.&lt;br /&gt;
Tighter spread: enemy has better camo/shooters, contact is close, large # of angles you can be shot from&lt;br /&gt;
Looser spread: moving through fields, contact far etc&lt;br /&gt;
Look at your map, especially as you spawn so that you can “fill in the gaps”. Be aware of where the rest of your squad is.&lt;br /&gt;
&lt;br /&gt;
==== Teammates ====&lt;br /&gt;
You should almost always have at least 1 buddy with you. However, you should still be waiting for the squad to come up as long as the situation allows.&lt;br /&gt;
It is your responsibility not to trickle in.&lt;br /&gt;
If you’re alone, protect the rally by moving off 30-40m and waiting for your squad to come up with you. &lt;br /&gt;
Protect your squad mates. Hold his angle if he needs to reload and let him know.&lt;br /&gt;
Cover your squad mates as they’re crossing the road. THIS SHOULD HAPPEN AUTOMATICALLY, TAKE THE INITIATIVE.&lt;br /&gt;
Wait your bleedout timers. You should wait at least 20s in all situations (unless your SL tells you otherwise). However, someone will come to you and pick you up unless the squad is wiped. An SL may also designate only medics to give up etc, comply with these orders. &lt;br /&gt;
&lt;br /&gt;
==== Communication ====&lt;br /&gt;
Someone needs to know if you die, specifically your buddy. However, if he’s too far away, call it out in squad comms. Someone needs to know.. &lt;br /&gt;
Give specific callouts like kit or location if possible.&lt;br /&gt;
Local comms are your best friend. You should be calling out things like “I’m reloading” or “I need to bandage” and wait until a buddy says “I’m covering” to do that.&lt;br /&gt;
Protecting rallies &amp;amp; Meeting contact&lt;br /&gt;
This is slightly more into the strategy portion, but you should be aware of where the enemy is and protect the rally when moving off. Example, if the rally is close to contact, you should have a spread towards the enemy instead of just moving in a straight line. If two people need to break off to protect a flank, that’s fine (with me). Just ask the SL.&lt;/div&gt;</summary>
		<author><name>Gamelibraadmin</name></author>
	</entry>
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